2021-07-20 02:49:39 +02:00
|
|
|
|
2021-07-20 04:19:54 +02:00
|
|
|
--[[
|
2021-07-20 03:05:01 +02:00
|
|
|
local sounds_enabled = core.get_modpath("sounds") ~= nil
|
|
|
|
local hit_sound
|
|
|
|
|
|
|
|
if sounds_enabled then
|
|
|
|
hit_sound = "sounds_entity_hit"
|
|
|
|
end
|
|
|
|
|
|
|
|
|
2021-07-20 02:49:39 +02:00
|
|
|
local function jump(self, pos, direction)
|
|
|
|
local velocity = self.object:get_velocity()
|
|
|
|
if core.registered_nodes[core.get_node(pos).name].climbable then
|
|
|
|
self.object:set_velocity({x=velocity.x, y=4, z=velocity.z})
|
|
|
|
return
|
|
|
|
end
|
|
|
|
|
|
|
|
local spos = {x=pos.x+direction.x, y=pos.y, z=pos.z+direction.z}
|
|
|
|
local node = core.get_node_or_nil(spos)
|
|
|
|
spos.y = spos.y+1
|
|
|
|
local node2 = core.get_node_or_nil(spos)
|
|
|
|
local def, def2 = {}
|
|
|
|
if node and node.name then
|
|
|
|
def = core.registered_items[node.name]
|
|
|
|
end
|
|
|
|
if node2 and node2.name then
|
|
|
|
def2 = core.registered_items[node2.name]
|
|
|
|
end
|
|
|
|
if def and def.walkable
|
|
|
|
and def2 and not def2.walkable
|
|
|
|
and def.drawtype ~= "fencelike" then
|
|
|
|
self.object:set_velocity({
|
|
|
|
x = velocity.x*2.2,
|
|
|
|
y = self.jump_height,
|
|
|
|
z = velocity.z*2.2
|
|
|
|
})
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
local function random_turn(self)
|
|
|
|
if self.turn_timer > math.random(2, 5) then
|
|
|
|
local select_turn = math.random(1, 3)
|
|
|
|
if select_turn == 1 then
|
|
|
|
self.turn = "left"
|
|
|
|
elseif select_turn == 2 then
|
|
|
|
self.turn = "right"
|
|
|
|
elseif select_turn == 3 then
|
|
|
|
self.turn = "straight"
|
|
|
|
end
|
|
|
|
self.turn_timer = 0
|
|
|
|
self.turn_speed = 0.05*math.random()
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
local def = {
|
|
|
|
hp_max = 20,
|
|
|
|
physical = true,
|
|
|
|
collisionbox = {-0.25, -0.7, -0.25, 0.25, 0.8, 0.25},
|
|
|
|
visual = "mesh",
|
|
|
|
mesh = "character.b3d",
|
|
|
|
textures = {"sneeker.png"},
|
|
|
|
makes_footstep_sound = false,
|
|
|
|
|
|
|
|
-- Original
|
|
|
|
animation = {
|
|
|
|
stand_START = 0,
|
|
|
|
stand_END = 79,
|
|
|
|
walk_START = 168,
|
|
|
|
walk_END = 187
|
|
|
|
},
|
|
|
|
walk_speed = 1.5,
|
|
|
|
jump_height = 5,
|
|
|
|
animation_speed = 30,
|
|
|
|
knockback_level = 2
|
|
|
|
}
|
2021-07-20 04:19:54 +02:00
|
|
|
]]
|
2021-07-20 02:49:39 +02:00
|
|
|
|
2021-07-20 20:05:24 +02:00
|
|
|
local spawn_nodes = {}
|
|
|
|
if sneeker.spawn_nodes ~= "" then
|
|
|
|
if not sneeker.spawn_nodes:find(",") then
|
|
|
|
table.insert(spawn_nodes, sneeker.spawn_nodes)
|
|
|
|
else
|
|
|
|
for _, node in ipairs(sneeker.spawn_nodes:split(",")) do
|
|
|
|
local node = node:trim()
|
|
|
|
if node ~= "" then
|
|
|
|
table.insert(spawn_nodes, node)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
2021-07-20 04:19:54 +02:00
|
|
|
end
|
|
|
|
|
2021-07-20 20:05:24 +02:00
|
|
|
if #spawn_nodes == 0 then
|
|
|
|
sneeker.log("warning", "no spawning nodes set, cannot spawn")
|
2021-07-20 04:19:54 +02:00
|
|
|
end
|
|
|
|
|
2021-07-20 06:29:56 +02:00
|
|
|
local item_drops = {}
|
|
|
|
if core.registered_items["tnt:gunpowder"] then
|
|
|
|
table.insert(item_drops, {"tnt:gunpowder", {min=1, max=2}, chance=0.66})
|
|
|
|
end
|
|
|
|
|
2021-07-20 04:19:54 +02:00
|
|
|
local def = {
|
|
|
|
name = "sneeker:sneeker",
|
|
|
|
nametag = "Sneeker",
|
|
|
|
stats = {
|
|
|
|
hp = 20,
|
|
|
|
hostile_2 = true,
|
|
|
|
lifetime = sneeker.lifetime,
|
|
|
|
can_jump = 5,
|
|
|
|
can_swim = true,
|
|
|
|
has_knockback = true,
|
|
|
|
sneaky = true,
|
|
|
|
},
|
|
|
|
modes = {
|
|
|
|
idle = {chance=0.3},
|
|
|
|
walk = {chance=0.7, moving_speed=1.5},
|
2021-07-20 08:04:55 +02:00
|
|
|
--chase = {moving_speed=1.5},
|
2021-07-20 04:19:54 +02:00
|
|
|
--death = {},
|
|
|
|
},
|
|
|
|
model = {
|
|
|
|
mesh = "character.b3d",
|
|
|
|
textures = {"sneeker.png"},
|
2021-07-20 05:46:56 +02:00
|
|
|
collisionbox = {-0.25, 0.3, -0.25, 0.25, 1.8, 0.25},
|
2021-07-20 04:19:54 +02:00
|
|
|
rotation = -90,
|
|
|
|
animations = {
|
|
|
|
idle = {start=0, stop=79, speed=30},
|
|
|
|
walk = {start=168, stop=187, speed=30},
|
2021-07-20 08:04:55 +02:00
|
|
|
--chase = {start=168, stop=187, speed=30},
|
2021-07-20 04:19:54 +02:00
|
|
|
--death = {},
|
|
|
|
},
|
|
|
|
},
|
|
|
|
--sounds = {},
|
|
|
|
drops = item_drops,
|
|
|
|
--[[
|
|
|
|
combat = {
|
|
|
|
search_enemy = true,
|
|
|
|
},
|
|
|
|
]]
|
|
|
|
spawning = {
|
|
|
|
abm_nodes = {
|
|
|
|
spawn_on = spawn_nodes,
|
|
|
|
},
|
|
|
|
abm_interval = sneeker.spawn_interval,
|
|
|
|
abm_chance = sneeker.spawn_chance,
|
|
|
|
number = 1,
|
|
|
|
light = {min=sneeker.spawn_minlight, max=sneeker.spawn_maxlight},
|
|
|
|
height_limit = {min=sneeker.spawn_minheight, max=sneeker.spawn_maxheight},
|
|
|
|
},
|
|
|
|
}
|
|
|
|
|
|
|
|
def.on_activate = function(self, staticdata, dtime_s)
|
|
|
|
--[[
|
2021-07-20 02:49:39 +02:00
|
|
|
self.yaw = 0
|
|
|
|
self.anim = 1
|
|
|
|
self.timer = 0
|
2021-07-20 04:19:54 +02:00
|
|
|
]]
|
2021-07-20 02:49:39 +02:00
|
|
|
self.visualx = 1
|
2021-07-20 04:19:54 +02:00
|
|
|
--[[
|
2021-07-20 02:49:39 +02:00
|
|
|
self.jump_timer = 0
|
|
|
|
self.turn_timer = 0
|
|
|
|
self.turn_speed = 0
|
2021-07-20 04:19:54 +02:00
|
|
|
]]
|
2021-07-20 02:49:39 +02:00
|
|
|
self.powered = false
|
2021-07-20 04:19:54 +02:00
|
|
|
--[[
|
2021-07-20 02:49:39 +02:00
|
|
|
self.knockback = false
|
|
|
|
self.state = math.random(1, 2)
|
|
|
|
self.old_y = self.object:get_pos().y
|
2021-07-20 04:19:54 +02:00
|
|
|
]]
|
2021-07-20 02:49:39 +02:00
|
|
|
|
2021-07-20 04:19:54 +02:00
|
|
|
--[[
|
2021-07-20 02:49:39 +02:00
|
|
|
-- despawning
|
|
|
|
self.lifetime = sneeker.lifetime
|
|
|
|
self.lifetimer = 0
|
|
|
|
self.check_despawn_player_distance = true
|
2021-07-20 04:19:54 +02:00
|
|
|
]]
|
2021-07-20 02:49:39 +02:00
|
|
|
|
|
|
|
local data = core.deserialize(staticdata)
|
|
|
|
if data and type(data) == "table" then
|
|
|
|
if data.powered == true then
|
|
|
|
self.powered = true
|
|
|
|
self.object:set_properties({textures = {"sneeker_powered.png"}})
|
|
|
|
end
|
|
|
|
else
|
|
|
|
if math.random(0, 20) == 20 then
|
|
|
|
self.powered = true
|
|
|
|
self.object:set_properties({textures = {"sneeker_powered.png"}})
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
local function isnan(n)
|
|
|
|
return tostring(n) == tostring((-1)^.5)
|
|
|
|
end
|
|
|
|
|
2021-07-20 03:23:47 +02:00
|
|
|
local function expand(self)
|
2021-07-20 08:04:55 +02:00
|
|
|
if self.expanding and self.visualx < 2 then
|
2021-07-20 03:23:47 +02:00
|
|
|
if self.hiss == false then
|
|
|
|
core.sound_play("sneeker_hiss", {object=self.object, gain=1.5, max_hear_distance=2*64})
|
|
|
|
end
|
|
|
|
self.visualx = self.visualx+0.05
|
|
|
|
self.object:set_properties({
|
|
|
|
visual_size = {x=self.visualx, y=1}
|
|
|
|
})
|
|
|
|
self.hiss = true
|
|
|
|
elseif self.visualx > 1 then
|
|
|
|
self.visualx = self.visualx-0.05
|
|
|
|
self.object:set_properties({
|
|
|
|
visual_size = {x=self.visualx, y=1}
|
|
|
|
})
|
|
|
|
self.hiss = false
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
local function explode(self, pos)
|
|
|
|
self.object:remove()
|
|
|
|
sneeker.boom(pos, self.powered)
|
|
|
|
core.sound_play("sneeker_explode", {object=self.object, gain=sneeker.boom_gain, max_hear_distance=2*64})
|
|
|
|
end
|
|
|
|
|
2021-07-20 08:04:55 +02:00
|
|
|
local function chase(self, target)
|
|
|
|
-- FIXME: why does setting mode = "chase" not work?
|
|
|
|
if not self.chase_anim then
|
|
|
|
self.object:set_animation({x=168, y=187}, 30, 0)
|
|
|
|
self.chase_anim = true
|
|
|
|
end
|
|
|
|
|
|
|
|
local pos = self.object:get_pos()
|
|
|
|
local tpos = target:get_pos()
|
|
|
|
|
|
|
|
local vec = {x=tpos.x-pos.x, y=tpos.y-pos.y, z=tpos.z-pos.z}
|
|
|
|
local yaw = math.atan(vec.z/vec.x)+math.pi^2
|
|
|
|
if tpos.x > pos.x then
|
|
|
|
yaw = yaw+math.pi
|
|
|
|
end
|
|
|
|
yaw = yaw-2
|
|
|
|
self.object:set_yaw(yaw)
|
|
|
|
local direction = {x=math.sin(yaw)*-1, y=0, z=math.cos(yaw)}
|
|
|
|
|
|
|
|
-- FIXME: hack
|
|
|
|
local can_set = true
|
|
|
|
for _, c in ipairs({direction.x*2.5, direction.z*2.5}) do
|
|
|
|
if isnan(c) then
|
|
|
|
can_set = false
|
|
|
|
break
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
if can_set then
|
|
|
|
self.object:set_velocity({x=direction.x*2.5, y=self.object:get_velocity().y, z=direction.z*2.5})
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
local function end_chase(self)
|
|
|
|
self.chasing = nil
|
|
|
|
self.chase_anim = false
|
|
|
|
self.mode = "idle"
|
|
|
|
self.expanding = false
|
|
|
|
end
|
|
|
|
|
2021-07-20 04:19:54 +02:00
|
|
|
def.on_step = function(self, staticdata, dtime_s)
|
|
|
|
--[[
|
2021-07-20 02:49:39 +02:00
|
|
|
-- update lifetime timer
|
|
|
|
-- FIXME: this is longer than realtime
|
2021-07-20 04:19:54 +02:00
|
|
|
self.lifetimer = self.lifetimer + dtime_s
|
2021-07-20 02:49:39 +02:00
|
|
|
if self.lifetimer >= self.lifetime then
|
|
|
|
-- TODO: should have a death animation
|
|
|
|
self.object:remove()
|
|
|
|
return true
|
|
|
|
end
|
|
|
|
|
|
|
|
if self.knockback then
|
|
|
|
return false
|
|
|
|
end
|
|
|
|
|
|
|
|
local ANIM_STAND = 1
|
|
|
|
local ANIM_WALK = 2
|
2021-07-20 04:19:54 +02:00
|
|
|
]]
|
2021-07-20 02:49:39 +02:00
|
|
|
|
|
|
|
local pos = self.object:get_pos()
|
|
|
|
|
2021-07-20 04:19:54 +02:00
|
|
|
--[[
|
2021-07-20 02:49:39 +02:00
|
|
|
if sneeker.despawn_player_far then
|
|
|
|
-- run check about once per 60 seconds
|
|
|
|
local interval_reached = math.floor(self.lifetimer % 60) == 0
|
|
|
|
if not interval_reached and not self.check_despawn_player_distance then
|
|
|
|
self.check_despawn_player_distance = true
|
|
|
|
end
|
|
|
|
|
|
|
|
if interval_reached and self.check_despawn_player_distance then
|
|
|
|
local player_nearby = false
|
|
|
|
for _, entity in ipairs(core.get_objects_inside_radius(pos, sneeker.despawn_player_radius)) do
|
|
|
|
if entity:is_player() then
|
|
|
|
player_nearby = true
|
|
|
|
break
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
if not player_nearby then
|
|
|
|
self.object:remove()
|
|
|
|
return true
|
|
|
|
end
|
|
|
|
|
|
|
|
-- set flag to not check again until next interval
|
|
|
|
self.check_despawn_player_distance = false
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
local yaw = self.object:get_yaw()
|
|
|
|
local inside = core.get_objects_inside_radius(pos, 10)
|
|
|
|
local walk_speed = self.walk_speed
|
|
|
|
local animation = self.animation
|
|
|
|
local anim_speed = self.animation_speed
|
|
|
|
local velocity = self.object:get_velocity()
|
|
|
|
|
|
|
|
self.timer = self.timer+0.01
|
|
|
|
self.turn_timer = self.turn_timer+0.01
|
|
|
|
self.jump_timer = self.jump_timer+0.01
|
|
|
|
|
2021-07-20 03:24:03 +02:00
|
|
|
if not self.chase and self.timer > math.random(2, 5) then
|
2021-07-20 02:49:39 +02:00
|
|
|
if math.random() > 0.8 then
|
|
|
|
self.state = "stand"
|
|
|
|
else
|
|
|
|
self.state = "walk"
|
|
|
|
end
|
|
|
|
self.timer = 0
|
|
|
|
end
|
|
|
|
|
|
|
|
if self.turn == "right" then
|
|
|
|
self.yaw = self.yaw+self.turn_speed
|
|
|
|
self.object:set_yaw(self.yaw)
|
|
|
|
elseif self.turn == "left" then
|
|
|
|
self.yaw = self.yaw-self.turn_speed
|
|
|
|
self.object:set_yaw(self.yaw)
|
|
|
|
end
|
2021-07-20 04:19:54 +02:00
|
|
|
]]
|
2021-07-20 02:49:39 +02:00
|
|
|
|
2021-07-20 03:23:47 +02:00
|
|
|
expand(self)
|
2021-07-20 02:49:39 +02:00
|
|
|
|
2021-07-20 08:04:55 +02:00
|
|
|
local players_within_10 = {}
|
|
|
|
for _, object in ipairs(core.get_objects_inside_radius(pos, 10)) do
|
|
|
|
if object:is_player() then
|
|
|
|
table.insert(players_within_10, object)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
if not self.chasing then
|
|
|
|
self.chasing = players_within_10[1]
|
|
|
|
end
|
|
|
|
|
2021-07-20 04:19:54 +02:00
|
|
|
--[[
|
2021-07-20 02:49:39 +02:00
|
|
|
self.chase = false
|
|
|
|
|
|
|
|
for _, object in ipairs(inside) do
|
|
|
|
if object:is_player() then
|
|
|
|
self.state = "chase"
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
if self.state == "stand" then
|
|
|
|
if self.anim ~= ANIM_STAND then
|
|
|
|
self.object:set_animation({x=animation.stand_START, y=animation.stand_END}, anim_speed, 0)
|
|
|
|
self.anim = ANIM_STAND
|
|
|
|
end
|
|
|
|
|
|
|
|
random_turn(self)
|
|
|
|
|
|
|
|
if velocity.x ~= 0
|
|
|
|
or velocity.z ~= 0 then
|
|
|
|
self.object:set_velocity({x=0, y=velocity.y, z=0})
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
if self.state == "walk" then
|
|
|
|
if self.anim ~= ANIM_WALK then
|
|
|
|
self.object:set_animation({x=animation.walk_START, y=animation.walk_END}, anim_speed, 0)
|
|
|
|
self.anim = ANIM_WALK
|
|
|
|
end
|
|
|
|
|
|
|
|
self.direction = {x=math.sin(yaw)*-1, y=-10, z=math.cos(yaw)}
|
|
|
|
if self.direction then
|
|
|
|
self.object:set_velocity({x=self.direction.x*walk_speed, y=velocity.y, z=self.direction.z*walk_speed})
|
|
|
|
end
|
|
|
|
|
|
|
|
random_turn(self)
|
|
|
|
|
|
|
|
local velocity = self.object:get_velocity()
|
|
|
|
|
|
|
|
if self.turn_timer > 1 then
|
|
|
|
local direction = self.direction
|
|
|
|
local npos = {x=pos.x+direction.x, y=pos.y+0.2, z=pos.z+direction.z}
|
|
|
|
if velocity.x == 0 or velocity.z == 0
|
|
|
|
or core.registered_nodes[core.get_node(npos).name].walkable then
|
|
|
|
local select_turn = math.random(1, 2)
|
|
|
|
if select_turn == 1 then
|
|
|
|
self.turn = "left"
|
|
|
|
elseif select_turn == 2 then
|
|
|
|
self.turn = "right"
|
|
|
|
end
|
|
|
|
self.turn_timer = 0
|
|
|
|
self.turn_speed = 0.05*math.random()
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
-- Jump
|
|
|
|
if self.jump_timer > 0.2 then
|
|
|
|
jump(self, pos, self.direction)
|
|
|
|
end
|
|
|
|
end
|
2021-07-20 04:19:54 +02:00
|
|
|
]]
|
2021-07-20 02:49:39 +02:00
|
|
|
|
2021-07-20 08:04:55 +02:00
|
|
|
if self.chasing then
|
|
|
|
if self.chasing:get_hp() > 0 then
|
|
|
|
self.mode = "chase"
|
|
|
|
|
|
|
|
local within_2 = false
|
|
|
|
for _, object in ipairs(core.get_objects_inside_radius(pos, 2)) do
|
|
|
|
if object == self.chasing then
|
|
|
|
within_2 = true
|
|
|
|
break
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
if within_2 then
|
|
|
|
if self.visualx >= 2 then
|
|
|
|
explode(self, pos)
|
|
|
|
self.chasing = nil
|
|
|
|
return true
|
|
|
|
end
|
|
|
|
self.expanding = true
|
|
|
|
else
|
|
|
|
self.expanding = false
|
|
|
|
end
|
|
|
|
|
|
|
|
local within_10 = false
|
|
|
|
for _, object in ipairs(players_within_10) do
|
|
|
|
if object == self.chasing then
|
|
|
|
within_10 = true
|
|
|
|
break
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
if within_10 then
|
|
|
|
-- follow player
|
|
|
|
chase(self, self.chasing)
|
|
|
|
return true
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
end_chase(self)
|
|
|
|
|
2021-07-20 04:19:54 +02:00
|
|
|
--[[
|
2021-07-20 02:49:39 +02:00
|
|
|
if self.anim ~= ANIM_WALK then
|
|
|
|
self.object:set_animation({x=animation.walk_START, y=animation.walk_END}, anim_speed, 0)
|
|
|
|
self.anim = ANIM_WALK
|
|
|
|
end
|
|
|
|
|
|
|
|
self.turn = "straight"
|
|
|
|
|
|
|
|
local inside_2 = core.get_objects_inside_radius(pos, 2)
|
|
|
|
|
|
|
|
-- Boom
|
|
|
|
if #inside_2 ~= 0 then
|
|
|
|
for _, object in ipairs(inside_2) do
|
|
|
|
if object:is_player() and object:get_hp() ~= 0 then
|
|
|
|
self.chase = true
|
|
|
|
if self.visualx >= 2 then
|
2021-07-20 03:23:47 +02:00
|
|
|
explode(self, pos)
|
2021-07-20 02:49:39 +02:00
|
|
|
return true
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
2021-07-20 08:04:55 +02:00
|
|
|
]]
|
2021-07-20 02:49:39 +02:00
|
|
|
|
2021-07-20 04:19:54 +02:00
|
|
|
--[[
|
2021-07-20 02:49:39 +02:00
|
|
|
if #inside ~= 0 then
|
|
|
|
for _, object in ipairs(inside) do
|
|
|
|
if object:is_player() and object:get_hp() ~= 0 then
|
|
|
|
if #inside_2 ~= 0 then
|
|
|
|
for _, object in ipairs(inside_2) do
|
|
|
|
-- Stop move
|
|
|
|
if object:is_player() then
|
|
|
|
if self.anim ~= ANIM_STAND then
|
|
|
|
self.object:set_animation({x=animation.stand_START, y=animation.stand_END}, anim_speed, 0)
|
|
|
|
self.anim = ANIM_STAND
|
|
|
|
end
|
|
|
|
self.object:set_velocity({x=0, y=velocity.y, z=0})
|
|
|
|
return
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
local ppos = object:get_pos()
|
|
|
|
self.vec = {x=ppos.x-pos.x, y=ppos.y-pos.y, z=ppos.z-pos.z}
|
|
|
|
self.yaw = math.atan(self.vec.z/self.vec.x)+math.pi^2
|
|
|
|
if ppos.x > pos.x then
|
|
|
|
self.yaw = self.yaw+math.pi
|
|
|
|
end
|
|
|
|
self.yaw = self.yaw-2
|
|
|
|
self.object:set_yaw(self.yaw)
|
|
|
|
self.direction = {x=math.sin(self.yaw)*-1, y=0, z=math.cos(self.yaw)}
|
|
|
|
|
|
|
|
local direction = self.direction
|
|
|
|
|
|
|
|
-- FIXME: hack
|
|
|
|
local can_set = true
|
|
|
|
for _, c in ipairs({direction.x*2.5, direction.z*2.5}) do
|
|
|
|
if isnan(c) then
|
|
|
|
can_set = false
|
|
|
|
break
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
if can_set then
|
|
|
|
self.object:set_velocity({x=direction.x*2.5, y=velocity.y, z=direction.z*2.5})
|
|
|
|
end
|
|
|
|
|
|
|
|
-- Jump
|
|
|
|
if self.jump_timer > 0.2 then
|
|
|
|
jump(self, pos, direction)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
else
|
|
|
|
self.state = "stand"
|
|
|
|
end
|
2021-07-20 04:19:54 +02:00
|
|
|
]]
|
2021-07-20 08:04:55 +02:00
|
|
|
elseif self.mode == "chase" then
|
|
|
|
self.mode = "idle"
|
2021-07-20 02:49:39 +02:00
|
|
|
end
|
|
|
|
|
2021-07-20 04:19:54 +02:00
|
|
|
--[[
|
2021-07-20 02:49:39 +02:00
|
|
|
-- Swim
|
|
|
|
local node = core.get_node(pos)
|
|
|
|
if core.get_item_group(node.name, "water") ~= 0 then
|
|
|
|
self.object:set_acceleration({x=0, y=1, z=0})
|
|
|
|
local velocity = self.object:get_velocity()
|
|
|
|
if self.object:get_velocity().y > 5 then
|
|
|
|
self.object:set_velocity({x=0, y=velocity.y-velocity.y/2, z=0})
|
|
|
|
else
|
|
|
|
self.object:set_velocity({x=0, y=velocity.y+1, z=0})
|
|
|
|
end
|
|
|
|
else
|
|
|
|
self.object:set_acceleration({x=0, y=-10, z=0})
|
|
|
|
end
|
|
|
|
|
|
|
|
return true
|
2021-07-20 04:19:54 +02:00
|
|
|
]]
|
2021-07-20 02:49:39 +02:00
|
|
|
end
|
|
|
|
|
2021-07-20 04:19:54 +02:00
|
|
|
--[[
|
2021-07-20 02:49:39 +02:00
|
|
|
def.on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir)
|
2021-07-20 03:05:01 +02:00
|
|
|
if hit_sound then
|
|
|
|
core.sound_play(hit_sound, {object=self.object}, parameters, true)
|
|
|
|
end
|
|
|
|
|
2021-07-20 02:49:39 +02:00
|
|
|
if self.knockback == false then
|
|
|
|
local knockback_level = self.knockback_level
|
|
|
|
self.object:set_velocity({x=dir.x*knockback_level, y=3, z=dir.z*knockback_level})
|
|
|
|
self.knockback = true
|
|
|
|
core.after(0.6, function()
|
|
|
|
self.knockback = false
|
|
|
|
end)
|
|
|
|
end
|
|
|
|
if self.object:get_hp() < 1 then
|
|
|
|
local pos = self.object:get_pos()
|
|
|
|
local x = 1/math.random(1, 5)*dir.x
|
|
|
|
local z = 1/math.random(1, 5)*dir.z
|
|
|
|
local p = {x=pos.x+x, y=pos.y, z=pos.z+z}
|
|
|
|
local node = core.get_node_or_nil(p)
|
|
|
|
if node == nil or not node.name or node.name ~= "air" then
|
|
|
|
p = pos
|
|
|
|
end
|
|
|
|
local obj = core.add_item(p, {name="tnt:gunpowder", count=math.random(0, 2)})
|
|
|
|
end
|
|
|
|
end
|
2021-07-20 04:19:54 +02:00
|
|
|
]]
|
2021-07-20 02:49:39 +02:00
|
|
|
|
|
|
|
def.get_staticdata = function(self)
|
|
|
|
return core.serialize({
|
|
|
|
powered = self.powered
|
|
|
|
})
|
|
|
|
end
|
|
|
|
|
2021-07-20 04:19:54 +02:00
|
|
|
--[[
|
2021-07-20 02:49:39 +02:00
|
|
|
core.register_entity("sneeker:sneeker", def)
|
2021-07-20 04:19:54 +02:00
|
|
|
]]
|
|
|
|
|
|
|
|
cmer.register_mob(def)
|
2021-07-20 02:49:39 +02:00
|
|
|
|
|
|
|
core.register_craftitem("sneeker:spawnegg", {
|
|
|
|
description = "Sneeker Spawn Egg",
|
|
|
|
inventory_image = "sneeker_spawnegg.png",
|
|
|
|
stack_max = 64,
|
|
|
|
on_place = function(itemstack, placer, pointed_thing)
|
|
|
|
if pointed_thing.type == "node" then
|
|
|
|
local pos = pointed_thing.above
|
|
|
|
pos.y = pos.y+1
|
|
|
|
core.add_entity(pos, "sneeker:sneeker")
|
|
|
|
if not core.settings:get_bool("creative_mode", false) then
|
|
|
|
itemstack:take_item()
|
|
|
|
end
|
|
|
|
return itemstack
|
|
|
|
end
|
|
|
|
end
|
|
|
|
})
|