telnetroulette/commands.go
2024-06-09 11:02:18 +02:00

252 lines
7.5 KiB
Go

package main
import (
"math/rand"
"strconv"
"strings"
"sync"
)
type command struct {
commandHandlerFunc commandHandlerFunc
description string
}
type commandHandlerFunc func(args []string, clientID int) string
type commandRegistry struct {
commands map[string]command
mutex sync.Mutex // Mutex to safely access commands map
}
func newCommandRegistry() *commandRegistry {
return &commandRegistry{
commands: make(map[string]command),
}
}
func (cr *commandRegistry) registerCommand(commandName string, handler commandHandlerFunc, desc string) {
cr.mutex.Lock()
defer cr.mutex.Unlock()
cr.commands[commandName] = command{
commandHandlerFunc: handler,
description: desc,
}
}
func (cr *commandRegistry) getCommandHandler(command string, clientID int) (commandHandlerFunc, bool, int) {
cr.mutex.Lock()
defer cr.mutex.Unlock()
commandEntry, ok := cr.commands[command]
handler := commandEntry.commandHandlerFunc
return handler, ok, clientID
}
func registerCommands(registry *commandRegistry) {
registry.registerCommand("clear", clearCommand, `Clears your screen (clear)`)
registry.registerCommand("setname", setNameCommand, `Sets your name (setname yourname[string])`)
registry.registerCommand("list", listClientsCommand, `Lists clients (list)`)
registry.registerCommand("rng", randomCommand, `Generates a random integer (rng from[int] to[int{bigger than from}], both need to be above zero)`)
registry.registerCommand("tell", tellClientCommand, `Tell a client (tell client[id or string{username}])`)
registry.registerCommand("challenge", startCommand, `Challenge a client (challenge client[id or string{username}])`)
registry.registerCommand("accept", acceptCommand, `Accepts a challenge (accept)`)
registry.registerCommand("shoot", shootCommand, `Shoots at a client (shoot target[int or string], accepts self as a parameter) {Shooting self with a blank keeps your turn}`)
registry.registerCommand("useitem", useItemCommand, `Uses an item in a match (useitem index[number])`)
registry.registerCommand("status", statusCommand, `Prints the game status (status)`)
// Add more commands here...
}
func statusCommand(_ []string, clientID int) string {
if clients[clientID].match != nil && clients[clientID].match.round > 0 {
clients[clientID].match.announceHP()
clients[clientID].match.announceItems()
clients[clientID].match.announceRounds()
clients[clientID].match.announceTurn()
return ""
} else {
return "Not in match"
}
}
func useItemCommand(args []string, clientID int) string {
param := -1
itemID := -1
if len(args) >= 2 {
var err error
param, err = strconv.Atoi(args[1])
if err != nil {
param = -1
}
}
if len(args) >= 1 {
var err error
itemID, err = strconv.Atoi(args[0])
if err != nil {
itemID = -1
}
}
if itemID >= 0 && itemID < clients[clientID].match.itemCount {
clients[clientID].match.sendMessage("\r\nUsing item "+clients[clientID].items[itemID].name(), clients[clientID])
clients[clientID].items[itemID].useItem(param)
return "Used"
} else {
return "ERROR using item"
}
}
func shootCommand(args []string, clientID int) string {
if clients[clientID].match != nil && clients[clientID].match.round > 0 {
if clients[clientID].match.guestsTurn != clients[clientID].isHost {
defer clients[clientID].match.checkStatus()
defer clients[clientID].match.announceHP()
defer clients[clientID].match.announceRounds()
self := false
if len(args) == 1 {
if strings.ToLower(args[0]) == "self" {
self = true
} else if getByIDOrName(args[0]) == clientID {
self = true
}
}
var fired int
var target *client
if self {
target = clients[clientID]
fired = clients[clientID].match.gun.shoot(target)
if fired == 1 {
clients[clientID].match.guestsTurn = clients[clientID].isHost
clients[clientID].match.sendMessage("Shot myself with a live", clients[clientID])
} else {
clients[clientID].match.sendMessage("Shot myself with a blank", clients[clientID])
}
} else {
if clients[clientID].isHost {
target = clients[clientID].match.guest
} else {
target = clients[clientID].match.host
}
fired = clients[clientID].match.gun.shoot(target)
if fired == 1 {
clients[clientID].match.guestsTurn = clients[clientID].isHost
clients[clientID].match.sendMessage("Shot "+target.Username+"("+strconv.Itoa(target.ID)+")"+"with a live", clients[clientID])
} else {
clients[clientID].match.guestsTurn = clients[clientID].isHost
clients[clientID].match.sendMessage("Shot "+target.Username+"("+strconv.Itoa(target.ID)+")"+"with a blank", clients[clientID])
}
}
return "SHOT"
} else {
return "It is not your turn"
}
} else {
return "Your are not in a match"
}
}
func acceptCommand(_ []string, clientID int) string {
clientsMutex.Lock()
defer clientsMutex.Unlock()
matchesMutex.Lock()
defer matchesMutex.Unlock()
if clients[clientID].match != nil && clients[clientID].match.guest == clients[clientID] {
clients[clientID].match.host.sendMessage("Accepted", clients[clientID])
clients[clientID].isHost = false
clients[clientID].match.guestsTurn = false
clients[clientID].match.start()
return "Accepted"
}
return "No match to accept"
}
func startCommand(args []string, clientID int) string {
if len(args) == 1 {
targetID := getByIDOrName(args[0])
if targetID >= 0 && targetID != clientID && (clients[clientID].match == nil || clients[clientID].match.round <= 0) {
match := match{
host: clients[clientID],
guest: clients[targetID],
round: 0,
gun: gun{
doubled: false,
},
}
clientsMutex.Lock()
clients[clientID].match = &match
clients[targetID].match = &match
match.itemCount = 8
clients[clientID].isHost = true
clients[targetID].sendMessage("Type \"accept\" to accept a match.", clients[clientID])
clientsMutex.Unlock()
matchesMutex.Lock()
matches = append(matches, &match)
matchesMutex.Unlock()
return "Successfully challenged"
} else {
return "Unknown user"
}
}
return "Invalid argument"
}
func randomCommand(args []string, _ int) string {
// Handle help command
if len(args) == 2 {
from, err1 := strconv.Atoi(args[0])
to, err2 := strconv.Atoi(args[1])
if err1 != nil || err2 != nil {
return "Invalid argument"
}
if to-from <= 0 {
return "Invalid range"
}
return "The number is " + strconv.Itoa(rand.Intn(to-from)+from)
}
return "No range provided"
}
func clearCommand(_ []string, _ int) string {
// Handle help command
return "\033[H\033[2J\033[K"
}
func setNameCommand(args []string, clientID int) string {
// Handle help command
if len(args) >= 1 {
newName := args[0]
clients[clientID].Username = newName
return "Name set to " + newName
}
return "No name provided"
}
func listClientsCommand(_ []string, _ int) string {
var message strings.Builder
for i, client := range clients {
message.WriteString(strconv.Itoa(i) + ": " + client.Username + "\n")
}
return message.String()
}
func tellClientCommand(args []string, clientID int) string {
message := "Message not delivered"
if len(args) >= 2 {
toClientID := getByIDOrName(args[0])
if toClientID >= 0 {
toClientName := clients[toClientID].Username
var newMessage strings.Builder
//all the remaining arguments are a part of the message, join them with space
for i, arg := range args {
if i > 0 {
newMessage.WriteString(arg + " ")
}
}
clients[toClientID].sendMessage(newMessage.String(), clients[clientID])
return "Message sent to " + toClientName
} else {
message = "Invalid recipient"
}
}
return message
}