16 Commits

Author SHA1 Message Date
SmallJoker
3020f6a241 Replace deprecated function calls 2018-07-01 20:44:03 +01:00
Paramat
2fb332ea52 TNT: Raise cost of TNT by adding a TNT stick crafting stage
6 gunpowder and 1 paper crafts to 2 TNT stick craftitems.
9 TNT sticks craft to 1 TNT.
TNT stick is not yet usable as an explosive, possibly later.
2018-06-01 23:41:45 +01:00
sofar
ee57c08a45 Prevent divide by zero (#2106)
This forces all explosions to damage entities within the 1 node
range. If that needs to be disabled, the damage_radius needs to
be set to 0.
2018-04-08 17:57:00 +01:00
tenplus1
840ce2d9d8 TNT: Add tnt.boom defaults
This adds def, def.radius and def.damage_radius defaults to the
tnt.boom() function if they aren't specified on call.
2017-10-10 22:55:49 +01:00
tenplus1
efa74441e3 TNT: Add explode_center flag
Add 'explode_centre' flag which when false explodes as normal and when true runs on_blast on centre node as well as dropping items.
2017-08-26 22:14:44 +01:00
tenplus1
b4168ffda4 TNT: Allow a custom explosion sound to be used 2017-08-18 18:41:15 +01:00
tenplus1
ab89213fe0 TNT's tnt:boom cleanup (#1868)
The tnt:boom node doesn't actually need the on_construct and on_timer functions to remove the node after 0.4 seconds as the tnt_explode function already does this beforehand.
2017-08-13 13:46:30 +02:00
SmallJoker
846e22a06b TNT: Only burn visually connected powder (#1857) 2017-07-29 18:09:15 +02:00
Foz
d035601c36 TNT: Track TNT owner in metadata for protection mods
It is useful for protection mods to know who owns an exploding
TNT block. This allows the blocks destroyed by the TNT to be
limited to the same ones the owner could destroy without using
TNT.

TNT placed within a protected area by the area owner, and later
ignited by another player will destroy within the protected area
nodes the igniter may not otherwise be able to interact with. Any
player could significantly increase the size of an explosion by
placing more TNT in an adjacent unprotected area if the original
TNT block was placed withing 1 node of such a boundary. This
feature sounds dangerous, but we are talking about TNT. Players
should use it carefully.
2017-07-02 11:30:39 +01:00
paramat
b0d3bf0ecd Settings: Use new settings object 2017-05-24 07:18:26 +01:00
Fernando Carmona Varo
1f1a1e81dd TNT: Gunpowder (and tnt.burn) will trigger the on_ignite of nodes
The previous behaviour is kept as fallback for compatibility, for when the on_ignite
is not defined in the node.
2017-05-01 19:38:38 +01:00
Fixer
98c4fc4738 TNT: Clarify new TNT receipe
Update readme.txt with new TNT crafting recipe.
2017-03-14 19:05:49 +00:00
Auke Kok
02ddade1ae TNT: start fire nodetimers for created fire nodes.
Without this patch, any fire created(placed) by tnt explosions
will remain forever on the map.
2017-03-14 19:03:34 +00:00
Diego Martínez
3fc49d574b Fix some warnings.
Also fixes the failing travis checks.
2017-03-05 09:27:53 +00:00
Auke Kok
66fae9316f TNT: Log explosions and player igniting tnt or gunpowder 2017-01-19 21:57:34 -08:00
DS-Minetest
472a5a6bde Decrease the cost of gunpowder for trails
The cost of TNT remains the same
2017-01-01 23:41:04 +00:00
4 changed files with 139 additions and 52 deletions

View File

@@ -23,19 +23,35 @@ All gunpowder textures except tnt_gunpowder_inventory.png.
sofar (sofar@foo-projects.org) (CC BY-SA 3.0):
tnt_blast.png
paramat (CC BY-SA 3.0)
tnt_tnt_stick.png - Derived from a texture by benrob0329.
Introduction
------------
This mod adds TNT to Minetest. TNT is a tool to help the player
in mining.
How to use the mod:
Craft gunpowder by placing coal and gravel in the crafting area.
The gunpowder can be used to craft TNT or as fuse for TNT.
To craft TNT surround gunpowder with 4 wood in a + shape.
There are different ways to blow up TNT:
Craft gunpowder by placing coal and gravel in the crafting area.
The gunpowder can be used to craft TNT sticks or as a fuse trail for TNT.
To craft 2 TNT sticks:
G_G
GPG
G_G
G = gunpowder
P = paper
The sticks are not usable as an explosive.
Craft TNT from 9 TNT sticks.
There are different ways to ignite TNT:
1. Hit it with a torch.
2. Hit a gunpowder fuse that leads to a TNT block with a torch or flint-and-steel.
2. Hit a gunpowder fuse trail that leads to TNT with a torch or
flint-and-steel.
3. Activate it with mesecons (fastest way).
Be aware of the damage radius of 6 blocks!
For 1 TNT:
Node destruction radius is 3 nodes.
Player and object damage radius is 6 nodes.

146
init.lua
View File

@@ -1,7 +1,7 @@
tnt = {}
-- Default to enabled when in singleplayer
local enable_tnt = minetest.setting_getbool("enable_tnt")
local enable_tnt = minetest.settings:get_bool("enable_tnt")
if enable_tnt == nil then
enable_tnt = minetest.is_singleplayer()
end
@@ -12,7 +12,7 @@ local loss_prob = {}
loss_prob["default:cobble"] = 3
loss_prob["default:dirt"] = 4
local tnt_radius = tonumber(minetest.setting_get("tnt_radius") or 3)
local tnt_radius = tonumber(minetest.settings:get("tnt_radius") or 3)
-- Fill a list with data for content IDs, after all nodes are registered
local cid_data = {}
@@ -58,8 +58,8 @@ local function eject_drops(drops, pos, radius)
local obj = minetest.add_item(drop_pos, dropitem)
if obj then
obj:get_luaentity().collect = true
obj:setacceleration({x = 0, y = -10, z = 0})
obj:setvelocity({x = math.random(-3, 3),
obj:set_acceleration({x = 0, y = -10, z = 0})
obj:set_velocity({x = math.random(-3, 3),
y = math.random(0, 10),
z = math.random(-3, 3)})
end
@@ -83,8 +83,11 @@ local function add_drop(drops, item)
end
end
local function destroy(drops, npos, cid, c_air, c_fire, on_blast_queue, ignore_protection, ignore_on_blast)
if not ignore_protection and minetest.is_protected(npos, "") then
local basic_flame_on_construct -- cached value
local function destroy(drops, npos, cid, c_air, c_fire,
on_blast_queue, on_construct_queue,
ignore_protection, ignore_on_blast, owner)
if not ignore_protection and minetest.is_protected(npos, owner) then
return cid
end
@@ -93,9 +96,16 @@ local function destroy(drops, npos, cid, c_air, c_fire, on_blast_queue, ignore_p
if not def then
return c_air
elseif not ignore_on_blast and def.on_blast then
on_blast_queue[#on_blast_queue + 1] = {pos = vector.new(npos), on_blast = def.on_blast}
on_blast_queue[#on_blast_queue + 1] = {
pos = vector.new(npos),
on_blast = def.on_blast
}
return cid
elseif def.flammable then
on_construct_queue[#on_construct_queue + 1] = {
fn = basic_flame_on_construct,
pos = vector.new(npos)
}
return c_fire
else
local node_drops = minetest.get_node_drops(def.name, "")
@@ -142,7 +152,7 @@ end
local function entity_physics(pos, radius, drops)
local objs = minetest.get_objects_inside_radius(pos, radius)
for _, obj in pairs(objs) do
local obj_pos = obj:getpos()
local obj_pos = obj:get_pos()
local dist = math.max(1, vector.distance(pos, obj_pos))
local damage = (4 / dist) * radius
@@ -154,7 +164,7 @@ local function entity_physics(pos, radius, drops)
local moveoff = vector.multiply(dir, dist + 1.0)
local newpos = vector.add(pos, moveoff)
newpos = vector.add(newpos, {x = 0, y = 0.2, z = 0})
obj:setpos(newpos)
obj:set_pos(newpos)
obj:set_hp(obj:get_hp() - damage)
else
@@ -169,8 +179,8 @@ local function entity_physics(pos, radius, drops)
end
if do_knockback then
local obj_vel = obj:getvelocity()
obj:setvelocity(calc_velocity(pos, obj_pos,
local obj_vel = obj:get_velocity()
obj:set_velocity(calc_velocity(pos, obj_pos,
obj_vel, radius * 10))
end
if do_damage then
@@ -198,6 +208,7 @@ local function add_effects(pos, radius, drops)
collisiondetection = false,
vertical = false,
texture = "tnt_boom.png",
glow = 15,
})
minetest.add_particlespawner({
amount = 64,
@@ -250,17 +261,19 @@ end
function tnt.burn(pos, nodename)
local name = nodename or minetest.get_node(pos).name
local group = minetest.get_item_group(name, "tnt")
if group > 0 then
local def = minetest.registered_nodes[name]
if not def then
return
elseif def.on_ignite then
def.on_ignite(pos)
elseif minetest.get_item_group(name, "tnt") > 0 then
minetest.swap_node(pos, {name = name .. "_burning"})
minetest.sound_play("tnt_ignite", {pos = pos})
minetest.set_node(pos, {name = name .. "_burning"})
minetest.get_node_timer(pos):start(1)
elseif name == "tnt:gunpowder" then
minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
end
end
local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast)
local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast, owner, explode_center)
pos = vector.round(pos)
-- scan for adjacent TNT nodes first, and enlarge the explosion
local vm1 = VoxelManip()
@@ -274,6 +287,10 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast)
local c_tnt_burning = minetest.get_content_id("tnt:tnt_burning")
local c_tnt_boom = minetest.get_content_id("tnt:boom")
local c_air = minetest.get_content_id("air")
-- make sure we still have explosion even when centre node isnt tnt related
if explode_center then
count = 1
end
for z = pos.z - 2, pos.z + 2 do
for y = pos.y - 2, pos.y + 2 do
@@ -306,6 +323,8 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast)
local drops = {}
local on_blast_queue = {}
local on_construct_queue = {}
basic_flame_on_construct = minetest.registered_nodes["fire:basic_flame"].on_construct
local c_fire = minetest.get_content_id("fire:basic_flame")
for z = -radius, radius do
@@ -318,8 +337,8 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast)
local p = {x = pos.x + x, y = pos.y + y, z = pos.z + z}
if cid ~= c_air then
data[vi] = destroy(drops, p, cid, c_air, c_fire,
on_blast_queue, ignore_protection,
ignore_on_blast)
on_blast_queue, on_construct_queue,
ignore_protection, ignore_on_blast, owner)
end
end
vi = vi + 1
@@ -357,21 +376,39 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast)
end
end
for _, queued_data in pairs(on_construct_queue) do
queued_data.fn(queued_data.pos)
end
minetest.log("action", "TNT owned by " .. owner .. " detonated at " ..
minetest.pos_to_string(pos) .. " with radius " .. radius)
return drops, radius
end
function tnt.boom(pos, def)
minetest.sound_play("tnt_explode", {pos = pos, gain = 1.5, max_hear_distance = 2*64})
def = def or {}
def.radius = def.radius or 1
def.damage_radius = def.damage_radius or def.radius * 2
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
if not def.explode_center then
minetest.set_node(pos, {name = "tnt:boom"})
end
local sound = def.sound or "tnt_explode"
minetest.sound_play(sound, {pos = pos, gain = 1.5,
max_hear_distance = math.min(def.radius * 20, 128)})
local drops, radius = tnt_explode(pos, def.radius, def.ignore_protection,
def.ignore_on_blast)
def.ignore_on_blast, owner, def.explode_center)
-- append entity drops
local damage_radius = (radius / def.radius) * def.damage_radius
local damage_radius = (radius / math.max(1, def.radius)) * def.damage_radius
entity_physics(pos, damage_radius, drops)
if not def.disable_drops then
eject_drops(drops, pos, radius)
end
add_effects(pos, radius, drops)
minetest.log("action", "A TNT explosion occurred at " .. minetest.pos_to_string(pos) ..
" with radius " .. radius)
end
minetest.register_node("tnt:boom", {
@@ -380,12 +417,6 @@ minetest.register_node("tnt:boom", {
walkable = false,
drop = "",
groups = {dig_immediate = 3},
on_construct = function(pos)
minetest.get_node_timer(pos):start(0.4)
end,
on_timer = function(pos, elapsed)
minetest.remove_node(pos)
end,
-- unaffected by explosions
on_blast = function() end,
})
@@ -397,7 +428,12 @@ minetest.register_node("tnt:gunpowder", {
is_ground_content = false,
sunlight_propagates = true,
walkable = false,
tiles = {"tnt_gunpowder_straight.png", "tnt_gunpowder_curved.png", "tnt_gunpowder_t_junction.png", "tnt_gunpowder_crossing.png"},
tiles = {
"tnt_gunpowder_straight.png",
"tnt_gunpowder_curved.png",
"tnt_gunpowder_t_junction.png",
"tnt_gunpowder_crossing.png"
},
inventory_image = "tnt_gunpowder_inventory.png",
wield_image = "tnt_gunpowder_inventory.png",
selection_box = {
@@ -411,6 +447,9 @@ minetest.register_node("tnt:gunpowder", {
on_punch = function(pos, node, puncher)
if puncher:get_wielded_item():get_name() == "default:torch" then
minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
minetest.log("action", puncher:get_player_name() ..
" ignites tnt:gunpowder at " ..
minetest.pos_to_string(pos))
end
end,
on_blast = function(pos, intensity)
@@ -471,13 +510,17 @@ minetest.register_node("tnt:gunpowder_burning", {
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
drop = "",
groups = {dig_immediate = 2, attached_node = 1, connect_to_raillike = minetest.raillike_group("gunpowder")},
groups = {
dig_immediate = 2,
attached_node = 1,
connect_to_raillike = minetest.raillike_group("gunpowder")
},
sounds = default.node_sound_leaves_defaults(),
on_timer = function(pos, elapsed)
for dx = -1, 1 do
for dz = -1, 1 do
if math.abs(dx) + math.abs(dz) == 1 then
for dy = -1, 1 do
if not (dx == 0 and dz == 0) then
tnt.burn({
x = pos.x + dx,
y = pos.y + dy,
@@ -498,18 +541,33 @@ minetest.register_node("tnt:gunpowder_burning", {
})
minetest.register_craft({
output = "tnt:gunpowder",
output = "tnt:gunpowder 5",
type = "shapeless",
recipe = {"default:coal_lump", "default:gravel"}
})
minetest.register_craftitem("tnt:tnt_stick", {
description = "TNT Stick",
inventory_image = "tnt_tnt_stick.png",
groups = {flammable = 5},
})
if enable_tnt then
minetest.register_craft({
output = "tnt:tnt_stick 2",
recipe = {
{"tnt:gunpowder", "", "tnt:gunpowder"},
{"tnt:gunpowder", "default:paper", "tnt:gunpowder"},
{"tnt:gunpowder", "", "tnt:gunpowder"},
}
})
minetest.register_craft({
output = "tnt:tnt",
recipe = {
{"", "group:wood", ""},
{"group:wood", "tnt:gunpowder", "group:wood"},
{"", "group:wood", ""}
{"tnt:tnt_stick", "tnt:tnt_stick", "tnt:tnt_stick"},
{"tnt:tnt_stick", "tnt:tnt_stick", "tnt:tnt_stick"},
{"tnt:tnt_stick", "tnt:tnt_stick", "tnt:tnt_stick"}
}
})
@@ -547,9 +605,19 @@ function tnt.register_tnt(def)
is_ground_content = false,
groups = {dig_immediate = 2, mesecon = 2, tnt = 1, flammable = 5},
sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos, placer)
if placer:is_player() then
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name())
end
end,
on_punch = function(pos, node, puncher)
if puncher:get_wielded_item():get_name() == "default:torch" then
minetest.set_node(pos, {name = name .. "_burning"})
minetest.swap_node(pos, {name = name .. "_burning"})
minetest.registered_nodes[name .. "_burning"].on_construct(pos)
minetest.log("action", puncher:get_player_name() ..
" ignites " .. node.name .. " at " ..
minetest.pos_to_string(pos))
end
end,
on_blast = function(pos, intensity)
@@ -565,10 +633,12 @@ function tnt.register_tnt(def)
}
},
on_burn = function(pos)
minetest.set_node(pos, {name = name .. "_burning"})
minetest.swap_node(pos, {name = name .. "_burning"})
minetest.registered_nodes[name .. "_burning"].on_construct(pos)
end,
on_ignite = function(pos, igniter)
minetest.set_node(pos, {name = name .. "_burning"})
minetest.swap_node(pos, {name = name .. "_burning"})
minetest.registered_nodes[name .. "_burning"].on_construct(pos)
end,
})
end

View File

@@ -35,6 +35,7 @@ Copyright (C) 2014-2016 BlockMen
Copyright (C) 2014-2016 ShadowNinja
Copyright (C) 2015-2016 Wuzzy
Copyright (C) 2016 sofar (sofar@foo-projects.org)
Copyright (C) 2018 paramat
You are free to:
Share — copy and redistribute the material in any medium or format.

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