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6 Commits
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458f6558de | ||
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81e4d41ae7 |
50
README.txt
50
README.txt
@@ -9,8 +9,8 @@ ShadowNinja (MIT)
|
||||
sofar (sofar@foo-projects.org) (MIT)
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||||
Various Minetest developers and contributors (MIT)
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||||
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||||
Authors of media
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||||
----------------
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||||
Authors of media (textures)
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||||
---------------------------
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||||
BlockMen (CC BY-SA 3.0):
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All textures not mentioned below.
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@@ -23,52 +23,22 @@ All gunpowder textures except tnt_gunpowder_inventory.png.
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sofar (sofar@foo-projects.org) (CC BY-SA 3.0):
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tnt_blast.png
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paramat (CC BY-SA 3.0)
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tnt_tnt_stick.png - Derived from a texture by benrob0329.
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TumeniNodes (CC0 1.0)
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tnt_explode.ogg
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renamed, edited, and converted to .ogg from Explosion2.wav
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by steveygos93 (CC0 1.0)
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<https://freesound.org/s/80401/>
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tnt_ignite.ogg
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renamed, edited, and converted to .ogg from sparkler_fuse_nm.wav
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by theneedle.tv (CC0 1.0)
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<https://freesound.org/s/316682/>
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tnt_gunpowder_burning.ogg
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renamed, edited, and converted to .ogg from road flare ignite burns.wav
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by frankelmedico (CC0 1.0)
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<https://freesound.org/s/348767/>
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Introduction
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------------
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This mod adds TNT to Minetest. TNT is a tool to help the player
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in mining.
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How to use the mod:
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Craft gunpowder by placing coal and gravel in the crafting area.
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The gunpowder can be used to craft TNT sticks or as a fuse trail for TNT.
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The gunpowder can be used to craft TNT or as fuse for TNT.
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To craft TNT place items like this:
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-- wood - gunpowder -- wood -
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gunpowder gunpowder gunpowder
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-- wood - gunpowder -- wood -
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To craft 2 TNT sticks:
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G_G
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GPG
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G_G
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G = gunpowder
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P = paper
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The sticks are not usable as an explosive.
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Craft TNT from 9 TNT sticks.
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There are different ways to ignite TNT:
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There are different ways to blow up TNT:
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1. Hit it with a torch.
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2. Hit a gunpowder fuse trail that leads to TNT with a torch or
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flint-and-steel.
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2. Hit a gunpowder fuse that leads to a TNT block with a torch or flint-and-steel.
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3. Activate it with mesecons (fastest way).
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For 1 TNT:
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Node destruction radius is 3 nodes.
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Player and object damage radius is 6 nodes.
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Be aware of the damage radius of 6 blocks!
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|
3
depends.txt
Normal file
3
depends.txt
Normal file
@@ -0,0 +1,3 @@
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default
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fire
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|
124
init.lua
124
init.lua
@@ -1,11 +1,5 @@
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-- tnt/init.lua
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tnt = {}
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-- Load support for MT game translation.
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local S = minetest.get_translator("tnt")
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-- Default to enabled when in singleplayer
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local enable_tnt = minetest.settings:get_bool("enable_tnt")
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if enable_tnt == nil then
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@@ -22,7 +16,7 @@ local tnt_radius = tonumber(minetest.settings:get("tnt_radius") or 3)
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-- Fill a list with data for content IDs, after all nodes are registered
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local cid_data = {}
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minetest.register_on_mods_loaded(function()
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minetest.after(0, function()
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for name, def in pairs(minetest.registered_nodes) do
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cid_data[minetest.get_content_id(name)] = {
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name = name,
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@@ -64,8 +58,8 @@ local function eject_drops(drops, pos, radius)
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local obj = minetest.add_item(drop_pos, dropitem)
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if obj then
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obj:get_luaentity().collect = true
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obj:set_acceleration({x = 0, y = -10, z = 0})
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obj:set_velocity({x = math.random(-3, 3),
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obj:setacceleration({x = 0, y = -10, z = 0})
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obj:setvelocity({x = math.random(-3, 3),
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y = math.random(0, 10),
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z = math.random(-3, 3)})
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end
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@@ -158,47 +152,48 @@ end
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local function entity_physics(pos, radius, drops)
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local objs = minetest.get_objects_inside_radius(pos, radius)
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for _, obj in pairs(objs) do
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local obj_pos = obj:get_pos()
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local obj_pos = obj:getpos()
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local dist = math.max(1, vector.distance(pos, obj_pos))
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local damage = (4 / dist) * radius
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if obj:is_player() then
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-- currently the engine has no method to set
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-- player velocity. See #2960
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-- instead, we knock the player back 1.0 node, and slightly upwards
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local dir = vector.normalize(vector.subtract(obj_pos, pos))
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local moveoff = vector.multiply(dir, 2 / dist * radius)
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obj:add_player_velocity(moveoff)
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local moveoff = vector.multiply(dir, dist + 1.0)
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local newpos = vector.add(pos, moveoff)
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newpos = vector.add(newpos, {x = 0, y = 0.2, z = 0})
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obj:setpos(newpos)
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obj:set_hp(obj:get_hp() - damage)
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else
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local do_damage = true
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local do_knockback = true
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local entity_drops = {}
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local luaobj = obj:get_luaentity()
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local objdef = minetest.registered_entities[luaobj.name]
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-- object might have disappeared somehow
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if luaobj then
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local do_damage = true
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local do_knockback = true
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local entity_drops = {}
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local objdef = minetest.registered_entities[luaobj.name]
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if objdef and objdef.on_blast then
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do_damage, do_knockback, entity_drops = objdef.on_blast(luaobj, damage)
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end
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if objdef and objdef.on_blast then
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do_damage, do_knockback, entity_drops = objdef.on_blast(luaobj, damage)
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end
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if do_knockback then
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local obj_vel = obj:get_velocity()
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obj:set_velocity(calc_velocity(pos, obj_pos,
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obj_vel, radius * 10))
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end
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if do_damage then
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if not obj:get_armor_groups().immortal then
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obj:punch(obj, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = damage},
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}, nil)
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end
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end
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for _, item in pairs(entity_drops) do
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add_drop(drops, item)
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if do_knockback then
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local obj_vel = obj:getvelocity()
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obj:setvelocity(calc_velocity(pos, obj_pos,
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obj_vel, radius * 10))
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end
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if do_damage then
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if not obj:get_armor_groups().immortal then
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obj:punch(obj, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = damage},
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}, nil)
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end
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end
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for _, item in pairs(entity_drops) do
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add_drop(drops, item)
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end
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end
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end
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end
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@@ -234,16 +229,12 @@ local function add_effects(pos, radius, drops)
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-- we just dropped some items. Look at the items entities and pick
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-- one of them to use as texture
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local texture = "tnt_blast.png" --fallback texture
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local node
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local most = 0
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for name, stack in pairs(drops) do
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local count = stack:get_count()
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if count > most then
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most = count
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local def = minetest.registered_nodes[name]
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if def then
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node = { name = name }
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end
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if def and def.tiles and def.tiles[1] then
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texture = def.tiles[1]
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end
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@@ -261,11 +252,9 @@ local function add_effects(pos, radius, drops)
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maxacc = {x = 0, y = -10, z = 0},
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minexptime = 0.8,
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maxexptime = 2.0,
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minsize = radius * 0.33,
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maxsize = radius,
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minsize = radius * 0.66,
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maxsize = radius * 2,
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texture = texture,
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-- ^ only as fallback for clients without support for `node` parameter
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node = node,
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collisiondetection = true,
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})
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end
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@@ -279,7 +268,7 @@ function tnt.burn(pos, nodename)
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def.on_ignite(pos)
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elseif minetest.get_item_group(name, "tnt") > 0 then
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minetest.swap_node(pos, {name = name .. "_burning"})
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minetest.sound_play("tnt_ignite", {pos = pos}, true)
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minetest.sound_play("tnt_ignite", {pos = pos})
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minetest.get_node_timer(pos):start(1)
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end
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end
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@@ -294,15 +283,10 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast, owne
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local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
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local data = vm1:get_data()
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local count = 0
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local c_tnt
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local c_tnt = minetest.get_content_id("tnt:tnt")
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local c_tnt_burning = minetest.get_content_id("tnt:tnt_burning")
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local c_tnt_boom = minetest.get_content_id("tnt:boom")
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local c_air = minetest.get_content_id("air")
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if enable_tnt then
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c_tnt = minetest.get_content_id("tnt:tnt")
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else
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c_tnt = c_tnt_burning -- tnt is not registered if disabled
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end
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-- make sure we still have explosion even when centre node isnt tnt related
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if explode_center then
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count = 1
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@@ -408,12 +392,10 @@ function tnt.boom(pos, def)
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def.damage_radius = def.damage_radius or def.radius * 2
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local meta = minetest.get_meta(pos)
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local owner = meta:get_string("owner")
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if not def.explode_center and def.ignore_protection ~= true then
|
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if not def.explode_center then
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minetest.set_node(pos, {name = "tnt:boom"})
|
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end
|
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local sound = def.sound or "tnt_explode"
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minetest.sound_play(sound, {pos = pos, gain = 2.5,
|
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max_hear_distance = math.min(def.radius * 20, 128)}, true)
|
||||
minetest.sound_play("tnt_explode", {pos = pos, gain = 1.5, max_hear_distance = 2*64})
|
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local drops, radius = tnt_explode(pos, def.radius, def.ignore_protection,
|
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def.ignore_on_blast, owner, def.explode_center)
|
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-- append entity drops
|
||||
@@ -438,7 +420,7 @@ minetest.register_node("tnt:boom", {
|
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})
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|
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minetest.register_node("tnt:gunpowder", {
|
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description = S("Gun Powder"),
|
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description = "Gun Powder",
|
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drawtype = "raillike",
|
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paramtype = "light",
|
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is_ground_content = false,
|
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@@ -551,8 +533,7 @@ minetest.register_node("tnt:gunpowder_burning", {
|
||||
-- unaffected by explosions
|
||||
on_blast = function() end,
|
||||
on_construct = function(pos)
|
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minetest.sound_play("tnt_gunpowder_burning", {pos = pos,
|
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gain = 2}, true)
|
||||
minetest.sound_play("tnt_gunpowder_burning", {pos = pos, gain = 2})
|
||||
minetest.get_node_timer(pos):start(1)
|
||||
end,
|
||||
})
|
||||
@@ -563,28 +544,13 @@ minetest.register_craft({
|
||||
recipe = {"default:coal_lump", "default:gravel"}
|
||||
})
|
||||
|
||||
minetest.register_craftitem("tnt:tnt_stick", {
|
||||
description = S("TNT Stick"),
|
||||
inventory_image = "tnt_tnt_stick.png",
|
||||
groups = {flammable = 5},
|
||||
})
|
||||
|
||||
if enable_tnt then
|
||||
minetest.register_craft({
|
||||
output = "tnt:tnt_stick 2",
|
||||
recipe = {
|
||||
{"tnt:gunpowder", "", "tnt:gunpowder"},
|
||||
{"tnt:gunpowder", "default:paper", "tnt:gunpowder"},
|
||||
{"tnt:gunpowder", "", "tnt:gunpowder"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "tnt:tnt",
|
||||
recipe = {
|
||||
{"tnt:tnt_stick", "tnt:tnt_stick", "tnt:tnt_stick"},
|
||||
{"tnt:tnt_stick", "tnt:tnt_stick", "tnt:tnt_stick"},
|
||||
{"tnt:tnt_stick", "tnt:tnt_stick", "tnt:tnt_stick"}
|
||||
{"group:wood", "tnt:gunpowder", "group:wood"},
|
||||
{"tnt:gunpowder", "tnt:gunpowder", "tnt:gunpowder"},
|
||||
{"group:wood", "tnt:gunpowder", "group:wood"}
|
||||
}
|
||||
})
|
||||
|
||||
@@ -683,7 +649,7 @@ function tnt.register_tnt(def)
|
||||
-- unaffected by explosions
|
||||
on_blast = function() end,
|
||||
on_construct = function(pos)
|
||||
minetest.sound_play("tnt_ignite", {pos = pos}, true)
|
||||
minetest.sound_play("tnt_ignite", {pos = pos})
|
||||
minetest.get_node_timer(pos):start(4)
|
||||
minetest.check_for_falling(pos)
|
||||
end,
|
||||
@@ -692,6 +658,6 @@ end
|
||||
|
||||
tnt.register_tnt({
|
||||
name = "tnt:tnt",
|
||||
description = S("TNT"),
|
||||
description = "TNT",
|
||||
radius = tnt_radius,
|
||||
})
|
||||
|
39
license.txt
39
license.txt
@@ -26,17 +26,15 @@ DEALINGS IN THE SOFTWARE.
|
||||
For more details:
|
||||
https://opensource.org/licenses/MIT
|
||||
|
||||
===================================
|
||||
|
||||
Licenses of media
|
||||
-----------------
|
||||
Licenses of media (textures)
|
||||
----------------------------
|
||||
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
Copyright (C) 2014-2016 BlockMen
|
||||
Copyright (C) 2014-2016 ShadowNinja
|
||||
Copyright (C) 2015-2016 Wuzzy
|
||||
Copyright (C) 2016 sofar (sofar@foo-projects.org)
|
||||
Copyright (C) 2018 paramat
|
||||
|
||||
You are free to:
|
||||
Share — copy and redistribute the material in any medium or format.
|
||||
@@ -65,36 +63,3 @@ rights may limit how you use the material.
|
||||
|
||||
For more details:
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
||||
|
||||
====================================================
|
||||
|
||||
CC0 1.0 Universal (CC0 1.0) Public Domain Dedication
|
||||
for audio files (found in sounds folder)
|
||||
TumeniNodes
|
||||
steveygos93
|
||||
theneedle.tv
|
||||
frankelmedico
|
||||
|
||||
No Copyright
|
||||
|
||||
The person who associated a work with this deed has dedicated the work to the public domain
|
||||
by waiving all of his or her rights to the work worldwide under copyright law, including all
|
||||
related and neighboring rights, to the extent allowed by law.
|
||||
|
||||
You can copy, modify, distribute and perform the work, even for commercial purposes, all
|
||||
without asking permission. See Other Information below.
|
||||
|
||||
In no way are the patent or trademark rights of any person affected by CC0, nor are the
|
||||
rights that other persons may have in the work or in how the work is used, such as publicity
|
||||
or privacy rights.
|
||||
|
||||
Unless expressly stated otherwise, the person who associated a work with this deed makes no
|
||||
warranties about the work, and disclaims liability for all uses of the work, to the fullest
|
||||
extent permitted by applicable law.
|
||||
|
||||
When using or citing the work, you should not imply endorsement by the author or the affirmer.
|
||||
|
||||
This license is acceptable for Free Cultural Works.
|
||||
For more Information:
|
||||
https://creativecommons.org/publicdomain/zero/1.0/
|
||||
|
||||
|
@@ -1,4 +0,0 @@
|
||||
# textdomain: tnt
|
||||
Gun Powder=
|
||||
TNT Stick=
|
||||
TNT=
|
@@ -1,4 +0,0 @@
|
||||
# textdomain: tnt
|
||||
Gun Powder=Schießpulver
|
||||
TNT Stick=TNT-Stange
|
||||
TNT=TNT
|
@@ -1,4 +0,0 @@
|
||||
# textdomain: tnt
|
||||
Gun Powder=Pólvora
|
||||
TNT Stick=Cartucho de TNT
|
||||
TNT=TNT
|
@@ -1,4 +0,0 @@
|
||||
# textdomain: tnt
|
||||
Gun Powder=Poudre à canon
|
||||
TNT Stick=Bâton de TNT
|
||||
TNT=TNT
|
@@ -1,4 +0,0 @@
|
||||
# textdomain: tnt
|
||||
Gun Powder=Bubuk Mesiu
|
||||
TNT Stick=Tongkat TNT
|
||||
TNT=TNT
|
@@ -1,4 +0,0 @@
|
||||
# textdomain: tnt
|
||||
Gun Powder=Polvere da sparo
|
||||
TNT Stick=Candelotto di TNT
|
||||
TNT=TNT
|
@@ -1,4 +0,0 @@
|
||||
# textdomain: tnt
|
||||
Gun Powder=Serbuk Senjata Api
|
||||
TNT Stick=Batang TNT
|
||||
TNT=TNT
|
@@ -1,4 +0,0 @@
|
||||
# textdomain: tnt
|
||||
Gun Powder=Порох
|
||||
TNT Stick=Тротиловая Палка
|
||||
TNT=Тротил
|
@@ -1,4 +0,0 @@
|
||||
# textdomain: tnt
|
||||
Gun Powder=Krut
|
||||
TNT Stick=Dynamitpinne
|
||||
TNT=Dynamit
|
@@ -1,4 +0,0 @@
|
||||
# textdomain: tnt
|
||||
Gun Powder=火药粉
|
||||
TNT Stick=炸药棒
|
||||
TNT=炸药包
|
@@ -1,4 +0,0 @@
|
||||
# textdomain: tnt
|
||||
Gun Powder=火藥粉
|
||||
TNT Stick=炸藥棒
|
||||
TNT=炸藥包
|
3
mod.conf
3
mod.conf
@@ -1,3 +0,0 @@
|
||||
name = tnt
|
||||
description = Minetest Game mod: tnt
|
||||
depends = default, fire
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