Add lifetime limit

This commit is contained in:
Jordan Irwin 2021-05-08 16:59:34 -07:00
parent 969cac3860
commit d741261156
4 changed files with 27 additions and 2 deletions

@ -1,3 +1,3 @@
TODO:
- add lifetime limit
- add option to remove mobs that aren't near any players

@ -114,6 +114,8 @@ def.on_activate = function(self, staticdata)
self.knockback = false
self.state = math.random(1, 2)
self.old_y = self.object:get_pos().y
self.lifetime = sneeker.lifetime
self.lifetimer = 0
local data = core.deserialize(staticdata)
if data and type(data) == "table" then
@ -135,8 +137,17 @@ local function isnan(n)
end
def.on_step = function(self, dtime)
-- update lifetime timer
-- FIXME: this is longer than realtime
self.lifetimer = self.lifetimer + dtime
if self.lifetimer >= self.lifetime then
-- TODO: should have a death animation
self.object:remove()
return true
end
if self.knockback then
return
return false
end
local ANIM_STAND = 1
@ -339,6 +350,8 @@ def.on_step = function(self, dtime)
else
self.object:set_acceleration({x=0, y=-10, z=0})
end
return true
end
def.on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir)

@ -3,6 +3,13 @@
local time_min = 60
--- How long (in seconds) sneeker remains in world after spawn.
--
-- Default: 15 minutes
--
-- @setting sneeker.lifespan
sneeker.lifetime = tonumber(core.settings:get("sneeker.lifetime") or time_min * 15)
--- Loudness of explosion.
--
-- @setting sneeker.boom_gain

@ -2,6 +2,11 @@
# Extra debugging messages.
enable_debug_mods (Mod debugging) bool false
# How long (in seconds) sneeker remains in world after spawn.
#
# Default: 900 (15 minutes)
sneeker.lifetime (Sneeker lifetime) int 900
# Loudness of explosion.
#
# Those with a weak heart might want to turn it down.