Improve player model hanlding and update to version 0.4.0
@ -1,12 +1,13 @@
|
||||
[mod] Visible Player Armor [3d_armor]
|
||||
=====================================
|
||||
|
||||
depends: default, inventory_plus, unified_skins
|
||||
depends: default, inventory_plus
|
||||
|
||||
Adds craftable armor that is visible to other players. Each armor item worn contibutes to
|
||||
Adds craftable armor that is visible to other players. Each armor item worn contributes to
|
||||
a player's armor group level making them less vulnerable to weapons.
|
||||
|
||||
Armor takes damage when a player is hurt but also offers a percentage chance of healing.
|
||||
Overall level is boosted by 10% when wearing a full matching set.
|
||||
|
||||
default settings: [minetest.conf]
|
||||
|
||||
|
@ -14,36 +14,64 @@ armor = {
|
||||
.."list[detached:player_name_armor;armor_torso;3,1;1,1;]"
|
||||
.."list[detached:player_name_armor;armor_legs;3,2;1,1;]"
|
||||
.."list[detached:player_name_armor;armor_feet;3,3;1,1;]",
|
||||
textures = {},
|
||||
default_skin = "character.png",
|
||||
}
|
||||
|
||||
-- armor.def - Added by BlockMen for HUD integration
|
||||
|
||||
armor.def = {
|
||||
state = 0,
|
||||
count = 0
|
||||
count = 0,
|
||||
}
|
||||
|
||||
armor.update_player_visuals = function(self, player)
|
||||
if not player then
|
||||
return
|
||||
end
|
||||
local name = player:get_player_name()
|
||||
if self.textures[name] then
|
||||
default.player_set_textures(player, {
|
||||
self.textures[name].skin,
|
||||
self.textures[name].armor,
|
||||
self.textures[name].wielditem,
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
armor.set_player_armor = function(self, player)
|
||||
if not player then
|
||||
return
|
||||
end
|
||||
local name = player:get_player_name()
|
||||
local player_inv = player:get_inventory()
|
||||
local armor_texture = uniskins.default_texture
|
||||
local armor_texture = "3d_armor_trans.png"
|
||||
local armor_level = 0
|
||||
local state = 0
|
||||
local items = 0
|
||||
local textures = {}
|
||||
for _,v in ipairs(self.elements) do
|
||||
local elements = {}
|
||||
for i, v in ipairs(self.elements) do
|
||||
local stack = player_inv:get_stack("armor_"..v, 1)
|
||||
local level = stack:get_definition().groups["armor_"..v]
|
||||
local item = stack:get_name()
|
||||
elements[i] = string.match(item, "%:.+_(.+)$")
|
||||
if level then
|
||||
local item = stack:get_name()
|
||||
table.insert(textures, item:gsub("%:", "_")..".png")
|
||||
armor_level = armor_level + level
|
||||
state = state + stack:get_wear()
|
||||
items = items+1
|
||||
items = items + 1
|
||||
end
|
||||
end
|
||||
if table.getn(textures) > 0 then
|
||||
if minetest.get_modpath("shields") then
|
||||
armor_level = armor_level * 0.9
|
||||
end
|
||||
if elements[1] == elements[2] and
|
||||
elements[1] == elements[3] and
|
||||
elements[1] == elements[4] then
|
||||
armor_level = armor_level * 1.1
|
||||
end
|
||||
if #textures > 0 then
|
||||
armor_texture = table.concat(textures, "^")
|
||||
end
|
||||
local armor_groups = {fleshy=100}
|
||||
@ -52,10 +80,10 @@ armor.set_player_armor = function(self, player)
|
||||
armor_groups.fleshy = 100 - armor_level
|
||||
end
|
||||
player:set_armor_groups(armor_groups)
|
||||
uniskins.armor[name] = armor_texture
|
||||
uniskins:update_player_visuals(player)
|
||||
armor.def[name].state = state
|
||||
armor.def[name].count = items
|
||||
self.textures[name].armor = armor_texture
|
||||
self.def[name].state = state
|
||||
self.def[name].count = items
|
||||
self:update_player_visuals(player)
|
||||
end
|
||||
|
||||
armor.update_armor = function(self, player)
|
||||
@ -86,7 +114,7 @@ armor.update_armor = function(self, player)
|
||||
armor_inv:set_stack("armor_"..v, 1, stack)
|
||||
player_inv:set_stack("armor_"..v, 1, stack)
|
||||
state = state + stack:get_wear()
|
||||
items = items+1
|
||||
items = items + 1
|
||||
if stack:get_count() == 0 then
|
||||
local desc = minetest.registered_items[item].description
|
||||
if desc then
|
||||
@ -97,8 +125,8 @@ armor.update_armor = function(self, player)
|
||||
heal_max = heal_max + heal
|
||||
end
|
||||
end
|
||||
armor.def[name].state = state
|
||||
armor.def[name].count = items
|
||||
self.def[name].state = state
|
||||
self.def[name].count = items
|
||||
if heal_max > math.random(100) then
|
||||
player:set_hp(self.player_hp[name])
|
||||
return
|
||||
@ -107,6 +135,25 @@ armor.update_armor = function(self, player)
|
||||
self.player_hp[name] = hp
|
||||
end
|
||||
|
||||
-- Register Player Model
|
||||
|
||||
default.player_register_model("3d_armor_character.x", {
|
||||
animation_speed = 30,
|
||||
textures = {
|
||||
armor.default_skin,
|
||||
"3d_armor_trans.png",
|
||||
"3d_armor_trans.png",
|
||||
},
|
||||
animations = {
|
||||
stand = {x=0, y=79},
|
||||
lay = {x=162, y=166},
|
||||
walk = {x=168, y=187},
|
||||
mine = {x=189, y=198},
|
||||
walk_mine = {x=200, y=219},
|
||||
sit = {x=81, y=160},
|
||||
},
|
||||
})
|
||||
|
||||
-- Register Callbacks
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
@ -117,16 +164,17 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
return
|
||||
end
|
||||
for field, _ in pairs(fields) do
|
||||
if string.sub(field,0,string.len("skins_set_")) == "skins_set_" then
|
||||
if string.find(field, "^skins_set_") then
|
||||
minetest.after(0, function(player)
|
||||
uniskins.skin[name] = skins.skins[name]..".png"
|
||||
uniskins:update_player_visuals(player)
|
||||
armor.textures[name].skin = skins.skins[name]..".png"
|
||||
armor:update_player_visuals(player)
|
||||
end, player)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
default.player_set_model(player, "3d_armor_character.x")
|
||||
inventory_plus.register_button(player,"armor", "Armor")
|
||||
local player_inv = player:get_inventory()
|
||||
local name = player:get_player_name()
|
||||
@ -160,9 +208,28 @@ minetest.register_on_joinplayer(function(player)
|
||||
end
|
||||
armor.player_hp[name] = 0
|
||||
armor.def[name] = {
|
||||
state = 0,
|
||||
count = 0
|
||||
state = 0,
|
||||
count = 0,
|
||||
}
|
||||
armor.textures[name] = {
|
||||
skin = armor.default_skin,
|
||||
armor = "3d_armor_trans.png",
|
||||
wielditem = "3d_armor_trans.png",
|
||||
}
|
||||
if minetest.get_modpath("skins") then
|
||||
local skin = skins.skins[name]
|
||||
if skin and skins.get_type(skin) == skins.type.MODEL then
|
||||
armor.textures[name].skin = skin..".png"
|
||||
end
|
||||
end
|
||||
if minetest.get_modpath("player_textures") then
|
||||
local filename = minetest.get_modpath("player_textures").."/textures/player_"..name
|
||||
local f = io.open(filename..".png")
|
||||
if f then
|
||||
f:close()
|
||||
armor.textures[name].skin = "player_"..name..".png"
|
||||
end
|
||||
end
|
||||
minetest.after(0, function(player)
|
||||
armor:set_player_armor(player)
|
||||
end, player)
|
||||
|
@ -15,6 +15,7 @@ Helmets:
|
||||
[3d_armor:helmet_steel] X = [default:steel_ingot]
|
||||
[3d_armor:helmet_bronze] X = [default:bronze_ingot]
|
||||
[3d_armor:helmet_diamond] X = [default:diamond]
|
||||
[3d_armor:helmet_mithril] X = [moreores:mithril_ingot] *
|
||||
|
||||
Chestplates:
|
||||
|
||||
@ -30,6 +31,7 @@ Chestplates:
|
||||
[3d_armor:chestplate_steel] X = [default:steel_ingot]
|
||||
[3d_armor:chestplate_bronze] X = [default:bronze_ingot]
|
||||
[3d_armor:chestplate_diamond] X = [default:diamond]
|
||||
[3d_armor:chestplate_mithril] X = [moreores:mithril_ingot] *
|
||||
|
||||
Leggings:
|
||||
|
||||
@ -45,6 +47,7 @@ Leggings:
|
||||
[3d_armor:leggings_steel] X = [default:steel_ingot]
|
||||
[3d_armor:leggings_bronze] X = [default:bronze_ingot]
|
||||
[3d_armor:leggings_diamond] X = [default:diamond]
|
||||
[3d_armor:leggings_mithril] X = [moreores:mithril_ingot] *
|
||||
|
||||
Boots:
|
||||
|
||||
@ -58,4 +61,7 @@ Boots:
|
||||
[3d_armor:boots_steel] X = [default:steel_ingot]
|
||||
[3d_armor:boots_bronze] X = [default:bronze_ingot
|
||||
[3d_armor:boots_diamond] X = [default:diamond]
|
||||
[3d_armor:boots_mithril] X = [moreores:mithril_ingot] *
|
||||
|
||||
* Requires moreores mod by Calinou - https://forum.minetest.net/viewtopic.php?id=549
|
||||
|
||||
|
@ -1,3 +1,3 @@
|
||||
default
|
||||
inventory_plus
|
||||
unified_skins
|
||||
|
||||
|
@ -1,4 +1,5 @@
|
||||
dofile(minetest.get_modpath(minetest.get_current_modname()).."/armor.lua")
|
||||
local use_moreores = minetest.get_modpath("moreores")
|
||||
|
||||
-- Regisiter Head Armor
|
||||
|
||||
@ -30,6 +31,14 @@ minetest.register_tool("3d_armor:helmet_diamond", {
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
if use_moreores then
|
||||
minetest.register_tool("3d_armor:helmet_mithril", {
|
||||
description = "Mithril Helmet",
|
||||
inventory_image = "3d_armor_inv_helmet_mithril.png",
|
||||
groups = {armor_head=15, armor_heal=12, armor_use=50},
|
||||
wear = 0,
|
||||
})
|
||||
end
|
||||
|
||||
-- Regisiter Torso Armor
|
||||
|
||||
@ -61,6 +70,14 @@ minetest.register_tool("3d_armor:chestplate_diamond", {
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
if use_moreores then
|
||||
minetest.register_tool("3d_armor:chestplate_mithril", {
|
||||
description = "Mithril Chestplate",
|
||||
inventory_image = "3d_armor_inv_chestplate_mithril.png",
|
||||
groups = {armor_torso=20, armor_heal=12, armor_use=50},
|
||||
wear = 0,
|
||||
})
|
||||
end
|
||||
|
||||
-- Regisiter Leg Armor
|
||||
|
||||
@ -92,6 +109,15 @@ minetest.register_tool("3d_armor:leggings_diamond", {
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
if use_moreores then
|
||||
minetest.register_tool("3d_armor:leggings_mithril", {
|
||||
description = "Mithril Leggings",
|
||||
inventory_image = "3d_armor_inv_leggings_mithril.png",
|
||||
groups = {armor_legs=20, armor_heal=12, armor_use=50},
|
||||
wear = 0,
|
||||
})
|
||||
end
|
||||
|
||||
-- Regisiter Boots
|
||||
|
||||
minetest.register_tool("3d_armor:boots_wood", {
|
||||
@ -122,6 +148,15 @@ minetest.register_tool("3d_armor:boots_diamond", {
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
if use_moreores then
|
||||
minetest.register_tool("3d_armor:boots_mithril", {
|
||||
description = "Mithril Boots",
|
||||
inventory_image = "3d_armor_inv_boots_mithril.png",
|
||||
groups = {armor_feet=15, armor_heal=12, armor_use=50},
|
||||
wear = 0,
|
||||
})
|
||||
end
|
||||
|
||||
-- Register Craft Recipies
|
||||
|
||||
local craft_ingreds = {
|
||||
@ -131,6 +166,10 @@ local craft_ingreds = {
|
||||
diamond = "default:diamond",
|
||||
}
|
||||
|
||||
if use_moreores then
|
||||
craft_ingreds.mithril = "moreores:mithril_ingot"
|
||||
end
|
||||
|
||||
for k, v in pairs(craft_ingreds) do
|
||||
minetest.register_craft({
|
||||
output = "3d_armor:helmet_"..k,
|
||||
@ -165,4 +204,3 @@ for k, v in pairs(craft_ingreds) do
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
|
BIN
3d_armor/models/3d_armor_character.blend
Normal file
@ -1998,30 +1998,30 @@ Frame Root {
|
||||
0.625000; 0.625000;,
|
||||
0.625000; 1.000000;,
|
||||
0.500000; 1.000000;,
|
||||
0.625000; 0.250000;,
|
||||
0.625000; 0.500000;,
|
||||
0.500000; 0.500000;,
|
||||
0.500000; 0.250000;,
|
||||
0.625000; 0.250000;,
|
||||
0.625000; 0.000000;,
|
||||
0.750000; 0.000000;,
|
||||
0.750000; 0.250000;,
|
||||
0.750000; 0.250000;,
|
||||
0.750000; 0.000000;,
|
||||
0.875000; 0.000000;,
|
||||
0.875000; 0.250000;,
|
||||
0.750000; 0.500000;,
|
||||
0.625000; 0.500000;,
|
||||
0.625000; 0.250000;,
|
||||
0.750000; 0.250000;,
|
||||
0.875000; 0.500000;,
|
||||
0.750000; 0.500000;,
|
||||
0.750000; 0.250000;,
|
||||
0.875000; 0.250000;,
|
||||
1.000000; 0.500000;,
|
||||
0.875000; 0.500000;,
|
||||
0.875000; 0.250000;,
|
||||
1.000000; 0.250000;,
|
||||
0.622025; 0.250000;,
|
||||
0.622025; 0.500000;,
|
||||
0.497025; 0.500000;,
|
||||
0.497025; 0.250000;,
|
||||
0.622025; 0.250000;,
|
||||
0.622025; 0.000000;,
|
||||
0.747025; 0.000000;,
|
||||
0.747025; 0.250000;,
|
||||
0.747025; 0.250000;,
|
||||
0.747025; 0.000000;,
|
||||
0.872025; 0.000000;,
|
||||
0.872025; 0.250000;,
|
||||
0.747025; 0.500000;,
|
||||
0.622025; 0.500000;,
|
||||
0.622025; 0.250000;,
|
||||
0.747025; 0.250000;,
|
||||
0.872025; 0.500000;,
|
||||
0.747025; 0.500000;,
|
||||
0.747025; 0.250000;,
|
||||
0.872025; 0.250000;,
|
||||
0.997025; 0.500000;,
|
||||
0.872025; 0.500000;,
|
||||
0.872025; 0.250000;,
|
||||
0.997025; 0.250000;,
|
||||
0.812500; 0.625000;,
|
||||
0.812500; 0.500000;,
|
||||
0.750000; 0.500000;,
|
||||
@ -2181,8 +2181,8 @@ Frame Root {
|
||||
0.250000; 0.500000;,
|
||||
0.250000; 0.000000;,
|
||||
0.000000; 0.000000;,
|
||||
0.000000; 0.500000;,
|
||||
0.000000; 0.500000;,
|
||||
-0.000000; 0.500000;,
|
||||
-0.000000; 0.500000;,
|
||||
0.000000; 0.000000;,
|
||||
0.250000; 0.000000;,
|
||||
0.250000; 0.500000;,
|
BIN
3d_armor/textures/3d_armor_boots_mithril.png
Normal file
After Width: | Height: | Size: 472 B |
BIN
3d_armor/textures/3d_armor_chestplate_mithril.png
Normal file
After Width: | Height: | Size: 1.3 KiB |
BIN
3d_armor/textures/3d_armor_helmet_mithril.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
3d_armor/textures/3d_armor_inv_boots_mithril.png
Normal file
After Width: | Height: | Size: 203 B |
BIN
3d_armor/textures/3d_armor_inv_chestplate_mithril.png
Normal file
After Width: | Height: | Size: 242 B |
BIN
3d_armor/textures/3d_armor_inv_helmet_mithril.png
Normal file
After Width: | Height: | Size: 228 B |
BIN
3d_armor/textures/3d_armor_inv_leggings_mithril.png
Normal file
After Width: | Height: | Size: 237 B |
BIN
3d_armor/textures/3d_armor_leggings_mithril.png
Normal file
After Width: | Height: | Size: 760 B |
Before Width: | Height: | Size: 146 B After Width: | Height: | Size: 146 B |
39
README.md
@ -1,36 +1,26 @@
|
||||
Modpack - 3d Armor
|
||||
==================
|
||||
|
||||
[mod] Unified Skins [unified_skins]
|
||||
-----------------------------------
|
||||
|
||||
depends: default
|
||||
|
||||
A 3d character model re-texturing api used as the framework for this modpack.
|
||||
|
||||
Compatible with player skins mod [skins] by Zeg9 and Player Textures [player_textures] by sdzen.
|
||||
|
||||
Note: Currently only supports 64x32px player skins.
|
||||
|
||||
[mod] Visible Wielded Items [wieldview]
|
||||
---------------------------------------
|
||||
|
||||
depends: unified_skins
|
||||
|
||||
Makes hand wielded items visible to other players.
|
||||
|
||||
Note: Currently only supports 16x16px texture packs, sorry!
|
||||
Modpack - 3d Armor [0.4.0]
|
||||
==========================
|
||||
|
||||
[mod] Visible Player Armor [3d_armor]
|
||||
-------------------------------------
|
||||
|
||||
depends: unified_skins, inventory_plus
|
||||
depends: default, inventory_plus
|
||||
|
||||
Adds craftable armor that is visible to other players. Each armor item worn contributes to
|
||||
a player's armor group level making them less vulnerable to weapons.
|
||||
|
||||
Armor takes damage when a player is hurt, however, many armor items offer a 'stackable'
|
||||
percentage chance of restoring the lost health points.
|
||||
percentage chance of restoring the lost health points. Overall armor level is boosted by 10%
|
||||
when wearing a full matching set (helmet, chestplate, leggings and boots of the same material)
|
||||
|
||||
Compatible with player skins [skins] by Zeg9 and Player Textures [player_textures] by PilzAdam.
|
||||
|
||||
[mod] Visible Wielded Items [wieldview]
|
||||
---------------------------------------
|
||||
|
||||
depends: 3d_armor
|
||||
|
||||
Makes hand wielded items visible to other players.
|
||||
|
||||
[mod] Shields [shields]
|
||||
-------------------------------------
|
||||
@ -39,3 +29,4 @@ depends: 3d_armor
|
||||
|
||||
Originally a part of 3d_armor, shields have been re-included as an optional extra.
|
||||
If you do not want shields then simply remove the shields folder from the modpack.
|
||||
|
||||
|
@ -1,3 +1,2 @@
|
||||
default
|
||||
inventory_plus
|
||||
3d_armor
|
||||
|
@ -1,3 +1,5 @@
|
||||
local use_moreores = minetest.get_modpath("moreores")
|
||||
|
||||
-- Regisiter Shields
|
||||
|
||||
minetest.register_tool("shields:shield_wood", {
|
||||
@ -28,6 +30,14 @@ minetest.register_tool("shields:shield_diamond", {
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
if use_moreores then
|
||||
minetest.register_tool("shields:shield_mithril", {
|
||||
description = "Mithril Shield",
|
||||
inventory_image = "shields_inv_shield_mithril.png",
|
||||
groups = {armor_shield=15, armor_heal=12, armor_use=50},
|
||||
wear = 0,
|
||||
})
|
||||
end
|
||||
|
||||
local craft_ingreds = {
|
||||
wood = "default:wood",
|
||||
@ -36,6 +46,10 @@ local craft_ingreds = {
|
||||
diamond = "default:diamond",
|
||||
}
|
||||
|
||||
if has_moreores then
|
||||
craft_ingreds.mithril = "moreores:mithril_ingot"
|
||||
end
|
||||
|
||||
for k, v in pairs(craft_ingreds) do
|
||||
minetest.register_craft({
|
||||
output = "shields:shield_"..k,
|
||||
@ -58,4 +72,3 @@ minetest.after(0, function()
|
||||
.."list[detached:player_name_armor;armor_shield;4,1;1,1;]"
|
||||
end)
|
||||
|
||||
|
||||
|
BIN
shields/textures/shields_inv_shield_mithril.png
Normal file
After Width: | Height: | Size: 647 B |
BIN
shields/textures/shields_shield_mithril.png
Normal file
After Width: | Height: | Size: 616 B |
@ -1,7 +0,0 @@
|
||||
A 3d character model re-texturing api used as the framework for this modpack.
|
||||
|
||||
depends: default
|
||||
|
||||
Compatible with player skins mod [skins] by Zeg9 and Player Textures [player_textures] by sdzen.
|
||||
|
||||
Note: Currently only 64x32px player skins.
|
@ -1 +0,0 @@
|
||||
default
|
@ -1,47 +0,0 @@
|
||||
|
||||
uniskins = {
|
||||
skin = {},
|
||||
armor = {},
|
||||
wielditem = {},
|
||||
default_skin = "character.png",
|
||||
default_texture = "uniskins_trans.png",
|
||||
}
|
||||
|
||||
uniskins.update_player_visuals = function(self, player)
|
||||
if not player then
|
||||
return
|
||||
end
|
||||
local name = player:get_player_name()
|
||||
player:set_properties({
|
||||
visual = "mesh",
|
||||
mesh = "uniskins_character.x",
|
||||
textures = {
|
||||
self.skin[name],
|
||||
self.armor[name],
|
||||
self.wielditem[name]
|
||||
},
|
||||
visual_size = {x=1, y=1},
|
||||
})
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
uniskins.skin[name] = uniskins.default_skin
|
||||
uniskins.armor[name] = uniskins.default_texture
|
||||
uniskins.wielditem[name] = uniskins.default_texture
|
||||
if minetest.get_modpath("player_textures") then
|
||||
local filename = minetest.get_modpath("player_textures").."/textures/player_"..name
|
||||
local f = io.open(filename..".png")
|
||||
if f then
|
||||
f:close()
|
||||
uniskins.skin[name] = "player_"..name..".png"
|
||||
end
|
||||
end
|
||||
if minetest.get_modpath("skins") then
|
||||
local skin = skins.skins[name]
|
||||
if skin and skins.get_type(skin) == skins.type.MODEL then
|
||||
uniskins.skin[name] = skin..".png"
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
@ -1,11 +1,9 @@
|
||||
[mod] visible wielded items [wieldview]
|
||||
=======================================
|
||||
|
||||
depends: default, unified_skins
|
||||
depends: default, 3d_armor
|
||||
|
||||
Makes hand wielded items visible to other players. Compatible with player skins mod [skins].
|
||||
|
||||
Note: Currently only supports 16x16px texture packs, sorry!
|
||||
Makes hand wielded items visible to other players.
|
||||
|
||||
default settings: [minetest.conf]
|
||||
|
||||
|
@ -1,2 +1,2 @@
|
||||
default
|
||||
unified_skins
|
||||
3d_armor
|
||||
|
@ -10,14 +10,15 @@ if not node_tiles then
|
||||
minetest.setting_set("wieldview_node_tiles", "false")
|
||||
end
|
||||
|
||||
dofile(minetest.get_modpath(minetest.get_current_modname()).."/transform.lua")
|
||||
|
||||
wieldview = {
|
||||
wielded_item = {},
|
||||
transform = {},
|
||||
}
|
||||
|
||||
dofile(minetest.get_modpath(minetest.get_current_modname()).."/transform.lua")
|
||||
|
||||
wieldview.get_item_texture = function(self, item)
|
||||
local texture = uniskins.default_texture
|
||||
local texture = "3d_armor_trans.png"
|
||||
if item ~= "" then
|
||||
if minetest.registered_items[item] then
|
||||
if minetest.registered_items[item].inventory_image ~= "" then
|
||||
@ -26,8 +27,8 @@ wieldview.get_item_texture = function(self, item)
|
||||
texture = minetest.registered_items[item].tiles[1]
|
||||
end
|
||||
end
|
||||
if wieldview_transform[item] then
|
||||
texture = texture.."^[transform"..wieldview_transform[item]
|
||||
if wieldview.transform[item] then
|
||||
texture = texture.."^[transform"..wieldview.transform[item]
|
||||
end
|
||||
end
|
||||
return texture
|
||||
@ -47,8 +48,8 @@ wieldview.update_wielded_item = function(self, player)
|
||||
if self.wielded_item[name] == item then
|
||||
return
|
||||
end
|
||||
uniskins.wielditem[name] = self:get_item_texture(item)
|
||||
uniskins:update_player_visuals(player)
|
||||
armor.textures[name].wielditem = self:get_item_texture(item)
|
||||
armor:update_player_visuals(player)
|
||||
end
|
||||
self.wielded_item[name] = item
|
||||
end
|
||||
|
@ -1,6 +1,6 @@
|
||||
-- Wielded Item Transformations - http://dev.minetest.net/texture
|
||||
|
||||
wieldview_transform = {
|
||||
wieldview.transform = {
|
||||
["default:torch"]="R270",
|
||||
["default:sapling"]="R270",
|
||||
["flowers:dandelion_white"]="R270",
|
||||
|