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don't trigger armor:punch when max_hp decreases
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@ -414,21 +414,29 @@ if armor.config.punch_damage == true then
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end
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minetest.register_on_player_hpchange(function(player, hp_change, reason)
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if player and reason.type ~= "drown" and reason.hunger == nil
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and hp_change < 0 then
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local name = player:get_player_name()
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if name then
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local heal = armor.def[name].heal
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if heal >= math.random(100) then
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hp_change = 0
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end
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-- check if armor damage was handled by fire or on_punchplayer
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local time = last_punch_time[name] or 0
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if time == 0 or time + 1 < minetest.get_gametime() then
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armor:punch(player)
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end
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if not minetest.is_player(player) then
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return hp_change
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end
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if reason.type == "drown" or reason.hunger or hp_change >= 0 then
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return hp_change
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end
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local name = player:get_player_name()
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local properties = player:get_properties()
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local hp = player:get_hp()
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if hp + hp_change < properties.hp_max then
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local heal = armor.def[name].heal
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if heal >= math.random(100) then
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hp_change = 0
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end
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-- check if armor damage was handled by fire or on_punchplayer
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local time = last_punch_time[name] or 0
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if time == 0 or time + 1 < minetest.get_gametime() then
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armor:punch(player)
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end
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end
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return hp_change
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end, true)
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