13 Commits

Author SHA1 Message Date
sofar
65ef859aa0 Prevent divide by zero (#2106)
This forces all explosions to damage entities within the 1 node
range. If that needs to be disabled, the damage_radius needs to
be set to 0.
2018-05-18 12:50:47 +02:00
tenplus1
1cafe1ed4c TNT: Add tnt.boom defaults
This adds def, def.radius and def.damage_radius defaults to the
tnt.boom() function if they aren't specified on call.
2017-11-19 23:03:38 +01:00
tenplus1
62d11e01d8 TNT: Add explode_center flag
Add 'explode_centre' flag which when false explodes as normal and when true runs on_blast on centre node as well as dropping items.
2017-11-19 23:03:38 +01:00
tenplus1
3a05cbd1d0 TNT's tnt:boom cleanup (#1868)
The tnt:boom node doesn't actually need the on_construct and on_timer functions to remove the node after 0.4 seconds as the tnt_explode function already does this beforehand.
2017-11-19 23:03:38 +01:00
SmallJoker
458f6558de TNT: Only burn visually connected powder (#1857) 2017-11-19 22:57:28 +01:00
Foz
81e4d41ae7 TNT: Track TNT owner in metadata for protection mods
It is useful for protection mods to know who owns an exploding
TNT block. This allows the blocks destroyed by the TNT to be
limited to the same ones the owner could destroy without using
TNT.

TNT placed within a protected area by the area owner, and later
ignited by another player will destroy within the protected area
nodes the igniter may not otherwise be able to interact with. Any
player could significantly increase the size of an explosion by
placing more TNT in an adjacent unprotected area if the original
TNT block was placed withing 1 node of such a boundary. This
feature sounds dangerous, but we are talking about TNT. Players
should use it carefully.
2017-11-19 22:53:53 +01:00
paramat
b0d3bf0ecd Settings: Use new settings object 2017-05-24 07:18:26 +01:00
Fernando Carmona Varo
1f1a1e81dd TNT: Gunpowder (and tnt.burn) will trigger the on_ignite of nodes
The previous behaviour is kept as fallback for compatibility, for when the on_ignite
is not defined in the node.
2017-05-01 19:38:38 +01:00
Fixer
98c4fc4738 TNT: Clarify new TNT receipe
Update readme.txt with new TNT crafting recipe.
2017-03-14 19:05:49 +00:00
Auke Kok
02ddade1ae TNT: start fire nodetimers for created fire nodes.
Without this patch, any fire created(placed) by tnt explosions
will remain forever on the map.
2017-03-14 19:03:34 +00:00
Diego Martínez
3fc49d574b Fix some warnings.
Also fixes the failing travis checks.
2017-03-05 09:27:53 +00:00
Auke Kok
66fae9316f TNT: Log explosions and player igniting tnt or gunpowder 2017-01-19 21:57:34 -08:00
DS-Minetest
472a5a6bde Decrease the cost of gunpowder for trails
The cost of TNT remains the same
2017-01-01 23:41:04 +00:00
2 changed files with 96 additions and 40 deletions

View File

@@ -31,7 +31,10 @@ in mining.
How to use the mod: How to use the mod:
Craft gunpowder by placing coal and gravel in the crafting area. Craft gunpowder by placing coal and gravel in the crafting area.
The gunpowder can be used to craft TNT or as fuse for TNT. The gunpowder can be used to craft TNT or as fuse for TNT.
To craft TNT surround gunpowder with 4 wood in a + shape. To craft TNT place items like this:
-- wood - gunpowder -- wood -
gunpowder gunpowder gunpowder
-- wood - gunpowder -- wood -
There are different ways to blow up TNT: There are different ways to blow up TNT:
1. Hit it with a torch. 1. Hit it with a torch.

131
init.lua
View File

@@ -1,7 +1,7 @@
tnt = {} tnt = {}
-- Default to enabled when in singleplayer -- Default to enabled when in singleplayer
local enable_tnt = minetest.setting_getbool("enable_tnt") local enable_tnt = minetest.settings:get_bool("enable_tnt")
if enable_tnt == nil then if enable_tnt == nil then
enable_tnt = minetest.is_singleplayer() enable_tnt = minetest.is_singleplayer()
end end
@@ -12,7 +12,7 @@ local loss_prob = {}
loss_prob["default:cobble"] = 3 loss_prob["default:cobble"] = 3
loss_prob["default:dirt"] = 4 loss_prob["default:dirt"] = 4
local tnt_radius = tonumber(minetest.setting_get("tnt_radius") or 3) local tnt_radius = tonumber(minetest.settings:get("tnt_radius") or 3)
-- Fill a list with data for content IDs, after all nodes are registered -- Fill a list with data for content IDs, after all nodes are registered
local cid_data = {} local cid_data = {}
@@ -83,8 +83,11 @@ local function add_drop(drops, item)
end end
end end
local function destroy(drops, npos, cid, c_air, c_fire, on_blast_queue, ignore_protection, ignore_on_blast) local basic_flame_on_construct -- cached value
if not ignore_protection and minetest.is_protected(npos, "") then local function destroy(drops, npos, cid, c_air, c_fire,
on_blast_queue, on_construct_queue,
ignore_protection, ignore_on_blast, owner)
if not ignore_protection and minetest.is_protected(npos, owner) then
return cid return cid
end end
@@ -93,9 +96,16 @@ local function destroy(drops, npos, cid, c_air, c_fire, on_blast_queue, ignore_p
if not def then if not def then
return c_air return c_air
elseif not ignore_on_blast and def.on_blast then elseif not ignore_on_blast and def.on_blast then
on_blast_queue[#on_blast_queue + 1] = {pos = vector.new(npos), on_blast = def.on_blast} on_blast_queue[#on_blast_queue + 1] = {
pos = vector.new(npos),
on_blast = def.on_blast
}
return cid return cid
elseif def.flammable then elseif def.flammable then
on_construct_queue[#on_construct_queue + 1] = {
fn = basic_flame_on_construct,
pos = vector.new(npos)
}
return c_fire return c_fire
else else
local node_drops = minetest.get_node_drops(def.name, "") local node_drops = minetest.get_node_drops(def.name, "")
@@ -198,6 +208,7 @@ local function add_effects(pos, radius, drops)
collisiondetection = false, collisiondetection = false,
vertical = false, vertical = false,
texture = "tnt_boom.png", texture = "tnt_boom.png",
glow = 15,
}) })
minetest.add_particlespawner({ minetest.add_particlespawner({
amount = 64, amount = 64,
@@ -250,17 +261,19 @@ end
function tnt.burn(pos, nodename) function tnt.burn(pos, nodename)
local name = nodename or minetest.get_node(pos).name local name = nodename or minetest.get_node(pos).name
local group = minetest.get_item_group(name, "tnt") local def = minetest.registered_nodes[name]
if group > 0 then if not def then
return
elseif def.on_ignite then
def.on_ignite(pos)
elseif minetest.get_item_group(name, "tnt") > 0 then
minetest.swap_node(pos, {name = name .. "_burning"})
minetest.sound_play("tnt_ignite", {pos = pos}) minetest.sound_play("tnt_ignite", {pos = pos})
minetest.set_node(pos, {name = name .. "_burning"})
minetest.get_node_timer(pos):start(1) minetest.get_node_timer(pos):start(1)
elseif name == "tnt:gunpowder" then
minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
end end
end end
local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast) local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast, owner, explode_center)
pos = vector.round(pos) pos = vector.round(pos)
-- scan for adjacent TNT nodes first, and enlarge the explosion -- scan for adjacent TNT nodes first, and enlarge the explosion
local vm1 = VoxelManip() local vm1 = VoxelManip()
@@ -274,6 +287,10 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast)
local c_tnt_burning = minetest.get_content_id("tnt:tnt_burning") local c_tnt_burning = minetest.get_content_id("tnt:tnt_burning")
local c_tnt_boom = minetest.get_content_id("tnt:boom") local c_tnt_boom = minetest.get_content_id("tnt:boom")
local c_air = minetest.get_content_id("air") local c_air = minetest.get_content_id("air")
-- make sure we still have explosion even when centre node isnt tnt related
if explode_center then
count = 1
end
for z = pos.z - 2, pos.z + 2 do for z = pos.z - 2, pos.z + 2 do
for y = pos.y - 2, pos.y + 2 do for y = pos.y - 2, pos.y + 2 do
@@ -306,6 +323,8 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast)
local drops = {} local drops = {}
local on_blast_queue = {} local on_blast_queue = {}
local on_construct_queue = {}
basic_flame_on_construct = minetest.registered_nodes["fire:basic_flame"].on_construct
local c_fire = minetest.get_content_id("fire:basic_flame") local c_fire = minetest.get_content_id("fire:basic_flame")
for z = -radius, radius do for z = -radius, radius do
@@ -318,8 +337,8 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast)
local p = {x = pos.x + x, y = pos.y + y, z = pos.z + z} local p = {x = pos.x + x, y = pos.y + y, z = pos.z + z}
if cid ~= c_air then if cid ~= c_air then
data[vi] = destroy(drops, p, cid, c_air, c_fire, data[vi] = destroy(drops, p, cid, c_air, c_fire,
on_blast_queue, ignore_protection, on_blast_queue, on_construct_queue,
ignore_on_blast) ignore_protection, ignore_on_blast, owner)
end end
end end
vi = vi + 1 vi = vi + 1
@@ -357,21 +376,37 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast)
end end
end end
for _, queued_data in pairs(on_construct_queue) do
queued_data.fn(queued_data.pos)
end
minetest.log("action", "TNT owned by " .. owner .. " detonated at " ..
minetest.pos_to_string(pos) .. " with radius " .. radius)
return drops, radius return drops, radius
end end
function tnt.boom(pos, def) function tnt.boom(pos, def)
def = def or {}
def.radius = def.radius or 1
def.damage_radius = def.damage_radius or def.radius * 2
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
if not def.explode_center then
minetest.set_node(pos, {name = "tnt:boom"})
end
minetest.sound_play("tnt_explode", {pos = pos, gain = 1.5, max_hear_distance = 2*64}) minetest.sound_play("tnt_explode", {pos = pos, gain = 1.5, max_hear_distance = 2*64})
minetest.set_node(pos, {name = "tnt:boom"})
local drops, radius = tnt_explode(pos, def.radius, def.ignore_protection, local drops, radius = tnt_explode(pos, def.radius, def.ignore_protection,
def.ignore_on_blast) def.ignore_on_blast, owner, def.explode_center)
-- append entity drops -- append entity drops
local damage_radius = (radius / def.radius) * def.damage_radius local damage_radius = (radius / math.max(1, def.radius)) * def.damage_radius
entity_physics(pos, damage_radius, drops) entity_physics(pos, damage_radius, drops)
if not def.disable_drops then if not def.disable_drops then
eject_drops(drops, pos, radius) eject_drops(drops, pos, radius)
end end
add_effects(pos, radius, drops) add_effects(pos, radius, drops)
minetest.log("action", "A TNT explosion occurred at " .. minetest.pos_to_string(pos) ..
" with radius " .. radius)
end end
minetest.register_node("tnt:boom", { minetest.register_node("tnt:boom", {
@@ -380,12 +415,6 @@ minetest.register_node("tnt:boom", {
walkable = false, walkable = false,
drop = "", drop = "",
groups = {dig_immediate = 3}, groups = {dig_immediate = 3},
on_construct = function(pos)
minetest.get_node_timer(pos):start(0.4)
end,
on_timer = function(pos, elapsed)
minetest.remove_node(pos)
end,
-- unaffected by explosions -- unaffected by explosions
on_blast = function() end, on_blast = function() end,
}) })
@@ -397,7 +426,12 @@ minetest.register_node("tnt:gunpowder", {
is_ground_content = false, is_ground_content = false,
sunlight_propagates = true, sunlight_propagates = true,
walkable = false, walkable = false,
tiles = {"tnt_gunpowder_straight.png", "tnt_gunpowder_curved.png", "tnt_gunpowder_t_junction.png", "tnt_gunpowder_crossing.png"}, tiles = {
"tnt_gunpowder_straight.png",
"tnt_gunpowder_curved.png",
"tnt_gunpowder_t_junction.png",
"tnt_gunpowder_crossing.png"
},
inventory_image = "tnt_gunpowder_inventory.png", inventory_image = "tnt_gunpowder_inventory.png",
wield_image = "tnt_gunpowder_inventory.png", wield_image = "tnt_gunpowder_inventory.png",
selection_box = { selection_box = {
@@ -411,6 +445,9 @@ minetest.register_node("tnt:gunpowder", {
on_punch = function(pos, node, puncher) on_punch = function(pos, node, puncher)
if puncher:get_wielded_item():get_name() == "default:torch" then if puncher:get_wielded_item():get_name() == "default:torch" then
minetest.set_node(pos, {name = "tnt:gunpowder_burning"}) minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
minetest.log("action", puncher:get_player_name() ..
" ignites tnt:gunpowder at " ..
minetest.pos_to_string(pos))
end end
end, end,
on_blast = function(pos, intensity) on_blast = function(pos, intensity)
@@ -471,22 +508,26 @@ minetest.register_node("tnt:gunpowder_burning", {
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
}, },
drop = "", drop = "",
groups = {dig_immediate = 2, attached_node = 1, connect_to_raillike = minetest.raillike_group("gunpowder")}, groups = {
dig_immediate = 2,
attached_node = 1,
connect_to_raillike = minetest.raillike_group("gunpowder")
},
sounds = default.node_sound_leaves_defaults(), sounds = default.node_sound_leaves_defaults(),
on_timer = function(pos, elapsed) on_timer = function(pos, elapsed)
for dx = -1, 1 do for dx = -1, 1 do
for dz = -1, 1 do for dz = -1, 1 do
for dy = -1, 1 do if math.abs(dx) + math.abs(dz) == 1 then
if not (dx == 0 and dz == 0) then for dy = -1, 1 do
tnt.burn({ tnt.burn({
x = pos.x + dx, x = pos.x + dx,
y = pos.y + dy, y = pos.y + dy,
z = pos.z + dz, z = pos.z + dz,
}) })
end
end end
end end
end end
end
minetest.remove_node(pos) minetest.remove_node(pos)
end, end,
-- unaffected by explosions -- unaffected by explosions
@@ -498,7 +539,7 @@ minetest.register_node("tnt:gunpowder_burning", {
}) })
minetest.register_craft({ minetest.register_craft({
output = "tnt:gunpowder", output = "tnt:gunpowder 5",
type = "shapeless", type = "shapeless",
recipe = {"default:coal_lump", "default:gravel"} recipe = {"default:coal_lump", "default:gravel"}
}) })
@@ -507,9 +548,9 @@ if enable_tnt then
minetest.register_craft({ minetest.register_craft({
output = "tnt:tnt", output = "tnt:tnt",
recipe = { recipe = {
{"", "group:wood", ""}, {"group:wood", "tnt:gunpowder", "group:wood"},
{"group:wood", "tnt:gunpowder", "group:wood"}, {"tnt:gunpowder", "tnt:gunpowder", "tnt:gunpowder"},
{"", "group:wood", ""} {"group:wood", "tnt:gunpowder", "group:wood"}
} }
}) })
@@ -547,9 +588,19 @@ function tnt.register_tnt(def)
is_ground_content = false, is_ground_content = false,
groups = {dig_immediate = 2, mesecon = 2, tnt = 1, flammable = 5}, groups = {dig_immediate = 2, mesecon = 2, tnt = 1, flammable = 5},
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos, placer)
if placer:is_player() then
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name())
end
end,
on_punch = function(pos, node, puncher) on_punch = function(pos, node, puncher)
if puncher:get_wielded_item():get_name() == "default:torch" then if puncher:get_wielded_item():get_name() == "default:torch" then
minetest.set_node(pos, {name = name .. "_burning"}) minetest.swap_node(pos, {name = name .. "_burning"})
minetest.registered_nodes[name .. "_burning"].on_construct(pos)
minetest.log("action", puncher:get_player_name() ..
" ignites " .. node.name .. " at " ..
minetest.pos_to_string(pos))
end end
end, end,
on_blast = function(pos, intensity) on_blast = function(pos, intensity)
@@ -565,10 +616,12 @@ function tnt.register_tnt(def)
} }
}, },
on_burn = function(pos) on_burn = function(pos)
minetest.set_node(pos, {name = name .. "_burning"}) minetest.swap_node(pos, {name = name .. "_burning"})
minetest.registered_nodes[name .. "_burning"].on_construct(pos)
end, end,
on_ignite = function(pos, igniter) on_ignite = function(pos, igniter)
minetest.set_node(pos, {name = name .. "_burning"}) minetest.swap_node(pos, {name = name .. "_burning"})
minetest.registered_nodes[name .. "_burning"].on_construct(pos)
end, end,
}) })
end end