mirror of
https://github.com/minetest-mods/3d_armor.git
synced 2024-11-22 20:43:43 +01:00
Try harder to add armor to bones
Previously, if bones were on a slab, or some non-buildable_to but walkable node, then the armor would fail to find the bones node (which is Y+1, typically) and the armor would disappear. This is an attempt to address that.
This commit is contained in:
parent
ac414d3df3
commit
0157ebd683
@ -498,16 +498,22 @@ if ARMOR_DROP == true or ARMOR_DESTROY == true then
|
|||||||
minetest.after(ARMOR_BONES_DELAY, function()
|
minetest.after(ARMOR_BONES_DELAY, function()
|
||||||
local node = minetest.get_node(vector.round(pos))
|
local node = minetest.get_node(vector.round(pos))
|
||||||
if node then
|
if node then
|
||||||
if node.name == "bones:bones" then
|
if node.name ~= "bones:bones" then
|
||||||
local meta = minetest.get_meta(vector.round(pos))
|
pos.y = pos.y+1
|
||||||
local owner = meta:get_string("owner")
|
node = minetest.get_node(vector.round(pos))
|
||||||
local inv = meta:get_inventory()
|
if node.name ~= "bones:bones" then
|
||||||
for _,stack in ipairs(drop) do
|
minetest.log("warning", "Failed to add armor to bones node.")
|
||||||
if name == owner and inv:room_for_item("main", stack) then
|
return
|
||||||
inv:add_item("main", stack)
|
end
|
||||||
else
|
end
|
||||||
armor.drop_armor(pos, stack)
|
local meta = minetest.get_meta(vector.round(pos))
|
||||||
end
|
local owner = meta:get_string("owner")
|
||||||
|
local inv = meta:get_inventory()
|
||||||
|
for _,stack in ipairs(drop) do
|
||||||
|
if name == owner and inv:room_for_item("main", stack) then
|
||||||
|
inv:add_item("main", stack)
|
||||||
|
else
|
||||||
|
armor.drop_armor(pos, stack)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
|
Loading…
Reference in New Issue
Block a user