-- Original code by Rui: WTFPL local time_min = 60 local time_hr = time_min * 60 local time_day = time_hr * 24 local spawn_cap = tonumber(core.settings:get("sneeker.spawn_cap")) or 10 -- Maximum number of spawns active at one time local spawn_chance = tonumber(core.settings:get("sneeker.spawn_chance")) or 1000 -- 1/1000 chance of spawn local spawn_interval = tonumber(core.settings:get("sneeker.spawn_interval")) or time_min * 4 -- Default interval is 4 minutes local spawn_minlight = tonumber(core.settings:get("sneeker.spawn_minlight")) or -1 -- Minimum light of node required for spawn local spawn_maxlight = tonumber(core.settings:get("sneeker.spawn_maxlight")) or 4 -- Maximum light of node allowed for spawn local spawn_minheight = tonumber(core.settings:get("sneeker.spawn_minheight")) or -31000 -- Minimum height allowed for spawn local spawn_maxheight = tonumber(core.settings:get("sneeker.spawn_maxheight")) or 31000 -- Maximum height allowed for spawn -- Display spawn chance as percentage in log local spawn_chance_percent = math.floor(1 / spawn_chance * 100) if spawn_chance_percent < 1 then spawn_chance_percent = "Less than 1%" else spawn_chance_percent = tostring(spawn_chance_percent) .. "%" end sneeker.log("Spawn cap: " .. tostring(spawn_cap)) sneeker.log("Spawn chance: " .. spawn_chance_percent) sneeker.log("Spawn interval: " .. tostring(spawn_interval) .. " (" .. tostring(spawn_interval/60) .. " minute(s))") sneeker.log("Maximum light value for spawn: " .. tostring(spawn_maxlight)) local spawn_nodes = {"default:dirt_with_grass", "default:stone"} if core.global_exists("nether") then table.insert(spawn_nodes, "nether:rack") end core.register_abm({ nodenames = spawn_nodes, neighbors = {"air"}, interval = spawn_interval, chance = spawn_chance, action = function(pos, node, _, active_object_count_wider) if active_object_count_wider > 5 then return end -- Check light value of node pos.y = pos.y+1 local node_light = core.get_node_light(pos) -- Debugging spawning sneeker.log_debug("Node light level at " .. sneeker.get_pos_string(pos) .. ": " .. tostring(node_light)) -- Node light level if not node_light or node_light > spawn_maxlight then sneeker.log_debug("Node not dark enough for spawn") return elseif node_light < spawn_minlight then sneeker.log_debug("Node too dark for spawn") return end -- Spawn range if spawn_minheight ~= nil and pos.y < spawn_minheight then sneeker.log_debug("Position is too low for spawn") return elseif pos.y > spawn_maxheight then sneeker.log_debug("Position is too high for spawn") return end -- Node must be touching air if core.get_node(pos).name ~= "air" then return end pos.y = pos.y+1 if core.get_node(pos).name ~= "air" then return end -- Get total count of sneekers in world local count = 0 for I in pairs(core.luaentities) do if core.luaentities[I].name == sneeker.mob_name then count = count + 1 end end sneeker.log_debug("Current active spawns: " .. tostring(count) .. "/" .. tostring(spawn_cap)) if count >= spawn_cap then sneeker.log_debug("Max spawns reached") return end sneeker.spawn(pos) end })