2017-05-28 02:36:45 +02:00
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-- Original code by Rui: WTFPL
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2017-05-13 12:45:04 +02:00
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2017-05-28 04:07:41 +02:00
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local time_min = 60
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2017-05-13 12:45:04 +02:00
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local time_hr = time_min * 60
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local time_day = time_hr * 24
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2017-07-29 02:10:57 +02:00
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local spawn_cap = tonumber(core.settings:get("sneeker.spawn_cap")) or 10 -- Maximum number of spawns active at one time
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local spawn_chance = tonumber(core.settings:get("sneeker.spawn_chance")) or 1000 -- 1/1000 chance of spawn
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local spawn_interval = tonumber(core.settings:get("sneeker.spawn_interval")) or time_min * 4 -- Default interval is 4 minutes
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local spawn_maxlight = tonumber(core.settings:get("sneeker.spawn_maxlight")) or 5 -- Maximum light of node for spawn
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2017-05-28 04:13:47 +02:00
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2017-06-08 05:33:46 +02:00
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-- Display spawn chance as percentage in log
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local spawn_chance_percent = math.floor(1 / spawn_chance * 100)
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if spawn_chance_percent < 1 then
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spawn_chance_percent = "Less than 1%"
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else
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spawn_chance_percent = tostring(spawn_chance_percent) .. "%"
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end
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2017-05-29 11:55:13 +02:00
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2017-06-08 01:44:07 +02:00
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sneeker.log("Spawn cap: " .. tostring(spawn_cap))
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2017-05-29 11:55:13 +02:00
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sneeker.log("Spawn chance: " .. spawn_chance_percent)
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2017-05-29 10:25:51 +02:00
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sneeker.log("Spawn interval: " .. tostring(spawn_interval) .. " (" .. tostring(spawn_interval/60) .. " minute(s))")
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2017-05-31 20:56:20 +02:00
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sneeker.log("Maximum light value for spawn: " .. tostring(spawn_maxlight))
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2017-05-28 04:15:23 +02:00
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2017-07-29 02:10:57 +02:00
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core.register_abm({
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2017-05-29 09:06:18 +02:00
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nodenames = {"default:dirt_with_grass", "default:stone"},
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2017-05-13 12:35:54 +02:00
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neighbors = {"air"},
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2017-05-28 04:13:47 +02:00
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interval = spawn_interval,
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chance = spawn_chance,
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2017-05-13 12:35:54 +02:00
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action = function(pos, node, _, active_object_count_wider)
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if active_object_count_wider > 5 then
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2017-05-29 11:53:20 +02:00
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return
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2017-05-13 12:35:54 +02:00
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end
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2017-05-29 10:01:14 +02:00
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2017-05-29 11:53:20 +02:00
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-- Check light value of node
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pos.y = pos.y+1
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2017-07-29 02:10:57 +02:00
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local node_light = core.get_node_light(pos)
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2017-05-29 10:01:14 +02:00
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2017-05-29 11:53:20 +02:00
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-- Debugging spawning
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sneeker.log_debug("Node light level at " .. sneeker.get_pos_string(pos) .. ": " .. tostring(node_light))
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2017-05-31 21:01:44 +02:00
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2017-05-31 20:56:20 +02:00
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if not node_light or node_light > spawn_maxlight or node_light < -1 then
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2017-05-29 11:55:13 +02:00
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sneeker.log_debug("Node not dark enough for spawn")
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2017-05-29 11:53:20 +02:00
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return
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end
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2017-05-29 10:01:14 +02:00
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2017-05-29 11:53:20 +02:00
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-- Spawn range
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if pos.y > 31000 then
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return
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end
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2017-05-29 10:01:14 +02:00
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2017-05-29 11:53:20 +02:00
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-- Node must be touching air
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2017-07-29 02:10:57 +02:00
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if core.get_node(pos).name ~= "air" then
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2017-05-29 11:53:20 +02:00
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return
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end
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pos.y = pos.y+1
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2017-07-29 02:10:57 +02:00
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if core.get_node(pos).name ~= "air" then
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2017-05-29 11:53:20 +02:00
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return
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end
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2017-05-29 10:01:14 +02:00
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2017-05-29 11:53:20 +02:00
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-- Get total count of sneekers in world
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2017-05-29 11:54:14 +02:00
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local count = 0
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2017-07-29 02:10:57 +02:00
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for I in pairs(core.luaentities) do
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if core.luaentities[I].name == sneeker.mob_name then
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2017-05-29 11:53:20 +02:00
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count = count + 1
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end
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2017-05-29 09:14:26 +02:00
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end
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2017-05-29 10:01:14 +02:00
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2017-05-31 21:01:44 +02:00
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sneeker.log_debug("Current active spawns: " .. tostring(count) .. "/" .. tostring(spawn_cap))
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2017-05-29 11:55:13 +02:00
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2017-05-31 21:01:44 +02:00
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if count >= spawn_cap then
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2017-05-29 11:53:20 +02:00
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sneeker.log_debug("Max spawns reached")
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return
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2017-05-29 10:40:40 +02:00
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end
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2017-05-29 11:53:20 +02:00
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sneeker.spawn(pos)
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2017-05-13 12:35:54 +02:00
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end
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})
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