17 Commits

Author SHA1 Message Date
Hamlet
16e11918c5 Italian translation (#2491) 2019-10-12 14:30:37 +02:00
JDiaz
9f16221ded Spanish Translation (#2505) 2019-10-10 21:19:20 +02:00
DrHackberry
5296521b7f French translation (#2514) 2019-10-10 21:18:25 +02:00
Wuzzy
8adeea2fb3 Add translation templates and German translation 2019-09-22 13:42:40 +02:00
Yves Quemener
e151d018b9 Add support for MT 5 game translation (rebasing ) (#2466)
rebased #2368
2019-09-10 19:09:51 +02:00
TumeniNodes
8b3307cc70 Add new TNT sounds 2019-08-28 03:06:23 +01:00
Paramat
351a70b530 TNT: Remove unusable sounds, use temporary placeholders 2019-08-18 19:47:06 +01:00
sfan5
eae0d158d7 Switch to mod.conf, delete deprecated depends.txt 2019-07-17 00:38:23 +02:00
SmallJoker
3020f6a241 Replace deprecated function calls 2018-07-01 20:44:03 +01:00
Paramat
2fb332ea52 TNT: Raise cost of TNT by adding a TNT stick crafting stage
6 gunpowder and 1 paper crafts to 2 TNT stick craftitems.
9 TNT sticks craft to 1 TNT.
TNT stick is not yet usable as an explosive, possibly later.
2018-06-01 23:41:45 +01:00
sofar
ee57c08a45 Prevent divide by zero (#2106)
This forces all explosions to damage entities within the 1 node
range. If that needs to be disabled, the damage_radius needs to
be set to 0.
2018-04-08 17:57:00 +01:00
tenplus1
840ce2d9d8 TNT: Add tnt.boom defaults
This adds def, def.radius and def.damage_radius defaults to the
tnt.boom() function if they aren't specified on call.
2017-10-10 22:55:49 +01:00
tenplus1
efa74441e3 TNT: Add explode_center flag
Add 'explode_centre' flag which when false explodes as normal and when true runs on_blast on centre node as well as dropping items.
2017-08-26 22:14:44 +01:00
tenplus1
b4168ffda4 TNT: Allow a custom explosion sound to be used 2017-08-18 18:41:15 +01:00
tenplus1
ab89213fe0 TNT's tnt:boom cleanup (#1868)
The tnt:boom node doesn't actually need the on_construct and on_timer functions to remove the node after 0.4 seconds as the tnt_explode function already does this beforehand.
2017-08-13 13:46:30 +02:00
SmallJoker
846e22a06b TNT: Only burn visually connected powder (#1857) 2017-07-29 18:09:15 +02:00
Foz
d035601c36 TNT: Track TNT owner in metadata for protection mods
It is useful for protection mods to know who owns an exploding
TNT block. This allows the blocks destroyed by the TNT to be
limited to the same ones the owner could destroy without using
TNT.

TNT placed within a protected area by the area owner, and later
ignited by another player will destroy within the protected area
nodes the igniter may not otherwise be able to interact with. Any
player could significantly increase the size of an explosion by
placing more TNT in an adjacent unprotected area if the original
TNT block was placed withing 1 node of such a boundary. This
feature sounds dangerous, but we are talking about TNT. Players
should use it carefully.
2017-07-02 11:30:39 +01:00
14 changed files with 179 additions and 53 deletions

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@@ -9,8 +9,8 @@ ShadowNinja (MIT)
sofar (sofar@foo-projects.org) (MIT) sofar (sofar@foo-projects.org) (MIT)
Various Minetest developers and contributors (MIT) Various Minetest developers and contributors (MIT)
Authors of media (textures) Authors of media
--------------------------- ----------------
BlockMen (CC BY-SA 3.0): BlockMen (CC BY-SA 3.0):
All textures not mentioned below. All textures not mentioned below.
@@ -23,22 +23,52 @@ All gunpowder textures except tnt_gunpowder_inventory.png.
sofar (sofar@foo-projects.org) (CC BY-SA 3.0): sofar (sofar@foo-projects.org) (CC BY-SA 3.0):
tnt_blast.png tnt_blast.png
paramat (CC BY-SA 3.0)
tnt_tnt_stick.png - Derived from a texture by benrob0329.
TumeniNodes (CC0 1.0)
tnt_explode.ogg
renamed, edited, and converted to .ogg from Explosion2.wav
by steveygos93 (CC0 1.0)
<https://freesound.org/s/80401/>
tnt_ignite.ogg
renamed, edited, and converted to .ogg from sparkler_fuse_nm.wav
by theneedle.tv (CC0 1.0)
<https://freesound.org/s/316682/>
tnt_gunpowder_burning.ogg
renamed, edited, and converted to .ogg from road flare ignite burns.wav
by frankelmedico (CC0 1.0)
<https://freesound.org/s/348767/>
Introduction Introduction
------------ ------------
This mod adds TNT to Minetest. TNT is a tool to help the player This mod adds TNT to Minetest. TNT is a tool to help the player
in mining. in mining.
How to use the mod: How to use the mod:
Craft gunpowder by placing coal and gravel in the crafting area.
The gunpowder can be used to craft TNT or as fuse for TNT.
To craft TNT place items like this:
-- wood - gunpowder -- wood -
gunpowder gunpowder gunpowder
-- wood - gunpowder -- wood -
There are different ways to blow up TNT: Craft gunpowder by placing coal and gravel in the crafting area.
The gunpowder can be used to craft TNT sticks or as a fuse trail for TNT.
To craft 2 TNT sticks:
G_G
GPG
G_G
G = gunpowder
P = paper
The sticks are not usable as an explosive.
Craft TNT from 9 TNT sticks.
There are different ways to ignite TNT:
1. Hit it with a torch. 1. Hit it with a torch.
2. Hit a gunpowder fuse that leads to a TNT block with a torch or flint-and-steel. 2. Hit a gunpowder fuse trail that leads to TNT with a torch or
flint-and-steel.
3. Activate it with mesecons (fastest way). 3. Activate it with mesecons (fastest way).
Be aware of the damage radius of 6 blocks! For 1 TNT:
Node destruction radius is 3 nodes.
Player and object damage radius is 6 nodes.

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@@ -1,3 +0,0 @@
default
fire

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@@ -1,5 +1,11 @@
-- tnt/init.lua
tnt = {} tnt = {}
-- Load support for MT game translation.
local S = minetest.get_translator("tnt")
-- Default to enabled when in singleplayer -- Default to enabled when in singleplayer
local enable_tnt = minetest.settings:get_bool("enable_tnt") local enable_tnt = minetest.settings:get_bool("enable_tnt")
if enable_tnt == nil then if enable_tnt == nil then
@@ -58,8 +64,8 @@ local function eject_drops(drops, pos, radius)
local obj = minetest.add_item(drop_pos, dropitem) local obj = minetest.add_item(drop_pos, dropitem)
if obj then if obj then
obj:get_luaentity().collect = true obj:get_luaentity().collect = true
obj:setacceleration({x = 0, y = -10, z = 0}) obj:set_acceleration({x = 0, y = -10, z = 0})
obj:setvelocity({x = math.random(-3, 3), obj:set_velocity({x = math.random(-3, 3),
y = math.random(0, 10), y = math.random(0, 10),
z = math.random(-3, 3)}) z = math.random(-3, 3)})
end end
@@ -86,8 +92,8 @@ end
local basic_flame_on_construct -- cached value local basic_flame_on_construct -- cached value
local function destroy(drops, npos, cid, c_air, c_fire, local function destroy(drops, npos, cid, c_air, c_fire,
on_blast_queue, on_construct_queue, on_blast_queue, on_construct_queue,
ignore_protection, ignore_on_blast) ignore_protection, ignore_on_blast, owner)
if not ignore_protection and minetest.is_protected(npos, "") then if not ignore_protection and minetest.is_protected(npos, owner) then
return cid return cid
end end
@@ -152,7 +158,7 @@ end
local function entity_physics(pos, radius, drops) local function entity_physics(pos, radius, drops)
local objs = minetest.get_objects_inside_radius(pos, radius) local objs = minetest.get_objects_inside_radius(pos, radius)
for _, obj in pairs(objs) do for _, obj in pairs(objs) do
local obj_pos = obj:getpos() local obj_pos = obj:get_pos()
local dist = math.max(1, vector.distance(pos, obj_pos)) local dist = math.max(1, vector.distance(pos, obj_pos))
local damage = (4 / dist) * radius local damage = (4 / dist) * radius
@@ -164,7 +170,7 @@ local function entity_physics(pos, radius, drops)
local moveoff = vector.multiply(dir, dist + 1.0) local moveoff = vector.multiply(dir, dist + 1.0)
local newpos = vector.add(pos, moveoff) local newpos = vector.add(pos, moveoff)
newpos = vector.add(newpos, {x = 0, y = 0.2, z = 0}) newpos = vector.add(newpos, {x = 0, y = 0.2, z = 0})
obj:setpos(newpos) obj:set_pos(newpos)
obj:set_hp(obj:get_hp() - damage) obj:set_hp(obj:get_hp() - damage)
else else
@@ -179,8 +185,8 @@ local function entity_physics(pos, radius, drops)
end end
if do_knockback then if do_knockback then
local obj_vel = obj:getvelocity() local obj_vel = obj:get_velocity()
obj:setvelocity(calc_velocity(pos, obj_pos, obj:set_velocity(calc_velocity(pos, obj_pos,
obj_vel, radius * 10)) obj_vel, radius * 10))
end end
if do_damage then if do_damage then
@@ -208,6 +214,7 @@ local function add_effects(pos, radius, drops)
collisiondetection = false, collisiondetection = false,
vertical = false, vertical = false,
texture = "tnt_boom.png", texture = "tnt_boom.png",
glow = 15,
}) })
minetest.add_particlespawner({ minetest.add_particlespawner({
amount = 64, amount = 64,
@@ -266,13 +273,13 @@ function tnt.burn(pos, nodename)
elseif def.on_ignite then elseif def.on_ignite then
def.on_ignite(pos) def.on_ignite(pos)
elseif minetest.get_item_group(name, "tnt") > 0 then elseif minetest.get_item_group(name, "tnt") > 0 then
minetest.swap_node(pos, {name = name .. "_burning"})
minetest.sound_play("tnt_ignite", {pos = pos}) minetest.sound_play("tnt_ignite", {pos = pos})
minetest.set_node(pos, {name = name .. "_burning"})
minetest.get_node_timer(pos):start(1) minetest.get_node_timer(pos):start(1)
end end
end end
local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast) local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast, owner, explode_center)
pos = vector.round(pos) pos = vector.round(pos)
-- scan for adjacent TNT nodes first, and enlarge the explosion -- scan for adjacent TNT nodes first, and enlarge the explosion
local vm1 = VoxelManip() local vm1 = VoxelManip()
@@ -286,6 +293,10 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast)
local c_tnt_burning = minetest.get_content_id("tnt:tnt_burning") local c_tnt_burning = minetest.get_content_id("tnt:tnt_burning")
local c_tnt_boom = minetest.get_content_id("tnt:boom") local c_tnt_boom = minetest.get_content_id("tnt:boom")
local c_air = minetest.get_content_id("air") local c_air = minetest.get_content_id("air")
-- make sure we still have explosion even when centre node isnt tnt related
if explode_center then
count = 1
end
for z = pos.z - 2, pos.z + 2 do for z = pos.z - 2, pos.z + 2 do
for y = pos.y - 2, pos.y + 2 do for y = pos.y - 2, pos.y + 2 do
@@ -333,7 +344,7 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast)
if cid ~= c_air then if cid ~= c_air then
data[vi] = destroy(drops, p, cid, c_air, c_fire, data[vi] = destroy(drops, p, cid, c_air, c_fire,
on_blast_queue, on_construct_queue, on_blast_queue, on_construct_queue,
ignore_protection, ignore_on_blast) ignore_protection, ignore_on_blast, owner)
end end
end end
vi = vi + 1 vi = vi + 1
@@ -375,16 +386,28 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast)
queued_data.fn(queued_data.pos) queued_data.fn(queued_data.pos)
end end
minetest.log("action", "TNT owned by " .. owner .. " detonated at " ..
minetest.pos_to_string(pos) .. " with radius " .. radius)
return drops, radius return drops, radius
end end
function tnt.boom(pos, def) function tnt.boom(pos, def)
minetest.sound_play("tnt_explode", {pos = pos, gain = 1.5, max_hear_distance = 2*64}) def = def or {}
def.radius = def.radius or 1
def.damage_radius = def.damage_radius or def.radius * 2
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
if not def.explode_center then
minetest.set_node(pos, {name = "tnt:boom"}) minetest.set_node(pos, {name = "tnt:boom"})
end
local sound = def.sound or "tnt_explode"
minetest.sound_play(sound, {pos = pos, gain = 2.5,
max_hear_distance = math.min(def.radius * 20, 128)})
local drops, radius = tnt_explode(pos, def.radius, def.ignore_protection, local drops, radius = tnt_explode(pos, def.radius, def.ignore_protection,
def.ignore_on_blast) def.ignore_on_blast, owner, def.explode_center)
-- append entity drops -- append entity drops
local damage_radius = (radius / def.radius) * def.damage_radius local damage_radius = (radius / math.max(1, def.radius)) * def.damage_radius
entity_physics(pos, damage_radius, drops) entity_physics(pos, damage_radius, drops)
if not def.disable_drops then if not def.disable_drops then
eject_drops(drops, pos, radius) eject_drops(drops, pos, radius)
@@ -400,18 +423,12 @@ minetest.register_node("tnt:boom", {
walkable = false, walkable = false,
drop = "", drop = "",
groups = {dig_immediate = 3}, groups = {dig_immediate = 3},
on_construct = function(pos)
minetest.get_node_timer(pos):start(0.4)
end,
on_timer = function(pos, elapsed)
minetest.remove_node(pos)
end,
-- unaffected by explosions -- unaffected by explosions
on_blast = function() end, on_blast = function() end,
}) })
minetest.register_node("tnt:gunpowder", { minetest.register_node("tnt:gunpowder", {
description = "Gun Powder", description = S("Gun Powder"),
drawtype = "raillike", drawtype = "raillike",
paramtype = "light", paramtype = "light",
is_ground_content = false, is_ground_content = false,
@@ -508,8 +525,8 @@ minetest.register_node("tnt:gunpowder_burning", {
on_timer = function(pos, elapsed) on_timer = function(pos, elapsed)
for dx = -1, 1 do for dx = -1, 1 do
for dz = -1, 1 do for dz = -1, 1 do
if math.abs(dx) + math.abs(dz) == 1 then
for dy = -1, 1 do for dy = -1, 1 do
if not (dx == 0 and dz == 0) then
tnt.burn({ tnt.burn({
x = pos.x + dx, x = pos.x + dx,
y = pos.y + dy, y = pos.y + dy,
@@ -535,13 +552,28 @@ minetest.register_craft({
recipe = {"default:coal_lump", "default:gravel"} recipe = {"default:coal_lump", "default:gravel"}
}) })
minetest.register_craftitem("tnt:tnt_stick", {
description = S("TNT Stick"),
inventory_image = "tnt_tnt_stick.png",
groups = {flammable = 5},
})
if enable_tnt then if enable_tnt then
minetest.register_craft({
output = "tnt:tnt_stick 2",
recipe = {
{"tnt:gunpowder", "", "tnt:gunpowder"},
{"tnt:gunpowder", "default:paper", "tnt:gunpowder"},
{"tnt:gunpowder", "", "tnt:gunpowder"},
}
})
minetest.register_craft({ minetest.register_craft({
output = "tnt:tnt", output = "tnt:tnt",
recipe = { recipe = {
{"group:wood", "tnt:gunpowder", "group:wood"}, {"tnt:tnt_stick", "tnt:tnt_stick", "tnt:tnt_stick"},
{"tnt:gunpowder", "tnt:gunpowder", "tnt:gunpowder"}, {"tnt:tnt_stick", "tnt:tnt_stick", "tnt:tnt_stick"},
{"group:wood", "tnt:gunpowder", "group:wood"} {"tnt:tnt_stick", "tnt:tnt_stick", "tnt:tnt_stick"}
} }
}) })
@@ -579,9 +611,16 @@ function tnt.register_tnt(def)
is_ground_content = false, is_ground_content = false,
groups = {dig_immediate = 2, mesecon = 2, tnt = 1, flammable = 5}, groups = {dig_immediate = 2, mesecon = 2, tnt = 1, flammable = 5},
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos, placer)
if placer:is_player() then
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name())
end
end,
on_punch = function(pos, node, puncher) on_punch = function(pos, node, puncher)
if puncher:get_wielded_item():get_name() == "default:torch" then if puncher:get_wielded_item():get_name() == "default:torch" then
minetest.set_node(pos, {name = name .. "_burning"}) minetest.swap_node(pos, {name = name .. "_burning"})
minetest.registered_nodes[name .. "_burning"].on_construct(pos)
minetest.log("action", puncher:get_player_name() .. minetest.log("action", puncher:get_player_name() ..
" ignites " .. node.name .. " at " .. " ignites " .. node.name .. " at " ..
minetest.pos_to_string(pos)) minetest.pos_to_string(pos))
@@ -600,10 +639,12 @@ function tnt.register_tnt(def)
} }
}, },
on_burn = function(pos) on_burn = function(pos)
minetest.set_node(pos, {name = name .. "_burning"}) minetest.swap_node(pos, {name = name .. "_burning"})
minetest.registered_nodes[name .. "_burning"].on_construct(pos)
end, end,
on_ignite = function(pos, igniter) on_ignite = function(pos, igniter)
minetest.set_node(pos, {name = name .. "_burning"}) minetest.swap_node(pos, {name = name .. "_burning"})
minetest.registered_nodes[name .. "_burning"].on_construct(pos)
end, end,
}) })
end end
@@ -640,6 +681,6 @@ end
tnt.register_tnt({ tnt.register_tnt({
name = "tnt:tnt", name = "tnt:tnt",
description = "TNT", description = S("TNT"),
radius = tnt_radius, radius = tnt_radius,
}) })

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@@ -26,15 +26,17 @@ DEALINGS IN THE SOFTWARE.
For more details: For more details:
https://opensource.org/licenses/MIT https://opensource.org/licenses/MIT
===================================
Licenses of media (textures) Licenses of media
---------------------------- -----------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Copyright (C) 2014-2016 BlockMen Copyright (C) 2014-2016 BlockMen
Copyright (C) 2014-2016 ShadowNinja Copyright (C) 2014-2016 ShadowNinja
Copyright (C) 2015-2016 Wuzzy Copyright (C) 2015-2016 Wuzzy
Copyright (C) 2016 sofar (sofar@foo-projects.org) Copyright (C) 2016 sofar (sofar@foo-projects.org)
Copyright (C) 2018 paramat
You are free to: You are free to:
Share — copy and redistribute the material in any medium or format. Share — copy and redistribute the material in any medium or format.
@@ -63,3 +65,36 @@ rights may limit how you use the material.
For more details: For more details:
http://creativecommons.org/licenses/by-sa/3.0/ http://creativecommons.org/licenses/by-sa/3.0/
====================================================
CC0 1.0 Universal (CC0 1.0) Public Domain Dedication
for audio files (found in sounds folder)
TumeniNodes
steveygos93
theneedle.tv
frankelmedico
No Copyright
The person who associated a work with this deed has dedicated the work to the public domain
by waiving all of his or her rights to the work worldwide under copyright law, including all
related and neighboring rights, to the extent allowed by law.
You can copy, modify, distribute and perform the work, even for commercial purposes, all
without asking permission. See Other Information below.
In no way are the patent or trademark rights of any person affected by CC0, nor are the
rights that other persons may have in the work or in how the work is used, such as publicity
or privacy rights.
Unless expressly stated otherwise, the person who associated a work with this deed makes no
warranties about the work, and disclaims liability for all uses of the work, to the fullest
extent permitted by applicable law.
When using or citing the work, you should not imply endorsement by the author or the affirmer.
This license is acceptable for Free Cultural Works.
For more Information:
https://creativecommons.org/publicdomain/zero/1.0/

4
locale/template.txt Normal file
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@@ -0,0 +1,4 @@
# textdomain: tnt
Gun Powder=
TNT Stick=
TNT=

4
locale/tnt.de.tr Normal file
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@@ -0,0 +1,4 @@
# textdomain: tnt
Gun Powder=Schießpulver
TNT Stick=TNT-Stange
TNT=TNT

4
locale/tnt.es.tr Normal file
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@@ -0,0 +1,4 @@
# textdomain: tnt
Gun Powder=Pólvora
TNT Stick=Cartucho de TNT
TNT=TNT

4
locale/tnt.fr.tr Normal file
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@@ -0,0 +1,4 @@
# textdomain: tnt
Gun Powder=Poudre à canon
TNT Stick=Bâton de TNT
TNT=TNT

4
locale/tnt.it.tr Normal file
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@@ -0,0 +1,4 @@
# textdomain: tnt
Gun Powder=Polvere da sparo
TNT Stick=Candelotto di TNT
TNT=TNT

3
mod.conf Normal file
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@@ -0,0 +1,3 @@
name = tnt
description = Minetest Game mod: tnt
depends = default, fire

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textures/tnt_tnt_stick.png Normal file

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