forked from Mirrorlandia_minetest/mod-sneeker
Cleanup logging
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2603c721d2
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428b88bdda
@ -1,27 +1,10 @@
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-- Functions for sneeker mod
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local log_mods = core.settings:get_bool("log_mods", false)
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-- Displays a message in log output
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function sneeker.log(message)
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if log_mods then
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core.log('action', '[' .. sneeker.modname .. '] ' .. message)
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end
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end
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-- Displays a message in log output only if 'sneeker.debug' is set to 'true'
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function sneeker.log_debug(message)
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if sneeker.debug then
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sneeker.log('DEBUG: ' .. message)
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end
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end
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-- Spawns a sneeker entity
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function sneeker.spawn(pos)
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core.add_entity(pos, sneeker.mob_name)
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sneeker.log_debug('Spawned entity "' .. sneeker.mob_name .. '" at ' .. tostring(pos.x) .. ',' .. tostring(pos.y))
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sneeker.log("debug", "Spawned entity \"" .. sneeker.mob_name .. "\" at " .. tostring(pos.x) .. "," .. tostring(pos.y))
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end
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-- Retrieves pos coordinates in string value
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26
init.lua
26
init.lua
@ -5,14 +5,36 @@ sneeker = {}
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sneeker.modname = core.get_current_modname()
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sneeker.modpath = core.get_modpath(sneeker.modname)
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dofile(sneeker.modpath .. "/settings.lua")
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sneeker.log = function(lvl, msg)
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if lvl == "debug" and not sneeker.debug then return end
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if not msg then
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msg = lvl
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lvl = nil
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end
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msg = "[" .. sneeker.modname .. "] " .. msg
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if lvl == "debug" then
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msg = "[DEBUG] " .. msg
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end
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if not lvl then
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core.log(msg)
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else
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core.log(lvl, msg)
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end
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end
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if core.settings:get_bool("log_mods", false) then
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core.log("action", "Loading mod \"" .. sneeker.modname .. "\" ...")
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end
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dofile(sneeker.modpath .. "/settings.lua")
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dofile(sneeker.modpath .. "/functions.lua")
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sneeker.log_debug("Debugging is on")
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sneeker.log("debug", "Debugging is on")
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sneeker.mob_name = sneeker.modname .. ":" .. sneeker.modname
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sneeker.spawnegg_name = sneeker.modname .. ":spawnegg"
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14
spawn.lua
14
spawn.lua
@ -46,23 +46,23 @@ core.register_abm({
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local node_light = core.get_node_light(pos)
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-- Debugging spawning
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sneeker.log_debug("Node light level at " .. sneeker.get_pos_string(pos) .. ": " .. tostring(node_light))
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sneeker.log("debug", "Node light level at " .. sneeker.get_pos_string(pos) .. ": " .. tostring(node_light))
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-- Node light level
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if not node_light or node_light > spawn_maxlight then
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sneeker.log_debug("Node not dark enough for spawn")
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sneeker.log("debug", "Node not dark enough for spawn")
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return
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elseif node_light < spawn_minlight then
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sneeker.log_debug("Node too dark for spawn")
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sneeker.log("debug", "Node too dark for spawn")
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return
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end
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-- Spawn range
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if spawn_minheight ~= nil and pos.y < spawn_minheight then
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sneeker.log_debug("Position is too low for spawn")
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sneeker.log("debug", "Position is too low for spawn")
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return
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elseif pos.y > spawn_maxheight then
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sneeker.log_debug("Position is too high for spawn")
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sneeker.log("debug", "Position is too high for spawn")
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return
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end
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@ -83,10 +83,10 @@ core.register_abm({
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end
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end
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sneeker.log_debug("Current active spawns: " .. tostring(count) .. "/" .. tostring(spawn_cap))
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sneeker.log("debug", "Current active spawns: " .. tostring(count) .. "/" .. tostring(spawn_cap))
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if count >= spawn_cap then
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sneeker.log_debug("Max spawns reached")
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sneeker.log("debug", "Max spawns reached")
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return
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end
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