Working positional sounds

This commit is contained in:
Lars
2022-02-11 12:41:08 -08:00
parent 683df80d85
commit ad59ab40e4
10 changed files with 29 additions and 168 deletions

View File

@@ -8,8 +8,8 @@ minetest.register_tool("rangedweapons:svd_uld", {
groups = {not_in_creative_inventory = 1},
inventory_image = "rangedweapons_svd.png",
weapon_zoom = 9,
on_use = function(user)
minetest.sound_play("rangedweapons_empty", {user})
on_use = function(itemstack, user)
minetest.sound_play("rangedweapons_empty", {pos = user:get_pos()})
end,
on_secondary_use = function(itemstack, user, pointed_thing)
eject_shell(itemstack,user,"rangedweapons:svd_rld",1.0,"rangedweapons_rifle_reload_a","rangedweapons:empty_shell")