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10
.vscode/settings.json
vendored
Normal file
@@ -0,0 +1,10 @@
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|||||||
|
{
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||||||
|
"Lua.diagnostics.globals": [
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||||||
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"minetest",
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||||||
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"ItemStack",
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||||||
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"vector",
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||||||
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"VoxelManip",
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||||||
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"VoxelArea",
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||||||
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"PseudoRandom"
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]
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||||||
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}
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38
README.txt
@@ -2,40 +2,4 @@ Minetest Game mod: tnt
|
|||||||
======================
|
======================
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||||||
See license.txt for license information.
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See license.txt for license information.
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||||||
|
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||||||
Authors of source code
|
This is just tnt logic extracted
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||||||
----------------------
|
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||||||
PilzAdam (MIT)
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||||||
ShadowNinja (MIT)
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||||||
sofar (sofar@foo-projects.org) (MIT)
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Various Minetest developers and contributors (MIT)
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||||||
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||||||
Authors of media (textures)
|
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||||||
---------------------------
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||||||
BlockMen (CC BY-SA 3.0):
|
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||||||
All textures not mentioned below.
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||||||
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||||||
ShadowNinja (CC BY-SA 3.0):
|
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tnt_smoke.png
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||||||
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Wuzzy (CC BY-SA 3.0):
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All gunpowder textures except tnt_gunpowder_inventory.png.
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||||||
|
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||||||
sofar (sofar@foo-projects.org) (CC BY-SA 3.0):
|
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tnt_blast.png
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||||||
|
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Introduction
|
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||||||
------------
|
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This mod adds TNT to Minetest. TNT is a tool to help the player
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in mining.
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||||||
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How to use the mod:
|
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Craft gunpowder by placing coal and gravel in the crafting area.
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The gunpowder can be used to craft TNT or as fuse for TNT.
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To craft TNT surround gunpowder with 4 wood in a + shape.
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There are different ways to blow up TNT:
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1. Hit it with a torch.
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2. Hit a gunpowder fuse that leads to a TNT block with a torch or flint-and-steel.
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3. Activate it with mesecons (fastest way).
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Be aware of the damage radius of 6 blocks!
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|
@@ -1,3 +0,0 @@
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|||||||
default
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fire
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|
|
470
init.lua
@@ -1,22 +1,11 @@
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-- tnt/init.lua
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tnt = {}
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tnt = {}
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||||||
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-- Default to enabled when in singleplayer
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local enable_tnt = minetest.setting_getbool("enable_tnt")
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if enable_tnt == nil then
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enable_tnt = minetest.is_singleplayer()
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end
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-- loss probabilities array (one in X will be lost)
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local loss_prob = {}
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loss_prob["default:cobble"] = 3
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loss_prob["default:dirt"] = 4
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|
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local tnt_radius = tonumber(minetest.setting_get("tnt_radius") or 3)
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-- Fill a list with data for content IDs, after all nodes are registered
|
-- Fill a list with data for content IDs, after all nodes are registered
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||||||
local cid_data = {}
|
local cid_data = {}
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minetest.after(0, function()
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minetest.register_on_mods_loaded(function()
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||||||
for name, def in pairs(minetest.registered_nodes) do
|
for name, def in pairs(minetest.registered_nodes) do
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||||||
cid_data[minetest.get_content_id(name)] = {
|
cid_data[minetest.get_content_id(name)] = {
|
||||||
name = name,
|
name = name,
|
||||||
@@ -58,8 +47,8 @@ local function eject_drops(drops, pos, radius)
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|||||||
local obj = minetest.add_item(drop_pos, dropitem)
|
local obj = minetest.add_item(drop_pos, dropitem)
|
||||||
if obj then
|
if obj then
|
||||||
obj:get_luaentity().collect = true
|
obj:get_luaentity().collect = true
|
||||||
obj:setacceleration({x = 0, y = -10, z = 0})
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obj:set_acceleration({x = 0, y = -10, z = 0})
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obj:setvelocity({x = math.random(-3, 3),
|
obj:set_velocity({x = math.random(-3, 3),
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y = math.random(0, 10),
|
y = math.random(0, 10),
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z = math.random(-3, 3)})
|
z = math.random(-3, 3)})
|
||||||
end
|
end
|
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@@ -71,7 +60,7 @@ end
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local function add_drop(drops, item)
|
local function add_drop(drops, item)
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item = ItemStack(item)
|
item = ItemStack(item)
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local name = item:get_name()
|
local name = item:get_name()
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if loss_prob[name] ~= nil and math.random(1, loss_prob[name]) == 1 then
|
if math.random(1, 4) > 1 then
|
||||||
return
|
return
|
||||||
end
|
end
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||||||
|
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||||||
@@ -83,19 +72,25 @@ local function add_drop(drops, item)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local function destroy(drops, npos, cid, c_air, c_fire, on_blast_queue, ignore_protection, ignore_on_blast)
|
local basic_flame_on_construct -- cached value
|
||||||
if not ignore_protection and minetest.is_protected(npos, "") then
|
local function destroy(drops, npos, cid, c_air, c_fire,
|
||||||
return cid
|
on_blast_queue, on_construct_queue, ignore_on_blast, owner)
|
||||||
end
|
|
||||||
|
|
||||||
local def = cid_data[cid]
|
local def = cid_data[cid]
|
||||||
|
|
||||||
if not def then
|
if not def then
|
||||||
return c_air
|
return c_air
|
||||||
elseif not ignore_on_blast and def.on_blast then
|
elseif not ignore_on_blast and def.on_blast then
|
||||||
on_blast_queue[#on_blast_queue + 1] = {pos = vector.new(npos), on_blast = def.on_blast}
|
on_blast_queue[#on_blast_queue + 1] = {
|
||||||
|
pos = vector.new(npos),
|
||||||
|
on_blast = def.on_blast
|
||||||
|
}
|
||||||
return cid
|
return cid
|
||||||
elseif def.flammable then
|
elseif def.flammable then
|
||||||
|
on_construct_queue[#on_construct_queue + 1] = {
|
||||||
|
fn = basic_flame_on_construct,
|
||||||
|
pos = vector.new(npos)
|
||||||
|
}
|
||||||
return c_fire
|
return c_fire
|
||||||
else
|
else
|
||||||
local node_drops = minetest.get_node_drops(def.name, "")
|
local node_drops = minetest.get_node_drops(def.name, "")
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||||||
@@ -142,126 +137,56 @@ end
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|||||||
local function entity_physics(pos, radius, drops)
|
local function entity_physics(pos, radius, drops)
|
||||||
local objs = minetest.get_objects_inside_radius(pos, radius)
|
local objs = minetest.get_objects_inside_radius(pos, radius)
|
||||||
for _, obj in pairs(objs) do
|
for _, obj in pairs(objs) do
|
||||||
local obj_pos = obj:getpos()
|
local obj_pos = obj:get_pos()
|
||||||
local dist = math.max(1, vector.distance(pos, obj_pos))
|
local dist = math.max(1, vector.distance(pos, obj_pos))
|
||||||
|
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||||||
local damage = (4 / dist) * radius
|
local damage = (4 / dist) * radius
|
||||||
if obj:is_player() then
|
if obj:is_player() then
|
||||||
-- currently the engine has no method to set
|
|
||||||
-- player velocity. See #2960
|
|
||||||
-- instead, we knock the player back 1.0 node, and slightly upwards
|
|
||||||
local dir = vector.normalize(vector.subtract(obj_pos, pos))
|
local dir = vector.normalize(vector.subtract(obj_pos, pos))
|
||||||
local moveoff = vector.multiply(dir, dist + 1.0)
|
local moveoff = vector.multiply(dir, 2 / dist * radius)
|
||||||
local newpos = vector.add(pos, moveoff)
|
obj:add_player_velocity(moveoff)
|
||||||
newpos = vector.add(newpos, {x = 0, y = 0.2, z = 0})
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|
||||||
obj:setpos(newpos)
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||||||
|
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||||||
obj:set_hp(obj:get_hp() - damage)
|
obj:set_hp(obj:get_hp() - damage)
|
||||||
else
|
else
|
||||||
local do_damage = true
|
|
||||||
local do_knockback = true
|
|
||||||
local entity_drops = {}
|
|
||||||
local luaobj = obj:get_luaentity()
|
local luaobj = obj:get_luaentity()
|
||||||
local objdef = minetest.registered_entities[luaobj.name]
|
|
||||||
|
|
||||||
if objdef and objdef.on_blast then
|
-- object might have disappeared somehow
|
||||||
do_damage, do_knockback, entity_drops = objdef.on_blast(luaobj, damage)
|
if luaobj then
|
||||||
end
|
local do_damage = true
|
||||||
|
local do_knockback = true
|
||||||
|
local entity_drops = {}
|
||||||
|
local objdef = minetest.registered_entities[luaobj.name]
|
||||||
|
|
||||||
if do_knockback then
|
if objdef and objdef.on_blast then
|
||||||
local obj_vel = obj:getvelocity()
|
do_damage, do_knockback, entity_drops = objdef.on_blast(luaobj, damage)
|
||||||
obj:setvelocity(calc_velocity(pos, obj_pos,
|
end
|
||||||
obj_vel, radius * 10))
|
|
||||||
end
|
if do_knockback then
|
||||||
if do_damage then
|
local obj_vel = obj:get_velocity()
|
||||||
if not obj:get_armor_groups().immortal then
|
obj:set_velocity(calc_velocity(pos, obj_pos,
|
||||||
obj:punch(obj, 1.0, {
|
obj_vel, radius * 10))
|
||||||
full_punch_interval = 1.0,
|
end
|
||||||
damage_groups = {fleshy = damage},
|
if do_damage then
|
||||||
}, nil)
|
if not obj:get_armor_groups().immortal then
|
||||||
|
obj:punch(obj, 1.0, {
|
||||||
|
full_punch_interval = 1.0,
|
||||||
|
damage_groups = {fleshy = damage},
|
||||||
|
}, nil)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
for _, item in pairs(entity_drops) do
|
||||||
|
add_drop(drops, item)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
for _, item in pairs(entity_drops) do
|
|
||||||
add_drop(drops, item)
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local function add_effects(pos, radius, drops)
|
local function tnt_explode(pos, radius, ignore_on_blast, owner, explode_center)
|
||||||
minetest.add_particle({
|
|
||||||
pos = pos,
|
|
||||||
velocity = vector.new(),
|
|
||||||
acceleration = vector.new(),
|
|
||||||
expirationtime = 0.4,
|
|
||||||
size = radius * 10,
|
|
||||||
collisiondetection = false,
|
|
||||||
vertical = false,
|
|
||||||
texture = "tnt_boom.png",
|
|
||||||
})
|
|
||||||
minetest.add_particlespawner({
|
|
||||||
amount = 64,
|
|
||||||
time = 0.5,
|
|
||||||
minpos = vector.subtract(pos, radius / 2),
|
|
||||||
maxpos = vector.add(pos, radius / 2),
|
|
||||||
minvel = {x = -10, y = -10, z = -10},
|
|
||||||
maxvel = {x = 10, y = 10, z = 10},
|
|
||||||
minacc = vector.new(),
|
|
||||||
maxacc = vector.new(),
|
|
||||||
minexptime = 1,
|
|
||||||
maxexptime = 2.5,
|
|
||||||
minsize = radius * 3,
|
|
||||||
maxsize = radius * 5,
|
|
||||||
texture = "tnt_smoke.png",
|
|
||||||
})
|
|
||||||
|
|
||||||
-- we just dropped some items. Look at the items entities and pick
|
|
||||||
-- one of them to use as texture
|
|
||||||
local texture = "tnt_blast.png" --fallback texture
|
|
||||||
local most = 0
|
|
||||||
for name, stack in pairs(drops) do
|
|
||||||
local count = stack:get_count()
|
|
||||||
if count > most then
|
|
||||||
most = count
|
|
||||||
local def = minetest.registered_nodes[name]
|
|
||||||
if def and def.tiles and def.tiles[1] then
|
|
||||||
texture = def.tiles[1]
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
minetest.add_particlespawner({
|
|
||||||
amount = 64,
|
|
||||||
time = 0.1,
|
|
||||||
minpos = vector.subtract(pos, radius / 2),
|
|
||||||
maxpos = vector.add(pos, radius / 2),
|
|
||||||
minvel = {x = -3, y = 0, z = -3},
|
|
||||||
maxvel = {x = 3, y = 5, z = 3},
|
|
||||||
minacc = {x = 0, y = -10, z = 0},
|
|
||||||
maxacc = {x = 0, y = -10, z = 0},
|
|
||||||
minexptime = 0.8,
|
|
||||||
maxexptime = 2.0,
|
|
||||||
minsize = radius * 0.66,
|
|
||||||
maxsize = radius * 2,
|
|
||||||
texture = texture,
|
|
||||||
collisiondetection = true,
|
|
||||||
})
|
|
||||||
end
|
|
||||||
|
|
||||||
function tnt.burn(pos, nodename)
|
|
||||||
local name = nodename or minetest.get_node(pos).name
|
|
||||||
local group = minetest.get_item_group(name, "tnt")
|
|
||||||
if group > 0 then
|
|
||||||
minetest.sound_play("tnt_ignite", {pos = pos})
|
|
||||||
minetest.set_node(pos, {name = name .. "_burning"})
|
|
||||||
minetest.get_node_timer(pos):start(1)
|
|
||||||
elseif name == "tnt:gunpowder" then
|
|
||||||
minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast)
|
|
||||||
pos = vector.round(pos)
|
pos = vector.round(pos)
|
||||||
|
if radius < 1 then
|
||||||
|
return
|
||||||
|
end
|
||||||
-- scan for adjacent TNT nodes first, and enlarge the explosion
|
-- scan for adjacent TNT nodes first, and enlarge the explosion
|
||||||
local vm1 = VoxelManip()
|
local vm1 = VoxelManip()
|
||||||
local p1 = vector.subtract(pos, 2)
|
local p1 = vector.subtract(pos, 2)
|
||||||
@@ -270,17 +195,20 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast)
|
|||||||
local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
|
local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
|
||||||
local data = vm1:get_data()
|
local data = vm1:get_data()
|
||||||
local count = 0
|
local count = 0
|
||||||
local c_tnt = minetest.get_content_id("tnt:tnt")
|
local c_tnt
|
||||||
local c_tnt_burning = minetest.get_content_id("tnt:tnt_burning")
|
local c_tnt_boom = minetest.get_content_id("tnt:boom_center")
|
||||||
local c_tnt_boom = minetest.get_content_id("tnt:boom")
|
|
||||||
local c_air = minetest.get_content_id("air")
|
local c_air = minetest.get_content_id("air")
|
||||||
|
-- make sure we still have explosion even when centre node isnt tnt related
|
||||||
|
if explode_center then
|
||||||
|
count = 1
|
||||||
|
end
|
||||||
|
|
||||||
for z = pos.z - 2, pos.z + 2 do
|
for z = pos.z - 2, pos.z + 2 do
|
||||||
for y = pos.y - 2, pos.y + 2 do
|
for y = pos.y - 2, pos.y + 2 do
|
||||||
local vi = a:index(pos.x - 2, y, z)
|
local vi = a:index(pos.x - 2, y, z)
|
||||||
for x = pos.x - 2, pos.x + 2 do
|
for x = pos.x - 2, pos.x + 2 do
|
||||||
local cid = data[vi]
|
local cid = data[vi]
|
||||||
if cid == c_tnt or cid == c_tnt_boom or cid == c_tnt_burning then
|
if cid == c_tnt or cid == c_tnt_boom then
|
||||||
count = count + 1
|
count = count + 1
|
||||||
data[vi] = c_air
|
data[vi] = c_air
|
||||||
end
|
end
|
||||||
@@ -293,7 +221,7 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast)
|
|||||||
vm1:write_to_map()
|
vm1:write_to_map()
|
||||||
|
|
||||||
-- recalculate new radius
|
-- recalculate new radius
|
||||||
radius = math.floor(radius * math.pow(count, 1/3))
|
radius = math.floor(radius * count^1/3)
|
||||||
|
|
||||||
-- perform the explosion
|
-- perform the explosion
|
||||||
local vm = VoxelManip()
|
local vm = VoxelManip()
|
||||||
@@ -306,8 +234,17 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast)
|
|||||||
|
|
||||||
local drops = {}
|
local drops = {}
|
||||||
local on_blast_queue = {}
|
local on_blast_queue = {}
|
||||||
|
local on_construct_queue = {}
|
||||||
|
--check if mod fire is active
|
||||||
|
local fire_mod = minetest.get_modpath("fire")
|
||||||
|
if fire_mod ~= nil then
|
||||||
|
basic_flame_on_construct = minetest.registered_nodes["fire:basic_flame"].on_construct
|
||||||
|
c_fire = minetest.get_content_id("fire:basic_flame")
|
||||||
|
else
|
||||||
|
basic_flame_on_construct = function() end
|
||||||
|
c_fire = c_air
|
||||||
|
end
|
||||||
|
|
||||||
local c_fire = minetest.get_content_id("fire:basic_flame")
|
|
||||||
for z = -radius, radius do
|
for z = -radius, radius do
|
||||||
for y = -radius, radius do
|
for y = -radius, radius do
|
||||||
local vi = a:index(pos.x + (-radius), pos.y + y, pos.z + z)
|
local vi = a:index(pos.x + (-radius), pos.y + y, pos.z + z)
|
||||||
@@ -318,8 +255,7 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast)
|
|||||||
local p = {x = pos.x + x, y = pos.y + y, z = pos.z + z}
|
local p = {x = pos.x + x, y = pos.y + y, z = pos.z + z}
|
||||||
if cid ~= c_air then
|
if cid ~= c_air then
|
||||||
data[vi] = destroy(drops, p, cid, c_air, c_fire,
|
data[vi] = destroy(drops, p, cid, c_air, c_fire,
|
||||||
on_blast_queue, ignore_protection,
|
on_blast_queue, on_construct_queue, ignore_on_blast, owner)
|
||||||
ignore_on_blast)
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
vi = vi + 1
|
vi = vi + 1
|
||||||
@@ -357,254 +293,74 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
for _, queued_data in pairs(on_construct_queue) do
|
||||||
|
queued_data.fn(queued_data.pos)
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.log("action", "TNT owned by " .. owner .. " detonated at " ..
|
||||||
|
minetest.pos_to_string(pos) .. " with radius " .. radius)
|
||||||
|
|
||||||
return drops, radius
|
return drops, radius
|
||||||
end
|
end
|
||||||
|
|
||||||
function tnt.boom(pos, def)
|
function tnt.boom(pos, def)
|
||||||
minetest.sound_play("tnt_explode", {pos = pos, gain = 1.5, max_hear_distance = 2*64})
|
def = def or {}
|
||||||
minetest.set_node(pos, {name = "tnt:boom"})
|
def.radius = def.radius or 1
|
||||||
local drops, radius = tnt_explode(pos, def.radius, def.ignore_protection,
|
def.sound = def.sound or 1
|
||||||
def.ignore_on_blast)
|
def.damage_radius = def.damage_radius or def.radius * 2
|
||||||
|
local meta = minetest.get_meta(pos)
|
||||||
|
local owner = meta:get_string("owner")
|
||||||
|
if not def.explode_center then
|
||||||
|
minetest.set_node(pos, {name = "tnt:boom_center"})
|
||||||
|
end
|
||||||
|
local sound = def.sound or "tnt_explode"
|
||||||
|
if def.sound then
|
||||||
|
minetest.sound_play(sound, {pos = pos, gain = 2.5,
|
||||||
|
max_hear_distance = math.min(def.radius * 20, 128)}, true)
|
||||||
|
end
|
||||||
|
local drops, radius = tnt_explode(pos, def.radius,
|
||||||
|
def.ignore_on_blast, owner, def.explode_center)
|
||||||
-- append entity drops
|
-- append entity drops
|
||||||
local damage_radius = (radius / def.radius) * def.damage_radius
|
local damage_radius = (radius / math.max(1, def.radius)) * def.damage_radius
|
||||||
entity_physics(pos, damage_radius, drops)
|
entity_physics(pos, damage_radius, drops)
|
||||||
if not def.disable_drops then
|
if not def.disable_drops then
|
||||||
eject_drops(drops, pos, radius)
|
eject_drops(drops, pos, radius)
|
||||||
end
|
end
|
||||||
add_effects(pos, radius, drops)
|
minetest.log("action", "A TNT explosion occurred at " .. minetest.pos_to_string(pos) ..
|
||||||
|
" with radius " .. radius)
|
||||||
end
|
end
|
||||||
|
|
||||||
minetest.register_node("tnt:boom", {
|
minetest.register_node("tnt:boom_center", {
|
||||||
drawtype = "airlike",
|
drawtype = "airlike",
|
||||||
light_source = default.LIGHT_MAX,
|
light_source = 14,
|
||||||
walkable = false,
|
walkable = false,
|
||||||
drop = "",
|
drop = "",
|
||||||
groups = {dig_immediate = 3},
|
groups = {dig_immediate = 3},
|
||||||
on_construct = function(pos)
|
|
||||||
minetest.get_node_timer(pos):start(0.4)
|
|
||||||
end,
|
|
||||||
on_timer = function(pos, elapsed)
|
|
||||||
minetest.remove_node(pos)
|
|
||||||
end,
|
|
||||||
-- unaffected by explosions
|
-- unaffected by explosions
|
||||||
on_blast = function() end,
|
on_blast = function() end,
|
||||||
})
|
--remove the tnt node after a while
|
||||||
|
on_timer = function(pos, elapsed)
|
||||||
minetest.register_node("tnt:gunpowder", {
|
minetest.remove_node(pos)
|
||||||
description = "Gun Powder",
|
minetest.check_for_falling(pos)
|
||||||
drawtype = "raillike",
|
|
||||||
paramtype = "light",
|
|
||||||
is_ground_content = false,
|
|
||||||
sunlight_propagates = true,
|
|
||||||
walkable = false,
|
|
||||||
tiles = {"tnt_gunpowder_straight.png", "tnt_gunpowder_curved.png", "tnt_gunpowder_t_junction.png", "tnt_gunpowder_crossing.png"},
|
|
||||||
inventory_image = "tnt_gunpowder_inventory.png",
|
|
||||||
wield_image = "tnt_gunpowder_inventory.png",
|
|
||||||
selection_box = {
|
|
||||||
type = "fixed",
|
|
||||||
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
|
|
||||||
},
|
|
||||||
groups = {dig_immediate = 2, attached_node = 1, flammable = 5,
|
|
||||||
connect_to_raillike = minetest.raillike_group("gunpowder")},
|
|
||||||
sounds = default.node_sound_leaves_defaults(),
|
|
||||||
|
|
||||||
on_punch = function(pos, node, puncher)
|
|
||||||
if puncher:get_wielded_item():get_name() == "default:torch" then
|
|
||||||
minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
|
|
||||||
end
|
|
||||||
end,
|
end,
|
||||||
on_blast = function(pos, intensity)
|
-- countdown timer
|
||||||
minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
|
on_construct = function(pos)
|
||||||
end,
|
minetest.get_node_timer(pos):start(3)
|
||||||
on_burn = function(pos)
|
|
||||||
minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
|
|
||||||
end,
|
|
||||||
on_ignite = function(pos, igniter)
|
|
||||||
minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
|
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_node("tnt:gunpowder_burning", {
|
minetest.register_node("tnt:instaboom", {
|
||||||
drawtype = "raillike",
|
drawtype = "airlike",
|
||||||
paramtype = "light",
|
light_source = 14,
|
||||||
sunlight_propagates = true,
|
|
||||||
walkable = false,
|
walkable = false,
|
||||||
light_source = 5,
|
|
||||||
tiles = {{
|
|
||||||
name = "tnt_gunpowder_burning_straight_animated.png",
|
|
||||||
animation = {
|
|
||||||
type = "vertical_frames",
|
|
||||||
aspect_w = 16,
|
|
||||||
aspect_h = 16,
|
|
||||||
length = 1,
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
name = "tnt_gunpowder_burning_curved_animated.png",
|
|
||||||
animation = {
|
|
||||||
type = "vertical_frames",
|
|
||||||
aspect_w = 16,
|
|
||||||
aspect_h = 16,
|
|
||||||
length = 1,
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
name = "tnt_gunpowder_burning_t_junction_animated.png",
|
|
||||||
animation = {
|
|
||||||
type = "vertical_frames",
|
|
||||||
aspect_w = 16,
|
|
||||||
aspect_h = 16,
|
|
||||||
length = 1,
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
name = "tnt_gunpowder_burning_crossing_animated.png",
|
|
||||||
animation = {
|
|
||||||
type = "vertical_frames",
|
|
||||||
aspect_w = 16,
|
|
||||||
aspect_h = 16,
|
|
||||||
length = 1,
|
|
||||||
}
|
|
||||||
}},
|
|
||||||
selection_box = {
|
|
||||||
type = "fixed",
|
|
||||||
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
|
|
||||||
},
|
|
||||||
drop = "",
|
drop = "",
|
||||||
groups = {dig_immediate = 2, attached_node = 1, connect_to_raillike = minetest.raillike_group("gunpowder")},
|
|
||||||
sounds = default.node_sound_leaves_defaults(),
|
|
||||||
on_timer = function(pos, elapsed)
|
|
||||||
for dx = -1, 1 do
|
|
||||||
for dz = -1, 1 do
|
|
||||||
for dy = -1, 1 do
|
|
||||||
if not (dx == 0 and dz == 0) then
|
|
||||||
tnt.burn({
|
|
||||||
x = pos.x + dx,
|
|
||||||
y = pos.y + dy,
|
|
||||||
z = pos.z + dz,
|
|
||||||
})
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
minetest.remove_node(pos)
|
|
||||||
end,
|
|
||||||
-- unaffected by explosions
|
|
||||||
on_blast = function() end,
|
|
||||||
on_construct = function(pos)
|
on_construct = function(pos)
|
||||||
minetest.sound_play("tnt_gunpowder_burning", {pos = pos, gain = 2})
|
tnt.boom(pos, {
|
||||||
minetest.get_node_timer(pos):start(1)
|
radius = 12,
|
||||||
|
damage_radius = 0,
|
||||||
|
disable_drops = true,
|
||||||
|
ignore_on_blast = true,
|
||||||
|
explode_center = true,
|
||||||
|
})
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_craft({
|
|
||||||
output = "tnt:gunpowder",
|
|
||||||
type = "shapeless",
|
|
||||||
recipe = {"default:coal_lump", "default:gravel"}
|
|
||||||
})
|
|
||||||
|
|
||||||
if enable_tnt then
|
|
||||||
minetest.register_craft({
|
|
||||||
output = "tnt:tnt",
|
|
||||||
recipe = {
|
|
||||||
{"", "group:wood", ""},
|
|
||||||
{"group:wood", "tnt:gunpowder", "group:wood"},
|
|
||||||
{"", "group:wood", ""}
|
|
||||||
}
|
|
||||||
})
|
|
||||||
|
|
||||||
minetest.register_abm({
|
|
||||||
label = "TNT ignition",
|
|
||||||
nodenames = {"group:tnt", "tnt:gunpowder"},
|
|
||||||
neighbors = {"fire:basic_flame", "default:lava_source", "default:lava_flowing"},
|
|
||||||
interval = 4,
|
|
||||||
chance = 1,
|
|
||||||
action = function(pos, node)
|
|
||||||
tnt.burn(pos, node.name)
|
|
||||||
end,
|
|
||||||
})
|
|
||||||
end
|
|
||||||
|
|
||||||
function tnt.register_tnt(def)
|
|
||||||
local name
|
|
||||||
if not def.name:find(':') then
|
|
||||||
name = "tnt:" .. def.name
|
|
||||||
else
|
|
||||||
name = def.name
|
|
||||||
def.name = def.name:match(":([%w_]+)")
|
|
||||||
end
|
|
||||||
if not def.tiles then def.tiles = {} end
|
|
||||||
local tnt_top = def.tiles.top or def.name .. "_top.png"
|
|
||||||
local tnt_bottom = def.tiles.bottom or def.name .. "_bottom.png"
|
|
||||||
local tnt_side = def.tiles.side or def.name .. "_side.png"
|
|
||||||
local tnt_burning = def.tiles.burning or def.name .. "_top_burning_animated.png"
|
|
||||||
if not def.damage_radius then def.damage_radius = def.radius * 2 end
|
|
||||||
|
|
||||||
if enable_tnt then
|
|
||||||
minetest.register_node(":" .. name, {
|
|
||||||
description = def.description,
|
|
||||||
tiles = {tnt_top, tnt_bottom, tnt_side},
|
|
||||||
is_ground_content = false,
|
|
||||||
groups = {dig_immediate = 2, mesecon = 2, tnt = 1, flammable = 5},
|
|
||||||
sounds = default.node_sound_wood_defaults(),
|
|
||||||
on_punch = function(pos, node, puncher)
|
|
||||||
if puncher:get_wielded_item():get_name() == "default:torch" then
|
|
||||||
minetest.set_node(pos, {name = name .. "_burning"})
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
on_blast = function(pos, intensity)
|
|
||||||
minetest.after(0.1, function()
|
|
||||||
tnt.boom(pos, def)
|
|
||||||
end)
|
|
||||||
end,
|
|
||||||
mesecons = {effector =
|
|
||||||
{action_on =
|
|
||||||
function(pos)
|
|
||||||
tnt.boom(pos, def)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
},
|
|
||||||
on_burn = function(pos)
|
|
||||||
minetest.set_node(pos, {name = name .. "_burning"})
|
|
||||||
end,
|
|
||||||
on_ignite = function(pos, igniter)
|
|
||||||
minetest.set_node(pos, {name = name .. "_burning"})
|
|
||||||
end,
|
|
||||||
})
|
|
||||||
end
|
|
||||||
|
|
||||||
minetest.register_node(":" .. name .. "_burning", {
|
|
||||||
tiles = {
|
|
||||||
{
|
|
||||||
name = tnt_burning,
|
|
||||||
animation = {
|
|
||||||
type = "vertical_frames",
|
|
||||||
aspect_w = 16,
|
|
||||||
aspect_h = 16,
|
|
||||||
length = 1,
|
|
||||||
}
|
|
||||||
},
|
|
||||||
tnt_bottom, tnt_side
|
|
||||||
},
|
|
||||||
light_source = 5,
|
|
||||||
drop = "",
|
|
||||||
sounds = default.node_sound_wood_defaults(),
|
|
||||||
groups = {falling_node = 1},
|
|
||||||
on_timer = function(pos, elapsed)
|
|
||||||
tnt.boom(pos, def)
|
|
||||||
end,
|
|
||||||
-- unaffected by explosions
|
|
||||||
on_blast = function() end,
|
|
||||||
on_construct = function(pos)
|
|
||||||
minetest.sound_play("tnt_ignite", {pos = pos})
|
|
||||||
minetest.get_node_timer(pos):start(4)
|
|
||||||
minetest.check_for_falling(pos)
|
|
||||||
end,
|
|
||||||
})
|
|
||||||
end
|
|
||||||
|
|
||||||
tnt.register_tnt({
|
|
||||||
name = "tnt:tnt",
|
|
||||||
description = "TNT",
|
|
||||||
radius = tnt_radius,
|
|
||||||
})
|
|
||||||
|
51
license.txt
@@ -6,6 +6,7 @@ Copyright (C) 2014-2016 PilzAdam
|
|||||||
Copyright (C) 2014-2016 ShadowNinja
|
Copyright (C) 2014-2016 ShadowNinja
|
||||||
Copyright (C) 2016 sofar (sofar@foo-projects.org)
|
Copyright (C) 2016 sofar (sofar@foo-projects.org)
|
||||||
Copyright (C) 2014-2016 Various Minetest developers and contributors
|
Copyright (C) 2014-2016 Various Minetest developers and contributors
|
||||||
|
Copyright (C) 2022 BRN Systems
|
||||||
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this
|
Permission is hereby granted, free of charge, to any person obtaining a copy of this
|
||||||
software and associated documentation files (the "Software"), to deal in the Software
|
software and associated documentation files (the "Software"), to deal in the Software
|
||||||
@@ -27,39 +28,33 @@ For more details:
|
|||||||
https://opensource.org/licenses/MIT
|
https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
|
|
||||||
Licenses of media (textures)
|
CC0 1.0 Universal (CC0 1.0) Public Domain Dedication
|
||||||
----------------------------
|
for audio files (found in sounds folder)
|
||||||
|
TumeniNodes
|
||||||
|
steveygos93
|
||||||
|
theneedle.tv
|
||||||
|
frankelmedico
|
||||||
|
|
||||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
No Copyright
|
||||||
Copyright (C) 2014-2016 BlockMen
|
|
||||||
Copyright (C) 2014-2016 ShadowNinja
|
|
||||||
Copyright (C) 2015-2016 Wuzzy
|
|
||||||
Copyright (C) 2016 sofar (sofar@foo-projects.org)
|
|
||||||
|
|
||||||
You are free to:
|
The person who associated a work with this deed has dedicated the work to the public domain
|
||||||
Share — copy and redistribute the material in any medium or format.
|
by waiving all of his or her rights to the work worldwide under copyright law, including all
|
||||||
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
|
related and neighboring rights, to the extent allowed by law.
|
||||||
The licensor cannot revoke these freedoms as long as you follow the license terms.
|
|
||||||
|
|
||||||
Under the following terms:
|
You can copy, modify, distribute and perform the work, even for commercial purposes, all
|
||||||
|
without asking permission. See Other Information below.
|
||||||
|
|
||||||
Attribution — You must give appropriate credit, provide a link to the license, and
|
In no way are the patent or trademark rights of any person affected by CC0, nor are the
|
||||||
indicate if changes were made. You may do so in any reasonable manner, but not in any way
|
rights that other persons may have in the work or in how the work is used, such as publicity
|
||||||
that suggests the licensor endorses you or your use.
|
or privacy rights.
|
||||||
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|
||||||
ShareAlike — If you remix, transform, or build upon the material, you must distribute
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Unless expressly stated otherwise, the person who associated a work with this deed makes no
|
||||||
your contributions under the same license as the original.
|
warranties about the work, and disclaims liability for all uses of the work, to the fullest
|
||||||
|
extent permitted by applicable law.
|
||||||
|
|
||||||
No additional restrictions — You may not apply legal terms or technological measures that
|
When using or citing the work, you should not imply endorsement by the author or the affirmer.
|
||||||
legally restrict others from doing anything the license permits.
|
|
||||||
|
|
||||||
Notices:
|
This license is acceptable for Free Cultural Works.
|
||||||
|
For more Information:
|
||||||
|
https://creativecommons.org/publicdomain/zero/1.0/
|
||||||
|
|
||||||
You do not have to comply with the license for elements of the material in the public
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|
||||||
domain or where your use is permitted by an applicable exception or limitation.
|
|
||||||
No warranties are given. The license may not give you all of the permissions necessary
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|
||||||
for your intended use. For example, other rights such as publicity, privacy, or moral
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|
||||||
rights may limit how you use the material.
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|
||||||
|
|
||||||
For more details:
|
|
||||||
http://creativecommons.org/licenses/by-sa/3.0/
|
|
||||||
|
3
mod.conf
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
name = tnt
|
||||||
|
description = Minetest Game mod: tnt
|
||||||
|
optional_depends = fire
|
Before Width: | Height: | Size: 855 B |
Before Width: | Height: | Size: 178 B |
Before Width: | Height: | Size: 99 B |
Before Width: | Height: | Size: 612 B |
Before Width: | Height: | Size: 432 B |
Before Width: | Height: | Size: 461 B |
Before Width: | Height: | Size: 672 B |
Before Width: | Height: | Size: 245 B |
Before Width: | Height: | Size: 268 B |
Before Width: | Height: | Size: 301 B |
Before Width: | Height: | Size: 225 B |
Before Width: | Height: | Size: 328 B |
Before Width: | Height: | Size: 128 B |
Before Width: | Height: | Size: 202 B |
Before Width: | Height: | Size: 148 B |
Before Width: | Height: | Size: 159 B |
Before Width: | Height: | Size: 238 B |