Update inventory_plus formspec style

This commit is contained in:
stujones11 2017-03-03 17:59:31 +00:00
parent 190614d47b
commit 19e297a2e8

@ -75,13 +75,18 @@ armor = {
if minetest.get_modpath("inventory_plus") then
inv_mod = "inventory_plus"
armor.formspec = "size[8,8.5]button[0,0;2,0.5;main;Back]"
.."image[2.5,0.75;2,4;armor_preview]"
.."label[5,1;Level: armor_level]"
.."label[5,1.5;Heal: armor_heal]"
.."label[5,2;Fire: armor_fire]"
.."label[5,2.5;Radiation: armor_radiation]"
.."list[current_player;main;0,4.5;8,4;]"
armor.formspec = "size[8,8.5]button[6,0;2,0.5;main;Back]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
default.get_hotbar_bg(0,4.25)..
"image[2.5,0;2,4;armor_preview]"..
"label[5,1;Level: armor_level]"..
"label[5,1.5;Heal: armor_heal]"..
"label[5,2;Fire: armor_fire]"..
"label[5,2.5;Radiation: armor_radiation]"..
"list[current_player;main;0,4.25;8,1;]"..
"list[current_player;main;0,5.5;8,3;8]"
if minetest.get_modpath("crafting") then
inventory_plus.get_formspec = function(player, page)
end