Implement method to despawn sneekers that aren't near any players
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+10
-2
@@ -13,12 +13,20 @@ sneeker.lifetime (Sneeker lifetime) int 900
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sneeker.boom_gain (Boom volume) float 1.5
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# Determines whether or not a player must be close for spawn to occur.
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sneeker.spawn_require_player_nearby (Require player nearby) bool true
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sneeker.spawn_require_player_nearby (Require player nearby for spawn) bool true
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# Distance in nodes a player must be for spawn to occur.
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#
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# Only used if `sneeker.spawn_require_player_nearby` enabled.
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sneeker.spawn_player_radius (Player detect radius) int 100
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sneeker.spawn_player_radius (Player spawn detect radius) int 100
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# If enabled, mobs not near any players will despawn.
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sneeker.despawn_player_far (Despawn sneekers not near players) bool true
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# Distance determining if a player is near enough to prevent despawn.
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#
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# Only used if `sneeker.despawn_player_far` enabled.
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sneeker.despawn_player_radius (Player despawn detect radius) int 500
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# Sets possibility for spawn.
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#
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