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https://github.com/minetest-mods/3d_armor.git
synced 2024-11-25 05:53:43 +01:00
Replace 3d_armor_trans.png
w/ engine provided blank.png
(#143)
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parent
fb86c02e43
commit
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@ -373,7 +373,7 @@ armor.set_player_armor = function(self, player)
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local state = 0
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local count = 0
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local preview = armor:get_preview(name)
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local texture = "3d_armor_trans.png"
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local texture = "blank.png"
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local physics = {}
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local attributes = {}
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local levels = {}
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@ -268,8 +268,8 @@ local function init_player_armor(initplayer)
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local skin = armor:get_player_skin(name)
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armor.textures[name] = {
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skin = skin,
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armor = "3d_armor_trans.png",
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wielditem = "3d_armor_trans.png",
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armor = "blank.png",
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wielditem = "blank.png",
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preview = armor.default_skin.."_preview.png",
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}
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local texture_path = minetest.get_modpath("player_textures")
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@ -291,8 +291,8 @@ player_api.register_model("3d_armor_character.b3d", {
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animation_speed = 30,
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textures = {
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armor.default_skin..".png",
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"3d_armor_trans.png",
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"3d_armor_trans.png",
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"blank.png",
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"blank.png",
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},
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animations = {
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stand = {x=0, y=79},
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Before Width: | Height: | Size: 274 B |
@ -62,7 +62,7 @@ local function update_entity(pos)
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object = minetest.add_entity(pos, "3d_armor_stand:armor_entity")
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end
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if object then
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local texture = "3d_armor_trans.png"
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local texture = "blank.png"
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local textures = {}
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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@ -146,7 +146,7 @@ minetest.register_node("3d_armor_stand:top", {
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groups = {not_in_creative_inventory = 1},
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is_ground_content = false,
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on_blast = function() end,
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tiles = {"3d_armor_trans.png"},
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tiles = {"blank.png"},
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})
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minetest.register_node("3d_armor_stand:armor_stand", {
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@ -388,7 +388,7 @@ minetest.register_entity("3d_armor_stand:armor_entity", {
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mesh = "3d_armor_entity.obj",
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visual_size = {x=1, y=1},
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collisionbox = {0,0,0,0,0,0},
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textures = {"3d_armor_trans.png"},
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textures = {"blank.png"},
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},
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_pos = nil,
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on_activate = function(self)
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@ -92,7 +92,7 @@ local get_image_from_tile = memoize(function(tile)
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end
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end
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return "3d_armor_trans.png"
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return "blank.png"
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end)
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local function get_image_cube(tiles)
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@ -139,7 +139,7 @@ local function get_image_cube(tiles)
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)
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end
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return "3d_armor_trans.png"
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return "blank.png"
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end
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local function is_normal_node(drawtype)
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@ -158,7 +158,7 @@ armor.get_wield_image = memoize(function(item)
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item = ItemStack(item)
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if item:is_empty() then
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return "3d_armor_trans.png"
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return "blank.png"
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end
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local def = item:get_definition()
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@ -169,7 +169,7 @@ armor.get_wield_image = memoize(function(item)
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local meta = item:get_meta()
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local color = meta:get("color") or def.color
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local image = "3d_armor_trans.png"
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local image = "blank.png"
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if def.wield_image and def.wield_image ~= "" then
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local parts = {def.wield_image}
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@ -193,7 +193,7 @@ armor.get_wield_image = memoize(function(item)
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elseif def.type == "node" then
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if def.drawtype == "nodebox" or def.drawtype == "mesh" then
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image = "3d_armor_trans.png"
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image = "blank.png"
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else
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local tiles = def.tiles
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@ -14,7 +14,7 @@ dofile(minetest.get_modpath(minetest.get_current_modname()).."/get_texture.lua")
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dofile(minetest.get_modpath(minetest.get_current_modname()).."/transform.lua")
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wieldview.get_item_texture = function(self, item)
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local texture = "3d_armor_trans.png"
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local texture = "blank.png"
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if item ~= "" then
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texture = armor.get_wield_image(item)
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