-- Original code by Rui: WTFPL local time_min = 60 local time_hr = time_min * 60 local time_day = time_hr * 24 local spawn_chance = minetest.setting_get('sneeker.spawn_chance') or 2 -- 50% chance of spawn local spawn_interval = minetest.setting_get('sneeker.spawn_interval') or time_min * 2 -- Default interval is 2 minutes local spawn_maxlight = minetest.setting_get('sneeker.spawn_maxlight') or 5 -- Maximum light of node for spawn local spawn_chance_percent = tostring(math.floor(1 / spawn_chance * 100)) .. '%' sneeker.log('Spawn chance: ' .. spawn_chance_percent) sneeker.log('Spawn interval: ' .. tostring(spawn_interval) .. ' (' .. tostring(spawn_interval/60) .. ' minute(s))') sneeker.log('Maximum light value for spawn: ' .. tostring(spawn_maxlight)) minetest.register_abm({ nodenames = {'default:dirt_with_grass', 'default:stone'}, neighbors = {'air'}, interval = spawn_interval, chance = spawn_chance, action = function(pos, node, _, active_object_count_wider) if active_object_count_wider > 5 then return end -- Check light value of node pos.y = pos.y+1 local node_light = minetest.get_node_light(pos) -- Debugging spawning sneeker.log_debug('Node light level at ' .. sneeker.get_pos_string(pos) .. ': ' .. tostring(node_light)) if not node_light or node_light > spawn_maxlight or node_light < -1 then sneeker.log_debug('Node not dark enough for spawn') return end -- Spawn range if pos.y > 31000 then return end -- Node must be touching air if minetest.get_node(pos).name ~= 'air' then return end pos.y = pos.y+1 if minetest.get_node(pos).name ~= 'air' then return end -- Get total count of sneekers in world local count = 0 for I in pairs(minetest.luaentities) do if minetest.luaentities[I].name == sneeker.mob_name then count = count + 1 end end sneeker.log_debug('Current active spawns: ' .. tostring(count) .. '/' .. tostring(sneeker.spawn_cap)) if count >= sneeker.spawn_cap then sneeker.log_debug('Max spawns reached') return end sneeker.spawn(pos) end })