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Implements item groups soulbound and cursed (#105)
* Implements item groups soulbound and cursed: Soulbound armors respawn with their owner. Cursed armors cannot be unequipped by the player. (disabled in creative mode) * Prevents a cursed armor from getting unequipped by right clicking another piece of armor.
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@ -681,6 +681,10 @@ armor.equip = function(self, player, itemstack)
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for i=1, armor_inv:get_size("armor") do
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for i=1, armor_inv:get_size("armor") do
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local stack = armor_inv:get_stack("armor", i)
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local stack = armor_inv:get_stack("armor", i)
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if self:get_element(stack:get_name()) == armor_element then
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if self:get_element(stack:get_name()) == armor_element then
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--prevents equiping an armor that would unequip a cursed armor.
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if minetest.get_item_group(stack:get_name(), "cursed") ~= 0 then
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return itemstack
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end
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index = i
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index = i
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self:unequip(player, armor_element)
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self:unequip(player, armor_element)
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break
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break
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@ -224,6 +224,11 @@ local function init_player_armor(initplayer)
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if player:get_player_name() ~= name then
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if player:get_player_name() ~= name then
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return 0
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return 0
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end
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end
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--cursed items cannot be unequiped by the player
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local is_cursed = minetest.get_item_group(stack:get_name(), "cursed") ~= 0
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if not minetest.is_creative_enabled(player) and is_cursed then
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return 0
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end
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return stack:get_count()
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return stack:get_count()
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end,
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end,
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allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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@ -355,9 +360,12 @@ if armor.config.drop == true or armor.config.destroy == true then
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for i=1, armor_inv:get_size("armor") do
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for i=1, armor_inv:get_size("armor") do
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local stack = armor_inv:get_stack("armor", i)
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local stack = armor_inv:get_stack("armor", i)
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if stack:get_count() > 0 then
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if stack:get_count() > 0 then
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table.insert(drop, stack)
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--soulbound armors remain equipped after death
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armor:run_callbacks("on_unequip", player, i, stack)
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if minetest.get_item_group(stack:get_name(), "soulbound") == 0 then
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armor_inv:set_stack("armor", i, nil)
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table.insert(drop, stack)
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armor:run_callbacks("on_unequip", player, i, stack)
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armor_inv:set_stack("armor", i, nil)
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end
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end
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end
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end
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end
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armor:save_armor_inventory(player)
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armor:save_armor_inventory(player)
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@ -393,8 +401,8 @@ if armor.config.drop == true or armor.config.destroy == true then
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end)
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end)
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end
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end
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end)
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end)
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else -- reset un-dropped armor and it's effects
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minetest.register_on_respawnplayer(function(player)
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minetest.register_on_respawnplayer(function(player)
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-- reset un-dropped armor and it's effects
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armor:set_player_armor(player)
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armor:set_player_armor(player)
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end)
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end)
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end
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end
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