36 Commits

Author SHA1 Message Date
Muhammad Rifqi Priyo Susanto
3d1444b6f8 Add Indonesian translations (#2693) 2020-06-29 18:41:50 +02:00
tenplus1
d7cbf76a0a TNT centre node adheres to protection
Make sure tnt.boom() doesnt replace centre node when explode_centre is true and ignore_protection is false.

Fixes: https://github.com/minetest/minetest_game/issues/2663
2020-06-28 15:50:46 +02:00
sfan5
7963340553 Use node particles for TNT explosions (#2695) 2020-06-02 12:48:56 +02:00
sfan5
52ece86a66 Switch TNT explosions to use add_player_velocity (#2674) 2020-05-10 14:10:29 +02:00
sfan5
b6f17ce9ce Fix crash on TNT explosions if tnt is disabled 2020-04-08 17:24:10 +02:00
sfan5
329b088d1c Fix TNT mod crash when entities disappear during explosion (#2616) 2020-03-06 21:51:19 +01:00
IFRFSX
0c4c6d79c3 Update Chinese Translation, Add Traditional Chinese Translation (#2596) 2020-03-02 21:53:12 +01:00
sfan5
b008c3d819 Convert minetest.sound_play uses to ephemeral 2020-02-05 22:24:23 +01:00
Zaoqi
95ebd6ab85 Add zh_CN translation 2020-01-22 19:09:38 +01:00
Muhammad Nur Hidayat Yasuyoshi (MNH48)
aa71d13511 Add Malay translation 2019-11-30 17:31:40 +01:00
Aresiel
8e3fc0a7ed Add Swedish translation 2019-11-30 17:31:29 +01:00
Andrey2470T
bda65b0c4b Add Russian translation (#2525) 2019-10-24 21:54:20 +02:00
Hamlet
16e11918c5 Italian translation (#2491) 2019-10-12 14:30:37 +02:00
JDiaz
9f16221ded Spanish Translation (#2505) 2019-10-10 21:19:20 +02:00
DrHackberry
5296521b7f French translation (#2514) 2019-10-10 21:18:25 +02:00
Wuzzy
8adeea2fb3 Add translation templates and German translation 2019-09-22 13:42:40 +02:00
Yves Quemener
e151d018b9 Add support for MT 5 game translation (rebasing ) (#2466)
rebased #2368
2019-09-10 19:09:51 +02:00
TumeniNodes
8b3307cc70 Add new TNT sounds 2019-08-28 03:06:23 +01:00
Paramat
351a70b530 TNT: Remove unusable sounds, use temporary placeholders 2019-08-18 19:47:06 +01:00
sfan5
eae0d158d7 Switch to mod.conf, delete deprecated depends.txt 2019-07-17 00:38:23 +02:00
SmallJoker
3020f6a241 Replace deprecated function calls 2018-07-01 20:44:03 +01:00
Paramat
2fb332ea52 TNT: Raise cost of TNT by adding a TNT stick crafting stage
6 gunpowder and 1 paper crafts to 2 TNT stick craftitems.
9 TNT sticks craft to 1 TNT.
TNT stick is not yet usable as an explosive, possibly later.
2018-06-01 23:41:45 +01:00
sofar
ee57c08a45 Prevent divide by zero (#2106)
This forces all explosions to damage entities within the 1 node
range. If that needs to be disabled, the damage_radius needs to
be set to 0.
2018-04-08 17:57:00 +01:00
tenplus1
840ce2d9d8 TNT: Add tnt.boom defaults
This adds def, def.radius and def.damage_radius defaults to the
tnt.boom() function if they aren't specified on call.
2017-10-10 22:55:49 +01:00
tenplus1
efa74441e3 TNT: Add explode_center flag
Add 'explode_centre' flag which when false explodes as normal and when true runs on_blast on centre node as well as dropping items.
2017-08-26 22:14:44 +01:00
tenplus1
b4168ffda4 TNT: Allow a custom explosion sound to be used 2017-08-18 18:41:15 +01:00
tenplus1
ab89213fe0 TNT's tnt:boom cleanup (#1868)
The tnt:boom node doesn't actually need the on_construct and on_timer functions to remove the node after 0.4 seconds as the tnt_explode function already does this beforehand.
2017-08-13 13:46:30 +02:00
SmallJoker
846e22a06b TNT: Only burn visually connected powder (#1857) 2017-07-29 18:09:15 +02:00
Foz
d035601c36 TNT: Track TNT owner in metadata for protection mods
It is useful for protection mods to know who owns an exploding
TNT block. This allows the blocks destroyed by the TNT to be
limited to the same ones the owner could destroy without using
TNT.

TNT placed within a protected area by the area owner, and later
ignited by another player will destroy within the protected area
nodes the igniter may not otherwise be able to interact with. Any
player could significantly increase the size of an explosion by
placing more TNT in an adjacent unprotected area if the original
TNT block was placed withing 1 node of such a boundary. This
feature sounds dangerous, but we are talking about TNT. Players
should use it carefully.
2017-07-02 11:30:39 +01:00
paramat
b0d3bf0ecd Settings: Use new settings object 2017-05-24 07:18:26 +01:00
Fernando Carmona Varo
1f1a1e81dd TNT: Gunpowder (and tnt.burn) will trigger the on_ignite of nodes
The previous behaviour is kept as fallback for compatibility, for when the on_ignite
is not defined in the node.
2017-05-01 19:38:38 +01:00
Fixer
98c4fc4738 TNT: Clarify new TNT receipe
Update readme.txt with new TNT crafting recipe.
2017-03-14 19:05:49 +00:00
Auke Kok
02ddade1ae TNT: start fire nodetimers for created fire nodes.
Without this patch, any fire created(placed) by tnt explosions
will remain forever on the map.
2017-03-14 19:03:34 +00:00
Diego Martínez
3fc49d574b Fix some warnings.
Also fixes the failing travis checks.
2017-03-05 09:27:53 +00:00
Auke Kok
66fae9316f TNT: Log explosions and player igniting tnt or gunpowder 2017-01-19 21:57:34 -08:00
DS-Minetest
472a5a6bde Decrease the cost of gunpowder for trails
The cost of TNT remains the same
2017-01-01 23:41:04 +00:00
20 changed files with 292 additions and 93 deletions

View File

@@ -9,8 +9,8 @@ ShadowNinja (MIT)
sofar (sofar@foo-projects.org) (MIT) sofar (sofar@foo-projects.org) (MIT)
Various Minetest developers and contributors (MIT) Various Minetest developers and contributors (MIT)
Authors of media (textures) Authors of media
--------------------------- ----------------
BlockMen (CC BY-SA 3.0): BlockMen (CC BY-SA 3.0):
All textures not mentioned below. All textures not mentioned below.
@@ -23,19 +23,52 @@ All gunpowder textures except tnt_gunpowder_inventory.png.
sofar (sofar@foo-projects.org) (CC BY-SA 3.0): sofar (sofar@foo-projects.org) (CC BY-SA 3.0):
tnt_blast.png tnt_blast.png
paramat (CC BY-SA 3.0)
tnt_tnt_stick.png - Derived from a texture by benrob0329.
TumeniNodes (CC0 1.0)
tnt_explode.ogg
renamed, edited, and converted to .ogg from Explosion2.wav
by steveygos93 (CC0 1.0)
<https://freesound.org/s/80401/>
tnt_ignite.ogg
renamed, edited, and converted to .ogg from sparkler_fuse_nm.wav
by theneedle.tv (CC0 1.0)
<https://freesound.org/s/316682/>
tnt_gunpowder_burning.ogg
renamed, edited, and converted to .ogg from road flare ignite burns.wav
by frankelmedico (CC0 1.0)
<https://freesound.org/s/348767/>
Introduction Introduction
------------ ------------
This mod adds TNT to Minetest. TNT is a tool to help the player This mod adds TNT to Minetest. TNT is a tool to help the player
in mining. in mining.
How to use the mod: How to use the mod:
Craft gunpowder by placing coal and gravel in the crafting area.
The gunpowder can be used to craft TNT or as fuse for TNT.
To craft TNT surround gunpowder with 4 wood in a + shape.
There are different ways to blow up TNT: Craft gunpowder by placing coal and gravel in the crafting area.
The gunpowder can be used to craft TNT sticks or as a fuse trail for TNT.
To craft 2 TNT sticks:
G_G
GPG
G_G
G = gunpowder
P = paper
The sticks are not usable as an explosive.
Craft TNT from 9 TNT sticks.
There are different ways to ignite TNT:
1. Hit it with a torch. 1. Hit it with a torch.
2. Hit a gunpowder fuse that leads to a TNT block with a torch or flint-and-steel. 2. Hit a gunpowder fuse trail that leads to TNT with a torch or
flint-and-steel.
3. Activate it with mesecons (fastest way). 3. Activate it with mesecons (fastest way).
Be aware of the damage radius of 6 blocks! For 1 TNT:
Node destruction radius is 3 nodes.
Player and object damage radius is 6 nodes.

View File

@@ -1,3 +0,0 @@
default
fire

247
init.lua
View File

@@ -1,7 +1,13 @@
-- tnt/init.lua
tnt = {} tnt = {}
-- Load support for MT game translation.
local S = minetest.get_translator("tnt")
-- Default to enabled when in singleplayer -- Default to enabled when in singleplayer
local enable_tnt = minetest.setting_getbool("enable_tnt") local enable_tnt = minetest.settings:get_bool("enable_tnt")
if enable_tnt == nil then if enable_tnt == nil then
enable_tnt = minetest.is_singleplayer() enable_tnt = minetest.is_singleplayer()
end end
@@ -12,11 +18,11 @@ local loss_prob = {}
loss_prob["default:cobble"] = 3 loss_prob["default:cobble"] = 3
loss_prob["default:dirt"] = 4 loss_prob["default:dirt"] = 4
local tnt_radius = tonumber(minetest.setting_get("tnt_radius") or 3) local tnt_radius = tonumber(minetest.settings:get("tnt_radius") or 3)
-- Fill a list with data for content IDs, after all nodes are registered -- Fill a list with data for content IDs, after all nodes are registered
local cid_data = {} local cid_data = {}
minetest.after(0, function() minetest.register_on_mods_loaded(function()
for name, def in pairs(minetest.registered_nodes) do for name, def in pairs(minetest.registered_nodes) do
cid_data[minetest.get_content_id(name)] = { cid_data[minetest.get_content_id(name)] = {
name = name, name = name,
@@ -58,8 +64,8 @@ local function eject_drops(drops, pos, radius)
local obj = minetest.add_item(drop_pos, dropitem) local obj = minetest.add_item(drop_pos, dropitem)
if obj then if obj then
obj:get_luaentity().collect = true obj:get_luaentity().collect = true
obj:setacceleration({x = 0, y = -10, z = 0}) obj:set_acceleration({x = 0, y = -10, z = 0})
obj:setvelocity({x = math.random(-3, 3), obj:set_velocity({x = math.random(-3, 3),
y = math.random(0, 10), y = math.random(0, 10),
z = math.random(-3, 3)}) z = math.random(-3, 3)})
end end
@@ -83,8 +89,11 @@ local function add_drop(drops, item)
end end
end end
local function destroy(drops, npos, cid, c_air, c_fire, on_blast_queue, ignore_protection, ignore_on_blast) local basic_flame_on_construct -- cached value
if not ignore_protection and minetest.is_protected(npos, "") then local function destroy(drops, npos, cid, c_air, c_fire,
on_blast_queue, on_construct_queue,
ignore_protection, ignore_on_blast, owner)
if not ignore_protection and minetest.is_protected(npos, owner) then
return cid return cid
end end
@@ -93,9 +102,16 @@ local function destroy(drops, npos, cid, c_air, c_fire, on_blast_queue, ignore_p
if not def then if not def then
return c_air return c_air
elseif not ignore_on_blast and def.on_blast then elseif not ignore_on_blast and def.on_blast then
on_blast_queue[#on_blast_queue + 1] = {pos = vector.new(npos), on_blast = def.on_blast} on_blast_queue[#on_blast_queue + 1] = {
pos = vector.new(npos),
on_blast = def.on_blast
}
return cid return cid
elseif def.flammable then elseif def.flammable then
on_construct_queue[#on_construct_queue + 1] = {
fn = basic_flame_on_construct,
pos = vector.new(npos)
}
return c_fire return c_fire
else else
local node_drops = minetest.get_node_drops(def.name, "") local node_drops = minetest.get_node_drops(def.name, "")
@@ -142,47 +158,46 @@ end
local function entity_physics(pos, radius, drops) local function entity_physics(pos, radius, drops)
local objs = minetest.get_objects_inside_radius(pos, radius) local objs = minetest.get_objects_inside_radius(pos, radius)
for _, obj in pairs(objs) do for _, obj in pairs(objs) do
local obj_pos = obj:getpos() local obj_pos = obj:get_pos()
local dist = math.max(1, vector.distance(pos, obj_pos)) local dist = math.max(1, vector.distance(pos, obj_pos))
local damage = (4 / dist) * radius local damage = (4 / dist) * radius
if obj:is_player() then if obj:is_player() then
-- currently the engine has no method to set
-- player velocity. See #2960
-- instead, we knock the player back 1.0 node, and slightly upwards
local dir = vector.normalize(vector.subtract(obj_pos, pos)) local dir = vector.normalize(vector.subtract(obj_pos, pos))
local moveoff = vector.multiply(dir, dist + 1.0) local moveoff = vector.multiply(dir, 2 / dist * radius)
local newpos = vector.add(pos, moveoff) obj:add_player_velocity(moveoff)
newpos = vector.add(newpos, {x = 0, y = 0.2, z = 0})
obj:setpos(newpos)
obj:set_hp(obj:get_hp() - damage) obj:set_hp(obj:get_hp() - damage)
else else
local do_damage = true
local do_knockback = true
local entity_drops = {}
local luaobj = obj:get_luaentity() local luaobj = obj:get_luaentity()
local objdef = minetest.registered_entities[luaobj.name]
if objdef and objdef.on_blast then -- object might have disappeared somehow
do_damage, do_knockback, entity_drops = objdef.on_blast(luaobj, damage) if luaobj then
end local do_damage = true
local do_knockback = true
local entity_drops = {}
local objdef = minetest.registered_entities[luaobj.name]
if do_knockback then if objdef and objdef.on_blast then
local obj_vel = obj:getvelocity() do_damage, do_knockback, entity_drops = objdef.on_blast(luaobj, damage)
obj:setvelocity(calc_velocity(pos, obj_pos, end
obj_vel, radius * 10))
end if do_knockback then
if do_damage then local obj_vel = obj:get_velocity()
if not obj:get_armor_groups().immortal then obj:set_velocity(calc_velocity(pos, obj_pos,
obj:punch(obj, 1.0, { obj_vel, radius * 10))
full_punch_interval = 1.0, end
damage_groups = {fleshy = damage}, if do_damage then
}, nil) if not obj:get_armor_groups().immortal then
obj:punch(obj, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = damage},
}, nil)
end
end
for _, item in pairs(entity_drops) do
add_drop(drops, item)
end end
end
for _, item in pairs(entity_drops) do
add_drop(drops, item)
end end
end end
end end
@@ -198,6 +213,7 @@ local function add_effects(pos, radius, drops)
collisiondetection = false, collisiondetection = false,
vertical = false, vertical = false,
texture = "tnt_boom.png", texture = "tnt_boom.png",
glow = 15,
}) })
minetest.add_particlespawner({ minetest.add_particlespawner({
amount = 64, amount = 64,
@@ -218,12 +234,16 @@ local function add_effects(pos, radius, drops)
-- we just dropped some items. Look at the items entities and pick -- we just dropped some items. Look at the items entities and pick
-- one of them to use as texture -- one of them to use as texture
local texture = "tnt_blast.png" --fallback texture local texture = "tnt_blast.png" --fallback texture
local node
local most = 0 local most = 0
for name, stack in pairs(drops) do for name, stack in pairs(drops) do
local count = stack:get_count() local count = stack:get_count()
if count > most then if count > most then
most = count most = count
local def = minetest.registered_nodes[name] local def = minetest.registered_nodes[name]
if def then
node = { name = name }
end
if def and def.tiles and def.tiles[1] then if def and def.tiles and def.tiles[1] then
texture = def.tiles[1] texture = def.tiles[1]
end end
@@ -241,26 +261,30 @@ local function add_effects(pos, radius, drops)
maxacc = {x = 0, y = -10, z = 0}, maxacc = {x = 0, y = -10, z = 0},
minexptime = 0.8, minexptime = 0.8,
maxexptime = 2.0, maxexptime = 2.0,
minsize = radius * 0.66, minsize = radius * 0.33,
maxsize = radius * 2, maxsize = radius,
texture = texture, texture = texture,
-- ^ only as fallback for clients without support for `node` parameter
node = node,
collisiondetection = true, collisiondetection = true,
}) })
end end
function tnt.burn(pos, nodename) function tnt.burn(pos, nodename)
local name = nodename or minetest.get_node(pos).name local name = nodename or minetest.get_node(pos).name
local group = minetest.get_item_group(name, "tnt") local def = minetest.registered_nodes[name]
if group > 0 then if not def then
minetest.sound_play("tnt_ignite", {pos = pos}) return
minetest.set_node(pos, {name = name .. "_burning"}) elseif def.on_ignite then
def.on_ignite(pos)
elseif minetest.get_item_group(name, "tnt") > 0 then
minetest.swap_node(pos, {name = name .. "_burning"})
minetest.sound_play("tnt_ignite", {pos = pos}, true)
minetest.get_node_timer(pos):start(1) minetest.get_node_timer(pos):start(1)
elseif name == "tnt:gunpowder" then
minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
end end
end end
local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast) local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast, owner, explode_center)
pos = vector.round(pos) pos = vector.round(pos)
-- scan for adjacent TNT nodes first, and enlarge the explosion -- scan for adjacent TNT nodes first, and enlarge the explosion
local vm1 = VoxelManip() local vm1 = VoxelManip()
@@ -270,10 +294,19 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast)
local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp}) local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
local data = vm1:get_data() local data = vm1:get_data()
local count = 0 local count = 0
local c_tnt = minetest.get_content_id("tnt:tnt") local c_tnt
local c_tnt_burning = minetest.get_content_id("tnt:tnt_burning") local c_tnt_burning = minetest.get_content_id("tnt:tnt_burning")
local c_tnt_boom = minetest.get_content_id("tnt:boom") local c_tnt_boom = minetest.get_content_id("tnt:boom")
local c_air = minetest.get_content_id("air") local c_air = minetest.get_content_id("air")
if enable_tnt then
c_tnt = minetest.get_content_id("tnt:tnt")
else
c_tnt = c_tnt_burning -- tnt is not registered if disabled
end
-- make sure we still have explosion even when centre node isnt tnt related
if explode_center then
count = 1
end
for z = pos.z - 2, pos.z + 2 do for z = pos.z - 2, pos.z + 2 do
for y = pos.y - 2, pos.y + 2 do for y = pos.y - 2, pos.y + 2 do
@@ -306,6 +339,8 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast)
local drops = {} local drops = {}
local on_blast_queue = {} local on_blast_queue = {}
local on_construct_queue = {}
basic_flame_on_construct = minetest.registered_nodes["fire:basic_flame"].on_construct
local c_fire = minetest.get_content_id("fire:basic_flame") local c_fire = minetest.get_content_id("fire:basic_flame")
for z = -radius, radius do for z = -radius, radius do
@@ -318,8 +353,8 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast)
local p = {x = pos.x + x, y = pos.y + y, z = pos.z + z} local p = {x = pos.x + x, y = pos.y + y, z = pos.z + z}
if cid ~= c_air then if cid ~= c_air then
data[vi] = destroy(drops, p, cid, c_air, c_fire, data[vi] = destroy(drops, p, cid, c_air, c_fire,
on_blast_queue, ignore_protection, on_blast_queue, on_construct_queue,
ignore_on_blast) ignore_protection, ignore_on_blast, owner)
end end
end end
vi = vi + 1 vi = vi + 1
@@ -357,21 +392,39 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast)
end end
end end
for _, queued_data in pairs(on_construct_queue) do
queued_data.fn(queued_data.pos)
end
minetest.log("action", "TNT owned by " .. owner .. " detonated at " ..
minetest.pos_to_string(pos) .. " with radius " .. radius)
return drops, radius return drops, radius
end end
function tnt.boom(pos, def) function tnt.boom(pos, def)
minetest.sound_play("tnt_explode", {pos = pos, gain = 1.5, max_hear_distance = 2*64}) def = def or {}
minetest.set_node(pos, {name = "tnt:boom"}) def.radius = def.radius or 1
def.damage_radius = def.damage_radius or def.radius * 2
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
if not def.explode_center and def.ignore_protection ~= true then
minetest.set_node(pos, {name = "tnt:boom"})
end
local sound = def.sound or "tnt_explode"
minetest.sound_play(sound, {pos = pos, gain = 2.5,
max_hear_distance = math.min(def.radius * 20, 128)}, true)
local drops, radius = tnt_explode(pos, def.radius, def.ignore_protection, local drops, radius = tnt_explode(pos, def.radius, def.ignore_protection,
def.ignore_on_blast) def.ignore_on_blast, owner, def.explode_center)
-- append entity drops -- append entity drops
local damage_radius = (radius / def.radius) * def.damage_radius local damage_radius = (radius / math.max(1, def.radius)) * def.damage_radius
entity_physics(pos, damage_radius, drops) entity_physics(pos, damage_radius, drops)
if not def.disable_drops then if not def.disable_drops then
eject_drops(drops, pos, radius) eject_drops(drops, pos, radius)
end end
add_effects(pos, radius, drops) add_effects(pos, radius, drops)
minetest.log("action", "A TNT explosion occurred at " .. minetest.pos_to_string(pos) ..
" with radius " .. radius)
end end
minetest.register_node("tnt:boom", { minetest.register_node("tnt:boom", {
@@ -380,24 +433,23 @@ minetest.register_node("tnt:boom", {
walkable = false, walkable = false,
drop = "", drop = "",
groups = {dig_immediate = 3}, groups = {dig_immediate = 3},
on_construct = function(pos)
minetest.get_node_timer(pos):start(0.4)
end,
on_timer = function(pos, elapsed)
minetest.remove_node(pos)
end,
-- unaffected by explosions -- unaffected by explosions
on_blast = function() end, on_blast = function() end,
}) })
minetest.register_node("tnt:gunpowder", { minetest.register_node("tnt:gunpowder", {
description = "Gun Powder", description = S("Gun Powder"),
drawtype = "raillike", drawtype = "raillike",
paramtype = "light", paramtype = "light",
is_ground_content = false, is_ground_content = false,
sunlight_propagates = true, sunlight_propagates = true,
walkable = false, walkable = false,
tiles = {"tnt_gunpowder_straight.png", "tnt_gunpowder_curved.png", "tnt_gunpowder_t_junction.png", "tnt_gunpowder_crossing.png"}, tiles = {
"tnt_gunpowder_straight.png",
"tnt_gunpowder_curved.png",
"tnt_gunpowder_t_junction.png",
"tnt_gunpowder_crossing.png"
},
inventory_image = "tnt_gunpowder_inventory.png", inventory_image = "tnt_gunpowder_inventory.png",
wield_image = "tnt_gunpowder_inventory.png", wield_image = "tnt_gunpowder_inventory.png",
selection_box = { selection_box = {
@@ -411,6 +463,9 @@ minetest.register_node("tnt:gunpowder", {
on_punch = function(pos, node, puncher) on_punch = function(pos, node, puncher)
if puncher:get_wielded_item():get_name() == "default:torch" then if puncher:get_wielded_item():get_name() == "default:torch" then
minetest.set_node(pos, {name = "tnt:gunpowder_burning"}) minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
minetest.log("action", puncher:get_player_name() ..
" ignites tnt:gunpowder at " ..
minetest.pos_to_string(pos))
end end
end, end,
on_blast = function(pos, intensity) on_blast = function(pos, intensity)
@@ -471,45 +526,65 @@ minetest.register_node("tnt:gunpowder_burning", {
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
}, },
drop = "", drop = "",
groups = {dig_immediate = 2, attached_node = 1, connect_to_raillike = minetest.raillike_group("gunpowder")}, groups = {
dig_immediate = 2,
attached_node = 1,
connect_to_raillike = minetest.raillike_group("gunpowder")
},
sounds = default.node_sound_leaves_defaults(), sounds = default.node_sound_leaves_defaults(),
on_timer = function(pos, elapsed) on_timer = function(pos, elapsed)
for dx = -1, 1 do for dx = -1, 1 do
for dz = -1, 1 do for dz = -1, 1 do
for dy = -1, 1 do if math.abs(dx) + math.abs(dz) == 1 then
if not (dx == 0 and dz == 0) then for dy = -1, 1 do
tnt.burn({ tnt.burn({
x = pos.x + dx, x = pos.x + dx,
y = pos.y + dy, y = pos.y + dy,
z = pos.z + dz, z = pos.z + dz,
}) })
end
end end
end end
end end
end
minetest.remove_node(pos) minetest.remove_node(pos)
end, end,
-- unaffected by explosions -- unaffected by explosions
on_blast = function() end, on_blast = function() end,
on_construct = function(pos) on_construct = function(pos)
minetest.sound_play("tnt_gunpowder_burning", {pos = pos, gain = 2}) minetest.sound_play("tnt_gunpowder_burning", {pos = pos,
gain = 2}, true)
minetest.get_node_timer(pos):start(1) minetest.get_node_timer(pos):start(1)
end, end,
}) })
minetest.register_craft({ minetest.register_craft({
output = "tnt:gunpowder", output = "tnt:gunpowder 5",
type = "shapeless", type = "shapeless",
recipe = {"default:coal_lump", "default:gravel"} recipe = {"default:coal_lump", "default:gravel"}
}) })
minetest.register_craftitem("tnt:tnt_stick", {
description = S("TNT Stick"),
inventory_image = "tnt_tnt_stick.png",
groups = {flammable = 5},
})
if enable_tnt then if enable_tnt then
minetest.register_craft({
output = "tnt:tnt_stick 2",
recipe = {
{"tnt:gunpowder", "", "tnt:gunpowder"},
{"tnt:gunpowder", "default:paper", "tnt:gunpowder"},
{"tnt:gunpowder", "", "tnt:gunpowder"},
}
})
minetest.register_craft({ minetest.register_craft({
output = "tnt:tnt", output = "tnt:tnt",
recipe = { recipe = {
{"", "group:wood", ""}, {"tnt:tnt_stick", "tnt:tnt_stick", "tnt:tnt_stick"},
{"group:wood", "tnt:gunpowder", "group:wood"}, {"tnt:tnt_stick", "tnt:tnt_stick", "tnt:tnt_stick"},
{"", "group:wood", ""} {"tnt:tnt_stick", "tnt:tnt_stick", "tnt:tnt_stick"}
} }
}) })
@@ -547,9 +622,19 @@ function tnt.register_tnt(def)
is_ground_content = false, is_ground_content = false,
groups = {dig_immediate = 2, mesecon = 2, tnt = 1, flammable = 5}, groups = {dig_immediate = 2, mesecon = 2, tnt = 1, flammable = 5},
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos, placer)
if placer:is_player() then
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name())
end
end,
on_punch = function(pos, node, puncher) on_punch = function(pos, node, puncher)
if puncher:get_wielded_item():get_name() == "default:torch" then if puncher:get_wielded_item():get_name() == "default:torch" then
minetest.set_node(pos, {name = name .. "_burning"}) minetest.swap_node(pos, {name = name .. "_burning"})
minetest.registered_nodes[name .. "_burning"].on_construct(pos)
minetest.log("action", puncher:get_player_name() ..
" ignites " .. node.name .. " at " ..
minetest.pos_to_string(pos))
end end
end, end,
on_blast = function(pos, intensity) on_blast = function(pos, intensity)
@@ -565,10 +650,12 @@ function tnt.register_tnt(def)
} }
}, },
on_burn = function(pos) on_burn = function(pos)
minetest.set_node(pos, {name = name .. "_burning"}) minetest.swap_node(pos, {name = name .. "_burning"})
minetest.registered_nodes[name .. "_burning"].on_construct(pos)
end, end,
on_ignite = function(pos, igniter) on_ignite = function(pos, igniter)
minetest.set_node(pos, {name = name .. "_burning"}) minetest.swap_node(pos, {name = name .. "_burning"})
minetest.registered_nodes[name .. "_burning"].on_construct(pos)
end, end,
}) })
end end
@@ -596,7 +683,7 @@ function tnt.register_tnt(def)
-- unaffected by explosions -- unaffected by explosions
on_blast = function() end, on_blast = function() end,
on_construct = function(pos) on_construct = function(pos)
minetest.sound_play("tnt_ignite", {pos = pos}) minetest.sound_play("tnt_ignite", {pos = pos}, true)
minetest.get_node_timer(pos):start(4) minetest.get_node_timer(pos):start(4)
minetest.check_for_falling(pos) minetest.check_for_falling(pos)
end, end,
@@ -605,6 +692,6 @@ end
tnt.register_tnt({ tnt.register_tnt({
name = "tnt:tnt", name = "tnt:tnt",
description = "TNT", description = S("TNT"),
radius = tnt_radius, radius = tnt_radius,
}) })

View File

@@ -26,15 +26,17 @@ DEALINGS IN THE SOFTWARE.
For more details: For more details:
https://opensource.org/licenses/MIT https://opensource.org/licenses/MIT
===================================
Licenses of media (textures) Licenses of media
---------------------------- -----------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Copyright (C) 2014-2016 BlockMen Copyright (C) 2014-2016 BlockMen
Copyright (C) 2014-2016 ShadowNinja Copyright (C) 2014-2016 ShadowNinja
Copyright (C) 2015-2016 Wuzzy Copyright (C) 2015-2016 Wuzzy
Copyright (C) 2016 sofar (sofar@foo-projects.org) Copyright (C) 2016 sofar (sofar@foo-projects.org)
Copyright (C) 2018 paramat
You are free to: You are free to:
Share — copy and redistribute the material in any medium or format. Share — copy and redistribute the material in any medium or format.
@@ -63,3 +65,36 @@ rights may limit how you use the material.
For more details: For more details:
http://creativecommons.org/licenses/by-sa/3.0/ http://creativecommons.org/licenses/by-sa/3.0/
====================================================
CC0 1.0 Universal (CC0 1.0) Public Domain Dedication
for audio files (found in sounds folder)
TumeniNodes
steveygos93
theneedle.tv
frankelmedico
No Copyright
The person who associated a work with this deed has dedicated the work to the public domain
by waiving all of his or her rights to the work worldwide under copyright law, including all
related and neighboring rights, to the extent allowed by law.
You can copy, modify, distribute and perform the work, even for commercial purposes, all
without asking permission. See Other Information below.
In no way are the patent or trademark rights of any person affected by CC0, nor are the
rights that other persons may have in the work or in how the work is used, such as publicity
or privacy rights.
Unless expressly stated otherwise, the person who associated a work with this deed makes no
warranties about the work, and disclaims liability for all uses of the work, to the fullest
extent permitted by applicable law.
When using or citing the work, you should not imply endorsement by the author or the affirmer.
This license is acceptable for Free Cultural Works.
For more Information:
https://creativecommons.org/publicdomain/zero/1.0/

4
locale/template.txt Normal file
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@@ -0,0 +1,4 @@
# textdomain: tnt
Gun Powder=
TNT Stick=
TNT=

4
locale/tnt.de.tr Normal file
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@@ -0,0 +1,4 @@
# textdomain: tnt
Gun Powder=Schießpulver
TNT Stick=TNT-Stange
TNT=TNT

4
locale/tnt.es.tr Normal file
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@@ -0,0 +1,4 @@
# textdomain: tnt
Gun Powder=Pólvora
TNT Stick=Cartucho de TNT
TNT=TNT

4
locale/tnt.fr.tr Normal file
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@@ -0,0 +1,4 @@
# textdomain: tnt
Gun Powder=Poudre à canon
TNT Stick=Bâton de TNT
TNT=TNT

4
locale/tnt.id.tr Normal file
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@@ -0,0 +1,4 @@
# textdomain: tnt
Gun Powder=Bubuk Mesiu
TNT Stick=Tongkat TNT
TNT=TNT

4
locale/tnt.it.tr Normal file
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@@ -0,0 +1,4 @@
# textdomain: tnt
Gun Powder=Polvere da sparo
TNT Stick=Candelotto di TNT
TNT=TNT

4
locale/tnt.ms.tr Normal file
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@@ -0,0 +1,4 @@
# textdomain: tnt
Gun Powder=Serbuk Senjata Api
TNT Stick=Batang TNT
TNT=TNT

4
locale/tnt.ru.tr Normal file
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@@ -0,0 +1,4 @@
# textdomain: tnt
Gun Powder=Порох
TNT Stick=Тротиловая Палка
TNT=Тротил

4
locale/tnt.se.tr Normal file
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@@ -0,0 +1,4 @@
# textdomain: tnt
Gun Powder=Krut
TNT Stick=Dynamitpinne
TNT=Dynamit

4
locale/tnt.zh_CN.tr Normal file
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@@ -0,0 +1,4 @@
# textdomain: tnt
Gun Powder=火药粉
TNT Stick=炸药棒
TNT=炸药包

4
locale/tnt.zh_TW.tr Normal file
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@@ -0,0 +1,4 @@
# textdomain: tnt
Gun Powder=火藥粉
TNT Stick=炸藥棒
TNT=炸藥包

3
mod.conf Normal file
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@@ -0,0 +1,3 @@
name = tnt
description = Minetest Game mod: tnt
depends = default, fire

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textures/tnt_tnt_stick.png Normal file

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