Implement method to despawn sneekers that aren't near any players

This commit is contained in:
Jordan Irwin
2021-05-08 18:15:22 -07:00
parent d741261156
commit cc73168dd4
4 changed files with 52 additions and 3 deletions
+10 -2
View File
@@ -13,12 +13,20 @@ sneeker.lifetime (Sneeker lifetime) int 900
sneeker.boom_gain (Boom volume) float 1.5
# Determines whether or not a player must be close for spawn to occur.
sneeker.spawn_require_player_nearby (Require player nearby) bool true
sneeker.spawn_require_player_nearby (Require player nearby for spawn) bool true
# Distance in nodes a player must be for spawn to occur.
#
# Only used if `sneeker.spawn_require_player_nearby` enabled.
sneeker.spawn_player_radius (Player detect radius) int 100
sneeker.spawn_player_radius (Player spawn detect radius) int 100
# If enabled, mobs not near any players will despawn.
sneeker.despawn_player_far (Despawn sneekers not near players) bool true
# Distance determining if a player is near enough to prevent despawn.
#
# Only used if `sneeker.despawn_player_far` enabled.
sneeker.despawn_player_radius (Player despawn detect radius) int 500
# Sets possibility for spawn.
#