Working positional sounds
This commit is contained in:
@@ -79,7 +79,7 @@ if player:get_wielded_item():get_definition().loaded_gun ~= nil then
|
||||
local itemstack = player:get_wielded_item()
|
||||
|
||||
if player:get_wielded_item():get_definition().loaded_sound ~= nil then
|
||||
minetest.sound_play(itemstack:get_definition().loaded_sound, {player})
|
||||
minetest.sound_play(itemstack:get_definition().loaded_sound, {pos = player:get_pos()})
|
||||
end
|
||||
itemstack:set_name(player:get_wielded_item():get_definition().loaded_gun)
|
||||
player:set_wielded_item(itemstack)
|
||||
@@ -88,7 +88,7 @@ end
|
||||
if player:get_wielded_item():get_definition().rw_next_reload ~= nil then
|
||||
local itemstack = player:get_wielded_item()
|
||||
if itemstack:get_definition().load_sound ~= nil then
|
||||
minetest.sound_play(itemstack:get_definition().load_sound, {player})
|
||||
minetest.sound_play(itemstack:get_definition().load_sound, {pos = player:get_pos()})
|
||||
end
|
||||
gunMeta = itemstack:get_meta()
|
||||
u_meta:set_float("rw_cooldown",gunMeta:get_float("RW_reload_delay"))
|
||||
|
Reference in New Issue
Block a user