forked from Mirrorlandia_minetest/tnt
75 lines
1.7 KiB
Plaintext
75 lines
1.7 KiB
Plaintext
Minetest Game mod: tnt
|
|
======================
|
|
See license.txt for license information.
|
|
|
|
Authors of source code
|
|
----------------------
|
|
PilzAdam (MIT)
|
|
ShadowNinja (MIT)
|
|
sofar (sofar@foo-projects.org) (MIT)
|
|
Various Minetest developers and contributors (MIT)
|
|
|
|
Authors of media
|
|
----------------
|
|
BlockMen (CC BY-SA 3.0):
|
|
All textures not mentioned below.
|
|
|
|
ShadowNinja (CC BY-SA 3.0):
|
|
tnt_smoke.png
|
|
|
|
Wuzzy (CC BY-SA 3.0):
|
|
All gunpowder textures except tnt_gunpowder_inventory.png.
|
|
|
|
sofar (sofar@foo-projects.org) (CC BY-SA 3.0):
|
|
tnt_blast.png
|
|
|
|
paramat (CC BY-SA 3.0)
|
|
tnt_tnt_stick.png - Derived from a texture by benrob0329.
|
|
|
|
TumeniNodes (CC0 1.0)
|
|
tnt_explode.ogg
|
|
renamed, edited, and converted to .ogg from Explosion2.wav
|
|
by steveygos93 (CC0 1.0)
|
|
<https://freesound.org/s/80401/>
|
|
|
|
tnt_ignite.ogg
|
|
renamed, edited, and converted to .ogg from sparkler_fuse_nm.wav
|
|
by theneedle.tv (CC0 1.0)
|
|
<https://freesound.org/s/316682/>
|
|
|
|
tnt_gunpowder_burning.ogg
|
|
renamed, edited, and converted to .ogg from road flare ignite burns.wav
|
|
by frankelmedico (CC0 1.0)
|
|
<https://freesound.org/s/348767/>
|
|
|
|
|
|
Introduction
|
|
------------
|
|
This mod adds TNT to Minetest. TNT is a tool to help the player
|
|
in mining.
|
|
|
|
How to use the mod:
|
|
|
|
Craft gunpowder by placing coal and gravel in the crafting area.
|
|
The gunpowder can be used to craft TNT sticks or as a fuse trail for TNT.
|
|
|
|
To craft 2 TNT sticks:
|
|
G_G
|
|
GPG
|
|
G_G
|
|
G = gunpowder
|
|
P = paper
|
|
The sticks are not usable as an explosive.
|
|
|
|
Craft TNT from 9 TNT sticks.
|
|
|
|
There are different ways to ignite TNT:
|
|
1. Hit it with a torch.
|
|
2. Hit a gunpowder fuse trail that leads to TNT with a torch or
|
|
flint-and-steel.
|
|
3. Activate it with mesecons (fastest way).
|
|
|
|
For 1 TNT:
|
|
Node destruction radius is 3 nodes.
|
|
Player and object damage radius is 6 nodes.
|