Working positional sounds
This commit is contained in:
4
awp.lua
4
awp.lua
@@ -8,8 +8,8 @@ minetest.register_tool("rangedweapons:awp_uld", {
|
||||
groups = {not_in_creative_inventory = 1},
|
||||
inventory_image = "rangedweapons_awp.png",
|
||||
weapon_zoom = 7.5,
|
||||
on_use = function(user)
|
||||
minetest.sound_play("rangedweapons_empty", {user})
|
||||
on_use = function(itemstack, user)
|
||||
minetest.sound_play("rangedweapons_empty", {pos = user:get_pos()})
|
||||
end,
|
||||
on_secondary_use = function(itemstack, user, pointed_thing)
|
||||
eject_shell(itemstack,user,"rangedweapons:awp_rld",1.0,"rangedweapons_rifle_reload_a","rangedweapons:empty_shell")
|
||||
|
Reference in New Issue
Block a user