forked from Mirrorlandia_minetest/mod-sneeker
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12 Commits
Author | SHA1 | Date | |
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e1496df0a6 | ||
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2289f6a261 | ||
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fa8363fef6 | ||
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00dcdda702 | ||
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793f75e5ca | ||
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4b2bf116d7 | ||
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7df19604b0 | ||
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e75731dcff | ||
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f9c850c55d | ||
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6033dbf52a | ||
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b2494a40f7 | ||
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76edba7a48 |
@ -18,7 +18,7 @@ Settings documented in [reference][].
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### Requirements:
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- Depends: default, tnt
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- Depends: cmer, default, tnt
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- Optional depends: nether, sounds
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### Links:
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9
TODO.txt
9
TODO.txt
@ -2,4 +2,11 @@
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TODO:
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- add version using mobs_redo API
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- add version using cmer API
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- fix vertical position
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- add wear to armor when exploding
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- add no-griefing setting
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- disable attacking if damage disabled
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- make powered versions run faster when chasing
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- fix knockback when chasing
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- fix hit sound when chasing
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- make sneeker stop when within 2 of player
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- use asm_spawneggs for egg
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@ -2,6 +2,9 @@
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v1.1
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----
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- added sound when hit
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- fixed entity vertical positioning
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- added setting to customize spawn nodes
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- fixed tnt:boom node left after explosion
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v1.0
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----
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202
entity.lua
202
entity.lua
@ -1,4 +1,5 @@
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--[[
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local sounds_enabled = core.get_modpath("sounds") ~= nil
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local hit_sound
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@ -72,24 +73,105 @@ local def = {
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animation_speed = 30,
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knockback_level = 2
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}
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]]
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def.on_activate = function(self, staticdata)
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local spawn_nodes = {}
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if sneeker.spawn_nodes ~= "" then
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if not sneeker.spawn_nodes:find(",") then
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table.insert(spawn_nodes, sneeker.spawn_nodes)
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else
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for _, node in ipairs(sneeker.spawn_nodes:split(",")) do
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local node = node:trim()
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if node ~= "" then
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table.insert(spawn_nodes, node)
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end
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end
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end
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end
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if #spawn_nodes == 0 then
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sneeker.log("warning", "no spawning nodes set, cannot spawn")
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end
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local item_drops = {}
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if core.registered_items["tnt:gunpowder"] then
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table.insert(item_drops, {"tnt:gunpowder", {min=1, max=2}, chance=0.66})
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end
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local def = {
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name = "sneeker:sneeker",
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nametag = "Sneeker",
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stats = {
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hp = 20,
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hostile_2 = true,
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lifetime = sneeker.lifetime,
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can_jump = 5,
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can_swim = true,
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has_knockback = true,
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sneaky = true,
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},
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modes = {
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idle = {chance=0.3},
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walk = {chance=0.7, moving_speed=1.5},
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--chase = {moving_speed=1.5},
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--death = {},
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},
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model = {
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mesh = "character.b3d",
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textures = {"sneeker.png"},
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collisionbox = {-0.25, 0.3, -0.25, 0.25, 1.8, 0.25},
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rotation = -90,
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animations = {
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idle = {start=0, stop=79, speed=30},
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walk = {start=168, stop=187, speed=30},
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--chase = {start=168, stop=187, speed=30},
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--death = {},
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},
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},
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--sounds = {},
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drops = item_drops,
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--[[
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combat = {
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search_enemy = true,
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},
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]]
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spawning = {
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abm_nodes = {
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spawn_on = spawn_nodes,
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},
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abm_interval = sneeker.spawn_interval,
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abm_chance = sneeker.spawn_chance,
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number = 1,
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light = {min=sneeker.spawn_minlight, max=sneeker.spawn_maxlight},
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height_limit = {min=sneeker.spawn_minheight, max=sneeker.spawn_maxheight},
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},
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}
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def.on_activate = function(self, staticdata, dtime_s)
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--[[
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self.yaw = 0
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self.anim = 1
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self.timer = 0
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]]
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self.visualx = 1
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--[[
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self.jump_timer = 0
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self.turn_timer = 0
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self.turn_speed = 0
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]]
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self.powered = false
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--[[
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self.knockback = false
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self.state = math.random(1, 2)
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self.old_y = self.object:get_pos().y
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]]
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--[[
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-- despawning
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self.lifetime = sneeker.lifetime
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self.lifetimer = 0
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self.check_despawn_player_distance = true
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]]
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local data = core.deserialize(staticdata)
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if data and type(data) == "table" then
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@ -111,7 +193,7 @@ local function isnan(n)
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end
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local function expand(self)
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if self.chase and self.visualx < 2 then
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if self.expanding and self.visualx < 2 then
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if self.hiss == false then
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core.sound_play("sneeker_hiss", {object=self.object, gain=1.5, max_hear_distance=2*64})
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end
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@ -135,10 +217,51 @@ local function explode(self, pos)
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core.sound_play("sneeker_explode", {object=self.object, gain=sneeker.boom_gain, max_hear_distance=2*64})
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end
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def.on_step = function(self, dtime)
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local function chase(self, target)
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-- FIXME: why does setting mode = "chase" not work?
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if not self.chase_anim then
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self.object:set_animation({x=168, y=187}, 30, 0)
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self.chase_anim = true
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end
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local pos = self.object:get_pos()
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local tpos = target:get_pos()
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local vec = {x=tpos.x-pos.x, y=tpos.y-pos.y, z=tpos.z-pos.z}
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local yaw = math.atan(vec.z/vec.x)+math.pi^2
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if tpos.x > pos.x then
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yaw = yaw+math.pi
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end
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yaw = yaw-2
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self.object:set_yaw(yaw)
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local direction = {x=math.sin(yaw)*-1, y=0, z=math.cos(yaw)}
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-- FIXME: hack
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local can_set = true
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for _, c in ipairs({direction.x*2.5, direction.z*2.5}) do
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if isnan(c) then
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can_set = false
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break
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end
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end
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if can_set then
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self.object:set_velocity({x=direction.x*2.5, y=self.object:get_velocity().y, z=direction.z*2.5})
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end
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end
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local function end_chase(self)
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self.chasing = nil
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self.chase_anim = false
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self.mode = "idle"
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self.expanding = false
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end
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def.on_step = function(self, staticdata, dtime_s)
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--[[
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-- update lifetime timer
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-- FIXME: this is longer than realtime
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self.lifetimer = self.lifetimer + dtime
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self.lifetimer = self.lifetimer + dtime_s
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if self.lifetimer >= self.lifetime then
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-- TODO: should have a death animation
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self.object:remove()
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@ -151,9 +274,11 @@ def.on_step = function(self, dtime)
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local ANIM_STAND = 1
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local ANIM_WALK = 2
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]]
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local pos = self.object:get_pos()
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--[[
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if sneeker.despawn_player_far then
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-- run check about once per 60 seconds
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local interval_reached = math.floor(self.lifetimer % 60) == 0
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@ -207,9 +332,22 @@ def.on_step = function(self, dtime)
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self.yaw = self.yaw-self.turn_speed
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self.object:set_yaw(self.yaw)
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end
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]]
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expand(self)
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local players_within_10 = {}
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for _, object in ipairs(core.get_objects_inside_radius(pos, 10)) do
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if object:is_player() then
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table.insert(players_within_10, object)
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end
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end
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if not self.chasing then
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self.chasing = players_within_10[1]
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end
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--[[
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self.chase = false
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for _, object in ipairs(inside) do
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@ -268,8 +406,49 @@ def.on_step = function(self, dtime)
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jump(self, pos, self.direction)
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end
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end
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]]
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if self.state == "chase" then
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if self.chasing then
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if self.chasing:get_hp() > 0 then
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self.mode = "chase"
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local within_2 = false
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for _, object in ipairs(core.get_objects_inside_radius(pos, 2)) do
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if object == self.chasing then
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within_2 = true
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break
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end
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end
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if within_2 then
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if self.visualx >= 2 then
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explode(self, pos)
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self.chasing = nil
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return true
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end
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self.expanding = true
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else
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self.expanding = false
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end
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local within_10 = false
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for _, object in ipairs(players_within_10) do
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if object == self.chasing then
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within_10 = true
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break
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end
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end
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if within_10 then
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-- follow player
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chase(self, self.chasing)
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return true
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end
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end
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end_chase(self)
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--[[
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if self.anim ~= ANIM_WALK then
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self.object:set_animation({x=animation.walk_START, y=animation.walk_END}, anim_speed, 0)
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self.anim = ANIM_WALK
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@ -291,7 +470,9 @@ def.on_step = function(self, dtime)
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end
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end
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end
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]]
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--[[
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if #inside ~= 0 then
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for _, object in ipairs(inside) do
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if object:is_player() and object:get_hp() ~= 0 then
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@ -343,8 +524,12 @@ def.on_step = function(self, dtime)
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else
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self.state = "stand"
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end
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]]
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elseif self.mode == "chase" then
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self.mode = "idle"
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end
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--[[
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-- Swim
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local node = core.get_node(pos)
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if core.get_item_group(node.name, "water") ~= 0 then
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@ -360,8 +545,10 @@ def.on_step = function(self, dtime)
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end
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return true
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]]
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end
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--[[
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def.on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir)
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if hit_sound then
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core.sound_play(hit_sound, {object=self.object}, parameters, true)
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@ -387,6 +574,7 @@ def.on_punch = function(self, puncher, time_from_last_punch, tool_capabilities,
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local obj = core.add_item(p, {name="tnt:gunpowder", count=math.random(0, 2)})
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end
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end
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]]
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def.get_staticdata = function(self)
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return core.serialize({
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@ -394,7 +582,11 @@ def.get_staticdata = function(self)
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})
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end
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--[[
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core.register_entity("sneeker:sneeker", def)
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]]
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cmer.register_mob(def)
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core.register_craftitem("sneeker:spawnegg", {
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description = "Sneeker Spawn Egg",
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1
init.lua
1
init.lua
@ -28,7 +28,6 @@ end
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local scripts = {
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"settings",
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"tnt_function",
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"spawn",
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"entity",
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}
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5
mod.conf
5
mod.conf
@ -1,7 +1,8 @@
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name = sneeker
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title = Sneeker
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description = An explosive nuisance.
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license = MIT
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version = 1.0
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author = Rui
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depends = default, tnt
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author = Rui, Jordan Irwin (AntumDeluge)
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depends = cmer, default, tnt
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optional_depends = nether, sounds
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@ -106,3 +106,11 @@ sneeker.spawn_maxheight = tonumber(core.settings:get("sneeker.spawn_maxheight")
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-- @settype int
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-- @default 1
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sneeker.spawn_mapblock_limit = tonumber(core.settings:get("sneeker.spawn_mapblock_limit") or 1)
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--- Comma-separated list of nodes on which sneeker can spawn.
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--
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-- @setting sneeker.spawn_nodes
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-- @settype string
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-- @default default:dirt_with_dry_grass,default:dry_dirt,default:dry_dirt_with_dry_grass,default:desert_sand,nether:rack
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sneeker.spawn_nodes = core.settings:get("sneeker.spawn_nodes") or "default:dirt_with_dry_grass,default:dry_dirt,default:dry_dirt_with_dry_grass,default:desert_sand,nether:rack"
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sneeker.spawn_nodes = sneeker.spawn_nodes:trim()
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@ -50,3 +50,6 @@ sneeker.spawn_maxheight (Sneeker max spawn height) int 31000
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# Limits the number of entities that can spawn per mapblock (16x16x16).
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sneeker.spawn_mapblock_limit (Sneeker spawn limit) int 1
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# Comma-separated list of nodes on which sneeker can spawn.
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sneeker.spawn_nodes (Sneeker spawn nodes) string default:dirt_with_dry_grass,default:dry_dirt,default:dry_dirt_with_dry_grass,default:desert_sand,nether:rack
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|
70
spawn.lua
70
spawn.lua
@ -1,70 +0,0 @@
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local spawn_nodes = {
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"default:dirt_with_dry_grass",
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"default:dry_dirt",
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"default:dry_dirt_with_dry_grass",
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"default:desert_sand",
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}
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if core.global_exists("nether") then
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table.insert(spawn_nodes, "nether:rack")
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end
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for _, node_name in ipairs(spawn_nodes) do
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if not core.registered_nodes[node_name] then
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sneeker.log("warning", "Invalid node for spawn: " .. node_name)
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end
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end
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core.register_abm({
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nodenames = spawn_nodes,
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neighbors = {"air"},
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interval = sneeker.spawn_interval,
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chance = sneeker.spawn_chance,
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action = function(pos, node, aoc, aocw)
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if aoc >= sneeker.spawn_mapblock_limit then return end
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-- check above target node
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pos.y = pos.y+1
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local pos_string = tostring(math.floor(pos.x))
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.. "," .. tostring(math.floor(pos.y))
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.. "," .. tostring(math.floor(pos.z))
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if sneeker.spawn_require_player_nearby then
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local player_nearby = false
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for _, entity in ipairs(core.get_objects_inside_radius(pos, sneeker.spawn_player_radius)) do
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if entity:is_player() then
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player_nearby = true
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break
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end
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end
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if not player_nearby then return end
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end
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if pos.y > sneeker.spawn_maxheight or pos.y < sneeker.spawn_minheight then
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return
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end
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-- needs two vertical air nodes to spawn
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for _, node_pos in ipairs({pos, {x=pos.x, y=pos.y+1, z=pos.z}}) do
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if core.get_node(node_pos).name ~= "air" then
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return
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end
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end
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local llevel = core.get_node_light(pos)
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if not llevel or llevel > sneeker.spawn_maxlight or llevel < sneeker.spawn_minlight then
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return
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end
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local spawned = core.add_entity(pos, "sneeker:sneeker")
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if not spawned then
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sneeker.log("warning", "Failed to spawn at: " .. pos_string)
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else
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sneeker.log("debug", "Spawned at: " .. pos_string)
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end
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end
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})
|
@ -301,4 +301,5 @@ function sneeker.boom(pos, large)
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entity_physics(pos, radius)
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eject_drops(drops, pos, radius)
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add_effects(pos, radius)
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core.remove_node(pos)
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end
|
||||
|
Loading…
Reference in New Issue
Block a user