6 Commits

Author SHA1 Message Date
sofar
65ef859aa0 Prevent divide by zero (#2106)
This forces all explosions to damage entities within the 1 node
range. If that needs to be disabled, the damage_radius needs to
be set to 0.
2018-05-18 12:50:47 +02:00
tenplus1
1cafe1ed4c TNT: Add tnt.boom defaults
This adds def, def.radius and def.damage_radius defaults to the
tnt.boom() function if they aren't specified on call.
2017-11-19 23:03:38 +01:00
tenplus1
62d11e01d8 TNT: Add explode_center flag
Add 'explode_centre' flag which when false explodes as normal and when true runs on_blast on centre node as well as dropping items.
2017-11-19 23:03:38 +01:00
tenplus1
3a05cbd1d0 TNT's tnt:boom cleanup (#1868)
The tnt:boom node doesn't actually need the on_construct and on_timer functions to remove the node after 0.4 seconds as the tnt_explode function already does this beforehand.
2017-11-19 23:03:38 +01:00
SmallJoker
458f6558de TNT: Only burn visually connected powder (#1857) 2017-11-19 22:57:28 +01:00
Foz
81e4d41ae7 TNT: Track TNT owner in metadata for protection mods
It is useful for protection mods to know who owns an exploding
TNT block. This allows the blocks destroyed by the TNT to be
limited to the same ones the owner could destroy without using
TNT.

TNT placed within a protected area by the area owner, and later
ignited by another player will destroy within the protected area
nodes the igniter may not otherwise be able to interact with. Any
player could significantly increase the size of an explosion by
placing more TNT in an adjacent unprotected area if the original
TNT block was placed withing 1 node of such a boundary. This
feature sounds dangerous, but we are talking about TNT. Players
should use it carefully.
2017-11-19 22:53:53 +01:00
26 changed files with 451 additions and 120 deletions

10
.vscode/settings.json vendored
View File

@@ -1,10 +0,0 @@
{
"Lua.diagnostics.globals": [
"minetest",
"ItemStack",
"vector",
"VoxelManip",
"VoxelArea",
"PseudoRandom"
]
}

View File

@@ -2,4 +2,43 @@ Minetest Game mod: tnt
====================== ======================
See license.txt for license information. See license.txt for license information.
This is just tnt logic extracted Authors of source code
----------------------
PilzAdam (MIT)
ShadowNinja (MIT)
sofar (sofar@foo-projects.org) (MIT)
Various Minetest developers and contributors (MIT)
Authors of media (textures)
---------------------------
BlockMen (CC BY-SA 3.0):
All textures not mentioned below.
ShadowNinja (CC BY-SA 3.0):
tnt_smoke.png
Wuzzy (CC BY-SA 3.0):
All gunpowder textures except tnt_gunpowder_inventory.png.
sofar (sofar@foo-projects.org) (CC BY-SA 3.0):
tnt_blast.png
Introduction
------------
This mod adds TNT to Minetest. TNT is a tool to help the player
in mining.
How to use the mod:
Craft gunpowder by placing coal and gravel in the crafting area.
The gunpowder can be used to craft TNT or as fuse for TNT.
To craft TNT place items like this:
-- wood - gunpowder -- wood -
gunpowder gunpowder gunpowder
-- wood - gunpowder -- wood -
There are different ways to blow up TNT:
1. Hit it with a torch.
2. Hit a gunpowder fuse that leads to a TNT block with a torch or flint-and-steel.
3. Activate it with mesecons (fastest way).
Be aware of the damage radius of 6 blocks!

3
depends.txt Normal file
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@@ -0,0 +1,3 @@
default
fire

457
init.lua
View File

@@ -1,11 +1,22 @@
-- tnt/init.lua
tnt = {} tnt = {}
-- Default to enabled when in singleplayer
local enable_tnt = minetest.settings:get_bool("enable_tnt")
if enable_tnt == nil then
enable_tnt = minetest.is_singleplayer()
end
-- loss probabilities array (one in X will be lost)
local loss_prob = {}
loss_prob["default:cobble"] = 3
loss_prob["default:dirt"] = 4
local tnt_radius = tonumber(minetest.settings:get("tnt_radius") or 3)
-- Fill a list with data for content IDs, after all nodes are registered -- Fill a list with data for content IDs, after all nodes are registered
local cid_data = {} local cid_data = {}
minetest.register_on_mods_loaded(function() minetest.after(0, function()
for name, def in pairs(minetest.registered_nodes) do for name, def in pairs(minetest.registered_nodes) do
cid_data[minetest.get_content_id(name)] = { cid_data[minetest.get_content_id(name)] = {
name = name, name = name,
@@ -47,8 +58,8 @@ local function eject_drops(drops, pos, radius)
local obj = minetest.add_item(drop_pos, dropitem) local obj = minetest.add_item(drop_pos, dropitem)
if obj then if obj then
obj:get_luaentity().collect = true obj:get_luaentity().collect = true
obj:set_acceleration({x = 0, y = -10, z = 0}) obj:setacceleration({x = 0, y = -10, z = 0})
obj:set_velocity({x = math.random(-3, 3), obj:setvelocity({x = math.random(-3, 3),
y = math.random(0, 10), y = math.random(0, 10),
z = math.random(-3, 3)}) z = math.random(-3, 3)})
end end
@@ -60,7 +71,7 @@ end
local function add_drop(drops, item) local function add_drop(drops, item)
item = ItemStack(item) item = ItemStack(item)
local name = item:get_name() local name = item:get_name()
if math.random(1, 4) > 1 then if loss_prob[name] ~= nil and math.random(1, loss_prob[name]) == 1 then
return return
end end
@@ -74,7 +85,11 @@ end
local basic_flame_on_construct -- cached value local basic_flame_on_construct -- cached value
local function destroy(drops, npos, cid, c_air, c_fire, local function destroy(drops, npos, cid, c_air, c_fire,
on_blast_queue, on_construct_queue, ignore_on_blast, owner) on_blast_queue, on_construct_queue,
ignore_protection, ignore_on_blast, owner)
if not ignore_protection and minetest.is_protected(npos, owner) then
return cid
end
local def = cid_data[cid] local def = cid_data[cid]
@@ -137,56 +152,129 @@ end
local function entity_physics(pos, radius, drops) local function entity_physics(pos, radius, drops)
local objs = minetest.get_objects_inside_radius(pos, radius) local objs = minetest.get_objects_inside_radius(pos, radius)
for _, obj in pairs(objs) do for _, obj in pairs(objs) do
local obj_pos = obj:get_pos() local obj_pos = obj:getpos()
local dist = math.max(1, vector.distance(pos, obj_pos)) local dist = math.max(1, vector.distance(pos, obj_pos))
local damage = (4 / dist) * radius local damage = (4 / dist) * radius
if obj:is_player() then if obj:is_player() then
-- currently the engine has no method to set
-- player velocity. See #2960
-- instead, we knock the player back 1.0 node, and slightly upwards
local dir = vector.normalize(vector.subtract(obj_pos, pos)) local dir = vector.normalize(vector.subtract(obj_pos, pos))
local moveoff = vector.multiply(dir, 2 / dist * radius) local moveoff = vector.multiply(dir, dist + 1.0)
obj:add_player_velocity(moveoff) local newpos = vector.add(pos, moveoff)
newpos = vector.add(newpos, {x = 0, y = 0.2, z = 0})
obj:setpos(newpos)
obj:set_hp(obj:get_hp() - damage) obj:set_hp(obj:get_hp() - damage)
else else
local do_damage = true
local do_knockback = true
local entity_drops = {}
local luaobj = obj:get_luaentity() local luaobj = obj:get_luaentity()
local objdef = minetest.registered_entities[luaobj.name]
-- object might have disappeared somehow if objdef and objdef.on_blast then
if luaobj then do_damage, do_knockback, entity_drops = objdef.on_blast(luaobj, damage)
local do_damage = true end
local do_knockback = true
local entity_drops = {}
local objdef = minetest.registered_entities[luaobj.name]
if objdef and objdef.on_blast then if do_knockback then
do_damage, do_knockback, entity_drops = objdef.on_blast(luaobj, damage) local obj_vel = obj:getvelocity()
end obj:setvelocity(calc_velocity(pos, obj_pos,
obj_vel, radius * 10))
if do_knockback then end
local obj_vel = obj:get_velocity() if do_damage then
obj:set_velocity(calc_velocity(pos, obj_pos, if not obj:get_armor_groups().immortal then
obj_vel, radius * 10)) obj:punch(obj, 1.0, {
end full_punch_interval = 1.0,
if do_damage then damage_groups = {fleshy = damage},
if not obj:get_armor_groups().immortal then }, nil)
obj:punch(obj, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = damage},
}, nil)
end
end
for _, item in pairs(entity_drops) do
add_drop(drops, item)
end end
end end
for _, item in pairs(entity_drops) do
add_drop(drops, item)
end
end end
end end
end end
local function tnt_explode(pos, radius, ignore_on_blast, owner, explode_center) local function add_effects(pos, radius, drops)
pos = vector.round(pos) minetest.add_particle({
if radius < 1 then pos = pos,
return velocity = vector.new(),
acceleration = vector.new(),
expirationtime = 0.4,
size = radius * 10,
collisiondetection = false,
vertical = false,
texture = "tnt_boom.png",
glow = 15,
})
minetest.add_particlespawner({
amount = 64,
time = 0.5,
minpos = vector.subtract(pos, radius / 2),
maxpos = vector.add(pos, radius / 2),
minvel = {x = -10, y = -10, z = -10},
maxvel = {x = 10, y = 10, z = 10},
minacc = vector.new(),
maxacc = vector.new(),
minexptime = 1,
maxexptime = 2.5,
minsize = radius * 3,
maxsize = radius * 5,
texture = "tnt_smoke.png",
})
-- we just dropped some items. Look at the items entities and pick
-- one of them to use as texture
local texture = "tnt_blast.png" --fallback texture
local most = 0
for name, stack in pairs(drops) do
local count = stack:get_count()
if count > most then
most = count
local def = minetest.registered_nodes[name]
if def and def.tiles and def.tiles[1] then
texture = def.tiles[1]
end
end
end end
minetest.add_particlespawner({
amount = 64,
time = 0.1,
minpos = vector.subtract(pos, radius / 2),
maxpos = vector.add(pos, radius / 2),
minvel = {x = -3, y = 0, z = -3},
maxvel = {x = 3, y = 5, z = 3},
minacc = {x = 0, y = -10, z = 0},
maxacc = {x = 0, y = -10, z = 0},
minexptime = 0.8,
maxexptime = 2.0,
minsize = radius * 0.66,
maxsize = radius * 2,
texture = texture,
collisiondetection = true,
})
end
function tnt.burn(pos, nodename)
local name = nodename or minetest.get_node(pos).name
local def = minetest.registered_nodes[name]
if not def then
return
elseif def.on_ignite then
def.on_ignite(pos)
elseif minetest.get_item_group(name, "tnt") > 0 then
minetest.swap_node(pos, {name = name .. "_burning"})
minetest.sound_play("tnt_ignite", {pos = pos})
minetest.get_node_timer(pos):start(1)
end
end
local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast, owner, explode_center)
pos = vector.round(pos)
-- scan for adjacent TNT nodes first, and enlarge the explosion -- scan for adjacent TNT nodes first, and enlarge the explosion
local vm1 = VoxelManip() local vm1 = VoxelManip()
local p1 = vector.subtract(pos, 2) local p1 = vector.subtract(pos, 2)
@@ -195,8 +283,9 @@ local function tnt_explode(pos, radius, ignore_on_blast, owner, explode_center)
local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp}) local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
local data = vm1:get_data() local data = vm1:get_data()
local count = 0 local count = 0
local c_tnt local c_tnt = minetest.get_content_id("tnt:tnt")
local c_tnt_boom = minetest.get_content_id("tnt:boom_center") local c_tnt_burning = minetest.get_content_id("tnt:tnt_burning")
local c_tnt_boom = minetest.get_content_id("tnt:boom")
local c_air = minetest.get_content_id("air") local c_air = minetest.get_content_id("air")
-- make sure we still have explosion even when centre node isnt tnt related -- make sure we still have explosion even when centre node isnt tnt related
if explode_center then if explode_center then
@@ -208,7 +297,7 @@ local function tnt_explode(pos, radius, ignore_on_blast, owner, explode_center)
local vi = a:index(pos.x - 2, y, z) local vi = a:index(pos.x - 2, y, z)
for x = pos.x - 2, pos.x + 2 do for x = pos.x - 2, pos.x + 2 do
local cid = data[vi] local cid = data[vi]
if cid == c_tnt or cid == c_tnt_boom then if cid == c_tnt or cid == c_tnt_boom or cid == c_tnt_burning then
count = count + 1 count = count + 1
data[vi] = c_air data[vi] = c_air
end end
@@ -221,7 +310,7 @@ local function tnt_explode(pos, radius, ignore_on_blast, owner, explode_center)
vm1:write_to_map() vm1:write_to_map()
-- recalculate new radius -- recalculate new radius
radius = math.floor(radius * count^1/3) radius = math.floor(radius * math.pow(count, 1/3))
-- perform the explosion -- perform the explosion
local vm = VoxelManip() local vm = VoxelManip()
@@ -235,16 +324,9 @@ local function tnt_explode(pos, radius, ignore_on_blast, owner, explode_center)
local drops = {} local drops = {}
local on_blast_queue = {} local on_blast_queue = {}
local on_construct_queue = {} local on_construct_queue = {}
--check if mod fire is active basic_flame_on_construct = minetest.registered_nodes["fire:basic_flame"].on_construct
local fire_mod = minetest.get_modpath("fire")
if fire_mod ~= nil then
basic_flame_on_construct = minetest.registered_nodes["fire:basic_flame"].on_construct
c_fire = minetest.get_content_id("fire:basic_flame")
else
basic_flame_on_construct = function() end
c_fire = c_air
end
local c_fire = minetest.get_content_id("fire:basic_flame")
for z = -radius, radius do for z = -radius, radius do
for y = -radius, radius do for y = -radius, radius do
local vi = a:index(pos.x + (-radius), pos.y + y, pos.z + z) local vi = a:index(pos.x + (-radius), pos.y + y, pos.z + z)
@@ -255,7 +337,8 @@ local function tnt_explode(pos, radius, ignore_on_blast, owner, explode_center)
local p = {x = pos.x + x, y = pos.y + y, z = pos.z + z} local p = {x = pos.x + x, y = pos.y + y, z = pos.z + z}
if cid ~= c_air then if cid ~= c_air then
data[vi] = destroy(drops, p, cid, c_air, c_fire, data[vi] = destroy(drops, p, cid, c_air, c_fire,
on_blast_queue, on_construct_queue, ignore_on_blast, owner) on_blast_queue, on_construct_queue,
ignore_protection, ignore_on_blast, owner)
end end
end end
vi = vi + 1 vi = vi + 1
@@ -306,19 +389,14 @@ end
function tnt.boom(pos, def) function tnt.boom(pos, def)
def = def or {} def = def or {}
def.radius = def.radius or 1 def.radius = def.radius or 1
def.sound = def.sound or 1
def.damage_radius = def.damage_radius or def.radius * 2 def.damage_radius = def.damage_radius or def.radius * 2
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner") local owner = meta:get_string("owner")
if not def.explode_center then if not def.explode_center then
minetest.set_node(pos, {name = "tnt:boom_center"}) minetest.set_node(pos, {name = "tnt:boom"})
end end
local sound = def.sound or "tnt_explode" minetest.sound_play("tnt_explode", {pos = pos, gain = 1.5, max_hear_distance = 2*64})
if def.sound then local drops, radius = tnt_explode(pos, def.radius, def.ignore_protection,
minetest.sound_play(sound, {pos = pos, gain = 2.5,
max_hear_distance = math.min(def.radius * 20, 128)}, true)
end
local drops, radius = tnt_explode(pos, def.radius,
def.ignore_on_blast, owner, def.explode_center) def.ignore_on_blast, owner, def.explode_center)
-- append entity drops -- append entity drops
local damage_radius = (radius / math.max(1, def.radius)) * def.damage_radius local damage_radius = (radius / math.max(1, def.radius)) * def.damage_radius
@@ -326,41 +404,260 @@ function tnt.boom(pos, def)
if not def.disable_drops then if not def.disable_drops then
eject_drops(drops, pos, radius) eject_drops(drops, pos, radius)
end end
add_effects(pos, radius, drops)
minetest.log("action", "A TNT explosion occurred at " .. minetest.pos_to_string(pos) .. minetest.log("action", "A TNT explosion occurred at " .. minetest.pos_to_string(pos) ..
" with radius " .. radius) " with radius " .. radius)
end end
minetest.register_node("tnt:boom_center", { minetest.register_node("tnt:boom", {
drawtype = "airlike", drawtype = "airlike",
light_source = 14, light_source = default.LIGHT_MAX,
walkable = false, walkable = false,
drop = "", drop = "",
groups = {dig_immediate = 3}, groups = {dig_immediate = 3},
-- unaffected by explosions -- unaffected by explosions
on_blast = function() end, on_blast = function() end,
--remove the tnt node after a while })
on_timer = function(pos, elapsed)
minetest.remove_node(pos) minetest.register_node("tnt:gunpowder", {
minetest.check_for_falling(pos) description = "Gun Powder",
drawtype = "raillike",
paramtype = "light",
is_ground_content = false,
sunlight_propagates = true,
walkable = false,
tiles = {
"tnt_gunpowder_straight.png",
"tnt_gunpowder_curved.png",
"tnt_gunpowder_t_junction.png",
"tnt_gunpowder_crossing.png"
},
inventory_image = "tnt_gunpowder_inventory.png",
wield_image = "tnt_gunpowder_inventory.png",
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
groups = {dig_immediate = 2, attached_node = 1, flammable = 5,
connect_to_raillike = minetest.raillike_group("gunpowder")},
sounds = default.node_sound_leaves_defaults(),
on_punch = function(pos, node, puncher)
if puncher:get_wielded_item():get_name() == "default:torch" then
minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
minetest.log("action", puncher:get_player_name() ..
" ignites tnt:gunpowder at " ..
minetest.pos_to_string(pos))
end
end, end,
-- countdown timer on_blast = function(pos, intensity)
on_construct = function(pos) minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
minetest.get_node_timer(pos):start(3) end,
on_burn = function(pos)
minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
end,
on_ignite = function(pos, igniter)
minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
end, end,
}) })
minetest.register_node("tnt:instaboom", { minetest.register_node("tnt:gunpowder_burning", {
drawtype = "airlike", drawtype = "raillike",
light_source = 14, paramtype = "light",
sunlight_propagates = true,
walkable = false, walkable = false,
light_source = 5,
tiles = {{
name = "tnt_gunpowder_burning_straight_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 1,
}
},
{
name = "tnt_gunpowder_burning_curved_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 1,
}
},
{
name = "tnt_gunpowder_burning_t_junction_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 1,
}
},
{
name = "tnt_gunpowder_burning_crossing_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 1,
}
}},
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
drop = "", drop = "",
groups = {
dig_immediate = 2,
attached_node = 1,
connect_to_raillike = minetest.raillike_group("gunpowder")
},
sounds = default.node_sound_leaves_defaults(),
on_timer = function(pos, elapsed)
for dx = -1, 1 do
for dz = -1, 1 do
if math.abs(dx) + math.abs(dz) == 1 then
for dy = -1, 1 do
tnt.burn({
x = pos.x + dx,
y = pos.y + dy,
z = pos.z + dz,
})
end
end
end
end
minetest.remove_node(pos)
end,
-- unaffected by explosions
on_blast = function() end,
on_construct = function(pos) on_construct = function(pos)
tnt.boom(pos, { minetest.sound_play("tnt_gunpowder_burning", {pos = pos, gain = 2})
radius = 12, minetest.get_node_timer(pos):start(1)
damage_radius = 0,
disable_drops = true,
ignore_on_blast = true,
explode_center = true,
})
end, end,
}) })
minetest.register_craft({
output = "tnt:gunpowder 5",
type = "shapeless",
recipe = {"default:coal_lump", "default:gravel"}
})
if enable_tnt then
minetest.register_craft({
output = "tnt:tnt",
recipe = {
{"group:wood", "tnt:gunpowder", "group:wood"},
{"tnt:gunpowder", "tnt:gunpowder", "tnt:gunpowder"},
{"group:wood", "tnt:gunpowder", "group:wood"}
}
})
minetest.register_abm({
label = "TNT ignition",
nodenames = {"group:tnt", "tnt:gunpowder"},
neighbors = {"fire:basic_flame", "default:lava_source", "default:lava_flowing"},
interval = 4,
chance = 1,
action = function(pos, node)
tnt.burn(pos, node.name)
end,
})
end
function tnt.register_tnt(def)
local name
if not def.name:find(':') then
name = "tnt:" .. def.name
else
name = def.name
def.name = def.name:match(":([%w_]+)")
end
if not def.tiles then def.tiles = {} end
local tnt_top = def.tiles.top or def.name .. "_top.png"
local tnt_bottom = def.tiles.bottom or def.name .. "_bottom.png"
local tnt_side = def.tiles.side or def.name .. "_side.png"
local tnt_burning = def.tiles.burning or def.name .. "_top_burning_animated.png"
if not def.damage_radius then def.damage_radius = def.radius * 2 end
if enable_tnt then
minetest.register_node(":" .. name, {
description = def.description,
tiles = {tnt_top, tnt_bottom, tnt_side},
is_ground_content = false,
groups = {dig_immediate = 2, mesecon = 2, tnt = 1, flammable = 5},
sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos, placer)
if placer:is_player() then
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name())
end
end,
on_punch = function(pos, node, puncher)
if puncher:get_wielded_item():get_name() == "default:torch" then
minetest.swap_node(pos, {name = name .. "_burning"})
minetest.registered_nodes[name .. "_burning"].on_construct(pos)
minetest.log("action", puncher:get_player_name() ..
" ignites " .. node.name .. " at " ..
minetest.pos_to_string(pos))
end
end,
on_blast = function(pos, intensity)
minetest.after(0.1, function()
tnt.boom(pos, def)
end)
end,
mesecons = {effector =
{action_on =
function(pos)
tnt.boom(pos, def)
end
}
},
on_burn = function(pos)
minetest.swap_node(pos, {name = name .. "_burning"})
minetest.registered_nodes[name .. "_burning"].on_construct(pos)
end,
on_ignite = function(pos, igniter)
minetest.swap_node(pos, {name = name .. "_burning"})
minetest.registered_nodes[name .. "_burning"].on_construct(pos)
end,
})
end
minetest.register_node(":" .. name .. "_burning", {
tiles = {
{
name = tnt_burning,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 1,
}
},
tnt_bottom, tnt_side
},
light_source = 5,
drop = "",
sounds = default.node_sound_wood_defaults(),
groups = {falling_node = 1},
on_timer = function(pos, elapsed)
tnt.boom(pos, def)
end,
-- unaffected by explosions
on_blast = function() end,
on_construct = function(pos)
minetest.sound_play("tnt_ignite", {pos = pos})
minetest.get_node_timer(pos):start(4)
minetest.check_for_falling(pos)
end,
})
end
tnt.register_tnt({
name = "tnt:tnt",
description = "TNT",
radius = tnt_radius,
})

View File

@@ -6,7 +6,6 @@ Copyright (C) 2014-2016 PilzAdam
Copyright (C) 2014-2016 ShadowNinja Copyright (C) 2014-2016 ShadowNinja
Copyright (C) 2016 sofar (sofar@foo-projects.org) Copyright (C) 2016 sofar (sofar@foo-projects.org)
Copyright (C) 2014-2016 Various Minetest developers and contributors Copyright (C) 2014-2016 Various Minetest developers and contributors
Copyright (C) 2022 BRN Systems
Permission is hereby granted, free of charge, to any person obtaining a copy of this Permission is hereby granted, free of charge, to any person obtaining a copy of this
software and associated documentation files (the "Software"), to deal in the Software software and associated documentation files (the "Software"), to deal in the Software
@@ -28,33 +27,39 @@ For more details:
https://opensource.org/licenses/MIT https://opensource.org/licenses/MIT
CC0 1.0 Universal (CC0 1.0) Public Domain Dedication Licenses of media (textures)
for audio files (found in sounds folder) ----------------------------
TumeniNodes
steveygos93
theneedle.tv
frankelmedico
No Copyright Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Copyright (C) 2014-2016 BlockMen
Copyright (C) 2014-2016 ShadowNinja
Copyright (C) 2015-2016 Wuzzy
Copyright (C) 2016 sofar (sofar@foo-projects.org)
The person who associated a work with this deed has dedicated the work to the public domain You are free to:
by waiving all of his or her rights to the work worldwide under copyright law, including all Share — copy and redistribute the material in any medium or format.
related and neighboring rights, to the extent allowed by law. Adapt — remix, transform, and build upon the material for any purpose, even commercially.
The licensor cannot revoke these freedoms as long as you follow the license terms.
You can copy, modify, distribute and perform the work, even for commercial purposes, all Under the following terms:
without asking permission. See Other Information below.
In no way are the patent or trademark rights of any person affected by CC0, nor are the Attribution — You must give appropriate credit, provide a link to the license, and
rights that other persons may have in the work or in how the work is used, such as publicity indicate if changes were made. You may do so in any reasonable manner, but not in any way
or privacy rights. that suggests the licensor endorses you or your use.
Unless expressly stated otherwise, the person who associated a work with this deed makes no ShareAlike — If you remix, transform, or build upon the material, you must distribute
warranties about the work, and disclaims liability for all uses of the work, to the fullest your contributions under the same license as the original.
extent permitted by applicable law.
When using or citing the work, you should not imply endorsement by the author or the affirmer. No additional restrictions — You may not apply legal terms or technological measures that
legally restrict others from doing anything the license permits.
This license is acceptable for Free Cultural Works. Notices:
For more Information:
https://creativecommons.org/publicdomain/zero/1.0/
You do not have to comply with the license for elements of the material in the public
domain or where your use is permitted by an applicable exception or limitation.
No warranties are given. The license may not give you all of the permissions necessary
for your intended use. For example, other rights such as publicity, privacy, or moral
rights may limit how you use the material.
For more details:
http://creativecommons.org/licenses/by-sa/3.0/

View File

@@ -1,3 +0,0 @@
name = tnt
description = Minetest Game mod: tnt
optional_depends = fire

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