mod-sneeker/spawn.lua

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-- Original code by Rui: WTFPL
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local time_min = 60
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local time_hr = time_min * 60
local time_day = time_hr * 24
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local spawn_cap = tonumber(core.settings:get("sneeker.spawn_cap")) or 10 -- Maximum number of spawns active at one time
local spawn_chance = tonumber(core.settings:get("sneeker.spawn_chance")) or 1000 -- 1/1000 chance of spawn
local spawn_interval = tonumber(core.settings:get("sneeker.spawn_interval")) or time_min * 4 -- Default interval is 4 minutes
local spawn_maxlight = tonumber(core.settings:get("sneeker.spawn_maxlight")) or 5 -- Maximum light of node for spawn
-- Display spawn chance as percentage in log
local spawn_chance_percent = math.floor(1 / spawn_chance * 100)
if spawn_chance_percent < 1 then
spawn_chance_percent = "Less than 1%"
else
spawn_chance_percent = tostring(spawn_chance_percent) .. "%"
end
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sneeker.log("Spawn cap: " .. tostring(spawn_cap))
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sneeker.log("Spawn chance: " .. spawn_chance_percent)
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sneeker.log("Spawn interval: " .. tostring(spawn_interval) .. " (" .. tostring(spawn_interval/60) .. " minute(s))")
sneeker.log("Maximum light value for spawn: " .. tostring(spawn_maxlight))
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core.register_abm({
nodenames = {"default:dirt_with_grass", "default:stone"},
neighbors = {"air"},
interval = spawn_interval,
chance = spawn_chance,
action = function(pos, node, _, active_object_count_wider)
if active_object_count_wider > 5 then
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return
end
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-- Check light value of node
pos.y = pos.y+1
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local node_light = core.get_node_light(pos)
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-- Debugging spawning
sneeker.log_debug("Node light level at " .. sneeker.get_pos_string(pos) .. ": " .. tostring(node_light))
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if not node_light or node_light > spawn_maxlight or node_light < -1 then
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sneeker.log_debug("Node not dark enough for spawn")
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return
end
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-- Spawn range
if pos.y > 31000 then
return
end
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-- Node must be touching air
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if core.get_node(pos).name ~= "air" then
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return
end
pos.y = pos.y+1
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if core.get_node(pos).name ~= "air" then
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return
end
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-- Get total count of sneekers in world
local count = 0
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for I in pairs(core.luaentities) do
if core.luaentities[I].name == sneeker.mob_name then
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count = count + 1
end
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end
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sneeker.log_debug("Current active spawns: " .. tostring(count) .. "/" .. tostring(spawn_cap))
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if count >= spawn_cap then
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sneeker.log_debug("Max spawns reached")
return
end
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sneeker.spawn(pos)
end
})