31 Commits

Author SHA1 Message Date
cab20520c8 _ 2022-08-16 15:36:59 +02:00
b5871ded46 slim mod just as a library 2022-08-16 15:36:14 +02:00
Muhammad Rifqi Priyo Susanto
3d1444b6f8 Add Indonesian translations (#2693) 2020-06-29 18:41:50 +02:00
tenplus1
d7cbf76a0a TNT centre node adheres to protection
Make sure tnt.boom() doesnt replace centre node when explode_centre is true and ignore_protection is false.

Fixes: https://github.com/minetest/minetest_game/issues/2663
2020-06-28 15:50:46 +02:00
sfan5
7963340553 Use node particles for TNT explosions (#2695) 2020-06-02 12:48:56 +02:00
sfan5
52ece86a66 Switch TNT explosions to use add_player_velocity (#2674) 2020-05-10 14:10:29 +02:00
sfan5
b6f17ce9ce Fix crash on TNT explosions if tnt is disabled 2020-04-08 17:24:10 +02:00
sfan5
329b088d1c Fix TNT mod crash when entities disappear during explosion (#2616) 2020-03-06 21:51:19 +01:00
IFRFSX
0c4c6d79c3 Update Chinese Translation, Add Traditional Chinese Translation (#2596) 2020-03-02 21:53:12 +01:00
sfan5
b008c3d819 Convert minetest.sound_play uses to ephemeral 2020-02-05 22:24:23 +01:00
Zaoqi
95ebd6ab85 Add zh_CN translation 2020-01-22 19:09:38 +01:00
Muhammad Nur Hidayat Yasuyoshi (MNH48)
aa71d13511 Add Malay translation 2019-11-30 17:31:40 +01:00
Aresiel
8e3fc0a7ed Add Swedish translation 2019-11-30 17:31:29 +01:00
Andrey2470T
bda65b0c4b Add Russian translation (#2525) 2019-10-24 21:54:20 +02:00
Hamlet
16e11918c5 Italian translation (#2491) 2019-10-12 14:30:37 +02:00
JDiaz
9f16221ded Spanish Translation (#2505) 2019-10-10 21:19:20 +02:00
DrHackberry
5296521b7f French translation (#2514) 2019-10-10 21:18:25 +02:00
Wuzzy
8adeea2fb3 Add translation templates and German translation 2019-09-22 13:42:40 +02:00
Yves Quemener
e151d018b9 Add support for MT 5 game translation (rebasing ) (#2466)
rebased #2368
2019-09-10 19:09:51 +02:00
TumeniNodes
8b3307cc70 Add new TNT sounds 2019-08-28 03:06:23 +01:00
Paramat
351a70b530 TNT: Remove unusable sounds, use temporary placeholders 2019-08-18 19:47:06 +01:00
sfan5
eae0d158d7 Switch to mod.conf, delete deprecated depends.txt 2019-07-17 00:38:23 +02:00
SmallJoker
3020f6a241 Replace deprecated function calls 2018-07-01 20:44:03 +01:00
Paramat
2fb332ea52 TNT: Raise cost of TNT by adding a TNT stick crafting stage
6 gunpowder and 1 paper crafts to 2 TNT stick craftitems.
9 TNT sticks craft to 1 TNT.
TNT stick is not yet usable as an explosive, possibly later.
2018-06-01 23:41:45 +01:00
sofar
ee57c08a45 Prevent divide by zero (#2106)
This forces all explosions to damage entities within the 1 node
range. If that needs to be disabled, the damage_radius needs to
be set to 0.
2018-04-08 17:57:00 +01:00
tenplus1
840ce2d9d8 TNT: Add tnt.boom defaults
This adds def, def.radius and def.damage_radius defaults to the
tnt.boom() function if they aren't specified on call.
2017-10-10 22:55:49 +01:00
tenplus1
efa74441e3 TNT: Add explode_center flag
Add 'explode_centre' flag which when false explodes as normal and when true runs on_blast on centre node as well as dropping items.
2017-08-26 22:14:44 +01:00
tenplus1
b4168ffda4 TNT: Allow a custom explosion sound to be used 2017-08-18 18:41:15 +01:00
tenplus1
ab89213fe0 TNT's tnt:boom cleanup (#1868)
The tnt:boom node doesn't actually need the on_construct and on_timer functions to remove the node after 0.4 seconds as the tnt_explode function already does this beforehand.
2017-08-13 13:46:30 +02:00
SmallJoker
846e22a06b TNT: Only burn visually connected powder (#1857) 2017-07-29 18:09:15 +02:00
Foz
d035601c36 TNT: Track TNT owner in metadata for protection mods
It is useful for protection mods to know who owns an exploding
TNT block. This allows the blocks destroyed by the TNT to be
limited to the same ones the owner could destroy without using
TNT.

TNT placed within a protected area by the area owner, and later
ignited by another player will destroy within the protected area
nodes the igniter may not otherwise be able to interact with. Any
player could significantly increase the size of an explosion by
placing more TNT in an adjacent unprotected area if the original
TNT block was placed withing 1 node of such a boundary. This
feature sounds dangerous, but we are talking about TNT. Players
should use it carefully.
2017-07-02 11:30:39 +01:00
26 changed files with 135 additions and 448 deletions

10
.vscode/settings.json vendored Normal file
View File

@@ -0,0 +1,10 @@
{
"Lua.diagnostics.globals": [
"minetest",
"ItemStack",
"vector",
"VoxelManip",
"VoxelArea",
"PseudoRandom"
]
}

View File

@@ -2,43 +2,4 @@ Minetest Game mod: tnt
====================== ======================
See license.txt for license information. See license.txt for license information.
Authors of source code This is just tnt logic extracted
----------------------
PilzAdam (MIT)
ShadowNinja (MIT)
sofar (sofar@foo-projects.org) (MIT)
Various Minetest developers and contributors (MIT)
Authors of media (textures)
---------------------------
BlockMen (CC BY-SA 3.0):
All textures not mentioned below.
ShadowNinja (CC BY-SA 3.0):
tnt_smoke.png
Wuzzy (CC BY-SA 3.0):
All gunpowder textures except tnt_gunpowder_inventory.png.
sofar (sofar@foo-projects.org) (CC BY-SA 3.0):
tnt_blast.png
Introduction
------------
This mod adds TNT to Minetest. TNT is a tool to help the player
in mining.
How to use the mod:
Craft gunpowder by placing coal and gravel in the crafting area.
The gunpowder can be used to craft TNT or as fuse for TNT.
To craft TNT place items like this:
-- wood - gunpowder -- wood -
gunpowder gunpowder gunpowder
-- wood - gunpowder -- wood -
There are different ways to blow up TNT:
1. Hit it with a torch.
2. Hit a gunpowder fuse that leads to a TNT block with a torch or flint-and-steel.
3. Activate it with mesecons (fastest way).
Be aware of the damage radius of 6 blocks!

View File

@@ -1,3 +0,0 @@
default
fire

443
init.lua
View File

@@ -1,22 +1,11 @@
-- tnt/init.lua
tnt = {} tnt = {}
-- Default to enabled when in singleplayer
local enable_tnt = minetest.settings:get_bool("enable_tnt")
if enable_tnt == nil then
enable_tnt = minetest.is_singleplayer()
end
-- loss probabilities array (one in X will be lost)
local loss_prob = {}
loss_prob["default:cobble"] = 3
loss_prob["default:dirt"] = 4
local tnt_radius = tonumber(minetest.settings:get("tnt_radius") or 3)
-- Fill a list with data for content IDs, after all nodes are registered -- Fill a list with data for content IDs, after all nodes are registered
local cid_data = {} local cid_data = {}
minetest.after(0, function() minetest.register_on_mods_loaded(function()
for name, def in pairs(minetest.registered_nodes) do for name, def in pairs(minetest.registered_nodes) do
cid_data[minetest.get_content_id(name)] = { cid_data[minetest.get_content_id(name)] = {
name = name, name = name,
@@ -58,8 +47,8 @@ local function eject_drops(drops, pos, radius)
local obj = minetest.add_item(drop_pos, dropitem) local obj = minetest.add_item(drop_pos, dropitem)
if obj then if obj then
obj:get_luaentity().collect = true obj:get_luaentity().collect = true
obj:setacceleration({x = 0, y = -10, z = 0}) obj:set_acceleration({x = 0, y = -10, z = 0})
obj:setvelocity({x = math.random(-3, 3), obj:set_velocity({x = math.random(-3, 3),
y = math.random(0, 10), y = math.random(0, 10),
z = math.random(-3, 3)}) z = math.random(-3, 3)})
end end
@@ -71,7 +60,7 @@ end
local function add_drop(drops, item) local function add_drop(drops, item)
item = ItemStack(item) item = ItemStack(item)
local name = item:get_name() local name = item:get_name()
if loss_prob[name] ~= nil and math.random(1, loss_prob[name]) == 1 then if math.random(1, 4) > 1 then
return return
end end
@@ -85,11 +74,7 @@ end
local basic_flame_on_construct -- cached value local basic_flame_on_construct -- cached value
local function destroy(drops, npos, cid, c_air, c_fire, local function destroy(drops, npos, cid, c_air, c_fire,
on_blast_queue, on_construct_queue, on_blast_queue, on_construct_queue, ignore_on_blast, owner)
ignore_protection, ignore_on_blast)
if not ignore_protection and minetest.is_protected(npos, "") then
return cid
end
local def = cid_data[cid] local def = cid_data[cid]
@@ -152,26 +137,24 @@ end
local function entity_physics(pos, radius, drops) local function entity_physics(pos, radius, drops)
local objs = minetest.get_objects_inside_radius(pos, radius) local objs = minetest.get_objects_inside_radius(pos, radius)
for _, obj in pairs(objs) do for _, obj in pairs(objs) do
local obj_pos = obj:getpos() local obj_pos = obj:get_pos()
local dist = math.max(1, vector.distance(pos, obj_pos)) local dist = math.max(1, vector.distance(pos, obj_pos))
local damage = (4 / dist) * radius local damage = (4 / dist) * radius
if obj:is_player() then if obj:is_player() then
-- currently the engine has no method to set
-- player velocity. See #2960
-- instead, we knock the player back 1.0 node, and slightly upwards
local dir = vector.normalize(vector.subtract(obj_pos, pos)) local dir = vector.normalize(vector.subtract(obj_pos, pos))
local moveoff = vector.multiply(dir, dist + 1.0) local moveoff = vector.multiply(dir, 2 / dist * radius)
local newpos = vector.add(pos, moveoff) obj:add_player_velocity(moveoff)
newpos = vector.add(newpos, {x = 0, y = 0.2, z = 0})
obj:setpos(newpos)
obj:set_hp(obj:get_hp() - damage) obj:set_hp(obj:get_hp() - damage)
else else
local luaobj = obj:get_luaentity()
-- object might have disappeared somehow
if luaobj then
local do_damage = true local do_damage = true
local do_knockback = true local do_knockback = true
local entity_drops = {} local entity_drops = {}
local luaobj = obj:get_luaentity()
local objdef = minetest.registered_entities[luaobj.name] local objdef = minetest.registered_entities[luaobj.name]
if objdef and objdef.on_blast then if objdef and objdef.on_blast then
@@ -179,8 +162,8 @@ local function entity_physics(pos, radius, drops)
end end
if do_knockback then if do_knockback then
local obj_vel = obj:getvelocity() local obj_vel = obj:get_velocity()
obj:setvelocity(calc_velocity(pos, obj_pos, obj:set_velocity(calc_velocity(pos, obj_pos,
obj_vel, radius * 10)) obj_vel, radius * 10))
end end
if do_damage then if do_damage then
@@ -196,84 +179,14 @@ local function entity_physics(pos, radius, drops)
end end
end end
end end
end
local function add_effects(pos, radius, drops)
minetest.add_particle({
pos = pos,
velocity = vector.new(),
acceleration = vector.new(),
expirationtime = 0.4,
size = radius * 10,
collisiondetection = false,
vertical = false,
texture = "tnt_boom.png",
})
minetest.add_particlespawner({
amount = 64,
time = 0.5,
minpos = vector.subtract(pos, radius / 2),
maxpos = vector.add(pos, radius / 2),
minvel = {x = -10, y = -10, z = -10},
maxvel = {x = 10, y = 10, z = 10},
minacc = vector.new(),
maxacc = vector.new(),
minexptime = 1,
maxexptime = 2.5,
minsize = radius * 3,
maxsize = radius * 5,
texture = "tnt_smoke.png",
})
-- we just dropped some items. Look at the items entities and pick
-- one of them to use as texture
local texture = "tnt_blast.png" --fallback texture
local most = 0
for name, stack in pairs(drops) do
local count = stack:get_count()
if count > most then
most = count
local def = minetest.registered_nodes[name]
if def and def.tiles and def.tiles[1] then
texture = def.tiles[1]
end
end
end
minetest.add_particlespawner({
amount = 64,
time = 0.1,
minpos = vector.subtract(pos, radius / 2),
maxpos = vector.add(pos, radius / 2),
minvel = {x = -3, y = 0, z = -3},
maxvel = {x = 3, y = 5, z = 3},
minacc = {x = 0, y = -10, z = 0},
maxacc = {x = 0, y = -10, z = 0},
minexptime = 0.8,
maxexptime = 2.0,
minsize = radius * 0.66,
maxsize = radius * 2,
texture = texture,
collisiondetection = true,
})
end
function tnt.burn(pos, nodename)
local name = nodename or minetest.get_node(pos).name
local def = minetest.registered_nodes[name]
if not def then
return
elseif def.on_ignite then
def.on_ignite(pos)
elseif minetest.get_item_group(name, "tnt") > 0 then
minetest.sound_play("tnt_ignite", {pos = pos})
minetest.set_node(pos, {name = name .. "_burning"})
minetest.get_node_timer(pos):start(1)
end end
end end
local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast) local function tnt_explode(pos, radius, ignore_on_blast, owner, explode_center)
pos = vector.round(pos) pos = vector.round(pos)
if radius < 1 then
return
end
-- scan for adjacent TNT nodes first, and enlarge the explosion -- scan for adjacent TNT nodes first, and enlarge the explosion
local vm1 = VoxelManip() local vm1 = VoxelManip()
local p1 = vector.subtract(pos, 2) local p1 = vector.subtract(pos, 2)
@@ -282,17 +195,20 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast)
local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp}) local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
local data = vm1:get_data() local data = vm1:get_data()
local count = 0 local count = 0
local c_tnt = minetest.get_content_id("tnt:tnt") local c_tnt
local c_tnt_burning = minetest.get_content_id("tnt:tnt_burning") local c_tnt_boom = minetest.get_content_id("tnt:boom_center")
local c_tnt_boom = minetest.get_content_id("tnt:boom")
local c_air = minetest.get_content_id("air") local c_air = minetest.get_content_id("air")
-- make sure we still have explosion even when centre node isnt tnt related
if explode_center then
count = 1
end
for z = pos.z - 2, pos.z + 2 do for z = pos.z - 2, pos.z + 2 do
for y = pos.y - 2, pos.y + 2 do for y = pos.y - 2, pos.y + 2 do
local vi = a:index(pos.x - 2, y, z) local vi = a:index(pos.x - 2, y, z)
for x = pos.x - 2, pos.x + 2 do for x = pos.x - 2, pos.x + 2 do
local cid = data[vi] local cid = data[vi]
if cid == c_tnt or cid == c_tnt_boom or cid == c_tnt_burning then if cid == c_tnt or cid == c_tnt_boom then
count = count + 1 count = count + 1
data[vi] = c_air data[vi] = c_air
end end
@@ -305,7 +221,7 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast)
vm1:write_to_map() vm1:write_to_map()
-- recalculate new radius -- recalculate new radius
radius = math.floor(radius * math.pow(count, 1/3)) radius = math.floor(radius * count^1/3)
-- perform the explosion -- perform the explosion
local vm = VoxelManip() local vm = VoxelManip()
@@ -319,9 +235,16 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast)
local drops = {} local drops = {}
local on_blast_queue = {} local on_blast_queue = {}
local on_construct_queue = {} local on_construct_queue = {}
--check if mod fire is active
local fire_mod = minetest.get_modpath("fire")
if fire_mod ~= nil then
basic_flame_on_construct = minetest.registered_nodes["fire:basic_flame"].on_construct basic_flame_on_construct = minetest.registered_nodes["fire:basic_flame"].on_construct
c_fire = minetest.get_content_id("fire:basic_flame")
else
basic_flame_on_construct = function() end
c_fire = c_air
end
local c_fire = minetest.get_content_id("fire:basic_flame")
for z = -radius, radius do for z = -radius, radius do
for y = -radius, radius do for y = -radius, radius do
local vi = a:index(pos.x + (-radius), pos.y + y, pos.z + z) local vi = a:index(pos.x + (-radius), pos.y + y, pos.z + z)
@@ -332,8 +255,7 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast)
local p = {x = pos.x + x, y = pos.y + y, z = pos.z + z} local p = {x = pos.x + x, y = pos.y + y, z = pos.z + z}
if cid ~= c_air then if cid ~= c_air then
data[vi] = destroy(drops, p, cid, c_air, c_fire, data[vi] = destroy(drops, p, cid, c_air, c_fire,
on_blast_queue, on_construct_queue, on_blast_queue, on_construct_queue, ignore_on_blast, owner)
ignore_protection, ignore_on_blast)
end end
end end
vi = vi + 1 vi = vi + 1
@@ -375,271 +297,70 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast)
queued_data.fn(queued_data.pos) queued_data.fn(queued_data.pos)
end end
minetest.log("action", "TNT owned by " .. owner .. " detonated at " ..
minetest.pos_to_string(pos) .. " with radius " .. radius)
return drops, radius return drops, radius
end end
function tnt.boom(pos, def) function tnt.boom(pos, def)
minetest.sound_play("tnt_explode", {pos = pos, gain = 1.5, max_hear_distance = 2*64}) def = def or {}
minetest.set_node(pos, {name = "tnt:boom"}) def.radius = def.radius or 1
local drops, radius = tnt_explode(pos, def.radius, def.ignore_protection, def.sound = def.sound or 1
def.ignore_on_blast) def.damage_radius = def.damage_radius or def.radius * 2
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
if not def.explode_center then
minetest.set_node(pos, {name = "tnt:boom_center"})
end
local sound = def.sound or "tnt_explode"
if def.sound then
minetest.sound_play(sound, {pos = pos, gain = 2.5,
max_hear_distance = math.min(def.radius * 20, 128)}, true)
end
local drops, radius = tnt_explode(pos, def.radius,
def.ignore_on_blast, owner, def.explode_center)
-- append entity drops -- append entity drops
local damage_radius = (radius / def.radius) * def.damage_radius local damage_radius = (radius / math.max(1, def.radius)) * def.damage_radius
entity_physics(pos, damage_radius, drops) entity_physics(pos, damage_radius, drops)
if not def.disable_drops then if not def.disable_drops then
eject_drops(drops, pos, radius) eject_drops(drops, pos, radius)
end end
add_effects(pos, radius, drops)
minetest.log("action", "A TNT explosion occurred at " .. minetest.pos_to_string(pos) .. minetest.log("action", "A TNT explosion occurred at " .. minetest.pos_to_string(pos) ..
" with radius " .. radius) " with radius " .. radius)
end end
minetest.register_node("tnt:boom", { minetest.register_node("tnt:boom_center", {
drawtype = "airlike", drawtype = "airlike",
light_source = default.LIGHT_MAX, light_source = 14,
walkable = false, walkable = false,
drop = "", drop = "",
groups = {dig_immediate = 3}, groups = {dig_immediate = 3},
on_construct = function(pos) -- unaffected by explosions
minetest.get_node_timer(pos):start(0.4) on_blast = function() end,
end, --remove the tnt node after a while
on_timer = function(pos, elapsed) on_timer = function(pos, elapsed)
minetest.remove_node(pos) minetest.remove_node(pos)
end,
-- unaffected by explosions
on_blast = function() end,
})
minetest.register_node("tnt:gunpowder", {
description = "Gun Powder",
drawtype = "raillike",
paramtype = "light",
is_ground_content = false,
sunlight_propagates = true,
walkable = false,
tiles = {
"tnt_gunpowder_straight.png",
"tnt_gunpowder_curved.png",
"tnt_gunpowder_t_junction.png",
"tnt_gunpowder_crossing.png"
},
inventory_image = "tnt_gunpowder_inventory.png",
wield_image = "tnt_gunpowder_inventory.png",
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
groups = {dig_immediate = 2, attached_node = 1, flammable = 5,
connect_to_raillike = minetest.raillike_group("gunpowder")},
sounds = default.node_sound_leaves_defaults(),
on_punch = function(pos, node, puncher)
if puncher:get_wielded_item():get_name() == "default:torch" then
minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
minetest.log("action", puncher:get_player_name() ..
" ignites tnt:gunpowder at " ..
minetest.pos_to_string(pos))
end
end,
on_blast = function(pos, intensity)
minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
end,
on_burn = function(pos)
minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
end,
on_ignite = function(pos, igniter)
minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
end,
})
minetest.register_node("tnt:gunpowder_burning", {
drawtype = "raillike",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
light_source = 5,
tiles = {{
name = "tnt_gunpowder_burning_straight_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 1,
}
},
{
name = "tnt_gunpowder_burning_curved_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 1,
}
},
{
name = "tnt_gunpowder_burning_t_junction_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 1,
}
},
{
name = "tnt_gunpowder_burning_crossing_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 1,
}
}},
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
drop = "",
groups = {
dig_immediate = 2,
attached_node = 1,
connect_to_raillike = minetest.raillike_group("gunpowder")
},
sounds = default.node_sound_leaves_defaults(),
on_timer = function(pos, elapsed)
for dx = -1, 1 do
for dz = -1, 1 do
for dy = -1, 1 do
if not (dx == 0 and dz == 0) then
tnt.burn({
x = pos.x + dx,
y = pos.y + dy,
z = pos.z + dz,
})
end
end
end
end
minetest.remove_node(pos)
end,
-- unaffected by explosions
on_blast = function() end,
on_construct = function(pos)
minetest.sound_play("tnt_gunpowder_burning", {pos = pos, gain = 2})
minetest.get_node_timer(pos):start(1)
end,
})
minetest.register_craft({
output = "tnt:gunpowder 5",
type = "shapeless",
recipe = {"default:coal_lump", "default:gravel"}
})
if enable_tnt then
minetest.register_craft({
output = "tnt:tnt",
recipe = {
{"group:wood", "tnt:gunpowder", "group:wood"},
{"tnt:gunpowder", "tnt:gunpowder", "tnt:gunpowder"},
{"group:wood", "tnt:gunpowder", "group:wood"}
}
})
minetest.register_abm({
label = "TNT ignition",
nodenames = {"group:tnt", "tnt:gunpowder"},
neighbors = {"fire:basic_flame", "default:lava_source", "default:lava_flowing"},
interval = 4,
chance = 1,
action = function(pos, node)
tnt.burn(pos, node.name)
end,
})
end
function tnt.register_tnt(def)
local name
if not def.name:find(':') then
name = "tnt:" .. def.name
else
name = def.name
def.name = def.name:match(":([%w_]+)")
end
if not def.tiles then def.tiles = {} end
local tnt_top = def.tiles.top or def.name .. "_top.png"
local tnt_bottom = def.tiles.bottom or def.name .. "_bottom.png"
local tnt_side = def.tiles.side or def.name .. "_side.png"
local tnt_burning = def.tiles.burning or def.name .. "_top_burning_animated.png"
if not def.damage_radius then def.damage_radius = def.radius * 2 end
if enable_tnt then
minetest.register_node(":" .. name, {
description = def.description,
tiles = {tnt_top, tnt_bottom, tnt_side},
is_ground_content = false,
groups = {dig_immediate = 2, mesecon = 2, tnt = 1, flammable = 5},
sounds = default.node_sound_wood_defaults(),
on_punch = function(pos, node, puncher)
if puncher:get_wielded_item():get_name() == "default:torch" then
minetest.set_node(pos, {name = name .. "_burning"})
minetest.log("action", puncher:get_player_name() ..
" ignites " .. node.name .. " at " ..
minetest.pos_to_string(pos))
end
end,
on_blast = function(pos, intensity)
minetest.after(0.1, function()
tnt.boom(pos, def)
end)
end,
mesecons = {effector =
{action_on =
function(pos)
tnt.boom(pos, def)
end
}
},
on_burn = function(pos)
minetest.set_node(pos, {name = name .. "_burning"})
end,
on_ignite = function(pos, igniter)
minetest.set_node(pos, {name = name .. "_burning"})
end,
})
end
minetest.register_node(":" .. name .. "_burning", {
tiles = {
{
name = tnt_burning,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 1,
}
},
tnt_bottom, tnt_side
},
light_source = 5,
drop = "",
sounds = default.node_sound_wood_defaults(),
groups = {falling_node = 1},
on_timer = function(pos, elapsed)
tnt.boom(pos, def)
end,
-- unaffected by explosions
on_blast = function() end,
on_construct = function(pos)
minetest.sound_play("tnt_ignite", {pos = pos})
minetest.get_node_timer(pos):start(4)
minetest.check_for_falling(pos) minetest.check_for_falling(pos)
end, end,
}) -- countdown timer
end on_construct = function(pos)
minetest.get_node_timer(pos):start(3)
tnt.register_tnt({ end,
name = "tnt:tnt", })
description = "TNT",
radius = tnt_radius, minetest.register_node("tnt:instaboom", {
drawtype = "airlike",
light_source = 14,
walkable = false,
drop = "",
on_construct = function(pos)
tnt.boom(pos, {
radius = 12,
damage_radius = 0,
disable_drops = true,
ignore_on_blast = true,
explode_center = true,
})
end,
}) })

View File

@@ -6,6 +6,7 @@ Copyright (C) 2014-2016 PilzAdam
Copyright (C) 2014-2016 ShadowNinja Copyright (C) 2014-2016 ShadowNinja
Copyright (C) 2016 sofar (sofar@foo-projects.org) Copyright (C) 2016 sofar (sofar@foo-projects.org)
Copyright (C) 2014-2016 Various Minetest developers and contributors Copyright (C) 2014-2016 Various Minetest developers and contributors
Copyright (C) 2022 BRN Systems
Permission is hereby granted, free of charge, to any person obtaining a copy of this Permission is hereby granted, free of charge, to any person obtaining a copy of this
software and associated documentation files (the "Software"), to deal in the Software software and associated documentation files (the "Software"), to deal in the Software
@@ -27,39 +28,33 @@ For more details:
https://opensource.org/licenses/MIT https://opensource.org/licenses/MIT
Licenses of media (textures) CC0 1.0 Universal (CC0 1.0) Public Domain Dedication
---------------------------- for audio files (found in sounds folder)
TumeniNodes
steveygos93
theneedle.tv
frankelmedico
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) No Copyright
Copyright (C) 2014-2016 BlockMen
Copyright (C) 2014-2016 ShadowNinja
Copyright (C) 2015-2016 Wuzzy
Copyright (C) 2016 sofar (sofar@foo-projects.org)
You are free to: The person who associated a work with this deed has dedicated the work to the public domain
Share — copy and redistribute the material in any medium or format. by waiving all of his or her rights to the work worldwide under copyright law, including all
Adapt — remix, transform, and build upon the material for any purpose, even commercially. related and neighboring rights, to the extent allowed by law.
The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms: You can copy, modify, distribute and perform the work, even for commercial purposes, all
without asking permission. See Other Information below.
Attribution — You must give appropriate credit, provide a link to the license, and In no way are the patent or trademark rights of any person affected by CC0, nor are the
indicate if changes were made. You may do so in any reasonable manner, but not in any way rights that other persons may have in the work or in how the work is used, such as publicity
that suggests the licensor endorses you or your use. or privacy rights.
ShareAlike — If you remix, transform, or build upon the material, you must distribute Unless expressly stated otherwise, the person who associated a work with this deed makes no
your contributions under the same license as the original. warranties about the work, and disclaims liability for all uses of the work, to the fullest
extent permitted by applicable law.
No additional restrictions — You may not apply legal terms or technological measures that When using or citing the work, you should not imply endorsement by the author or the affirmer.
legally restrict others from doing anything the license permits.
Notices: This license is acceptable for Free Cultural Works.
For more Information:
https://creativecommons.org/publicdomain/zero/1.0/
You do not have to comply with the license for elements of the material in the public
domain or where your use is permitted by an applicable exception or limitation.
No warranties are given. The license may not give you all of the permissions necessary
for your intended use. For example, other rights such as publicity, privacy, or moral
rights may limit how you use the material.
For more details:
http://creativecommons.org/licenses/by-sa/3.0/

3
mod.conf Normal file
View File

@@ -0,0 +1,3 @@
name = tnt
description = Minetest Game mod: tnt
optional_depends = fire

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