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7 Commits
Author | SHA1 | Date | |
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329b088d1c | ||
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0c4c6d79c3 | ||
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b008c3d819 | ||
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95ebd6ab85 | ||
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aa71d13511 | ||
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8e3fc0a7ed | ||
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bda65b0c4b |
20
init.lua
20
init.lua
@@ -163,9 +163,8 @@ local function entity_physics(pos, radius, drops)
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local damage = (4 / dist) * radius
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local damage = (4 / dist) * radius
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if obj:is_player() then
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if obj:is_player() then
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-- currently the engine has no method to set
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-- we knock the player back 1.0 node, and slightly upwards
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-- player velocity. See #2960
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-- TODO: switch to add_player_velocity() introduced in 5.1
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-- instead, we knock the player back 1.0 node, and slightly upwards
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local dir = vector.normalize(vector.subtract(obj_pos, pos))
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local dir = vector.normalize(vector.subtract(obj_pos, pos))
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local moveoff = vector.multiply(dir, dist + 1.0)
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local moveoff = vector.multiply(dir, dist + 1.0)
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local newpos = vector.add(pos, moveoff)
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local newpos = vector.add(pos, moveoff)
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@@ -174,10 +173,13 @@ local function entity_physics(pos, radius, drops)
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obj:set_hp(obj:get_hp() - damage)
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obj:set_hp(obj:get_hp() - damage)
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else
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else
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local luaobj = obj:get_luaentity()
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-- object might have disappeared somehow
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if luaobj then
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local do_damage = true
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local do_damage = true
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local do_knockback = true
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local do_knockback = true
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local entity_drops = {}
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local entity_drops = {}
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local luaobj = obj:get_luaentity()
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local objdef = minetest.registered_entities[luaobj.name]
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local objdef = minetest.registered_entities[luaobj.name]
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if objdef and objdef.on_blast then
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if objdef and objdef.on_blast then
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@@ -202,6 +204,7 @@ local function entity_physics(pos, radius, drops)
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end
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end
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end
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end
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end
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end
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end
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end
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end
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local function add_effects(pos, radius, drops)
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local function add_effects(pos, radius, drops)
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@@ -274,7 +277,7 @@ function tnt.burn(pos, nodename)
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def.on_ignite(pos)
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def.on_ignite(pos)
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elseif minetest.get_item_group(name, "tnt") > 0 then
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elseif minetest.get_item_group(name, "tnt") > 0 then
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minetest.swap_node(pos, {name = name .. "_burning"})
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minetest.swap_node(pos, {name = name .. "_burning"})
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minetest.sound_play("tnt_ignite", {pos = pos})
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minetest.sound_play("tnt_ignite", {pos = pos}, true)
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minetest.get_node_timer(pos):start(1)
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minetest.get_node_timer(pos):start(1)
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end
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end
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end
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end
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@@ -403,7 +406,7 @@ function tnt.boom(pos, def)
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end
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end
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local sound = def.sound or "tnt_explode"
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local sound = def.sound or "tnt_explode"
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minetest.sound_play(sound, {pos = pos, gain = 2.5,
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minetest.sound_play(sound, {pos = pos, gain = 2.5,
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max_hear_distance = math.min(def.radius * 20, 128)})
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max_hear_distance = math.min(def.radius * 20, 128)}, true)
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local drops, radius = tnt_explode(pos, def.radius, def.ignore_protection,
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local drops, radius = tnt_explode(pos, def.radius, def.ignore_protection,
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def.ignore_on_blast, owner, def.explode_center)
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def.ignore_on_blast, owner, def.explode_center)
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-- append entity drops
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-- append entity drops
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@@ -541,7 +544,8 @@ minetest.register_node("tnt:gunpowder_burning", {
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-- unaffected by explosions
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-- unaffected by explosions
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on_blast = function() end,
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on_blast = function() end,
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on_construct = function(pos)
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on_construct = function(pos)
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minetest.sound_play("tnt_gunpowder_burning", {pos = pos, gain = 2})
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minetest.sound_play("tnt_gunpowder_burning", {pos = pos,
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gain = 2}, true)
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minetest.get_node_timer(pos):start(1)
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minetest.get_node_timer(pos):start(1)
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end,
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end,
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})
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})
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@@ -672,7 +676,7 @@ function tnt.register_tnt(def)
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-- unaffected by explosions
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-- unaffected by explosions
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on_blast = function() end,
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on_blast = function() end,
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on_construct = function(pos)
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on_construct = function(pos)
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minetest.sound_play("tnt_ignite", {pos = pos})
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minetest.sound_play("tnt_ignite", {pos = pos}, true)
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minetest.get_node_timer(pos):start(4)
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minetest.get_node_timer(pos):start(4)
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minetest.check_for_falling(pos)
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minetest.check_for_falling(pos)
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end,
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end,
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4
locale/tnt.ms.tr
Normal file
4
locale/tnt.ms.tr
Normal file
@@ -0,0 +1,4 @@
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# textdomain: tnt
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Gun Powder=Serbuk Senjata Api
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TNT Stick=Batang TNT
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TNT=TNT
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4
locale/tnt.ru.tr
Normal file
4
locale/tnt.ru.tr
Normal file
@@ -0,0 +1,4 @@
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# textdomain: tnt
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Gun Powder=Порох
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TNT Stick=Тротиловая Палка
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TNT=Тротил
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4
locale/tnt.se.tr
Normal file
4
locale/tnt.se.tr
Normal file
@@ -0,0 +1,4 @@
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# textdomain: tnt
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Gun Powder=Krut
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TNT Stick=Dynamitpinne
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TNT=Dynamit
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4
locale/tnt.zh_CN.tr
Normal file
4
locale/tnt.zh_CN.tr
Normal file
@@ -0,0 +1,4 @@
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# textdomain: tnt
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Gun Powder=火药粉
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TNT Stick=炸药棒
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TNT=炸药包
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4
locale/tnt.zh_TW.tr
Normal file
4
locale/tnt.zh_TW.tr
Normal file
@@ -0,0 +1,4 @@
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# textdomain: tnt
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Gun Powder=火藥粉
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TNT Stick=炸藥棒
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TNT=炸藥包
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