mirror of
https://github.com/minetest-mods/3d_armor.git
synced 2024-12-23 01:12:21 +01:00
Try harder to add armor to bones
Previously, if bones were on a slab, or some non-buildable_to but walkable node, then the armor would fail to find the bones node (which is Y+1, typically) and the armor would disappear. This is an attempt to address that.
This commit is contained in:
parent
ac414d3df3
commit
0157ebd683
@ -498,16 +498,22 @@ if ARMOR_DROP == true or ARMOR_DESTROY == true then
|
||||
minetest.after(ARMOR_BONES_DELAY, function()
|
||||
local node = minetest.get_node(vector.round(pos))
|
||||
if node then
|
||||
if node.name == "bones:bones" then
|
||||
local meta = minetest.get_meta(vector.round(pos))
|
||||
local owner = meta:get_string("owner")
|
||||
local inv = meta:get_inventory()
|
||||
for _,stack in ipairs(drop) do
|
||||
if name == owner and inv:room_for_item("main", stack) then
|
||||
inv:add_item("main", stack)
|
||||
else
|
||||
armor.drop_armor(pos, stack)
|
||||
end
|
||||
if node.name ~= "bones:bones" then
|
||||
pos.y = pos.y+1
|
||||
node = minetest.get_node(vector.round(pos))
|
||||
if node.name ~= "bones:bones" then
|
||||
minetest.log("warning", "Failed to add armor to bones node.")
|
||||
return
|
||||
end
|
||||
end
|
||||
local meta = minetest.get_meta(vector.round(pos))
|
||||
local owner = meta:get_string("owner")
|
||||
local inv = meta:get_inventory()
|
||||
for _,stack in ipairs(drop) do
|
||||
if name == owner and inv:room_for_item("main", stack) then
|
||||
inv:add_item("main", stack)
|
||||
else
|
||||
armor.drop_armor(pos, stack)
|
||||
end
|
||||
end
|
||||
else
|
||||
|
Loading…
Reference in New Issue
Block a user