Use settings to determine spawn chance, frequency, level, & light requirements
This commit is contained in:
32
spawn.lua
32
spawn.lua
@@ -12,32 +12,32 @@ end
|
||||
core.register_abm({
|
||||
nodenames = spawn_nodes,
|
||||
neighbors = {"air"},
|
||||
interval = 30,
|
||||
chance = 9000,
|
||||
interval = sneeker.spawn_interval,
|
||||
chance = sneeker.spawn_chance,
|
||||
action = function(pos, node, _, active_object_count_wider)
|
||||
if active_object_count_wider > 5 then
|
||||
return
|
||||
end
|
||||
pos.y = pos.y+1
|
||||
if not core.get_node_light(pos) then
|
||||
|
||||
if pos.y > sneeker.spawn_maxheight then
|
||||
return
|
||||
end
|
||||
if core.get_node_light(pos) > 5 then
|
||||
if pos.y < sneeker.spawn_minheight then
|
||||
return
|
||||
end
|
||||
if core.get_node_light(pos) < -1 then
|
||||
return
|
||||
end
|
||||
if pos.y > 31000 then
|
||||
return
|
||||
end
|
||||
if core.get_node(pos).name ~= "air" then
|
||||
return
|
||||
end
|
||||
pos.y = pos.y+1
|
||||
if core.get_node(pos).name ~= "air" then
|
||||
|
||||
-- needs two vertical air nodes to spawn
|
||||
for _, node_pos in ipairs({pos, {x=pos.x, y=pos.y+1, z=pos.z}}) do
|
||||
if core.get_node(node_pos).name ~= "air" then
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
local llevel = core.get_node_light(pos)
|
||||
if not llevel or llevel > sneeker.spawn_maxlight or llevel < sneeker.spawn_minlight then
|
||||
return
|
||||
end
|
||||
|
||||
core.add_entity(pos, "sneeker:sneeker")
|
||||
end
|
||||
})
|
||||
|
||||
Reference in New Issue
Block a user