Add option to require nearby players for spawn
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@@ -28,6 +28,22 @@ core.register_abm({
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-- check above target node
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pos.y = pos.y+1
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local pos_string = tostring(math.floor(pos.x))
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.. "," .. tostring(math.floor(pos.y))
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.. "," .. tostring(math.floor(pos.z))
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if sneeker.spawn_require_player_nearby then
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local player_nearby = false
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for _, entity in ipairs(core.get_objects_inside_radius(pos, sneeker.spawn_player_radius)) do
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if entity:is_player() then
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player_nearby = true
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break
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end
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end
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if not player_nearby then return end
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end
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if pos.y > sneeker.spawn_maxheight or pos.y < sneeker.spawn_minheight then
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return
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end
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@@ -46,15 +62,9 @@ core.register_abm({
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local spawned = core.add_entity(pos, "sneeker:sneeker")
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if not spawned then
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sneeker.log("warning", "Failed to spawn at: "
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.. tostring(math.floor(pos.x))
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.. "," .. tostring(math.floor(pos.y))
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.. "," .. tostring(math.floor(pos.z)))
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sneeker.log("warning", "Failed to spawn at: " .. pos_string)
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else
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sneeker.log("debug", "Spawned at: "
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.. tostring(math.floor(pos.x))
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.. "," .. tostring(math.floor(pos.y))
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.. "," .. tostring(math.floor(pos.z)))
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sneeker.log("debug", "Spawned at: " .. pos_string)
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end
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end
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})
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