Working positional sounds
This commit is contained in:
4
svd.lua
4
svd.lua
@@ -8,8 +8,8 @@ minetest.register_tool("rangedweapons:svd_uld", {
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groups = {not_in_creative_inventory = 1},
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inventory_image = "rangedweapons_svd.png",
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weapon_zoom = 9,
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on_use = function(user)
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minetest.sound_play("rangedweapons_empty", {user})
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on_use = function(itemstack, user)
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minetest.sound_play("rangedweapons_empty", {pos = user:get_pos()})
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end,
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on_secondary_use = function(itemstack, user, pointed_thing)
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eject_shell(itemstack,user,"rangedweapons:svd_rld",1.0,"rangedweapons_rifle_reload_a","rangedweapons:empty_shell")
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