-- Original code by Rui: WTFPL local time_min = 60 local time_hr = time_min * 60 local time_day = time_hr * 24 local spawn_cap = tonumber(core.settings:get('sneeker.spawn_cap')) or 10 -- Maximum number of spawns active at one time local spawn_chance = tonumber(core.settings:get('sneeker.spawn_chance')) or 1000 -- 1/1000 chance of spawn local spawn_interval = tonumber(core.settings:get('sneeker.spawn_interval')) or time_min * 4 -- Default interval is 4 minutes local spawn_maxlight = tonumber(core.settings:get('sneeker.spawn_maxlight')) or 5 -- Maximum light of node for spawn -- Display spawn chance as percentage in log local spawn_chance_percent = math.floor(1 / spawn_chance * 100) if spawn_chance_percent < 1 then spawn_chance_percent = 'Less than 1%' else spawn_chance_percent = tostring(spawn_chance_percent) .. '%' end sneeker.log('Spawn cap: ' .. tostring(spawn_cap)) sneeker.log('Spawn chance: ' .. spawn_chance_percent) sneeker.log('Spawn interval: ' .. tostring(spawn_interval) .. ' (' .. tostring(spawn_interval/60) .. ' minute(s))') sneeker.log('Maximum light value for spawn: ' .. tostring(spawn_maxlight)) if core.global_exists('mobs') then mobs:spawn({ name = sneeker.mob_name, nodes = {'default:dirt_with_grass', 'default:stone'}, neighbors = {'air'}, min_light = -1, max_light = spawn_maxlight, interval = spawn_interval, chance = spawn_chance, }) mobs:register_egg(sneeker.mob_name, 'Sneeker Spawn Egg', 'sneeker_spawnegg.png', 0, false) else core.register_abm({ nodenames = {'default:dirt_with_grass', 'default:stone'}, neighbors = {'air'}, interval = spawn_interval, chance = spawn_chance, action = function(pos, node, _, active_object_count_wider) if active_object_count_wider > 5 then return end -- Check light value of node pos.y = pos.y+1 local node_light = core.get_node_light(pos) -- Debugging spawning sneeker.log_debug('Node light level at ' .. sneeker.get_pos_string(pos) .. ': ' .. tostring(node_light)) if not node_light or node_light > spawn_maxlight or node_light < -1 then sneeker.log_debug('Node not dark enough for spawn') return end -- Spawn range if pos.y > 31000 then return end -- Node must be touching air if core.get_node(pos).name ~= 'air' then return end pos.y = pos.y+1 if core.get_node(pos).name ~= 'air' then return end -- Get total count of sneekers in world local count = 0 for I in pairs(core.luaentities) do if core.luaentities[I].name == sneeker.mob_name then count = count + 1 end end sneeker.log_debug('Current active spawns: ' .. tostring(count) .. '/' .. tostring(spawn_cap)) if count >= spawn_cap then sneeker.log_debug('Max spawns reached') return end sneeker.spawn(pos) end }) if core.get_modpath('spawneggs') and core.get_modpath('tnt') then core.register_craftitem(sneeker.spawnegg_name, { description = 'Sneeker Spawn Egg', inventory_image = 'sneeker_spawnegg.png', on_place = function(itemstack, placer, pointed_thing) if pointed_thing.type == 'node' then local pos = pointed_thing.above pos.y = pos.y+1 core.add_entity(pos, sneeker.mob_name) if not core.settings:get_bool('creative_mode') then itemstack:take_item() end return itemstack end end }) core.register_craft({ output = sneeker.spawnegg_name, type = 'shapeless', recipe = { 'spawneggs:egg', 'tnt:tnt', }, }) core.register_alias('spawneggs:sneeker', sneeker.spawnegg_name) end end