Improve player model hanlding and update to version 0.4.0
@ -1,12 +1,13 @@
|
|||||||
[mod] Visible Player Armor [3d_armor]
|
[mod] Visible Player Armor [3d_armor]
|
||||||
=====================================
|
=====================================
|
||||||
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|
||||||
depends: default, inventory_plus, unified_skins
|
depends: default, inventory_plus
|
||||||
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|
||||||
Adds craftable armor that is visible to other players. Each armor item worn contibutes to
|
Adds craftable armor that is visible to other players. Each armor item worn contributes to
|
||||||
a player's armor group level making them less vulnerable to weapons.
|
a player's armor group level making them less vulnerable to weapons.
|
||||||
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|
||||||
Armor takes damage when a player is hurt but also offers a percentage chance of healing.
|
Armor takes damage when a player is hurt but also offers a percentage chance of healing.
|
||||||
|
Overall level is boosted by 10% when wearing a full matching set.
|
||||||
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|
||||||
default settings: [minetest.conf]
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default settings: [minetest.conf]
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||||||
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||||||
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@ -14,36 +14,64 @@ armor = {
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|||||||
.."list[detached:player_name_armor;armor_torso;3,1;1,1;]"
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.."list[detached:player_name_armor;armor_torso;3,1;1,1;]"
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||||||
.."list[detached:player_name_armor;armor_legs;3,2;1,1;]"
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.."list[detached:player_name_armor;armor_legs;3,2;1,1;]"
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||||||
.."list[detached:player_name_armor;armor_feet;3,3;1,1;]",
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.."list[detached:player_name_armor;armor_feet;3,3;1,1;]",
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||||||
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textures = {},
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||||||
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default_skin = "character.png",
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||||||
}
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}
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-- armor.def - Added by BlockMen for HUD integration
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||||||
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|
||||||
armor.def = {
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armor.def = {
|
||||||
state = 0,
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state = 0,
|
||||||
count = 0
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count = 0,
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||||||
}
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}
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||||||
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||||||
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armor.update_player_visuals = function(self, player)
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if not player then
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||||||
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return
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||||||
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end
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||||||
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local name = player:get_player_name()
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if self.textures[name] then
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default.player_set_textures(player, {
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self.textures[name].skin,
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self.textures[name].armor,
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self.textures[name].wielditem,
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})
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end
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end
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||||||
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||||||
armor.set_player_armor = function(self, player)
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armor.set_player_armor = function(self, player)
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||||||
if not player then
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if not player then
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||||||
return
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return
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||||||
end
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end
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||||||
local name = player:get_player_name()
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local name = player:get_player_name()
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||||||
local player_inv = player:get_inventory()
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local player_inv = player:get_inventory()
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||||||
local armor_texture = uniskins.default_texture
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local armor_texture = "3d_armor_trans.png"
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||||||
local armor_level = 0
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local armor_level = 0
|
||||||
local state = 0
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local state = 0
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||||||
local items = 0
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local items = 0
|
||||||
local textures = {}
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local textures = {}
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for _,v in ipairs(self.elements) do
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local elements = {}
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||||||
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for i, v in ipairs(self.elements) do
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||||||
local stack = player_inv:get_stack("armor_"..v, 1)
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local stack = player_inv:get_stack("armor_"..v, 1)
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||||||
local level = stack:get_definition().groups["armor_"..v]
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local level = stack:get_definition().groups["armor_"..v]
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||||||
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local item = stack:get_name()
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||||||
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elements[i] = string.match(item, "%:.+_(.+)$")
|
||||||
if level then
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if level then
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||||||
local item = stack:get_name()
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|
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table.insert(textures, item:gsub("%:", "_")..".png")
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table.insert(textures, item:gsub("%:", "_")..".png")
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||||||
armor_level = armor_level + level
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armor_level = armor_level + level
|
||||||
state = state + stack:get_wear()
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state = state + stack:get_wear()
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||||||
items = items+1
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items = items + 1
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||||||
end
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end
|
||||||
end
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end
|
||||||
if table.getn(textures) > 0 then
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if minetest.get_modpath("shields") then
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||||||
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armor_level = armor_level * 0.9
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end
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if elements[1] == elements[2] and
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||||||
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elements[1] == elements[3] and
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||||||
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elements[1] == elements[4] then
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||||||
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armor_level = armor_level * 1.1
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||||||
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end
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if #textures > 0 then
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||||||
armor_texture = table.concat(textures, "^")
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armor_texture = table.concat(textures, "^")
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||||||
end
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end
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||||||
local armor_groups = {fleshy=100}
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local armor_groups = {fleshy=100}
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@ -52,10 +80,10 @@ armor.set_player_armor = function(self, player)
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|||||||
armor_groups.fleshy = 100 - armor_level
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armor_groups.fleshy = 100 - armor_level
|
||||||
end
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end
|
||||||
player:set_armor_groups(armor_groups)
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player:set_armor_groups(armor_groups)
|
||||||
uniskins.armor[name] = armor_texture
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self.textures[name].armor = armor_texture
|
||||||
uniskins:update_player_visuals(player)
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self.def[name].state = state
|
||||||
armor.def[name].state = state
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self.def[name].count = items
|
||||||
armor.def[name].count = items
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self:update_player_visuals(player)
|
||||||
end
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end
|
||||||
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|
||||||
armor.update_armor = function(self, player)
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armor.update_armor = function(self, player)
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||||||
@ -86,27 +114,46 @@ armor.update_armor = function(self, player)
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|||||||
armor_inv:set_stack("armor_"..v, 1, stack)
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armor_inv:set_stack("armor_"..v, 1, stack)
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player_inv:set_stack("armor_"..v, 1, stack)
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player_inv:set_stack("armor_"..v, 1, stack)
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||||||
state = state + stack:get_wear()
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state = state + stack:get_wear()
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||||||
items = items+1
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items = items + 1
|
||||||
if stack:get_count() == 0 then
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if stack:get_count() == 0 then
|
||||||
local desc = minetest.registered_items[item].description
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local desc = minetest.registered_items[item].description
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||||||
if desc then
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if desc then
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||||||
minetest.chat_send_player(name, "Your "..desc.." got destroyed!")
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minetest.chat_send_player(name, "Your "..desc.." got destroyed!")
|
||||||
end
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end
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self:set_player_armor(player)
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self:set_player_armor(player)
|
||||||
end
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end
|
||||||
heal_max = heal_max + heal
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heal_max = heal_max + heal
|
||||||
end
|
end
|
||||||
end
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end
|
||||||
armor.def[name].state = state
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self.def[name].state = state
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||||||
armor.def[name].count = items
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self.def[name].count = items
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||||||
if heal_max > math.random(100) then
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if heal_max > math.random(100) then
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||||||
player:set_hp(self.player_hp[name])
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player:set_hp(self.player_hp[name])
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||||||
return
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return
|
||||||
end
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end
|
||||||
end
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end
|
||||||
self.player_hp[name] = hp
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self.player_hp[name] = hp
|
||||||
end
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end
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||||||
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||||||
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-- Register Player Model
|
||||||
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||||||
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default.player_register_model("3d_armor_character.x", {
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||||||
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animation_speed = 30,
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||||||
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textures = {
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||||||
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armor.default_skin,
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||||||
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"3d_armor_trans.png",
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||||||
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"3d_armor_trans.png",
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||||||
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},
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||||||
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animations = {
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||||||
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stand = {x=0, y=79},
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||||||
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lay = {x=162, y=166},
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||||||
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walk = {x=168, y=187},
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mine = {x=189, y=198},
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||||||
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walk_mine = {x=200, y=219},
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||||||
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sit = {x=81, y=160},
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},
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})
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||||||
-- Register Callbacks
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-- Register Callbacks
|
||||||
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||||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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||||||
@ -117,16 +164,17 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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|||||||
return
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return
|
||||||
end
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end
|
||||||
for field, _ in pairs(fields) do
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for field, _ in pairs(fields) do
|
||||||
if string.sub(field,0,string.len("skins_set_")) == "skins_set_" then
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if string.find(field, "^skins_set_") then
|
||||||
minetest.after(0, function(player)
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minetest.after(0, function(player)
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||||||
uniskins.skin[name] = skins.skins[name]..".png"
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armor.textures[name].skin = skins.skins[name]..".png"
|
||||||
uniskins:update_player_visuals(player)
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armor:update_player_visuals(player)
|
||||||
end, player)
|
end, player)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
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|
||||||
minetest.register_on_joinplayer(function(player)
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minetest.register_on_joinplayer(function(player)
|
||||||
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default.player_set_model(player, "3d_armor_character.x")
|
||||||
inventory_plus.register_button(player,"armor", "Armor")
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inventory_plus.register_button(player,"armor", "Armor")
|
||||||
local player_inv = player:get_inventory()
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local player_inv = player:get_inventory()
|
||||||
local name = player:get_player_name()
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local name = player:get_player_name()
|
||||||
@ -158,14 +206,33 @@ minetest.register_on_joinplayer(function(player)
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|||||||
armor_inv:set_size(list, 1)
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armor_inv:set_size(list, 1)
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||||||
armor_inv:set_stack(list, 1, player_inv:get_stack(list, 1))
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armor_inv:set_stack(list, 1, player_inv:get_stack(list, 1))
|
||||||
end
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end
|
||||||
armor.player_hp[name] = 0
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armor.player_hp[name] = 0
|
||||||
armor.def[name] = {
|
armor.def[name] = {
|
||||||
state = 0,
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state = 0,
|
||||||
count = 0
|
count = 0,
|
||||||
}
|
}
|
||||||
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armor.textures[name] = {
|
||||||
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skin = armor.default_skin,
|
||||||
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armor = "3d_armor_trans.png",
|
||||||
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wielditem = "3d_armor_trans.png",
|
||||||
|
}
|
||||||
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if minetest.get_modpath("skins") then
|
||||||
|
local skin = skins.skins[name]
|
||||||
|
if skin and skins.get_type(skin) == skins.type.MODEL then
|
||||||
|
armor.textures[name].skin = skin..".png"
|
||||||
|
end
|
||||||
|
end
|
||||||
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if minetest.get_modpath("player_textures") then
|
||||||
|
local filename = minetest.get_modpath("player_textures").."/textures/player_"..name
|
||||||
|
local f = io.open(filename..".png")
|
||||||
|
if f then
|
||||||
|
f:close()
|
||||||
|
armor.textures[name].skin = "player_"..name..".png"
|
||||||
|
end
|
||||||
|
end
|
||||||
minetest.after(0, function(player)
|
minetest.after(0, function(player)
|
||||||
armor:set_player_armor(player)
|
armor:set_player_armor(player)
|
||||||
end, player)
|
end, player)
|
||||||
end)
|
end)
|
||||||
|
|
||||||
minetest.register_globalstep(function(dtime)
|
minetest.register_globalstep(function(dtime)
|
||||||
|
@ -15,6 +15,7 @@ Helmets:
|
|||||||
[3d_armor:helmet_steel] X = [default:steel_ingot]
|
[3d_armor:helmet_steel] X = [default:steel_ingot]
|
||||||
[3d_armor:helmet_bronze] X = [default:bronze_ingot]
|
[3d_armor:helmet_bronze] X = [default:bronze_ingot]
|
||||||
[3d_armor:helmet_diamond] X = [default:diamond]
|
[3d_armor:helmet_diamond] X = [default:diamond]
|
||||||
|
[3d_armor:helmet_mithril] X = [moreores:mithril_ingot] *
|
||||||
|
|
||||||
Chestplates:
|
Chestplates:
|
||||||
|
|
||||||
@ -30,6 +31,7 @@ Chestplates:
|
|||||||
[3d_armor:chestplate_steel] X = [default:steel_ingot]
|
[3d_armor:chestplate_steel] X = [default:steel_ingot]
|
||||||
[3d_armor:chestplate_bronze] X = [default:bronze_ingot]
|
[3d_armor:chestplate_bronze] X = [default:bronze_ingot]
|
||||||
[3d_armor:chestplate_diamond] X = [default:diamond]
|
[3d_armor:chestplate_diamond] X = [default:diamond]
|
||||||
|
[3d_armor:chestplate_mithril] X = [moreores:mithril_ingot] *
|
||||||
|
|
||||||
Leggings:
|
Leggings:
|
||||||
|
|
||||||
@ -45,6 +47,7 @@ Leggings:
|
|||||||
[3d_armor:leggings_steel] X = [default:steel_ingot]
|
[3d_armor:leggings_steel] X = [default:steel_ingot]
|
||||||
[3d_armor:leggings_bronze] X = [default:bronze_ingot]
|
[3d_armor:leggings_bronze] X = [default:bronze_ingot]
|
||||||
[3d_armor:leggings_diamond] X = [default:diamond]
|
[3d_armor:leggings_diamond] X = [default:diamond]
|
||||||
|
[3d_armor:leggings_mithril] X = [moreores:mithril_ingot] *
|
||||||
|
|
||||||
Boots:
|
Boots:
|
||||||
|
|
||||||
@ -58,4 +61,7 @@ Boots:
|
|||||||
[3d_armor:boots_steel] X = [default:steel_ingot]
|
[3d_armor:boots_steel] X = [default:steel_ingot]
|
||||||
[3d_armor:boots_bronze] X = [default:bronze_ingot
|
[3d_armor:boots_bronze] X = [default:bronze_ingot
|
||||||
[3d_armor:boots_diamond] X = [default:diamond]
|
[3d_armor:boots_diamond] X = [default:diamond]
|
||||||
|
[3d_armor:boots_mithril] X = [moreores:mithril_ingot] *
|
||||||
|
|
||||||
|
* Requires moreores mod by Calinou - https://forum.minetest.net/viewtopic.php?id=549
|
||||||
|
|
||||||
|
@ -1,3 +1,3 @@
|
|||||||
default
|
default
|
||||||
inventory_plus
|
inventory_plus
|
||||||
unified_skins
|
|
||||||
|
@ -1,4 +1,5 @@
|
|||||||
dofile(minetest.get_modpath(minetest.get_current_modname()).."/armor.lua")
|
dofile(minetest.get_modpath(minetest.get_current_modname()).."/armor.lua")
|
||||||
|
local use_moreores = minetest.get_modpath("moreores")
|
||||||
|
|
||||||
-- Regisiter Head Armor
|
-- Regisiter Head Armor
|
||||||
|
|
||||||
@ -30,6 +31,14 @@ minetest.register_tool("3d_armor:helmet_diamond", {
|
|||||||
wear = 0,
|
wear = 0,
|
||||||
})
|
})
|
||||||
|
|
||||||
|
if use_moreores then
|
||||||
|
minetest.register_tool("3d_armor:helmet_mithril", {
|
||||||
|
description = "Mithril Helmet",
|
||||||
|
inventory_image = "3d_armor_inv_helmet_mithril.png",
|
||||||
|
groups = {armor_head=15, armor_heal=12, armor_use=50},
|
||||||
|
wear = 0,
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
-- Regisiter Torso Armor
|
-- Regisiter Torso Armor
|
||||||
|
|
||||||
@ -61,6 +70,14 @@ minetest.register_tool("3d_armor:chestplate_diamond", {
|
|||||||
wear = 0,
|
wear = 0,
|
||||||
})
|
})
|
||||||
|
|
||||||
|
if use_moreores then
|
||||||
|
minetest.register_tool("3d_armor:chestplate_mithril", {
|
||||||
|
description = "Mithril Chestplate",
|
||||||
|
inventory_image = "3d_armor_inv_chestplate_mithril.png",
|
||||||
|
groups = {armor_torso=20, armor_heal=12, armor_use=50},
|
||||||
|
wear = 0,
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
-- Regisiter Leg Armor
|
-- Regisiter Leg Armor
|
||||||
|
|
||||||
@ -92,6 +109,15 @@ minetest.register_tool("3d_armor:leggings_diamond", {
|
|||||||
wear = 0,
|
wear = 0,
|
||||||
})
|
})
|
||||||
|
|
||||||
|
if use_moreores then
|
||||||
|
minetest.register_tool("3d_armor:leggings_mithril", {
|
||||||
|
description = "Mithril Leggings",
|
||||||
|
inventory_image = "3d_armor_inv_leggings_mithril.png",
|
||||||
|
groups = {armor_legs=20, armor_heal=12, armor_use=50},
|
||||||
|
wear = 0,
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
-- Regisiter Boots
|
-- Regisiter Boots
|
||||||
|
|
||||||
minetest.register_tool("3d_armor:boots_wood", {
|
minetest.register_tool("3d_armor:boots_wood", {
|
||||||
@ -122,6 +148,15 @@ minetest.register_tool("3d_armor:boots_diamond", {
|
|||||||
wear = 0,
|
wear = 0,
|
||||||
})
|
})
|
||||||
|
|
||||||
|
if use_moreores then
|
||||||
|
minetest.register_tool("3d_armor:boots_mithril", {
|
||||||
|
description = "Mithril Boots",
|
||||||
|
inventory_image = "3d_armor_inv_boots_mithril.png",
|
||||||
|
groups = {armor_feet=15, armor_heal=12, armor_use=50},
|
||||||
|
wear = 0,
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
-- Register Craft Recipies
|
-- Register Craft Recipies
|
||||||
|
|
||||||
local craft_ingreds = {
|
local craft_ingreds = {
|
||||||
@ -129,7 +164,11 @@ local craft_ingreds = {
|
|||||||
steel = "default:steel_ingot",
|
steel = "default:steel_ingot",
|
||||||
bronze = "default:bronze_ingot",
|
bronze = "default:bronze_ingot",
|
||||||
diamond = "default:diamond",
|
diamond = "default:diamond",
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if use_moreores then
|
||||||
|
craft_ingreds.mithril = "moreores:mithril_ingot"
|
||||||
|
end
|
||||||
|
|
||||||
for k, v in pairs(craft_ingreds) do
|
for k, v in pairs(craft_ingreds) do
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
@ -165,4 +204,3 @@ for k, v in pairs(craft_ingreds) do
|
|||||||
})
|
})
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
BIN
3d_armor/models/3d_armor_character.blend
Normal file
@ -1998,30 +1998,30 @@ Frame Root {
|
|||||||
0.625000; 0.625000;,
|
0.625000; 0.625000;,
|
||||||
0.625000; 1.000000;,
|
0.625000; 1.000000;,
|
||||||
0.500000; 1.000000;,
|
0.500000; 1.000000;,
|
||||||
0.625000; 0.250000;,
|
0.622025; 0.250000;,
|
||||||
0.625000; 0.500000;,
|
0.622025; 0.500000;,
|
||||||
0.500000; 0.500000;,
|
0.497025; 0.500000;,
|
||||||
0.500000; 0.250000;,
|
0.497025; 0.250000;,
|
||||||
0.625000; 0.250000;,
|
0.622025; 0.250000;,
|
||||||
0.625000; 0.000000;,
|
0.622025; 0.000000;,
|
||||||
0.750000; 0.000000;,
|
0.747025; 0.000000;,
|
||||||
0.750000; 0.250000;,
|
0.747025; 0.250000;,
|
||||||
0.750000; 0.250000;,
|
0.747025; 0.250000;,
|
||||||
0.750000; 0.000000;,
|
0.747025; 0.000000;,
|
||||||
0.875000; 0.000000;,
|
0.872025; 0.000000;,
|
||||||
0.875000; 0.250000;,
|
0.872025; 0.250000;,
|
||||||
0.750000; 0.500000;,
|
0.747025; 0.500000;,
|
||||||
0.625000; 0.500000;,
|
0.622025; 0.500000;,
|
||||||
0.625000; 0.250000;,
|
0.622025; 0.250000;,
|
||||||
0.750000; 0.250000;,
|
0.747025; 0.250000;,
|
||||||
0.875000; 0.500000;,
|
0.872025; 0.500000;,
|
||||||
0.750000; 0.500000;,
|
0.747025; 0.500000;,
|
||||||
0.750000; 0.250000;,
|
0.747025; 0.250000;,
|
||||||
0.875000; 0.250000;,
|
0.872025; 0.250000;,
|
||||||
1.000000; 0.500000;,
|
0.997025; 0.500000;,
|
||||||
0.875000; 0.500000;,
|
0.872025; 0.500000;,
|
||||||
0.875000; 0.250000;,
|
0.872025; 0.250000;,
|
||||||
1.000000; 0.250000;,
|
0.997025; 0.250000;,
|
||||||
0.812500; 0.625000;,
|
0.812500; 0.625000;,
|
||||||
0.812500; 0.500000;,
|
0.812500; 0.500000;,
|
||||||
0.750000; 0.500000;,
|
0.750000; 0.500000;,
|
||||||
@ -2181,8 +2181,8 @@ Frame Root {
|
|||||||
0.250000; 0.500000;,
|
0.250000; 0.500000;,
|
||||||
0.250000; 0.000000;,
|
0.250000; 0.000000;,
|
||||||
0.000000; 0.000000;,
|
0.000000; 0.000000;,
|
||||||
0.000000; 0.500000;,
|
-0.000000; 0.500000;,
|
||||||
0.000000; 0.500000;,
|
-0.000000; 0.500000;,
|
||||||
0.000000; 0.000000;,
|
0.000000; 0.000000;,
|
||||||
0.250000; 0.000000;,
|
0.250000; 0.000000;,
|
||||||
0.250000; 0.500000;,
|
0.250000; 0.500000;,
|
BIN
3d_armor/textures/3d_armor_boots_mithril.png
Normal file
After Width: | Height: | Size: 472 B |
BIN
3d_armor/textures/3d_armor_chestplate_mithril.png
Normal file
After Width: | Height: | Size: 1.3 KiB |
BIN
3d_armor/textures/3d_armor_helmet_mithril.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
3d_armor/textures/3d_armor_inv_boots_mithril.png
Normal file
After Width: | Height: | Size: 203 B |
BIN
3d_armor/textures/3d_armor_inv_chestplate_mithril.png
Normal file
After Width: | Height: | Size: 242 B |
BIN
3d_armor/textures/3d_armor_inv_helmet_mithril.png
Normal file
After Width: | Height: | Size: 228 B |
BIN
3d_armor/textures/3d_armor_inv_leggings_mithril.png
Normal file
After Width: | Height: | Size: 237 B |
BIN
3d_armor/textures/3d_armor_leggings_mithril.png
Normal file
After Width: | Height: | Size: 760 B |
Before Width: | Height: | Size: 146 B After Width: | Height: | Size: 146 B |
39
README.md
@ -1,36 +1,26 @@
|
|||||||
Modpack - 3d Armor
|
Modpack - 3d Armor [0.4.0]
|
||||||
==================
|
==========================
|
||||||
|
|
||||||
[mod] Unified Skins [unified_skins]
|
|
||||||
-----------------------------------
|
|
||||||
|
|
||||||
depends: default
|
|
||||||
|
|
||||||
A 3d character model re-texturing api used as the framework for this modpack.
|
|
||||||
|
|
||||||
Compatible with player skins mod [skins] by Zeg9 and Player Textures [player_textures] by sdzen.
|
|
||||||
|
|
||||||
Note: Currently only supports 64x32px player skins.
|
|
||||||
|
|
||||||
[mod] Visible Wielded Items [wieldview]
|
|
||||||
---------------------------------------
|
|
||||||
|
|
||||||
depends: unified_skins
|
|
||||||
|
|
||||||
Makes hand wielded items visible to other players.
|
|
||||||
|
|
||||||
Note: Currently only supports 16x16px texture packs, sorry!
|
|
||||||
|
|
||||||
[mod] Visible Player Armor [3d_armor]
|
[mod] Visible Player Armor [3d_armor]
|
||||||
-------------------------------------
|
-------------------------------------
|
||||||
|
|
||||||
depends: unified_skins, inventory_plus
|
depends: default, inventory_plus
|
||||||
|
|
||||||
Adds craftable armor that is visible to other players. Each armor item worn contributes to
|
Adds craftable armor that is visible to other players. Each armor item worn contributes to
|
||||||
a player's armor group level making them less vulnerable to weapons.
|
a player's armor group level making them less vulnerable to weapons.
|
||||||
|
|
||||||
Armor takes damage when a player is hurt, however, many armor items offer a 'stackable'
|
Armor takes damage when a player is hurt, however, many armor items offer a 'stackable'
|
||||||
percentage chance of restoring the lost health points.
|
percentage chance of restoring the lost health points. Overall armor level is boosted by 10%
|
||||||
|
when wearing a full matching set (helmet, chestplate, leggings and boots of the same material)
|
||||||
|
|
||||||
|
Compatible with player skins [skins] by Zeg9 and Player Textures [player_textures] by PilzAdam.
|
||||||
|
|
||||||
|
[mod] Visible Wielded Items [wieldview]
|
||||||
|
---------------------------------------
|
||||||
|
|
||||||
|
depends: 3d_armor
|
||||||
|
|
||||||
|
Makes hand wielded items visible to other players.
|
||||||
|
|
||||||
[mod] Shields [shields]
|
[mod] Shields [shields]
|
||||||
-------------------------------------
|
-------------------------------------
|
||||||
@ -39,3 +29,4 @@ depends: 3d_armor
|
|||||||
|
|
||||||
Originally a part of 3d_armor, shields have been re-included as an optional extra.
|
Originally a part of 3d_armor, shields have been re-included as an optional extra.
|
||||||
If you do not want shields then simply remove the shields folder from the modpack.
|
If you do not want shields then simply remove the shields folder from the modpack.
|
||||||
|
|
||||||
|
@ -1,3 +1,2 @@
|
|||||||
default
|
default
|
||||||
inventory_plus
|
|
||||||
3d_armor
|
3d_armor
|
||||||
|
@ -1,3 +1,5 @@
|
|||||||
|
local use_moreores = minetest.get_modpath("moreores")
|
||||||
|
|
||||||
-- Regisiter Shields
|
-- Regisiter Shields
|
||||||
|
|
||||||
minetest.register_tool("shields:shield_wood", {
|
minetest.register_tool("shields:shield_wood", {
|
||||||
@ -28,6 +30,14 @@ minetest.register_tool("shields:shield_diamond", {
|
|||||||
wear = 0,
|
wear = 0,
|
||||||
})
|
})
|
||||||
|
|
||||||
|
if use_moreores then
|
||||||
|
minetest.register_tool("shields:shield_mithril", {
|
||||||
|
description = "Mithril Shield",
|
||||||
|
inventory_image = "shields_inv_shield_mithril.png",
|
||||||
|
groups = {armor_shield=15, armor_heal=12, armor_use=50},
|
||||||
|
wear = 0,
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
local craft_ingreds = {
|
local craft_ingreds = {
|
||||||
wood = "default:wood",
|
wood = "default:wood",
|
||||||
@ -36,6 +46,10 @@ local craft_ingreds = {
|
|||||||
diamond = "default:diamond",
|
diamond = "default:diamond",
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if has_moreores then
|
||||||
|
craft_ingreds.mithril = "moreores:mithril_ingot"
|
||||||
|
end
|
||||||
|
|
||||||
for k, v in pairs(craft_ingreds) do
|
for k, v in pairs(craft_ingreds) do
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
output = "shields:shield_"..k,
|
output = "shields:shield_"..k,
|
||||||
@ -56,6 +70,5 @@ minetest.after(0, function()
|
|||||||
.."list[detached:player_name_armor;armor_legs;3,2;1,1;]"
|
.."list[detached:player_name_armor;armor_legs;3,2;1,1;]"
|
||||||
.."list[detached:player_name_armor;armor_feet;3,3;1,1;]"
|
.."list[detached:player_name_armor;armor_feet;3,3;1,1;]"
|
||||||
.."list[detached:player_name_armor;armor_shield;4,1;1,1;]"
|
.."list[detached:player_name_armor;armor_shield;4,1;1,1;]"
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
|
||||||
|
BIN
shields/textures/shields_inv_shield_mithril.png
Normal file
After Width: | Height: | Size: 647 B |
BIN
shields/textures/shields_shield_mithril.png
Normal file
After Width: | Height: | Size: 616 B |
@ -1,7 +0,0 @@
|
|||||||
A 3d character model re-texturing api used as the framework for this modpack.
|
|
||||||
|
|
||||||
depends: default
|
|
||||||
|
|
||||||
Compatible with player skins mod [skins] by Zeg9 and Player Textures [player_textures] by sdzen.
|
|
||||||
|
|
||||||
Note: Currently only 64x32px player skins.
|
|
@ -1 +0,0 @@
|
|||||||
default
|
|
@ -1,47 +0,0 @@
|
|||||||
|
|
||||||
uniskins = {
|
|
||||||
skin = {},
|
|
||||||
armor = {},
|
|
||||||
wielditem = {},
|
|
||||||
default_skin = "character.png",
|
|
||||||
default_texture = "uniskins_trans.png",
|
|
||||||
}
|
|
||||||
|
|
||||||
uniskins.update_player_visuals = function(self, player)
|
|
||||||
if not player then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
local name = player:get_player_name()
|
|
||||||
player:set_properties({
|
|
||||||
visual = "mesh",
|
|
||||||
mesh = "uniskins_character.x",
|
|
||||||
textures = {
|
|
||||||
self.skin[name],
|
|
||||||
self.armor[name],
|
|
||||||
self.wielditem[name]
|
|
||||||
},
|
|
||||||
visual_size = {x=1, y=1},
|
|
||||||
})
|
|
||||||
end
|
|
||||||
|
|
||||||
minetest.register_on_joinplayer(function(player)
|
|
||||||
local name = player:get_player_name()
|
|
||||||
uniskins.skin[name] = uniskins.default_skin
|
|
||||||
uniskins.armor[name] = uniskins.default_texture
|
|
||||||
uniskins.wielditem[name] = uniskins.default_texture
|
|
||||||
if minetest.get_modpath("player_textures") then
|
|
||||||
local filename = minetest.get_modpath("player_textures").."/textures/player_"..name
|
|
||||||
local f = io.open(filename..".png")
|
|
||||||
if f then
|
|
||||||
f:close()
|
|
||||||
uniskins.skin[name] = "player_"..name..".png"
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if minetest.get_modpath("skins") then
|
|
||||||
local skin = skins.skins[name]
|
|
||||||
if skin and skins.get_type(skin) == skins.type.MODEL then
|
|
||||||
uniskins.skin[name] = skin..".png"
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
|
|
@ -1,11 +1,9 @@
|
|||||||
[mod] visible wielded items [wieldview]
|
[mod] visible wielded items [wieldview]
|
||||||
=======================================
|
=======================================
|
||||||
|
|
||||||
depends: default, unified_skins
|
depends: default, 3d_armor
|
||||||
|
|
||||||
Makes hand wielded items visible to other players. Compatible with player skins mod [skins].
|
Makes hand wielded items visible to other players.
|
||||||
|
|
||||||
Note: Currently only supports 16x16px texture packs, sorry!
|
|
||||||
|
|
||||||
default settings: [minetest.conf]
|
default settings: [minetest.conf]
|
||||||
|
|
||||||
|
@ -1,2 +1,2 @@
|
|||||||
default
|
default
|
||||||
unified_skins
|
3d_armor
|
||||||
|
@ -10,14 +10,15 @@ if not node_tiles then
|
|||||||
minetest.setting_set("wieldview_node_tiles", "false")
|
minetest.setting_set("wieldview_node_tiles", "false")
|
||||||
end
|
end
|
||||||
|
|
||||||
dofile(minetest.get_modpath(minetest.get_current_modname()).."/transform.lua")
|
|
||||||
|
|
||||||
wieldview = {
|
wieldview = {
|
||||||
wielded_item = {},
|
wielded_item = {},
|
||||||
|
transform = {},
|
||||||
}
|
}
|
||||||
|
|
||||||
|
dofile(minetest.get_modpath(minetest.get_current_modname()).."/transform.lua")
|
||||||
|
|
||||||
wieldview.get_item_texture = function(self, item)
|
wieldview.get_item_texture = function(self, item)
|
||||||
local texture = uniskins.default_texture
|
local texture = "3d_armor_trans.png"
|
||||||
if item ~= "" then
|
if item ~= "" then
|
||||||
if minetest.registered_items[item] then
|
if minetest.registered_items[item] then
|
||||||
if minetest.registered_items[item].inventory_image ~= "" then
|
if minetest.registered_items[item].inventory_image ~= "" then
|
||||||
@ -26,8 +27,8 @@ wieldview.get_item_texture = function(self, item)
|
|||||||
texture = minetest.registered_items[item].tiles[1]
|
texture = minetest.registered_items[item].tiles[1]
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
if wieldview_transform[item] then
|
if wieldview.transform[item] then
|
||||||
texture = texture.."^[transform"..wieldview_transform[item]
|
texture = texture.."^[transform"..wieldview.transform[item]
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
return texture
|
return texture
|
||||||
@ -47,8 +48,8 @@ wieldview.update_wielded_item = function(self, player)
|
|||||||
if self.wielded_item[name] == item then
|
if self.wielded_item[name] == item then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
uniskins.wielditem[name] = self:get_item_texture(item)
|
armor.textures[name].wielditem = self:get_item_texture(item)
|
||||||
uniskins:update_player_visuals(player)
|
armor:update_player_visuals(player)
|
||||||
end
|
end
|
||||||
self.wielded_item[name] = item
|
self.wielded_item[name] = item
|
||||||
end
|
end
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
-- Wielded Item Transformations - http://dev.minetest.net/texture
|
-- Wielded Item Transformations - http://dev.minetest.net/texture
|
||||||
|
|
||||||
wieldview_transform = {
|
wieldview.transform = {
|
||||||
["default:torch"]="R270",
|
["default:torch"]="R270",
|
||||||
["default:sapling"]="R270",
|
["default:sapling"]="R270",
|
||||||
["flowers:dandelion_white"]="R270",
|
["flowers:dandelion_white"]="R270",
|
||||||
|