2021-07-30 16:13:02 +02:00
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2021-08-01 14:41:45 +02:00
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2021-07-30 16:13:02 +02:00
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< h1 > 3d_armor< / h1 >
< ul >
< li > < a href = "../index.html" > Index< / a > < / li >
< / ul >
< h2 > Contents< / h2 >
< ul >
< li > < a href = "#Tables" > Tables < / a > < / li >
< li > < a href = "#Methods" > Methods < / a > < / li >
< li > < a href = "#Armor_Callbacks_Registration" > Armor Callbacks Registration < / a > < / li >
< / ul >
< h2 > Topics< / h2 >
< ul class = "" >
< li > < strong > api< / strong > < / li >
< li > < a href = "../topics/settings.html" > settings< / a > < / li >
< li > < a href = "../topics/helmets.html" > helmets< / a > < / li >
< li > < a href = "../topics/chestplates.html" > chestplates< / a > < / li >
< li > < a href = "../topics/leggings.html" > leggings< / a > < / li >
< li > < a href = "../topics/boots.html" > boots< / a > < / li >
< li > < a href = "../topics/shields.html" > shields< / a > < / li >
< li > < a href = "../topics/crafting.html" > crafting< / a > < / li >
< / ul >
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< div id = "content" >
< h1 > Topic < code > api< / code > < / h1 >
< p > 3D Armor API< / p >
< p >
< / p >
< h2 > < a href = "#Tables" > Tables < / a > < / h2 >
< table class = "function_list" >
< tr >
< td class = "name" nowrap > < a href = "#ArmorDef" > ArmorDef< / a > < / td >
< td class = "summary" > Armor definition table used for registering armor.< / td >
< / tr >
< tr >
< td class = "name" nowrap > < a href = "#ArmorDef.groups" > ArmorDef.groups< / a > < / td >
< td class = "summary" > Groups table.< / td >
< / tr >
< tr >
< td class = "name" nowrap > < a href = "#ArmorDef.armor_groups" > ArmorDef.armor_groups< / a > < / td >
< td class = "summary" > Armor groups table.< / td >
< / tr >
< tr >
< td class = "name" nowrap > < a href = "#ArmorDef.damage_groups" > ArmorDef.damage_groups< / a > < / td >
< td class = "summary" > Damage groups table.< / td >
< / tr >
< / table >
< h2 > < a href = "#Methods" > Methods < / a > < / h2 >
< table class = "function_list" >
< tr >
< td class = "name" nowrap > < a href = "#armor:register_armor" > armor:register_armor (name, def)< / a > < / td >
< td class = "summary" > Registers a new armor item.< / td >
< / tr >
< tr >
< td class = "name" nowrap > < a href = "#armor:register_armor_group" > armor:register_armor_group (group, base)< / a > < / td >
< td class = "summary" > Registers a new armor group.< / td >
< / tr >
< tr >
< td class = "name" nowrap > < a href = "#armor:run_callbacks" > armor:run_callbacks (callback, player, index, stack)< / a > < / td >
< td class = "summary" > Runs callbacks.< / td >
< / tr >
< tr >
< td class = "name" nowrap > < a href = "#armor:update_player_visuals" > armor:update_player_visuals (player)< / a > < / td >
< td class = "summary" > Updates visuals.< / td >
< / tr >
< tr >
< td class = "name" nowrap > < a href = "#armor:set_player_armor" > armor:set_player_armor (player)< / a > < / td >
< td class = "summary" > Sets player's armor attributes.< / td >
< / tr >
< tr >
< td class = "name" nowrap > < a href = "#armor:punch" > armor:punch (player, hitter[, time_from_last_punch[, tool_capabilities]])< / a > < / td >
< td class = "summary" > Action when armor is punched.< / td >
< / tr >
< tr >
< td class = "name" nowrap > < a href = "#armor:damage" > armor:damage (player, index, stack, use)< / a > < / td >
< td class = "summary" > Action when armor is damaged.< / td >
< / tr >
< tr >
< td class = "name" nowrap > < a href = "#armor:get_weared_armor_elements" > armor:get_weared_armor_elements (player)< / a > < / td >
< td class = "summary" > Get elements of equipped armor.< / td >
< / tr >
< tr >
< td class = "name" nowrap > < a href = "#armor:equip" > armor:equip (player, itemstack)< / a > < / td >
< td class = "summary" > Equips a piece of armor to a player.< / td >
< / tr >
< tr >
< td class = "name" nowrap > < a href = "#armor:unequip" > armor:unequip (player, armor_element)< / a > < / td >
< td class = "summary" > Unequips a piece of armor from a player.< / td >
< / tr >
< tr >
< td class = "name" nowrap > < a href = "#armor:remove_all" > armor:remove_all (player)< / a > < / td >
< td class = "summary" > Removes all armor worn by player.< / td >
< / tr >
< tr >
< td class = "name" nowrap > < a href = "#armor:get_player_skin" > armor:get_player_skin (name)< / a > < / td >
< td class = "summary" > Retrieves player's current skin.< / td >
< / tr >
< tr >
< td class = "name" nowrap > < a href = "#armor:update_skin" > armor:update_skin (name)< / a > < / td >
< td class = "summary" > Updates skin.< / td >
< / tr >
< tr >
< td class = "name" nowrap > < a href = "#armor:add_preview" > armor:add_preview (preview)< / a > < / td >
< td class = "summary" > Adds preview for armor inventory.< / td >
< / tr >
< tr >
< td class = "name" nowrap > < a href = "#armor:get_preview" > armor:get_preview (name)< / a > < / td >
< td class = "summary" > Retrieves preview for armor inventory.< / td >
< / tr >
< tr >
< td class = "name" nowrap > < a href = "#armor:get_armor_formspec" > armor:get_armor_formspec (name[, listring])< / a > < / td >
< td class = "summary" > Retrieves armor formspec.< / td >
< / tr >
< tr >
< td class = "name" nowrap > < a href = "#armor:get_element" > armor:get_element (item_name)< / a > < / td >
< td class = "summary" > Retrieves element.< / td >
< / tr >
< tr >
< td class = "name" nowrap > < a href = "#armor:serialize_inventory_list" > armor:serialize_inventory_list (list)< / a > < / td >
< td class = "summary" > Serializes armor inventory.< / td >
< / tr >
< tr >
< td class = "name" nowrap > < a href = "#armor:deserialize_inventory_list" > armor:deserialize_inventory_list (list_string)< / a > < / td >
< td class = "summary" > Deserializes armor inventory.< / td >
< / tr >
< tr >
< td class = "name" nowrap > < a href = "#armor:load_armor_inventory" > armor:load_armor_inventory (player)< / a > < / td >
< td class = "summary" > Loads armor inventory.< / td >
< / tr >
< tr >
< td class = "name" nowrap > < a href = "#armor:save_armor_inventory" > armor:save_armor_inventory (player)< / a > < / td >
< td class = "summary" > Saves armor inventory.< / td >
< / tr >
< tr >
< td class = "name" nowrap > < a href = "#armor:update_inventory" > armor:update_inventory (player)< / a > < / td >
< td class = "summary" > Updates inventory.< / td >
< / tr >
< tr >
< td class = "name" nowrap > < a href = "#armor:set_inventory_stack" > armor:set_inventory_stack (player, i, stack)< / a > < / td >
< td class = "summary" > Sets inventory stack.< / td >
< / tr >
< tr >
< td class = "name" nowrap > < a href = "#armor:get_valid_player" > armor:get_valid_player (player, msg)< / a > < / td >
< td class = "summary" > Checks for a player that can use armor.< / td >
< / tr >
< tr >
< td class = "name" nowrap > < a href = "#armor.drop_armor" > armor.drop_armor (pos, stack)< / a > < / td >
< td class = "summary" > Drops armor item at given position.< / td >
< / tr >
< tr >
< td class = "name" nowrap > < a href = "#armor.set_skin_mod" > armor.set_skin_mod (mod)< / a > < / td >
< td class = "summary" > Allows skin mod to be set manually.< / td >
< / tr >
< / table >
< h2 > < a href = "#Armor_Callbacks_Registration" > Armor Callbacks Registration < / a > < / h2 >
< table class = "function_list" >
< tr >
< td class = "name" nowrap > < a href = "#armor:register_on_update" > armor:register_on_update (func)< / a > < / td >
< td class = "summary" > Registers a callback for when player visuals are update.< / td >
< / tr >
< tr >
< td class = "name" nowrap > < a href = "#armor:register_on_equip" > armor:register_on_equip (func)< / a > < / td >
< td class = "summary" > Registers a callback for when armor is equipped.< / td >
< / tr >
< tr >
< td class = "name" nowrap > < a href = "#armor:register_on_unequip" > armor:register_on_unequip (func)< / a > < / td >
< td class = "summary" > Registers a callback for when armor is unequipped.< / td >
< / tr >
< tr >
< td class = "name" nowrap > < a href = "#armor:register_on_damage" > armor:register_on_damage (func)< / a > < / td >
< td class = "summary" > Registers a callback for when armor is damaged.< / td >
< / tr >
< tr >
< td class = "name" nowrap > < a href = "#armor:register_on_destroy" > armor:register_on_destroy (func)< / a > < / td >
< td class = "summary" > Registers a callback for when armor is destroyed.< / td >
< / tr >
< / table >
< br / >
< br / >
< h2 class = "section-header " > < a name = "Tables" > < / a > Tables < / h2 >
< dl class = "function" >
< dt >
< a name = "ArmorDef" > < / a >
< strong > ArmorDef< / strong >
< / dt >
< dd >
Armor definition table used for registering armor.
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< h3 > Fields:< / h3 >
< ul >
< li > < span class = "parameter" > description< / span >
< span class = "types" > < a class = "type" href = "https://www.lua.org/manual/5.1/manual.html#5.4" > string< / a > < / span >
Human-readable name/description.
< / li >
< li > < span class = "parameter" > inventory_image< / span >
< span class = "types" > < a class = "type" href = "https://www.lua.org/manual/5.1/manual.html#5.4" > string< / a > < / span >
Image filename used for icon.
< / li >
< li > < span class = "parameter" > groups< / span >
< span class = "types" > < a class = "type" href = "https://www.lua.org/manual/5.1/manual.html#5.5" > table< / a > < / span >
See: < a href = "../topics/api.html#ArmorDef.groups" > ArmorDef.groups< / a >
< / li >
< li > < span class = "parameter" > armor_groups< / span >
< span class = "types" > < a class = "type" href = "https://www.lua.org/manual/5.1/manual.html#5.5" > table< / a > < / span >
See: < a href = "../topics/api.html#ArmorDef.armor_groups" > ArmorDef.armor_groups< / a >
< / li >
< li > < span class = "parameter" > damage_groups< / span >
< span class = "types" > < a class = "type" href = "https://www.lua.org/manual/5.1/manual.html#5.5" > table< / a > < / span >
See: < a href = "../topics/api.html#ArmorDef.damage_groups" > ArmorDef.damage_groups< / a >
< / li >
< / ul >
< h3 > See also:< / h3 >
< ul >
< a href = "https://minetest.gitlab.io/minetest/definition-tables/#item-definition" > ItemDef< / a >
< / ul >
< h3 > Usage:< / h3 >
< ul >
< pre class = "example" > < span class = "keyword" > local< / span > def = {
description = < span class = "string" > "Wood Helmet"< / span > ,
inventory_image = < span class = "string" > "3d_armor_inv_helmet_wood.png"< / span > ,
groups = {armor_head=< span class = "number" > 1< / span > , armor_heal=< span class = "number" > 0< / span > , armor_use=< span class = "number" > 2000< / span > , flammable=< span class = "number" > 1< / span > },
armor_groups = {fleshy=< span class = "number" > 5< / span > },
damage_groups = {cracky=< span class = "number" > 3< / span > , snappy=< span class = "number" > 2< / span > , choppy=< span class = "number" > 3< / span > , crumbly=< span class = "number" > 2< / span > , level=< span class = "number" > 1< / span > },
}< / pre >
< / ul >
< / dd >
< dt >
< a name = "ArmorDef.groups" > < / a >
< strong > ArmorDef.groups< / strong >
< / dt >
< dd >
Groups table. < / p >
< p > General groups defining item behavior.< / p >
< p > Some commonly used groups: < strong > < em > armor_< type> < / em > < / strong > , < strong > < em > armor_heal< / em > < / strong > , < strong > < em > armor_use< / em > < / strong >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< h3 > Fields:< / h3 >
< ul >
< li > < span class = "parameter" > armor_type< / span >
< span class = "types" > < span class = "type" > int< / span > < / span >
The armor type. "head", "torso", "hands", "shield", etc.
(< strong > Note:< / strong > replace "type" with actual type).
< / li >
< li > < span class = "parameter" > armor_heal< / span >
< span class = "types" > < span class = "type" > int< / span > < / span >
Healing value of armor when equipped.
< / li >
< li > < span class = "parameter" > armor_use< / span >
< span class = "types" > < span class = "type" > int< / span > < / span >
Amount of uses/damage before armor "breaks".
< / li >
< / ul >
< h3 > See also:< / h3 >
< ul >
< a href = "https://minetest.gitlab.io/minetest/groups/" > groups< / a >
< / ul >
< h3 > Usage:< / h3 >
< ul >
< pre class = "example" > groups = {
armor_head = < span class = "number" > 1< / span > ,
armor_heal = < span class = "number" > 5< / span > ,
armor_use = < span class = "number" > 2000< / span > ,
flammable = < span class = "number" > 1< / span > ,
}< / pre >
< / ul >
< / dd >
< dt >
< a name = "ArmorDef.armor_groups" > < / a >
< strong > ArmorDef.armor_groups< / strong >
< / dt >
< dd >
Armor groups table. < / p >
< p > Groups that this item is effective against when taking damage.< / p >
< p > Some commonly used groups: < strong > < em > fleshy< / em > < / strong >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< h3 > Usage:< / h3 >
< ul >
< pre class = "example" > armor_groups = {
fleshy = < span class = "number" > 5< / span > ,
}< / pre >
< / ul >
< / dd >
< dt >
< a name = "ArmorDef.damage_groups" > < / a >
< strong > ArmorDef.damage_groups< / strong >
< / dt >
< dd >
Damage groups table. < / p >
< p > Groups that this item is effective on when used as a weapon/tool.< / p >
< p > Some commonly used groups: < strong > < em > cracky< / em > < / strong > , < strong > < em > snappy< / em > < / strong > , < strong > < em > choppy< / em > < / strong > , < strong > < em > crumbly< / em > < / strong > , < strong > < em > level< / em > < / strong >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< h3 > See also:< / h3 >
< ul >
< a href = "https://minetest.gitlab.io/minetest/entity-damage-mechanism/" > entity_damage_mechanism< / a >
< / ul >
< h3 > Usage:< / h3 >
< ul >
< pre class = "example" > damage_groups = {
cracky = < span class = "number" > 3< / span > ,
snappy = < span class = "number" > 2< / span > ,
choppy = < span class = "number" > 3< / span > ,
crumbly = < span class = "number" > 2< / span > ,
level = < span class = "number" > 1< / span > ,
}< / pre >
< / ul >
< / dd >
< / dl >
< h2 class = "section-header " > < a name = "Methods" > < / a > Methods < / h2 >
< dl class = "function" >
< dt >
< a name = "armor:register_armor" > < / a >
< strong > armor:register_armor (name, def)< / strong >
< / dt >
< dd >
Registers a new armor item.
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< h3 > Parameters:< / h3 >
< ul >
< li > < span class = "parameter" > name< / span >
< span class = "types" > < a class = "type" href = "https://www.lua.org/manual/5.1/manual.html#5.4" > string< / a > < / span >
Armor item technical name (ex: "3d_armor:helmet_gold").
< / li >
< li > < span class = "parameter" > def< / span >
< span class = "types" > < a class = "type" href = "../topics/api.html#ArmorDef" > ArmorDef< / a > < / span >
Armor definition table.
< / li >
< / ul >
< h3 > Usage:< / h3 >
< ul >
< pre class = "example" > armor:register_armor(< span class = "string" > "3d_armor:helmet_wood"< / span > , {
description = < span class = "string" > "Wood Helmet"< / span > ,
inventory_image = < span class = "string" > "3d_armor_inv_helmet_wood.png"< / span > ,
groups = {armor_head=< span class = "number" > 1< / span > , armor_heal=< span class = "number" > 0< / span > , armor_use=< span class = "number" > 2000< / span > , flammable=< span class = "number" > 1< / span > },
armor_groups = {fleshy=< span class = "number" > 5< / span > },
damage_groups = {cracky=< span class = "number" > 3< / span > , snappy=< span class = "number" > 2< / span > , choppy=< span class = "number" > 3< / span > , crumbly=< span class = "number" > 2< / span > , level=< span class = "number" > 1< / span > },
})< / pre >
< / ul >
< / dd >
< dt >
< a name = "armor:register_armor_group" > < / a >
< strong > armor:register_armor_group (group, base)< / strong >
< / dt >
< dd >
Registers a new armor group.
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< h3 > Parameters:< / h3 >
< ul >
< li > < span class = "parameter" > group< / span >
< span class = "types" > < a class = "type" href = "https://www.lua.org/manual/5.1/manual.html#5.4" > string< / a > < / span >
Group ID.
< / li >
< li > < span class = "parameter" > base< / span >
< span class = "types" > < span class = "type" > int< / span > < / span >
Base armor value.
< / li >
< / ul >
< / dd >
< dt >
< a name = "armor:run_callbacks" > < / a >
< strong > armor:run_callbacks (callback, player, index, stack)< / strong >
< / dt >
< dd >
Runs callbacks.
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< h3 > Parameters:< / h3 >
< ul >
< li > < span class = "parameter" > callback< / span >
< span class = "types" > < span class = "type" > function< / span > < / span >
Function to execute.
< / li >
< li > < span class = "parameter" > player< / span >
< span class = "types" > < a class = "type" href = "https://minetest.gitlab.io/minetest/class-reference/#objectref" > ObjectRef< / a > < / span >
First parameter passed to callback.
< / li >
< li > < span class = "parameter" > index< / span >
< span class = "types" > < span class = "type" > int< / span > < / span >
Second parameter passed to callback.
< / li >
< li > < span class = "parameter" > stack< / span >
< span class = "types" > < a class = "type" href = "https://minetest.gitlab.io/minetest/class-reference/#itemstack" > ItemStack< / a > < / span >
Callback owner.
< / li >
< / ul >
< / dd >
< dt >
< a name = "armor:update_player_visuals" > < / a >
< strong > armor:update_player_visuals (player)< / strong >
< / dt >
< dd >
Updates visuals.
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< h3 > Parameters:< / h3 >
< ul >
< li > < span class = "parameter" > player< / span >
< span class = "types" > < a class = "type" href = "https://minetest.gitlab.io/minetest/class-reference/#objectref" > ObjectRef< / a > < / span >
< / li >
< / ul >
< / dd >
< dt >
< a name = "armor:set_player_armor" > < / a >
< strong > armor:set_player_armor (player)< / strong >
< / dt >
< dd >
Sets player's armor attributes.
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< h3 > Parameters:< / h3 >
< ul >
< li > < span class = "parameter" > player< / span >
< span class = "types" > < a class = "type" href = "https://minetest.gitlab.io/minetest/class-reference/#objectref" > ObjectRef< / a > < / span >
< / li >
< / ul >
< / dd >
< dt >
< a name = "armor:punch" > < / a >
< strong > armor:punch (player, hitter[, time_from_last_punch[, tool_capabilities]])< / strong >
< / dt >
< dd >
Action when armor is punched.
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< h3 > Parameters:< / h3 >
< ul >
< li > < span class = "parameter" > player< / span >
< span class = "types" > < a class = "type" href = "https://minetest.gitlab.io/minetest/class-reference/#objectref" > ObjectRef< / a > < / span >
Player wearing the armor.
< / li >
< li > < span class = "parameter" > hitter< / span >
< span class = "types" > < a class = "type" href = "https://minetest.gitlab.io/minetest/class-reference/#objectref" > ObjectRef< / a > < / span >
Entity attacking player.
< / li >
< li > < span class = "parameter" > time_from_last_punch< / span >
< span class = "types" > < span class = "type" > int< / span > < / span >
Time in seconds since last punch action.
(< em > optional< / em > )
< / li >
< li > < span class = "parameter" > tool_capabilities< / span >
< span class = "types" > < a class = "type" href = "https://www.lua.org/manual/5.1/manual.html#5.5" > table< / a > < / span >
See < a href = "https://minetest.gitlab.io/minetest/entity-damage-mechanism/" > entity_damage_mechanism< / a > .
(< em > optional< / em > )
< / li >
< / ul >
< / dd >
< dt >
< a name = "armor:damage" > < / a >
< strong > armor:damage (player, index, stack, use)< / strong >
< / dt >
< dd >
Action when armor is damaged.
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< h3 > Parameters:< / h3 >
< ul >
< li > < span class = "parameter" > player< / span >
< span class = "types" > < a class = "type" href = "https://minetest.gitlab.io/minetest/class-reference/#objectref" > ObjectRef< / a > < / span >
< / li >
< li > < span class = "parameter" > index< / span >
< span class = "types" > < span class = "type" > int< / span > < / span >
Inventory index where armor is equipped.
< / li >
< li > < span class = "parameter" > stack< / span >
< span class = "types" > < a class = "type" href = "https://minetest.gitlab.io/minetest/class-reference/#itemstack" > ItemStack< / a > < / span >
Armor item receiving damaged.
< / li >
< li > < span class = "parameter" > use< / span >
< span class = "types" > < span class = "type" > int< / span > < / span >
Amount of wear to add to armor item.
< / li >
< / ul >
< / dd >
< dt >
< a name = "armor:get_weared_armor_elements" > < / a >
< strong > armor:get_weared_armor_elements (player)< / strong >
< / dt >
< dd >
Get elements of equipped armor.
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< h3 > Parameters:< / h3 >
< ul >
< li > < span class = "parameter" > player< / span >
< span class = "types" > < a class = "type" href = "https://minetest.gitlab.io/minetest/class-reference/#objectref" > ObjectRef< / a > < / span >
< / li >
< / ul >
< h3 > Returns:< / h3 >
< ol >
< span class = "types" > < a class = "type" href = "https://www.lua.org/manual/5.1/manual.html#5.5" > table< / a > < / span >
List of equipped armors.
< / ol >
< / dd >
< dt >
< a name = "armor:equip" > < / a >
< strong > armor:equip (player, itemstack)< / strong >
< / dt >
< dd >
Equips a piece of armor to a player.
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< h3 > Parameters:< / h3 >
< ul >
< li > < span class = "parameter" > player< / span >
< span class = "types" > < a class = "type" href = "https://minetest.gitlab.io/minetest/class-reference/#objectref" > ObjectRef< / a > < / span >
Player to whom item is equipped.
< / li >
< li > < span class = "parameter" > itemstack< / span >
< span class = "types" > < a class = "type" href = "https://minetest.gitlab.io/minetest/class-reference/#itemstack" > ItemStack< / a > < / span >
Armor item to be equipped.
< / li >
< / ul >
< h3 > Returns:< / h3 >
< ol >
< span class = "types" > < a class = "type" href = "https://minetest.gitlab.io/minetest/class-reference/#itemstack" > ItemStack< / a > < / span >
Leftover item stack.
< / ol >
< / dd >
< dt >
< a name = "armor:unequip" > < / a >
< strong > armor:unequip (player, armor_element)< / strong >
< / dt >
< dd >
Unequips a piece of armor from a player.
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< h3 > Parameters:< / h3 >
< ul >
< li > < span class = "parameter" > player< / span >
< span class = "types" > < a class = "type" href = "https://minetest.gitlab.io/minetest/class-reference/#objectref" > ObjectRef< / a > < / span >
Player from whom item is removed.
< / li >
< li > < span class = "parameter" > armor_element< / span >
< span class = "types" > < a class = "type" href = "https://www.lua.org/manual/5.1/manual.html#5.4" > string< / a > < / span >
Armor type identifier associated with the item
to be removed ("head", "torso", "hands", "shield", "legs", "feet", etc.).
< / li >
< / ul >
< / dd >
< dt >
< a name = "armor:remove_all" > < / a >
< strong > armor:remove_all (player)< / strong >
< / dt >
< dd >
Removes all armor worn by player.
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< h3 > Parameters:< / h3 >
< ul >
< li > < span class = "parameter" > player< / span >
< span class = "types" > < a class = "type" href = "https://minetest.gitlab.io/minetest/class-reference/#objectref" > ObjectRef< / a > < / span >
< / li >
< / ul >
< / dd >
< dt >
< a name = "armor:get_player_skin" > < / a >
< strong > armor:get_player_skin (name)< / strong >
< / dt >
< dd >
Retrieves player's current skin.
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< h3 > Parameters:< / h3 >
< ul >
< li > < span class = "parameter" > name< / span >
< span class = "types" > < a class = "type" href = "https://www.lua.org/manual/5.1/manual.html#5.4" > string< / a > < / span >
Player name.
< / li >
< / ul >
< h3 > Returns:< / h3 >
< ol >
< span class = "types" > < a class = "type" href = "https://www.lua.org/manual/5.1/manual.html#5.4" > string< / a > < / span >
Skin filename.
< / ol >
< / dd >
< dt >
< a name = "armor:update_skin" > < / a >
< strong > armor:update_skin (name)< / strong >
< / dt >
< dd >
Updates skin.
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< h3 > Parameters:< / h3 >
< ul >
< li > < span class = "parameter" > name< / span >
< span class = "types" > < a class = "type" href = "https://www.lua.org/manual/5.1/manual.html#5.4" > string< / a > < / span >
Player name.
< / li >
< / ul >
< / dd >
< dt >
< a name = "armor:add_preview" > < / a >
< strong > armor:add_preview (preview)< / strong >
< / dt >
< dd >
Adds preview for armor inventory.
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< h3 > Parameters:< / h3 >
< ul >
< li > < span class = "parameter" > preview< / span >
< span class = "types" > < a class = "type" href = "https://www.lua.org/manual/5.1/manual.html#5.4" > string< / a > < / span >
Preview image filename.
< / li >
< / ul >
< / dd >
< dt >
< a name = "armor:get_preview" > < / a >
< strong > armor:get_preview (name)< / strong >
< / dt >
< dd >
Retrieves preview for armor inventory.
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< h3 > Parameters:< / h3 >
< ul >
< li > < span class = "parameter" > name< / span >
< span class = "types" > < a class = "type" href = "https://www.lua.org/manual/5.1/manual.html#5.4" > string< / a > < / span >
Player name.
< / li >
< / ul >
< h3 > Returns:< / h3 >
< ol >
< span class = "types" > < a class = "type" href = "https://www.lua.org/manual/5.1/manual.html#5.4" > string< / a > < / span >
Preview image filename.
< / ol >
< / dd >
< dt >
< a name = "armor:get_armor_formspec" > < / a >
< strong > armor:get_armor_formspec (name[, listring])< / strong >
< / dt >
< dd >
Retrieves armor formspec.
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< h3 > Parameters:< / h3 >
< ul >
< li > < span class = "parameter" > name< / span >
< span class = "types" > < a class = "type" href = "https://www.lua.org/manual/5.1/manual.html#5.4" > string< / a > < / span >
Player name.
< / li >
< li > < span class = "parameter" > listring< / span >
< span class = "types" > < span class = "type" > bool< / span > < / span >
Use < code > listring< / code > formspec element (default: < code > false< / code > ).
(< em > optional< / em > )
< / li >
< / ul >
< h3 > Returns:< / h3 >
< ol >
< span class = "types" > < a class = "type" href = "https://www.lua.org/manual/5.1/manual.html#5.4" > string< / a > < / span >
Formspec formatted string.
< / ol >
< / dd >
< dt >
< a name = "armor:get_element" > < / a >
< strong > armor:get_element (item_name)< / strong >
< / dt >
< dd >
Retrieves element.
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< h3 > Parameters:< / h3 >
< ul >
< li > < span class = "parameter" > item_name< / span >
< span class = "types" > < a class = "type" href = "https://www.lua.org/manual/5.1/manual.html#5.4" > string< / a > < / span >
< / li >
< / ul >
< h3 > Returns:< / h3 >
< ol >
Armor element.
< / ol >
< / dd >
< dt >
< a name = "armor:serialize_inventory_list" > < / a >
< strong > armor:serialize_inventory_list (list)< / strong >
< / dt >
< dd >
Serializes armor inventory.
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< h3 > Parameters:< / h3 >
< ul >
< li > < span class = "parameter" > list< / span >
< span class = "types" > < a class = "type" href = "https://www.lua.org/manual/5.1/manual.html#5.5" > table< / a > < / span >
Inventory contents.
< / li >
< / ul >
< h3 > Returns:< / h3 >
< ol >
< span class = "types" > < a class = "type" href = "https://www.lua.org/manual/5.1/manual.html#5.4" > string< / a > < / span >
< / ol >
< / dd >
< dt >
< a name = "armor:deserialize_inventory_list" > < / a >
< strong > armor:deserialize_inventory_list (list_string)< / strong >
< / dt >
< dd >
Deserializes armor inventory.
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< h3 > Parameters:< / h3 >
< ul >
< li > < span class = "parameter" > list_string< / span >
< span class = "types" > < a class = "type" href = "https://www.lua.org/manual/5.1/manual.html#5.4" > string< / a > < / span >
Serialized inventory contents.
< / li >
< / ul >
< h3 > Returns:< / h3 >
< ol >
< span class = "types" > < a class = "type" href = "https://www.lua.org/manual/5.1/manual.html#5.5" > table< / a > < / span >
< / ol >
< / dd >
< dt >
< a name = "armor:load_armor_inventory" > < / a >
< strong > armor:load_armor_inventory (player)< / strong >
< / dt >
< dd >
Loads armor inventory.
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< h3 > Parameters:< / h3 >
< ul >
< li > < span class = "parameter" > player< / span >
< span class = "types" > < a class = "type" href = "https://minetest.gitlab.io/minetest/class-reference/#objectref" > ObjectRef< / a > < / span >
< / li >
< / ul >
< h3 > Returns:< / h3 >
< ol >
< span class = "types" > < span class = "type" > bool< / span > < / span >
< / ol >
< / dd >
< dt >
< a name = "armor:save_armor_inventory" > < / a >
< strong > armor:save_armor_inventory (player)< / strong >
< / dt >
< dd >
Saves armor inventory. < / p >
< p > Inventory is stored in < a href = "https://minetest.gitlab.io/minetest/class-reference/#playermetaref" > PlayerMetaRef< / a > string "3d_armor_inventory".
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< h3 > Parameters:< / h3 >
< ul >
< li > < span class = "parameter" > player< / span >
< span class = "types" > < a class = "type" href = "https://minetest.gitlab.io/minetest/class-reference/#objectref" > ObjectRef< / a > < / span >
< / li >
< / ul >
< / dd >
< dt >
< a name = "armor:update_inventory" > < / a >
< strong > armor:update_inventory (player)< / strong >
< / dt >
< dd >
Updates inventory. < / p >
< p > DEPRECATED: Legacy inventory support.
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< h3 > Parameters:< / h3 >
< ul >
< li > < span class = "parameter" > player< / span >
< / li >
< / ul >
< / dd >
< dt >
< a name = "armor:set_inventory_stack" > < / a >
< strong > armor:set_inventory_stack (player, i, stack)< / strong >
< / dt >
< dd >
Sets inventory stack.
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< h3 > Parameters:< / h3 >
< ul >
< li > < span class = "parameter" > player< / span >
< span class = "types" > < a class = "type" href = "https://minetest.gitlab.io/minetest/class-reference/#objectref" > ObjectRef< / a > < / span >
< / li >
< li > < span class = "parameter" > i< / span >
< span class = "types" > < span class = "type" > int< / span > < / span >
Armor inventory index.
< / li >
< li > < span class = "parameter" > stack< / span >
< span class = "types" > < a class = "type" href = "https://minetest.gitlab.io/minetest/class-reference/#itemstack" > ItemStack< / a > < / span >
Armor item.
< / li >
< / ul >
< / dd >
< dt >
< a name = "armor:get_valid_player" > < / a >
< strong > armor:get_valid_player (player, msg)< / strong >
< / dt >
< dd >
Checks for a player that can use armor.
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< h3 > Parameters:< / h3 >
< ul >
< li > < span class = "parameter" > player< / span >
< span class = "types" > < a class = "type" href = "https://minetest.gitlab.io/minetest/class-reference/#objectref" > ObjectRef< / a > < / span >
< / li >
< li > < span class = "parameter" > msg< / span >
< span class = "types" > < a class = "type" href = "https://www.lua.org/manual/5.1/manual.html#5.4" > string< / a > < / span >
Additional info for log messages.
< / li >
< / ul >
< h3 > Returns:< / h3 >
< ol >
< span class = "types" > < span class = "type" > list< / span > < / span >
Player name & armor inventory.
< / ol >
< h3 > Usage:< / h3 >
< ul >
< pre class = "example" > < span class = "keyword" > local< / span > name, inv = armor:get_valid_player(player, < span class = "string" > "[equip]"< / span > )< / pre >
< / ul >
< / dd >
< dt >
< a name = "armor.drop_armor" > < / a >
< strong > armor.drop_armor (pos, stack)< / strong >
< / dt >
< dd >
Drops armor item at given position.
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< h3 > Parameters:< / h3 >
< ul >
< li > < span class = "parameter" > pos< / span >
< span class = "types" > < a class = "type" href = "https://minetest.gitlab.io/minetest/representations-of-simple-things/#positionvector" > vector< / a > < / span >
< / li >
< li > < span class = "parameter" > stack< / span >
< span class = "types" > < a class = "type" href = "https://minetest.gitlab.io/minetest/class-reference/#itemstack" > ItemStack< / a > < / span >
Armor item to be dropped.
< / li >
< / ul >
< / dd >
< dt >
< a name = "armor.set_skin_mod" > < / a >
< strong > armor.set_skin_mod (mod)< / strong >
< / dt >
< dd >
Allows skin mod to be set manually. < / p >
< p > Useful for skin mod forks that do not use the same name.
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< h3 > Parameters:< / h3 >
< ul >
< li > < span class = "parameter" > mod< / span >
< span class = "types" > < a class = "type" href = "https://www.lua.org/manual/5.1/manual.html#5.4" > string< / a > < / span >
Name of skin mod. Recognized names are "simple_skins", "u_skins", & "wardrobe".
< / li >
< / ul >
< / dd >
< / dl >
< h2 class = "section-header " > < a name = "Armor_Callbacks_Registration" > < / a > Armor Callbacks Registration < / h2 >
< dl class = "function" >
< dt >
< a name = "armor:register_on_update" > < / a >
< strong > armor:register_on_update (func)< / strong >
< / dt >
< dd >
Registers a callback for when player visuals are update.
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< h3 > Parameters:< / h3 >
< ul >
< li > < span class = "parameter" > func< / span >
< span class = "types" > < span class = "type" > function< / span > < / span >
Function to be executed.
< / li >
< / ul >
< h3 > See also:< / h3 >
< ul >
< a href = "../topics/api.html#armor:update_player_visuals" > armor:update_player_visuals< / a >
< / ul >
< h3 > Usage:< / h3 >
< ul >
< pre class = "example" > armor:register_on_update(< span class = "keyword" > function< / span > (player, index, stack)
< span class = "comment" > -- code to execute
< / span > < span class = "keyword" > end< / span > )< / pre >
< / ul >
< / dd >
< dt >
< a name = "armor:register_on_equip" > < / a >
< strong > armor:register_on_equip (func)< / strong >
< / dt >
< dd >
Registers a callback for when armor is equipped.
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< h3 > Parameters:< / h3 >
< ul >
< li > < span class = "parameter" > func< / span >
< span class = "types" > < span class = "type" > function< / span > < / span >
Function to be executed.
< / li >
< / ul >
< h3 > Usage:< / h3 >
< ul >
< pre class = "example" > armor:register_on_equip(< span class = "keyword" > function< / span > (player, index, stack)
< span class = "comment" > -- code to execute
< / span > < span class = "keyword" > end< / span > )< / pre >
< / ul >
< / dd >
< dt >
< a name = "armor:register_on_unequip" > < / a >
< strong > armor:register_on_unequip (func)< / strong >
< / dt >
< dd >
Registers a callback for when armor is unequipped.
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< h3 > Parameters:< / h3 >
< ul >
< li > < span class = "parameter" > func< / span >
< span class = "types" > < span class = "type" > function< / span > < / span >
Function to be executed.
< / li >
< / ul >
< h3 > Usage:< / h3 >
< ul >
< pre class = "example" > armor:register_on_unequip(< span class = "keyword" > function< / span > (player, index, stack)
< span class = "comment" > -- code to execute
< / span > < span class = "keyword" > end< / span > )< / pre >
< / ul >
< / dd >
< dt >
< a name = "armor:register_on_damage" > < / a >
< strong > armor:register_on_damage (func)< / strong >
< / dt >
< dd >
Registers a callback for when armor is damaged.
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< h3 > Parameters:< / h3 >
< ul >
< li > < span class = "parameter" > func< / span >
< span class = "types" > < span class = "type" > function< / span > < / span >
Function to be executed.
< / li >
< / ul >
< h3 > See also:< / h3 >
< ul >
< a href = "../topics/api.html#armor:damage" > armor:damage< / a >
< / ul >
< h3 > Usage:< / h3 >
< ul >
< pre class = "example" > armor:register_on_damage(< span class = "keyword" > function< / span > (player, index, stack)
< span class = "comment" > -- code to execute
< / span > < span class = "keyword" > end< / span > )< / pre >
< / ul >
< / dd >
< dt >
< a name = "armor:register_on_destroy" > < / a >
< strong > armor:register_on_destroy (func)< / strong >
< / dt >
< dd >
Registers a callback for when armor is destroyed.
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< / ul >
< h3 > Parameters:< / h3 >
< ul >
< li > < span class = "parameter" > func< / span >
< span class = "types" > < span class = "type" > function< / span > < / span >
Function to be executed.
< / li >
< / ul >
< h3 > See also:< / h3 >
< ul >
< a href = "../topics/api.html#armor:damage" > armor:damage< / a >
< / ul >
< h3 > Usage:< / h3 >
< ul >
< pre class = "example" > armor:register_on_destroy(< span class = "keyword" > function< / span > (player, index, stack)
< span class = "comment" > -- code to execute
< / span > < span class = "keyword" > end< / span > )< / pre >
< / ul >
< / dd >
< / dl >
< / div > <!-- id="content" -->
< / div > <!-- id="main" -->
< div id = "about" >
< i > generated by < a href = "http://github.com/AntumDeluge/LDoc/tree/custom" > LDoc 1.4.6-antum-dev< / a > < / i >
2023-02-05 17:44:53 +01:00
< i style = "float:right;" > Last updated 2023-02-05 16:44:52 < / i >
2021-07-30 16:13:02 +02:00
< / div > <!-- id="about" -->
< / div > <!-- id="container" -->
< / body >
< / html >