Use sounds mod for "hiss" & delete sounds from unknown source

This commit is contained in:
Jordan Irwin 2021-08-06 15:33:23 -07:00
parent 0adc6635c4
commit b6561dc8f4
3 changed files with 8 additions and 2 deletions

@ -1,4 +1,9 @@
next
----
- uses "sounds" mod
v1.1
----
- added sound when hit
@ -7,6 +12,7 @@ v1.1
- added setting to customize spawn nodes
- added simple_protection support
v1.0
----
- forked & renamed from Rui's original "creeper" mod

@ -196,8 +196,8 @@ end
local function expand(self)
if self.expanding and self.visualx < 2 then
if self.hiss == false then
core.sound_play("sneeker_hiss", {object=self.object, gain=1.5, max_hear_distance=2*64})
if self.hiss == false and sounds then
sounds.fuse:play(1, {object=self.object, gain=1.5, max_hear_distance=2*64})
end
self.visualx = self.visualx+0.05
self.object:set_properties({

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