9 Commits
cmer ... v1.1

Author SHA1 Message Date
Jordan Irwin
22e81d5d27 Use "player_damage" sound from default if available 2021-07-20 14:43:27 -07:00
Jordan Irwin
8e32772287 Increment version to 1.1 2021-07-20 14:35:00 -07:00
Jordan Irwin
c599620e9d Add to TODO list 2021-07-20 14:33:27 -07:00
Jordan Irwin
8ab2107d37 Add simple_protection support 2021-07-20 14:31:30 -07:00
Jordan Irwin
c8757c94a0 Fix collision detection for jumping 2021-07-20 13:52:30 -07:00
Jordan Irwin
e6ff7a1b70 Re-generate HTML docs 2021-07-20 11:23:44 -07:00
Jordan Irwin
12e6bd79db Add setting to customize spawning nodes 2021-07-20 11:22:36 -07:00
Jordan Irwin
4b8452538e Remove tnt:boom node after explosion 2021-07-20 11:18:49 -07:00
Jordan Irwin
031664d275 Fix entity vertical positioning 2021-07-20 11:15:57 -07:00
10 changed files with 124 additions and 34 deletions

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@@ -19,7 +19,7 @@ Settings documented in [reference][].
### Requirements: ### Requirements:
- Depends: default, tnt - Depends: default, tnt
- Optional depends: nether, sounds - Optional depends: nether, sounds, simple_protection
### Links: ### Links:

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@@ -2,4 +2,4 @@
TODO: TODO:
- add version using mobs_redo API - add version using mobs_redo API
- add version using cmer API - add version using cmer API
- fix vertical position - add griefing option

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@@ -2,6 +2,10 @@
v1.1 v1.1
---- ----
- added sound when hit - added sound when hit
- fixed entity vertical positioning
- fixed tnt:boom node left after explosion
- added setting to customize spawn nodes
- added simple_protection support
v1.0 v1.0
---- ----

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@@ -104,6 +104,10 @@
<td class="name" nowrap><a href="#sneeker.spawn_mapblock_limit">sneeker.spawn_mapblock_limit</a></td> <td class="name" nowrap><a href="#sneeker.spawn_mapblock_limit">sneeker.spawn_mapblock_limit</a></td>
<td class="summary">Limits the number of entities that can spawn per mapblock (16x16x16).</td> <td class="summary">Limits the number of entities that can spawn per mapblock (16x16x16).</td>
</tr> </tr>
<tr>
<td class="name" nowrap><a href="#sneeker.spawn_nodes">sneeker.spawn_nodes</a></td>
<td class="summary">Comma-separated list of nodes on which sneeker can spawn.</td>
</tr>
</table> </table>
<br/> <br/>
@@ -473,6 +477,33 @@
</dd>
<dt>
<a name = "sneeker.spawn_nodes"></a>
<strong>sneeker.spawn_nodes</strong>
</dt>
<dd>
Comma-separated list of nodes on which sneeker can spawn.
</ul>
</ul>
</ul>
</ul>
<h3>Type:</h3>
<ul>
<i>string</i>
</ul>
<h3>Default:</h3>
<ul>
<i>default:dirt_with_dry_grass,default:dry_dirt,default:dry_dirt_with_dry_grass,default:desert_sand,nether:rack</i>
</ul>
</ul>
</dd> </dd>
</dl> </dl>
@@ -481,7 +512,7 @@
</div> <!-- id="main" --> </div> <!-- id="main" -->
<div id="about"> <div id="about">
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i> <i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
<i style="float:right;">Last updated 2021-07-19 17:34:41 </i> <i style="float:right;">Last updated 2021-07-20 11:23:32 </i>
</div> <!-- id="about" --> </div> <!-- id="about" -->
</div> <!-- id="container" --> </div> <!-- id="container" -->
</body> </body>

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@@ -1,8 +1,9 @@
local sounds_enabled = core.get_modpath("sounds") ~= nil
local hit_sound local hit_sound
if sounds_enabled then if core.get_modpath("default") then
hit_sound = "player_damage"
elseif core.get_modpath("sounds") then
hit_sound = "sounds_entity_hit" hit_sound = "sounds_entity_hit"
end end
@@ -51,10 +52,12 @@ local function random_turn(self)
end end
end end
local walk_speed = 1.5
local def = { local def = {
hp_max = 20, hp_max = 20,
physical = true, physical = true,
collisionbox = {-0.25, -0.7, -0.25, 0.25, 0.8, 0.25}, collisionbox = {-0.25, 0.3, -0.25, 0.25, 1.8, 0.25},
visual = "mesh", visual = "mesh",
mesh = "character.b3d", mesh = "character.b3d",
textures = {"sneeker.png"}, textures = {"sneeker.png"},
@@ -67,7 +70,7 @@ local def = {
walk_START = 168, walk_START = 168,
walk_END = 187 walk_END = 187
}, },
walk_speed = 1.5, walk_speed = walk_speed,
jump_height = 5, jump_height = 5,
animation_speed = 30, animation_speed = 30,
knockback_level = 2 knockback_level = 2
@@ -135,7 +138,36 @@ local function explode(self, pos)
core.sound_play("sneeker_explode", {object=self.object, gain=sneeker.boom_gain, max_hear_distance=2*64}) core.sound_play("sneeker_explode", {object=self.object, gain=sneeker.boom_gain, max_hear_distance=2*64})
end end
def.on_step = function(self, dtime) local function h_collides(pos, collision_info, touching_ground)
if not touching_ground or type(collision_info) ~= "table" or #collision_info == 0 then
return false
end
local pos_y = math.floor(pos.y)
local h_col
for _, col in ipairs(collision_info) do
local npos = col.node_pos
if npos and col.type == "node" then
-- exclude ground collisions
if math.floor(npos.y) > pos_y then
h_col = col
break
end
end
end
if not h_col then return false end
local h_vel = {
x = math.floor(h_col.new_velocity.x * 10) / 10,
z = math.floor(h_col.new_velocity.z * 10) / 10,
}
return h_vel.x < walk_speed and h_vel.z < walk_speed, h_col.node_pos
end
def.on_step = function(self, dtime, moveresult)
-- update lifetime timer -- update lifetime timer
-- FIXME: this is longer than realtime -- FIXME: this is longer than realtime
self.lifetimer = self.lifetimer + dtime self.lifetimer = self.lifetimer + dtime
@@ -180,6 +212,13 @@ def.on_step = function(self, dtime)
end end
end end
if self.chase or self.state == "chase" or self.state == "walk" then
local collided, npos = h_collides(pos, moveresult.collisions, moveresult.touching_ground)
if collided then
jump(self, npos, self.direction)
end
end
local yaw = self.object:get_yaw() local yaw = self.object:get_yaw()
local inside = core.get_objects_inside_radius(pos, 10) local inside = core.get_objects_inside_radius(pos, 10)
local walk_speed = self.walk_speed local walk_speed = self.walk_speed
@@ -262,11 +301,6 @@ def.on_step = function(self, dtime)
self.turn_speed = 0.05*math.random() self.turn_speed = 0.05*math.random()
end end
end end
-- Jump
if self.jump_timer > 0.2 then
jump(self, pos, self.direction)
end
end end
if self.state == "chase" then if self.state == "chase" then
@@ -333,11 +367,6 @@ def.on_step = function(self, dtime)
if can_set then if can_set then
self.object:set_velocity({x=direction.x*2.5, y=velocity.y, z=direction.z*2.5}) self.object:set_velocity({x=direction.x*2.5, y=velocity.y, z=direction.z*2.5})
end end
-- Jump
if self.jump_timer > 0.2 then
jump(self, pos, direction)
end
end end
end end
else else

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@@ -1,7 +1,7 @@
name = sneeker name = sneeker
title = Sneeker title = Sneeker
description = An explosive nuisance. description = An explosive nuisance.
version = 1.0 version = 1.1
author = Rui author = Rui
depends = default, tnt depends = default, tnt
optional_depends = nether, sounds optional_depends = nether, sounds, simple_protection

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@@ -106,3 +106,11 @@ sneeker.spawn_maxheight = tonumber(core.settings:get("sneeker.spawn_maxheight")
-- @settype int -- @settype int
-- @default 1 -- @default 1
sneeker.spawn_mapblock_limit = tonumber(core.settings:get("sneeker.spawn_mapblock_limit") or 1) sneeker.spawn_mapblock_limit = tonumber(core.settings:get("sneeker.spawn_mapblock_limit") or 1)
--- Comma-separated list of nodes on which sneeker can spawn.
--
-- @setting sneeker.spawn_nodes
-- @settype string
-- @default default:dirt_with_dry_grass,default:dry_dirt,default:dry_dirt_with_dry_grass,default:desert_sand,nether:rack
sneeker.spawn_nodes = core.settings:get("sneeker.spawn_nodes") or "default:dirt_with_dry_grass,default:dry_dirt,default:dry_dirt_with_dry_grass,default:desert_sand,nether:rack"
sneeker.spawn_nodes = sneeker.spawn_nodes:trim()

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@@ -50,3 +50,6 @@ sneeker.spawn_maxheight (Sneeker max spawn height) int 31000
# Limits the number of entities that can spawn per mapblock (16x16x16). # Limits the number of entities that can spawn per mapblock (16x16x16).
sneeker.spawn_mapblock_limit (Sneeker spawn limit) int 1 sneeker.spawn_mapblock_limit (Sneeker spawn limit) int 1
# Comma-separated list of nodes on which sneeker can spawn.
sneeker.spawn_nodes (Sneeker spawn nodes) string default:dirt_with_dry_grass,default:dry_dirt,default:dry_dirt_with_dry_grass,default:desert_sand,nether:rack

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@@ -1,19 +1,20 @@
local spawn_nodes = { local spawn_nodes = {}
"default:dirt_with_dry_grass", if sneeker.spawn_nodes ~= "" then
"default:dry_dirt", if not sneeker.spawn_nodes:find(",") then
"default:dry_dirt_with_dry_grass", table.insert(spawn_nodes, sneeker.spawn_nodes)
"default:desert_sand", else
} for _, node in ipairs(sneeker.spawn_nodes:split(",")) do
local node = node:trim()
if core.global_exists("nether") then if node ~= "" then
table.insert(spawn_nodes, "nether:rack") table.insert(spawn_nodes, node)
end
end
end
end end
for _, node_name in ipairs(spawn_nodes) do if #spawn_nodes == 0 then
if not core.registered_nodes[node_name] then sneeker.log("warning", "no spawning nodes set, cannot spawn")
sneeker.log("warning", "Invalid node for spawn: " .. node_name)
end
end end

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@@ -164,8 +164,21 @@ local function add_drop(drops, item)
end end
end end
local function is_protected(pos, name) return core.is_protected(pos, name) end
if core.global_exists("s_protect") then
is_protected = function(pos, name)
local s_protect_name = name
-- simple_protection ignores names with empty strings
if s_protect_name == "" then
s_protect_name = " "
end
return core.is_protected(pos, name) or not s_protect.can_access(pos, s_protect_name)
end
end
local function destroy(drops, pos, cid) local function destroy(drops, pos, cid)
if core.is_protected(pos, "") then if is_protected(pos, "") then
return return
end end
local def = cid_data[cid] local def = cid_data[cid]
@@ -301,4 +314,5 @@ function sneeker.boom(pos, large)
entity_physics(pos, radius) entity_physics(pos, radius)
eject_drops(drops, pos, radius) eject_drops(drops, pos, radius)
add_effects(pos, radius) add_effects(pos, radius)
core.remove_node(pos)
end end