forked from Mirrorlandia_minetest/mod-sneeker
520 lines
9.3 KiB
HTML
520 lines
9.3 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
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"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
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<html>
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<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/>
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<head>
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<title>Sneeker mod for Minetest</title>
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<link rel="stylesheet" href="ldoc.css" type="text/css" />
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</head>
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<body>
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<div id="container">
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<div id="product">
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<div id="product_logo"></div>
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<div id="product_name"><big><b></b></big></div>
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<div id="product_description"></div>
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</div> <!-- id="product" -->
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<div id="main">
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<!-- Menu -->
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<div id="navigation">
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<br/>
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<h1>sneeker</h1>
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<h2>Contents</h2>
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<ul>
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<li><a href="#Settings">Settings</a></li>
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</ul>
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<h2>Modules</h2>
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<ul class="nowrap">
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<li><strong>settings.lua</strong></li>
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</ul>
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</div>
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<div id="content">
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<h1>Module <code>settings.lua</code></h1>
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<p>Settings for sneeker mod.</p>
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<p>
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</p>
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<h2><a href="#Settings">Settings</a></h2>
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<table class="function_list">
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<tr>
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<td class="name" nowrap><a href="#sneeker.lifespan">sneeker.lifespan</a></td>
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<td class="summary">How long (in seconds) sneeker remains in world after spawn.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#sneeker.boom_gain">sneeker.boom_gain</a></td>
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<td class="summary">Loudness of explosion.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#sneeker.spawn_require_player_nearby">sneeker.spawn_require_player_nearby</a></td>
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<td class="summary">Determines whether or not a player must be close for spawn to occur.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#sneeker.spawn_player_radius">sneeker.spawn_player_radius</a></td>
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<td class="summary">Distance in nodes a player must be for spawn to occur.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#sneeker.despawn_player_far">sneeker.despawn_player_far</a></td>
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<td class="summary">If enabled, mobs not near any players will despawn.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#sneeker.despawn_player_radius">sneeker.despawn_player_radius</a></td>
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<td class="summary">Distance determining if a player is near enough to prevent despawn.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#sneeker.spawn_chance">sneeker.spawn_chance</a></td>
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<td class="summary">Sets possibility for spawn.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#sneeker.spawn_interval">sneeker.spawn_interval</a></td>
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<td class="summary">Sets frequency of spawn chance.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#sneeker.spawn_minlight">sneeker.spawn_minlight</a></td>
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<td class="summary">Sets the minimum light that a node must have for spawn to occur.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#sneeker.spawn_maxlight">sneeker.spawn_maxlight</a></td>
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<td class="summary">Sets the maximum light that a node can have for spawn to occur.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#sneeker.spawn_minheight">sneeker.spawn_minheight</a></td>
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<td class="summary">Sets the lowest position at which sneeker can spawn.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#sneeker.spawn_maxheight">sneeker.spawn_maxheight</a></td>
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<td class="summary">Sets the highest position at which sneeker can spawn.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#sneeker.spawn_mapblock_limit">sneeker.spawn_mapblock_limit</a></td>
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<td class="summary">Limits the number of entities that can spawn per mapblock (16x16x16).</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#sneeker.spawn_nodes">sneeker.spawn_nodes</a></td>
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<td class="summary">Comma-separated list of nodes on which sneeker can spawn.</td>
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</tr>
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</table>
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<br/>
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<br/>
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<h2 class="section-header "><a name="Settings"></a>Settings</h2>
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<dl class="function">
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<dt>
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<a name = "sneeker.lifespan"></a>
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<strong>sneeker.lifespan</strong>
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</dt>
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<dd>
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How long (in seconds) sneeker remains in world after spawn.
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</ul>
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</ul>
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</ul>
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</ul>
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<h3>Type:</h3>
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<ul>
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<i>int</i>
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</ul>
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<h3>Default:</h3>
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<ul>
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<i>900 (15 minutes)</i>
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</ul>
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</ul>
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</dd>
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<dt>
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<a name = "sneeker.boom_gain"></a>
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<strong>sneeker.boom_gain</strong>
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</dt>
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<dd>
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Loudness of explosion.
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</ul>
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</ul>
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</ul>
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</ul>
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<h3>Type:</h3>
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<ul>
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<i>float</i>
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</ul>
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<h3>Default:</h3>
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<ul>
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<i>1.5</i>
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</ul>
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</ul>
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</dd>
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<dt>
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<a name = "sneeker.spawn_require_player_nearby"></a>
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<strong>sneeker.spawn_require_player_nearby</strong>
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</dt>
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<dd>
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Determines whether or not a player must be close for spawn to occur.
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</ul>
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</ul>
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</ul>
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</ul>
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<h3>Type:</h3>
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<ul>
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<i>bool</i>
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</ul>
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<h3>Default:</h3>
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<ul>
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<i>true</i>
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</ul>
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</ul>
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</dd>
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<dt>
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<a name = "sneeker.spawn_player_radius"></a>
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<strong>sneeker.spawn_player_radius</strong>
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</dt>
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<dd>
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Distance in nodes a player must be for spawn to occur. </p>
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<p> Only used if <a href="index.html#sneeker.spawn_require_player_nearby">sneeker.spawn_require_player_nearby</a> enabled.
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</ul>
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</ul>
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</ul>
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</ul>
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<h3>Type:</h3>
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<ul>
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<i>int</i>
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</ul>
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<h3>Default:</h3>
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<ul>
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<i>100</i>
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</ul>
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</ul>
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</dd>
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<dt>
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<a name = "sneeker.despawn_player_far"></a>
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<strong>sneeker.despawn_player_far</strong>
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</dt>
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<dd>
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If enabled, mobs not near any players will despawn.
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</ul>
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</ul>
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</ul>
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</ul>
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<h3>Type:</h3>
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<ul>
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<i>bool</i>
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</ul>
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<h3>Default:</h3>
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<ul>
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<i>true</i>
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</ul>
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</ul>
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</dd>
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<dt>
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<a name = "sneeker.despawn_player_radius"></a>
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<strong>sneeker.despawn_player_radius</strong>
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</dt>
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<dd>
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Distance determining if a player is near enough to prevent despawn. </p>
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<p> Only used if <a href="index.html#sneeker.despawn_player_far">sneeker.despawn_player_far</a> enabled.
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</ul>
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</ul>
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</ul>
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</ul>
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<h3>Type:</h3>
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<ul>
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<i>int</i>
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</ul>
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<h3>Default:</h3>
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<ul>
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<i>500</i>
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</ul>
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</ul>
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</dd>
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<dt>
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<a name = "sneeker.spawn_chance"></a>
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<strong>sneeker.spawn_chance</strong>
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</dt>
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<dd>
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Sets possibility for spawn. </p>
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<p> Inverted value (e.g. 10000 = 1/10000).
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</ul>
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</ul>
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</ul>
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</ul>
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<h3>Type:</h3>
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<ul>
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<i>int</i>
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</ul>
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<h3>Default:</h3>
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<ul>
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<i>10000</i>
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</ul>
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</ul>
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</dd>
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<dt>
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<a name = "sneeker.spawn_interval"></a>
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<strong>sneeker.spawn_interval</strong>
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</dt>
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<dd>
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Sets frequency of spawn chance.
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</ul>
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</ul>
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</ul>
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</ul>
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<h3>Type:</h3>
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<ul>
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<i>int</i>
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</ul>
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<h3>Default:</h3>
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<ul>
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<i>240 (4 minutes)</i>
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</ul>
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</ul>
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</dd>
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<dt>
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<a name = "sneeker.spawn_minlight"></a>
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<strong>sneeker.spawn_minlight</strong>
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</dt>
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<dd>
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Sets the minimum light that a node must have for spawn to occur. </p>
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<p> Value can be set between 0 (no light) & 15 (max light).
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</ul>
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</ul>
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</ul>
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</ul>
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<h3>Type:</h3>
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<ul>
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<i>int</i>
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</ul>
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<h3>Default:</h3>
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<ul>
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<i>0</i>
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</ul>
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</ul>
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</dd>
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<dt>
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<a name = "sneeker.spawn_maxlight"></a>
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<strong>sneeker.spawn_maxlight</strong>
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</dt>
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<dd>
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Sets the maximum light that a node can have for spawn to occur. </p>
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<p> Value can be set between 0 (no light) & 15 (max light).
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</ul>
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</ul>
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</ul>
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</ul>
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<h3>Type:</h3>
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<ul>
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<i>int</i>
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</ul>
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<h3>Default:</h3>
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<ul>
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<i>4</i>
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</ul>
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</ul>
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</dd>
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<dt>
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<a name = "sneeker.spawn_minheight"></a>
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<strong>sneeker.spawn_minheight</strong>
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</dt>
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<dd>
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Sets the lowest position at which sneeker can spawn.
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</ul>
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</ul>
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</ul>
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</ul>
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<h3>Type:</h3>
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<ul>
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<i>int</i>
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</ul>
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<h3>Default:</h3>
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<ul>
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<i>-31000</i>
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</ul>
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</ul>
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</dd>
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<dt>
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<a name = "sneeker.spawn_maxheight"></a>
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<strong>sneeker.spawn_maxheight</strong>
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</dt>
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<dd>
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Sets the highest position at which sneeker can spawn.
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</ul>
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</ul>
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</ul>
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</ul>
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<h3>Type:</h3>
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<ul>
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<i>int</i>
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</ul>
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<h3>Default:</h3>
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<ul>
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<i>31000</i>
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</ul>
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</ul>
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</dd>
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<dt>
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<a name = "sneeker.spawn_mapblock_limit"></a>
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<strong>sneeker.spawn_mapblock_limit</strong>
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</dt>
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<dd>
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Limits the number of entities that can spawn per mapblock (16x16x16).
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</ul>
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</ul>
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</ul>
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</ul>
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<h3>Type:</h3>
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<ul>
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<i>int</i>
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</ul>
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<h3>Default:</h3>
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<ul>
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<i>1</i>
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</ul>
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</ul>
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</dd>
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<dt>
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<a name = "sneeker.spawn_nodes"></a>
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<strong>sneeker.spawn_nodes</strong>
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</dt>
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<dd>
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Comma-separated list of nodes on which sneeker can spawn.
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</ul>
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</ul>
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</ul>
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</ul>
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<h3>Type:</h3>
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<ul>
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<i>string</i>
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</ul>
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<h3>Default:</h3>
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<ul>
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<i>default:dirt_with_dry_grass,default:dry_dirt,default:dry_dirt_with_dry_grass,default:desert_sand,nether:rack</i>
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</ul>
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</ul>
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</dd>
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</dl>
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</div> <!-- id="content" -->
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</div> <!-- id="main" -->
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<div id="about">
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<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
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<i style="float:right;">Last updated 2021-07-20 11:23:32 </i>
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</div> <!-- id="about" -->
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</div> <!-- id="container" -->
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</body>
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</html>
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