From e8a37511eacadcc74300b0c6291840ad412776a1 Mon Sep 17 00:00:00 2001 From: AntumDeluge Date: Sat, 27 May 2017 17:26:10 -0700 Subject: [PATCH] Replace double-quoted strings with single-quoted --- init.lua | 72 ++++++++++++++++++++++++------------------------ spawn.lua | 10 +++---- tnt_function.lua | 28 +++++++++---------- 3 files changed, 55 insertions(+), 55 deletions(-) diff --git a/init.lua b/init.lua index 74247c0..466069b 100644 --- a/init.lua +++ b/init.lua @@ -1,7 +1,7 @@ sneaker = {} -dofile(minetest.get_modpath("sneaker").."/tnt_function.lua") -dofile(minetest.get_modpath("sneaker").."/spawn.lua") +dofile(minetest.get_modpath('sneaker')..'/tnt_function.lua') +dofile(minetest.get_modpath('sneaker')..'/spawn.lua') local function jump(self,pos,direction) local velocity = self.object:getvelocity() @@ -23,7 +23,7 @@ local function jump(self,pos,direction) end if def and def.walkable and def2 and not def2.walkable - and def.drawtype ~= "fencelike" then + and def.drawtype ~= 'fencelike' then self.object:setvelocity({ x=velocity.x*2.2, y=self.jump_height, @@ -36,11 +36,11 @@ local function random_turn(self) if self.turn_timer > math.random(2,5) then local select_turn = math.random(1,3) if select_turn == 1 then - self.turn = "left" + self.turn = 'left' elseif select_turn == 2 then - self.turn = "right" + self.turn = 'right' elseif select_turn == 3 then - self.turn = "straight" + self.turn = 'straight' end self.turn_timer = 0 self.turn_speed = 0.05*math.random() @@ -51,9 +51,9 @@ local def = { hp_max = 20, physical = true, collisionbox = {-0.25,-0.7,-0.25, 0.25,0.8,0.25}, - visual = "mesh", - mesh = "character.b3d", - textures = {"sneaker.png"}, + visual = 'mesh', + mesh = 'character.b3d', + textures = {'sneaker.png'}, makes_footstep_sound = false, -- Original @@ -83,15 +83,15 @@ def.on_activate = function(self,staticdata) self.old_y = self.object:getpos().y local data = minetest.deserialize(staticdata) - if data and type(data) == "table" then + if data and type(data) == 'table' then if data.powered == true then self.powered = true - self.object:set_properties({textures = {"sneaker_powered.png"}}) + self.object:set_properties({textures = {'sneaker_powered.png'}}) end else if math.random(0,20) == 20 then self.powered = true - self.object:set_properties({textures = {"sneaker_powered.png"}}) + self.object:set_properties({textures = {'sneaker_powered.png'}}) end end end @@ -119,24 +119,24 @@ def.on_step = function(self, dtime) if not self.chase and self.timer > math.random(2,5) then if math.random() > 0.8 then - self.state = "stand" + self.state = 'stand' else - self.state = "walk" + self.state = 'walk' end self.timer = 0 end - if self.turn == "right" then + if self.turn == 'right' then self.yaw = self.yaw+self.turn_speed self.object:setyaw(self.yaw) - elseif self.turn == "left" then + elseif self.turn == 'left' then self.yaw = self.yaw-self.turn_speed self.object:setyaw(self.yaw) end if self.chase and self.visualx < 2 then if self.hiss == false then - minetest.sound_play("sneaker_hiss",{pos=pos,gain=1.5,max_hear_distance=2*64}) + minetest.sound_play('sneaker_hiss',{pos=pos,gain=1.5,max_hear_distance=2*64}) end self.visualx = self.visualx+0.05 self.object:set_properties({ @@ -155,11 +155,11 @@ def.on_step = function(self, dtime) for _,object in ipairs(inside) do if object:is_player() then - self.state = "chase" + self.state = 'chase' end end - if self.state == "stand" then + if self.state == 'stand' then if self.anim ~= ANIM_STAND then self.object:set_animation({x=animation.stand_START,y=animation.stand_END},anim_speed,0) self.anim = ANIM_STAND @@ -173,7 +173,7 @@ def.on_step = function(self, dtime) end end - if self.state == "walk" then + if self.state == 'walk' then if self.anim ~= ANIM_WALK then self.object:set_animation({x=animation.walk_START,y=animation.walk_END},anim_speed,0) self.anim = ANIM_WALK @@ -195,9 +195,9 @@ def.on_step = function(self, dtime) or minetest.registered_nodes[minetest.get_node(npos).name].walkable then local select_turn = math.random(1,2) if select_turn == 1 then - self.turn = "left" + self.turn = 'left' elseif select_turn == 2 then - self.turn = "right" + self.turn = 'right' end self.turn_timer = 0 self.turn_speed = 0.05*math.random() @@ -210,13 +210,13 @@ def.on_step = function(self, dtime) end end - if self.state == "chase" then + if self.state == 'chase' then if self.anim ~= ANIM_WALK then self.object:set_animation({x=animation.walk_START,y=animation.walk_END},anim_speed,0) self.anim = ANIM_WALK end - self.turn = "straight" + self.turn = 'straight' local inside_2 = minetest.get_objects_inside_radius(pos,2) @@ -228,7 +228,7 @@ def.on_step = function(self, dtime) if self.visualx >= 2 then self.object:remove() sneaker.boom(pos,self.powered) - minetest.sound_play("sneaker_explode",{pos=pos,gain=1.5,max_hear_distance=2*64}) + minetest.sound_play('sneaker_explode',{pos=pos,gain=1.5,max_hear_distance=2*64}) end end end @@ -271,13 +271,13 @@ def.on_step = function(self, dtime) end end else - self.state = "stand" + self.state = 'stand' end end -- Swim local node = minetest.get_node(pos) - if minetest.get_item_group(node.name,"water") ~= 0 then + if minetest.get_item_group(node.name,'water') ~= 0 then self.object:setacceleration({x=0,y=1,z=0}) local velocity = self.object:getvelocity() if self.object:getvelocity().y > 5 then @@ -305,10 +305,10 @@ def.on_punch = function(self,puncher,time_from_last_punch,tool_capabilities,dir) local z = 1/math.random(1,5)*dir.z local p = {x=pos.x+x,y=pos.y,z=pos.z+z} local node = minetest.get_node_or_nil(p) - if node == nil or not node.name or node.name ~= "air" then + if node == nil or not node.name or node.name ~= 'air' then p = pos end - local obj = minetest.add_item(p, {name="tnt:gunpowder",count=math.random(0,2)}) + local obj = minetest.add_item(p, {name='tnt:gunpowder',count=math.random(0,2)}) end end @@ -318,19 +318,19 @@ def.get_staticdata = function(self) }) end -minetest.register_entity("sneaker:sneaker",def) +minetest.register_entity('sneaker:sneaker',def) if minetest.get_modpath('spawneggs') and minetest.get_modpath('tnt') then - minetest.register_craftitem("sneaker:spawnegg",{ - description = "Sneaker Spawn Egg", - inventory_image = "sneaker_spawnegg.png", + minetest.register_craftitem('sneaker:spawnegg',{ + description = 'Sneaker Spawn Egg', + inventory_image = 'sneaker_spawnegg.png', stack_max = 64, on_place = function(itemstack,placer,pointed_thing) - if pointed_thing.type == "node" then + if pointed_thing.type == 'node' then local pos = pointed_thing.above pos.y = pos.y+1 - minetest.add_entity(pos,"sneaker:sneaker") - if not minetest.settings:get_bool("creative_mode") then + minetest.add_entity(pos,'sneaker:sneaker') + if not minetest.settings:get_bool('creative_mode') then itemstack:take_item() end return itemstack diff --git a/spawn.lua b/spawn.lua index 3aa039e..d743ad2 100644 --- a/spawn.lua +++ b/spawn.lua @@ -5,8 +5,8 @@ local time_hr = time_min * 60 local time_day = time_hr * 24 minetest.register_abm({ - nodenames = {"default:dirt_with_grass","default:stone"}, - neighbors = {"air"}, + nodenames = {'default:dirt_with_grass','default:stone'}, + neighbors = {'air'}, interval = time_min * 20, -- Run spawn function every 20 minutes chance = 9000, action = function(pos, node, _, active_object_count_wider) @@ -26,13 +26,13 @@ minetest.register_abm({ if pos.y > 31000 then return end - if minetest.get_node(pos).name ~= "air" then + if minetest.get_node(pos).name ~= 'air' then return end pos.y = pos.y+1 - if minetest.get_node(pos).name ~= "air" then + if minetest.get_node(pos).name ~= 'air' then return end - minetest.add_entity(pos,"sneaker:sneaker") + minetest.add_entity(pos,'sneaker:sneaker') end }) diff --git a/tnt_function.lua b/tnt_function.lua index 485fb00..e6aa7c7 100644 --- a/tnt_function.lua +++ b/tnt_function.lua @@ -1,10 +1,10 @@ -- From TNT local cid_data = {} -local radius = tonumber(minetest.settings:get("tnt_radius") or 3) +local radius = tonumber(minetest.settings:get('tnt_radius') or 3) local large_radius = 5 local loss_prob = { - ["default:cobble"] = 3, - ["default:dirt"] = 4, + ['default:cobble'] = 3, + ['default:dirt'] = 4, } minetest.after(0, function() for name, def in pairs(minetest.registered_nodes) do @@ -62,7 +62,7 @@ local function add_drop(drops, item) end local function destroy(drops, pos, cid) - if minetest.is_protected(pos, "") then + if minetest.is_protected(pos, '') then return end local def = cid_data[cid] @@ -72,7 +72,7 @@ local function destroy(drops, pos, cid) end minetest.remove_node(pos) if def then - local node_drops = minetest.get_node_drops(def.name, "") + local node_drops = minetest.get_node_drops(def.name, '') for _, item in ipairs(node_drops) do add_drop(drops, item) end @@ -128,7 +128,7 @@ local function add_effects(pos, radius) maxexptime = 3, minsize = 8, maxsize = 16, - texture = "sneaker_smoke.png", + texture = 'sneaker_smoke.png', }) end @@ -146,12 +146,12 @@ local function explode(pos, radius) local drops = {} local p = {} - local c_air = minetest.get_content_id("air") - local c_tnt = minetest.get_content_id("tnt:tnt") - local c_tnt_burning = minetest.get_content_id("tnt:tnt_burning") - local c_gunpowder = minetest.get_content_id("tnt:gunpowder") - local c_gunpowder_burning = minetest.get_content_id("tnt:gunpowder_burning") - local c_boom = minetest.get_content_id("tnt:boom") + local c_air = minetest.get_content_id('air') + local c_tnt = minetest.get_content_id('tnt:tnt') + local c_tnt_burning = minetest.get_content_id('tnt:tnt_burning') + local c_gunpowder = minetest.get_content_id('tnt:gunpowder') + local c_gunpowder_burning = minetest.get_content_id('tnt:gunpowder_burning') + local c_boom = minetest.get_content_id('tnt:boom') for z = -radius, radius do for y = -radius, radius do @@ -185,8 +185,8 @@ function sneaker.boom(pos,large) if large then radius = large_radius end - minetest.sound_play("sneaker_explode", {pos=pos, gain=1.5, max_hear_distance=2*64}) - minetest.set_node(pos, {name="tnt:boom"}) + minetest.sound_play('sneaker_explode', {pos=pos, gain=1.5, max_hear_distance=2*64}) + minetest.set_node(pos, {name='tnt:boom'}) minetest.get_node_timer(pos):start(0.5) local drops = explode(pos, radius) entity_physics(pos, radius)