6 Commits

Author SHA1 Message Date
sofar
65ef859aa0 Prevent divide by zero (#2106)
This forces all explosions to damage entities within the 1 node
range. If that needs to be disabled, the damage_radius needs to
be set to 0.
2018-05-18 12:50:47 +02:00
tenplus1
1cafe1ed4c TNT: Add tnt.boom defaults
This adds def, def.radius and def.damage_radius defaults to the
tnt.boom() function if they aren't specified on call.
2017-11-19 23:03:38 +01:00
tenplus1
62d11e01d8 TNT: Add explode_center flag
Add 'explode_centre' flag which when false explodes as normal and when true runs on_blast on centre node as well as dropping items.
2017-11-19 23:03:38 +01:00
tenplus1
3a05cbd1d0 TNT's tnt:boom cleanup (#1868)
The tnt:boom node doesn't actually need the on_construct and on_timer functions to remove the node after 0.4 seconds as the tnt_explode function already does this beforehand.
2017-11-19 23:03:38 +01:00
SmallJoker
458f6558de TNT: Only burn visually connected powder (#1857) 2017-11-19 22:57:28 +01:00
Foz
81e4d41ae7 TNT: Track TNT owner in metadata for protection mods
It is useful for protection mods to know who owns an exploding
TNT block. This allows the blocks destroyed by the TNT to be
limited to the same ones the owner could destroy without using
TNT.

TNT placed within a protected area by the area owner, and later
ignited by another player will destroy within the protected area
nodes the igniter may not otherwise be able to interact with. Any
player could significantly increase the size of an explosion by
placing more TNT in an adjacent unprotected area if the original
TNT block was placed withing 1 node of such a boundary. This
feature sounds dangerous, but we are talking about TNT. Players
should use it carefully.
2017-11-19 22:53:53 +01:00
19 changed files with 52 additions and 184 deletions

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@@ -9,8 +9,8 @@ ShadowNinja (MIT)
sofar (sofar@foo-projects.org) (MIT) sofar (sofar@foo-projects.org) (MIT)
Various Minetest developers and contributors (MIT) Various Minetest developers and contributors (MIT)
Authors of media Authors of media (textures)
---------------- ---------------------------
BlockMen (CC BY-SA 3.0): BlockMen (CC BY-SA 3.0):
All textures not mentioned below. All textures not mentioned below.
@@ -23,52 +23,22 @@ All gunpowder textures except tnt_gunpowder_inventory.png.
sofar (sofar@foo-projects.org) (CC BY-SA 3.0): sofar (sofar@foo-projects.org) (CC BY-SA 3.0):
tnt_blast.png tnt_blast.png
paramat (CC BY-SA 3.0)
tnt_tnt_stick.png - Derived from a texture by benrob0329.
TumeniNodes (CC0 1.0)
tnt_explode.ogg
renamed, edited, and converted to .ogg from Explosion2.wav
by steveygos93 (CC0 1.0)
<https://freesound.org/s/80401/>
tnt_ignite.ogg
renamed, edited, and converted to .ogg from sparkler_fuse_nm.wav
by theneedle.tv (CC0 1.0)
<https://freesound.org/s/316682/>
tnt_gunpowder_burning.ogg
renamed, edited, and converted to .ogg from road flare ignite burns.wav
by frankelmedico (CC0 1.0)
<https://freesound.org/s/348767/>
Introduction Introduction
------------ ------------
This mod adds TNT to Minetest. TNT is a tool to help the player This mod adds TNT to Minetest. TNT is a tool to help the player
in mining. in mining.
How to use the mod: How to use the mod:
Craft gunpowder by placing coal and gravel in the crafting area. Craft gunpowder by placing coal and gravel in the crafting area.
The gunpowder can be used to craft TNT sticks or as a fuse trail for TNT. The gunpowder can be used to craft TNT or as fuse for TNT.
To craft TNT place items like this:
-- wood - gunpowder -- wood -
gunpowder gunpowder gunpowder
-- wood - gunpowder -- wood -
To craft 2 TNT sticks: There are different ways to blow up TNT:
G_G
GPG
G_G
G = gunpowder
P = paper
The sticks are not usable as an explosive.
Craft TNT from 9 TNT sticks.
There are different ways to ignite TNT:
1. Hit it with a torch. 1. Hit it with a torch.
2. Hit a gunpowder fuse trail that leads to TNT with a torch or 2. Hit a gunpowder fuse that leads to a TNT block with a torch or flint-and-steel.
flint-and-steel.
3. Activate it with mesecons (fastest way). 3. Activate it with mesecons (fastest way).
For 1 TNT: Be aware of the damage radius of 6 blocks!
Node destruction radius is 3 nodes.
Player and object damage radius is 6 nodes.

3
depends.txt Normal file
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@@ -0,0 +1,3 @@
default
fire

101
init.lua
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@@ -1,11 +1,5 @@
-- tnt/init.lua
tnt = {} tnt = {}
-- Load support for MT game translation.
local S = minetest.get_translator("tnt")
-- Default to enabled when in singleplayer -- Default to enabled when in singleplayer
local enable_tnt = minetest.settings:get_bool("enable_tnt") local enable_tnt = minetest.settings:get_bool("enable_tnt")
if enable_tnt == nil then if enable_tnt == nil then
@@ -64,8 +58,8 @@ local function eject_drops(drops, pos, radius)
local obj = minetest.add_item(drop_pos, dropitem) local obj = minetest.add_item(drop_pos, dropitem)
if obj then if obj then
obj:get_luaentity().collect = true obj:get_luaentity().collect = true
obj:set_acceleration({x = 0, y = -10, z = 0}) obj:setacceleration({x = 0, y = -10, z = 0})
obj:set_velocity({x = math.random(-3, 3), obj:setvelocity({x = math.random(-3, 3),
y = math.random(0, 10), y = math.random(0, 10),
z = math.random(-3, 3)}) z = math.random(-3, 3)})
end end
@@ -158,51 +152,48 @@ end
local function entity_physics(pos, radius, drops) local function entity_physics(pos, radius, drops)
local objs = minetest.get_objects_inside_radius(pos, radius) local objs = minetest.get_objects_inside_radius(pos, radius)
for _, obj in pairs(objs) do for _, obj in pairs(objs) do
local obj_pos = obj:get_pos() local obj_pos = obj:getpos()
local dist = math.max(1, vector.distance(pos, obj_pos)) local dist = math.max(1, vector.distance(pos, obj_pos))
local damage = (4 / dist) * radius local damage = (4 / dist) * radius
if obj:is_player() then if obj:is_player() then
-- we knock the player back 1.0 node, and slightly upwards -- currently the engine has no method to set
-- TODO: switch to add_player_velocity() introduced in 5.1 -- player velocity. See #2960
-- instead, we knock the player back 1.0 node, and slightly upwards
local dir = vector.normalize(vector.subtract(obj_pos, pos)) local dir = vector.normalize(vector.subtract(obj_pos, pos))
local moveoff = vector.multiply(dir, dist + 1.0) local moveoff = vector.multiply(dir, dist + 1.0)
local newpos = vector.add(pos, moveoff) local newpos = vector.add(pos, moveoff)
newpos = vector.add(newpos, {x = 0, y = 0.2, z = 0}) newpos = vector.add(newpos, {x = 0, y = 0.2, z = 0})
obj:set_pos(newpos) obj:setpos(newpos)
obj:set_hp(obj:get_hp() - damage) obj:set_hp(obj:get_hp() - damage)
else else
local do_damage = true
local do_knockback = true
local entity_drops = {}
local luaobj = obj:get_luaentity() local luaobj = obj:get_luaentity()
local objdef = minetest.registered_entities[luaobj.name]
-- object might have disappeared somehow if objdef and objdef.on_blast then
if luaobj then do_damage, do_knockback, entity_drops = objdef.on_blast(luaobj, damage)
local do_damage = true end
local do_knockback = true
local entity_drops = {}
local objdef = minetest.registered_entities[luaobj.name]
if objdef and objdef.on_blast then if do_knockback then
do_damage, do_knockback, entity_drops = objdef.on_blast(luaobj, damage) local obj_vel = obj:getvelocity()
end obj:setvelocity(calc_velocity(pos, obj_pos,
obj_vel, radius * 10))
if do_knockback then end
local obj_vel = obj:get_velocity() if do_damage then
obj:set_velocity(calc_velocity(pos, obj_pos, if not obj:get_armor_groups().immortal then
obj_vel, radius * 10)) obj:punch(obj, 1.0, {
end full_punch_interval = 1.0,
if do_damage then damage_groups = {fleshy = damage},
if not obj:get_armor_groups().immortal then }, nil)
obj:punch(obj, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = damage},
}, nil)
end
end
for _, item in pairs(entity_drops) do
add_drop(drops, item)
end end
end end
for _, item in pairs(entity_drops) do
add_drop(drops, item)
end
end end
end end
end end
@@ -277,7 +268,7 @@ function tnt.burn(pos, nodename)
def.on_ignite(pos) def.on_ignite(pos)
elseif minetest.get_item_group(name, "tnt") > 0 then elseif minetest.get_item_group(name, "tnt") > 0 then
minetest.swap_node(pos, {name = name .. "_burning"}) minetest.swap_node(pos, {name = name .. "_burning"})
minetest.sound_play("tnt_ignite", {pos = pos}, true) minetest.sound_play("tnt_ignite", {pos = pos})
minetest.get_node_timer(pos):start(1) minetest.get_node_timer(pos):start(1)
end end
end end
@@ -404,9 +395,7 @@ function tnt.boom(pos, def)
if not def.explode_center then if not def.explode_center then
minetest.set_node(pos, {name = "tnt:boom"}) minetest.set_node(pos, {name = "tnt:boom"})
end end
local sound = def.sound or "tnt_explode" minetest.sound_play("tnt_explode", {pos = pos, gain = 1.5, max_hear_distance = 2*64})
minetest.sound_play(sound, {pos = pos, gain = 2.5,
max_hear_distance = math.min(def.radius * 20, 128)}, true)
local drops, radius = tnt_explode(pos, def.radius, def.ignore_protection, local drops, radius = tnt_explode(pos, def.radius, def.ignore_protection,
def.ignore_on_blast, owner, def.explode_center) def.ignore_on_blast, owner, def.explode_center)
-- append entity drops -- append entity drops
@@ -431,7 +420,7 @@ minetest.register_node("tnt:boom", {
}) })
minetest.register_node("tnt:gunpowder", { minetest.register_node("tnt:gunpowder", {
description = S("Gun Powder"), description = "Gun Powder",
drawtype = "raillike", drawtype = "raillike",
paramtype = "light", paramtype = "light",
is_ground_content = false, is_ground_content = false,
@@ -544,8 +533,7 @@ minetest.register_node("tnt:gunpowder_burning", {
-- unaffected by explosions -- unaffected by explosions
on_blast = function() end, on_blast = function() end,
on_construct = function(pos) on_construct = function(pos)
minetest.sound_play("tnt_gunpowder_burning", {pos = pos, minetest.sound_play("tnt_gunpowder_burning", {pos = pos, gain = 2})
gain = 2}, true)
minetest.get_node_timer(pos):start(1) minetest.get_node_timer(pos):start(1)
end, end,
}) })
@@ -556,28 +544,13 @@ minetest.register_craft({
recipe = {"default:coal_lump", "default:gravel"} recipe = {"default:coal_lump", "default:gravel"}
}) })
minetest.register_craftitem("tnt:tnt_stick", {
description = S("TNT Stick"),
inventory_image = "tnt_tnt_stick.png",
groups = {flammable = 5},
})
if enable_tnt then if enable_tnt then
minetest.register_craft({
output = "tnt:tnt_stick 2",
recipe = {
{"tnt:gunpowder", "", "tnt:gunpowder"},
{"tnt:gunpowder", "default:paper", "tnt:gunpowder"},
{"tnt:gunpowder", "", "tnt:gunpowder"},
}
})
minetest.register_craft({ minetest.register_craft({
output = "tnt:tnt", output = "tnt:tnt",
recipe = { recipe = {
{"tnt:tnt_stick", "tnt:tnt_stick", "tnt:tnt_stick"}, {"group:wood", "tnt:gunpowder", "group:wood"},
{"tnt:tnt_stick", "tnt:tnt_stick", "tnt:tnt_stick"}, {"tnt:gunpowder", "tnt:gunpowder", "tnt:gunpowder"},
{"tnt:tnt_stick", "tnt:tnt_stick", "tnt:tnt_stick"} {"group:wood", "tnt:gunpowder", "group:wood"}
} }
}) })
@@ -676,7 +649,7 @@ function tnt.register_tnt(def)
-- unaffected by explosions -- unaffected by explosions
on_blast = function() end, on_blast = function() end,
on_construct = function(pos) on_construct = function(pos)
minetest.sound_play("tnt_ignite", {pos = pos}, true) minetest.sound_play("tnt_ignite", {pos = pos})
minetest.get_node_timer(pos):start(4) minetest.get_node_timer(pos):start(4)
minetest.check_for_falling(pos) minetest.check_for_falling(pos)
end, end,
@@ -685,6 +658,6 @@ end
tnt.register_tnt({ tnt.register_tnt({
name = "tnt:tnt", name = "tnt:tnt",
description = S("TNT"), description = "TNT",
radius = tnt_radius, radius = tnt_radius,
}) })

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@@ -26,17 +26,15 @@ DEALINGS IN THE SOFTWARE.
For more details: For more details:
https://opensource.org/licenses/MIT https://opensource.org/licenses/MIT
===================================
Licenses of media Licenses of media (textures)
----------------- ----------------------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Copyright (C) 2014-2016 BlockMen Copyright (C) 2014-2016 BlockMen
Copyright (C) 2014-2016 ShadowNinja Copyright (C) 2014-2016 ShadowNinja
Copyright (C) 2015-2016 Wuzzy Copyright (C) 2015-2016 Wuzzy
Copyright (C) 2016 sofar (sofar@foo-projects.org) Copyright (C) 2016 sofar (sofar@foo-projects.org)
Copyright (C) 2018 paramat
You are free to: You are free to:
Share — copy and redistribute the material in any medium or format. Share — copy and redistribute the material in any medium or format.
@@ -65,36 +63,3 @@ rights may limit how you use the material.
For more details: For more details:
http://creativecommons.org/licenses/by-sa/3.0/ http://creativecommons.org/licenses/by-sa/3.0/
====================================================
CC0 1.0 Universal (CC0 1.0) Public Domain Dedication
for audio files (found in sounds folder)
TumeniNodes
steveygos93
theneedle.tv
frankelmedico
No Copyright
The person who associated a work with this deed has dedicated the work to the public domain
by waiving all of his or her rights to the work worldwide under copyright law, including all
related and neighboring rights, to the extent allowed by law.
You can copy, modify, distribute and perform the work, even for commercial purposes, all
without asking permission. See Other Information below.
In no way are the patent or trademark rights of any person affected by CC0, nor are the
rights that other persons may have in the work or in how the work is used, such as publicity
or privacy rights.
Unless expressly stated otherwise, the person who associated a work with this deed makes no
warranties about the work, and disclaims liability for all uses of the work, to the fullest
extent permitted by applicable law.
When using or citing the work, you should not imply endorsement by the author or the affirmer.
This license is acceptable for Free Cultural Works.
For more Information:
https://creativecommons.org/publicdomain/zero/1.0/

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@@ -1,4 +0,0 @@
# textdomain: tnt
Gun Powder=
TNT Stick=
TNT=

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@@ -1,4 +0,0 @@
# textdomain: tnt
Gun Powder=Schießpulver
TNT Stick=TNT-Stange
TNT=TNT

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@@ -1,4 +0,0 @@
# textdomain: tnt
Gun Powder=Pólvora
TNT Stick=Cartucho de TNT
TNT=TNT

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@@ -1,4 +0,0 @@
# textdomain: tnt
Gun Powder=Poudre à canon
TNT Stick=Bâton de TNT
TNT=TNT

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@@ -1,4 +0,0 @@
# textdomain: tnt
Gun Powder=Polvere da sparo
TNT Stick=Candelotto di TNT
TNT=TNT

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@@ -1,4 +0,0 @@
# textdomain: tnt
Gun Powder=Serbuk Senjata Api
TNT Stick=Batang TNT
TNT=TNT

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@@ -1,4 +0,0 @@
# textdomain: tnt
Gun Powder=Порох
TNT Stick=Тротиловая Палка
TNT=Тротил

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@@ -1,4 +0,0 @@
# textdomain: tnt
Gun Powder=Krut
TNT Stick=Dynamitpinne
TNT=Dynamit

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@@ -1,4 +0,0 @@
# textdomain: tnt
Gun Powder=火药粉
TNT Stick=炸药棒
TNT=炸药包

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@@ -1,4 +0,0 @@
# textdomain: tnt
Gun Powder=火藥粉
TNT Stick=炸藥棒
TNT=炸藥包

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@@ -1,3 +0,0 @@
name = tnt
description = Minetest Game mod: tnt
depends = default, fire

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