6 Commits

Author SHA1 Message Date
sofar
65ef859aa0 Prevent divide by zero (#2106)
This forces all explosions to damage entities within the 1 node
range. If that needs to be disabled, the damage_radius needs to
be set to 0.
2018-05-18 12:50:47 +02:00
tenplus1
1cafe1ed4c TNT: Add tnt.boom defaults
This adds def, def.radius and def.damage_radius defaults to the
tnt.boom() function if they aren't specified on call.
2017-11-19 23:03:38 +01:00
tenplus1
62d11e01d8 TNT: Add explode_center flag
Add 'explode_centre' flag which when false explodes as normal and when true runs on_blast on centre node as well as dropping items.
2017-11-19 23:03:38 +01:00
tenplus1
3a05cbd1d0 TNT's tnt:boom cleanup (#1868)
The tnt:boom node doesn't actually need the on_construct and on_timer functions to remove the node after 0.4 seconds as the tnt_explode function already does this beforehand.
2017-11-19 23:03:38 +01:00
SmallJoker
458f6558de TNT: Only burn visually connected powder (#1857) 2017-11-19 22:57:28 +01:00
Foz
81e4d41ae7 TNT: Track TNT owner in metadata for protection mods
It is useful for protection mods to know who owns an exploding
TNT block. This allows the blocks destroyed by the TNT to be
limited to the same ones the owner could destroy without using
TNT.

TNT placed within a protected area by the area owner, and later
ignited by another player will destroy within the protected area
nodes the igniter may not otherwise be able to interact with. Any
player could significantly increase the size of an explosion by
placing more TNT in an adjacent unprotected area if the original
TNT block was placed withing 1 node of such a boundary. This
feature sounds dangerous, but we are talking about TNT. Players
should use it carefully.
2017-11-19 22:53:53 +01:00
4 changed files with 18 additions and 49 deletions

View File

@@ -23,35 +23,22 @@ All gunpowder textures except tnt_gunpowder_inventory.png.
sofar (sofar@foo-projects.org) (CC BY-SA 3.0): sofar (sofar@foo-projects.org) (CC BY-SA 3.0):
tnt_blast.png tnt_blast.png
paramat (CC BY-SA 3.0)
tnt_tnt_stick.png - Derived from a texture by benrob0329.
Introduction Introduction
------------ ------------
This mod adds TNT to Minetest. TNT is a tool to help the player This mod adds TNT to Minetest. TNT is a tool to help the player
in mining. in mining.
How to use the mod: How to use the mod:
Craft gunpowder by placing coal and gravel in the crafting area. Craft gunpowder by placing coal and gravel in the crafting area.
The gunpowder can be used to craft TNT sticks or as a fuse trail for TNT. The gunpowder can be used to craft TNT or as fuse for TNT.
To craft TNT place items like this:
-- wood - gunpowder -- wood -
gunpowder gunpowder gunpowder
-- wood - gunpowder -- wood -
To craft 2 TNT sticks: There are different ways to blow up TNT:
G_G
GPG
G_G
G = gunpowder
P = paper
The sticks are not usable as an explosive.
Craft TNT from 9 TNT sticks.
There are different ways to ignite TNT:
1. Hit it with a torch. 1. Hit it with a torch.
2. Hit a gunpowder fuse trail that leads to TNT with a torch or 2. Hit a gunpowder fuse that leads to a TNT block with a torch or flint-and-steel.
flint-and-steel.
3. Activate it with mesecons (fastest way). 3. Activate it with mesecons (fastest way).
For 1 TNT: Be aware of the damage radius of 6 blocks!
Node destruction radius is 3 nodes.
Player and object damage radius is 6 nodes.

View File

@@ -58,8 +58,8 @@ local function eject_drops(drops, pos, radius)
local obj = minetest.add_item(drop_pos, dropitem) local obj = minetest.add_item(drop_pos, dropitem)
if obj then if obj then
obj:get_luaentity().collect = true obj:get_luaentity().collect = true
obj:set_acceleration({x = 0, y = -10, z = 0}) obj:setacceleration({x = 0, y = -10, z = 0})
obj:set_velocity({x = math.random(-3, 3), obj:setvelocity({x = math.random(-3, 3),
y = math.random(0, 10), y = math.random(0, 10),
z = math.random(-3, 3)}) z = math.random(-3, 3)})
end end
@@ -152,7 +152,7 @@ end
local function entity_physics(pos, radius, drops) local function entity_physics(pos, radius, drops)
local objs = minetest.get_objects_inside_radius(pos, radius) local objs = minetest.get_objects_inside_radius(pos, radius)
for _, obj in pairs(objs) do for _, obj in pairs(objs) do
local obj_pos = obj:get_pos() local obj_pos = obj:getpos()
local dist = math.max(1, vector.distance(pos, obj_pos)) local dist = math.max(1, vector.distance(pos, obj_pos))
local damage = (4 / dist) * radius local damage = (4 / dist) * radius
@@ -164,7 +164,7 @@ local function entity_physics(pos, radius, drops)
local moveoff = vector.multiply(dir, dist + 1.0) local moveoff = vector.multiply(dir, dist + 1.0)
local newpos = vector.add(pos, moveoff) local newpos = vector.add(pos, moveoff)
newpos = vector.add(newpos, {x = 0, y = 0.2, z = 0}) newpos = vector.add(newpos, {x = 0, y = 0.2, z = 0})
obj:set_pos(newpos) obj:setpos(newpos)
obj:set_hp(obj:get_hp() - damage) obj:set_hp(obj:get_hp() - damage)
else else
@@ -179,8 +179,8 @@ local function entity_physics(pos, radius, drops)
end end
if do_knockback then if do_knockback then
local obj_vel = obj:get_velocity() local obj_vel = obj:getvelocity()
obj:set_velocity(calc_velocity(pos, obj_pos, obj:setvelocity(calc_velocity(pos, obj_pos,
obj_vel, radius * 10)) obj_vel, radius * 10))
end end
if do_damage then if do_damage then
@@ -395,9 +395,7 @@ function tnt.boom(pos, def)
if not def.explode_center then if not def.explode_center then
minetest.set_node(pos, {name = "tnt:boom"}) minetest.set_node(pos, {name = "tnt:boom"})
end end
local sound = def.sound or "tnt_explode" minetest.sound_play("tnt_explode", {pos = pos, gain = 1.5, max_hear_distance = 2*64})
minetest.sound_play(sound, {pos = pos, gain = 1.5,
max_hear_distance = math.min(def.radius * 20, 128)})
local drops, radius = tnt_explode(pos, def.radius, def.ignore_protection, local drops, radius = tnt_explode(pos, def.radius, def.ignore_protection,
def.ignore_on_blast, owner, def.explode_center) def.ignore_on_blast, owner, def.explode_center)
-- append entity drops -- append entity drops
@@ -546,28 +544,13 @@ minetest.register_craft({
recipe = {"default:coal_lump", "default:gravel"} recipe = {"default:coal_lump", "default:gravel"}
}) })
minetest.register_craftitem("tnt:tnt_stick", {
description = "TNT Stick",
inventory_image = "tnt_tnt_stick.png",
groups = {flammable = 5},
})
if enable_tnt then if enable_tnt then
minetest.register_craft({
output = "tnt:tnt_stick 2",
recipe = {
{"tnt:gunpowder", "", "tnt:gunpowder"},
{"tnt:gunpowder", "default:paper", "tnt:gunpowder"},
{"tnt:gunpowder", "", "tnt:gunpowder"},
}
})
minetest.register_craft({ minetest.register_craft({
output = "tnt:tnt", output = "tnt:tnt",
recipe = { recipe = {
{"tnt:tnt_stick", "tnt:tnt_stick", "tnt:tnt_stick"}, {"group:wood", "tnt:gunpowder", "group:wood"},
{"tnt:tnt_stick", "tnt:tnt_stick", "tnt:tnt_stick"}, {"tnt:gunpowder", "tnt:gunpowder", "tnt:gunpowder"},
{"tnt:tnt_stick", "tnt:tnt_stick", "tnt:tnt_stick"} {"group:wood", "tnt:gunpowder", "group:wood"}
} }
}) })

View File

@@ -35,7 +35,6 @@ Copyright (C) 2014-2016 BlockMen
Copyright (C) 2014-2016 ShadowNinja Copyright (C) 2014-2016 ShadowNinja
Copyright (C) 2015-2016 Wuzzy Copyright (C) 2015-2016 Wuzzy
Copyright (C) 2016 sofar (sofar@foo-projects.org) Copyright (C) 2016 sofar (sofar@foo-projects.org)
Copyright (C) 2018 paramat
You are free to: You are free to:
Share — copy and redistribute the material in any medium or format. Share — copy and redistribute the material in any medium or format.

Binary file not shown.

Before

Width:  |  Height:  |  Size: 149 B