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Add support for unified inventory 'ui_full' privilege
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@ -93,24 +93,16 @@ elseif minetest.get_modpath("unified_inventory") then
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image = "inventory_plus_armor.png",
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})
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unified_inventory.register_page("armor", {
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get_formspec = function(player)
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get_formspec = function(player, perplayer_formspec)
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local fy = perplayer_formspec.formspec_y
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local name = player:get_player_name()
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local formspec = "background[0.06,0.99;7.92,7.52;3d_armor_ui_form.png]"
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local formspec = "background[0.06,"..fy..";7.92,7.52;3d_armor_ui_form.png]"
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.."label[0,0;Armor]"
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.."list[detached:"..name.."_armor;armor;0,1;2,3;]"
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.."image[2.5,0.75;2,4;"..armor.textures[name].preview.."]"
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.."label[5,1;Level: "..armor.def[name].level.."]"
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.."label[5,1.5;Heal: "..armor.def[name].heal.."]"
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.."label[5,2;Fire: "..armor.def[name].fire.."]"
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if minetest.setting_getbool("unified_inventory_lite") then
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formspec = "background[0.06,0.49;7.92,7.52;3d_armor_ui_form.png]"
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.."label[0,0;Armor]"
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.."list[detached:"..name.."_armor;armor;0,0.5;2,3;]"
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.."image[2.5,0.25;2,4;"..armor.textures[name].preview.."]"
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.."label[5,0.5;Level: "..armor.def[name].level.."]"
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.."label[5,1;Heal: "..armor.def[name].heal.."]"
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.."label[5,1.5;Fire: "..armor.def[name].fire.."]"
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end
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.."list[detached:"..name.."_armor;armor;0,"..fy..";2,3;]"
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.."image[2.5,"..(fy - 0.25)..";2,4;"..armor.textures[name].preview.."]"
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.."label[5.0,"..(fy + 0.0)..";Level: "..armor.def[name].level.."]"
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.."label[5.0,"..(fy + 0.5)..";Heal: "..armor.def[name].heal.."]"
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.."label[5.0,"..(fy + 1.0)..";Fire: "..armor.def[name].fire.."]"
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return {formspec=formspec}
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end,
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})
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