mod-sneeker/spawn.lua
AntumDeluge 5eb1de1627 Add settings & set max/min height for spawning:
- sneeker.spawn_minlight
  - Sets the minimum light required for spawn to occur.
- sneeker.spawn_minheight
  - Sets the lowest position at which sneeker can spawn.
- sneeker.spawn_maxheight
  - Sets the highest position at which sneeker can spawn.
2021-05-06 21:01:40 -07:00

91 lines
3.0 KiB
Lua

-- Original code by Rui: WTFPL
local time_min = 60
local time_hr = time_min * 60
local time_day = time_hr * 24
local spawn_cap = tonumber(core.settings:get("sneeker.spawn_cap")) or 10 -- Maximum number of spawns active at one time
local spawn_chance = tonumber(core.settings:get("sneeker.spawn_chance")) or 1000 -- 1/1000 chance of spawn
local spawn_interval = tonumber(core.settings:get("sneeker.spawn_interval")) or time_min * 4 -- Default interval is 4 minutes
local spawn_minlight = tonumber(core.settings:get("sneeker.spawn_minlight")) or -1 -- Minimum light of node required for spawn
local spawn_maxlight = tonumber(core.settings:get("sneeker.spawn_maxlight")) or 5 -- Maximum light of node allowed for spawn
local spawn_minheight = tonumber(core.settings:get("sneeker.spawn_minheight")) or -31000 -- Minimum height allowed for spawn
local spawn_maxheight = tonumber(core.settings:get("sneeker.spawn_maxheight")) or 31000 -- Maximum height allowed for spawn
-- Display spawn chance as percentage in log
local spawn_chance_percent = math.floor(1 / spawn_chance * 100)
if spawn_chance_percent < 1 then
spawn_chance_percent = "Less than 1%"
else
spawn_chance_percent = tostring(spawn_chance_percent) .. "%"
end
sneeker.log("Spawn cap: " .. tostring(spawn_cap))
sneeker.log("Spawn chance: " .. spawn_chance_percent)
sneeker.log("Spawn interval: " .. tostring(spawn_interval) .. " (" .. tostring(spawn_interval/60) .. " minute(s))")
sneeker.log("Maximum light value for spawn: " .. tostring(spawn_maxlight))
core.register_abm({
nodenames = {"default:dirt_with_grass", "default:stone"},
neighbors = {"air"},
interval = spawn_interval,
chance = spawn_chance,
action = function(pos, node, _, active_object_count_wider)
if active_object_count_wider > 5 then
return
end
-- Check light value of node
pos.y = pos.y+1
local node_light = core.get_node_light(pos)
-- Debugging spawning
sneeker.log_debug("Node light level at " .. sneeker.get_pos_string(pos) .. ": " .. tostring(node_light))
-- Node light level
if not node_light or node_light > spawn_maxlight then
sneeker.log_debug("Node not dark enough for spawn")
return
elseif node_light < spawn_minlight then
sneeker.log_debug("Node too dark for spawn")
return
end
-- Spawn range
if spawn_minheight ~= nil and pos.y < spawn_minheight then
sneeker.log_debug("Position is too low for spawn")
return
elseif pos.y > spawn_maxheight then
sneeker.log_debug("Position is too high for spawn")
return
end
-- Node must be touching air
if core.get_node(pos).name ~= "air" then
return
end
pos.y = pos.y+1
if core.get_node(pos).name ~= "air" then
return
end
-- Get total count of sneekers in world
local count = 0
for I in pairs(core.luaentities) do
if core.luaentities[I].name == sneeker.mob_name then
count = count + 1
end
end
sneeker.log_debug("Current active spawns: " .. tostring(count) .. "/" .. tostring(spawn_cap))
if count >= spawn_cap then
sneeker.log_debug("Max spawns reached")
return
end
sneeker.spawn(pos)
end
})