package main import ( "strconv" ) type match struct { host *client guest *client round int maxHP int itemCount int gun gun guestsTurn bool } func (m *match) loadGun() { switch m.round { case 1: m.gun.magazine = m.gun.reload(4) break case 2: m.gun.magazine = m.gun.reload(8) break case 3: m.gun.magazine = m.gun.reload(16) break default: m.gun.magazine = m.gun.reload(1) break } } func (m *match) start() { m.nextRound() } func (m *match) resetHP() { HP := 1 switch m.round { case 1: HP = 5 break case 2: HP = 2 break case 3: HP = 4 break } m.host.HP = HP m.guest.HP = HP m.maxHP = HP } func (m *match) announceRounds() { live := 0 blank := 0 for _, round := range m.gun.magazine { if round { live++ } else { blank++ } } doubled := "Shotgun is normal" if m.gun.doubled { doubled = "Shotgun is sawed" } m.send("\r\nRounds are:\r\nLive - " + strconv.Itoa(live) + "\r\nBlank - " + strconv.Itoa(blank) + "\r\n" + doubled) } func (m *match) announceHP() { m.send("\r\nHPs are:\r\n" + m.host.getMentionName() + " - " + m.host.renderHP() + "\r\n" + m.guest.getMentionName() + " - " + m.guest.renderHP()) } func (m *match) giveItems() { count := 0 switch m.round { case 2: count = 2 break case 3: count = 3 break } for i := 0; i < count; i++ { m.host.giveItem() m.guest.giveItem() } } func (m *match) announceItems() { m.sendMessage(m.host.renderItems(), m.host) m.sendMessage(m.guest.renderItems(), m.guest) } func (m *match) nextRound() bool { defer m.announceTurn() defer m.announceItems() defer m.announceRounds() defer m.announceHP() defer m.loadGun() defer m.resetHP() defer m.giveItems() m.guestsTurn = false if m.round < 3 { m.round++ } else if m.round == 3 { return true //final } return false } func (m *match) send(message string) { m.host.sendMessage(message, m.host) m.guest.sendMessage(message, m.guest) } func (m *match) sendMessage(message string, sender *client) { m.host.sendMessage(message, sender) m.guest.sendMessage(message, sender) } func (m *match) announceTurn() { if m.guestsTurn { m.guest.sendMessage("It is your turn\a", m.host) } else { m.host.sendMessage("It is your turn\a", m.guest) } } func (m *match) checkStatus() { if m.host.HP < 1 { m.sendMessage("I died", m.host) m.sendMessage("I won", m.guest) } if m.guest.HP < 1 { m.sendMessage("I died", m.guest) m.sendMessage("I won", m.host) } if m.host.HP > 0 && m.guest.HP > 0 { if m.round >= 3 { m.sendMessage("I won", m.host) m.sendMessage("I won", m.guest) } else { m.announceTurn() } } if len(m.gun.magazine) == 0 { m.nextRound() } }