Better balance of armor weights

This commit is contained in:
stujones11 2017-04-09 18:49:44 +01:00
parent 6e58d1280b
commit 20edce6c55
2 changed files with 15 additions and 15 deletions

@ -119,7 +119,7 @@ if armor.materials.steel then
description = S("Steel Helmet"), description = S("Steel Helmet"),
inventory_image = "3d_armor_inv_helmet_steel.png", inventory_image = "3d_armor_inv_helmet_steel.png",
groups = {armor_head=1, armor_heal=0, armor_use=800, groups = {armor_head=1, armor_heal=0, armor_use=800,
physics_speed=-0.025, physics_gravity=0.025}, physics_speed=-0.01, physics_gravity=0.01},
armor_groups = {fleshy=10}, armor_groups = {fleshy=10},
damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2}, damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
}) })
@ -127,7 +127,7 @@ if armor.materials.steel then
description = S("Steel Chestplate"), description = S("Steel Chestplate"),
inventory_image = "3d_armor_inv_chestplate_steel.png", inventory_image = "3d_armor_inv_chestplate_steel.png",
groups = {armor_torso=1, armor_heal=0, armor_use=800, groups = {armor_torso=1, armor_heal=0, armor_use=800,
physics_speed=-0.025, physics_gravity=0.025}, physics_speed=-0.04, physics_gravity=0.04},
armor_groups = {fleshy=15}, armor_groups = {fleshy=15},
damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2}, damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
}) })
@ -135,7 +135,7 @@ if armor.materials.steel then
description = S("Steel Leggings"), description = S("Steel Leggings"),
inventory_image = "3d_armor_inv_leggings_steel.png", inventory_image = "3d_armor_inv_leggings_steel.png",
groups = {armor_legs=1, armor_heal=0, armor_use=800, groups = {armor_legs=1, armor_heal=0, armor_use=800,
physics_speed=-0.025, physics_gravity=0.025}, physics_speed=-0.03, physics_gravity=0.03},
armor_groups = {fleshy=15}, armor_groups = {fleshy=15},
damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2}, damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
}) })
@ -143,7 +143,7 @@ if armor.materials.steel then
description = S("Steel Boots"), description = S("Steel Boots"),
inventory_image = "3d_armor_inv_boots_steel.png", inventory_image = "3d_armor_inv_boots_steel.png",
groups = {armor_feet=1, armor_heal=0, armor_use=800, groups = {armor_feet=1, armor_heal=0, armor_use=800,
physics_speed=-0.025, physics_gravity=0.025}, physics_speed=-0.01, physics_gravity=0.01},
armor_groups = {fleshy=10}, armor_groups = {fleshy=10},
damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2}, damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
}) })
@ -154,7 +154,7 @@ if armor.materials.bronze then
description = S("Bronze Helmet"), description = S("Bronze Helmet"),
inventory_image = "3d_armor_inv_helmet_bronze.png", inventory_image = "3d_armor_inv_helmet_bronze.png",
groups = {armor_head=1, armor_heal=6, armor_use=400, groups = {armor_head=1, armor_heal=6, armor_use=400,
physics_speed=-0.025, physics_gravity=0.025}, physics_speed=-0.01, physics_gravity=0.01},
armor_groups = {fleshy=10}, armor_groups = {fleshy=10},
damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2}, damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2},
}) })
@ -162,7 +162,7 @@ if armor.materials.bronze then
description = S("Bronze Chestplate"), description = S("Bronze Chestplate"),
inventory_image = "3d_armor_inv_chestplate_bronze.png", inventory_image = "3d_armor_inv_chestplate_bronze.png",
groups = {armor_torso=1, armor_heal=6, armor_use=400, groups = {armor_torso=1, armor_heal=6, armor_use=400,
physics_speed=-0.025, physics_gravity=0.025}, physics_speed=-0.04, physics_gravity=0.04},
armor_groups = {fleshy=15}, armor_groups = {fleshy=15},
damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2}, damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2},
}) })
@ -170,7 +170,7 @@ if armor.materials.bronze then
description = S("Bronze Leggings"), description = S("Bronze Leggings"),
inventory_image = "3d_armor_inv_leggings_bronze.png", inventory_image = "3d_armor_inv_leggings_bronze.png",
groups = {armor_legs=1, armor_heal=6, armor_use=400, groups = {armor_legs=1, armor_heal=6, armor_use=400,
physics_speed=-0.025, physics_gravity=0.025}, physics_speed=-0.03, physics_gravity=0.03},
armor_groups = {fleshy=15}, armor_groups = {fleshy=15},
damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2}, damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2},
}) })
@ -178,7 +178,7 @@ if armor.materials.bronze then
description = S("Bronze Boots"), description = S("Bronze Boots"),
inventory_image = "3d_armor_inv_boots_bronze.png", inventory_image = "3d_armor_inv_boots_bronze.png",
groups = {armor_feet=1, armor_heal=6, armor_use=400, groups = {armor_feet=1, armor_heal=6, armor_use=400,
physics_speed=-0.025, physics_gravity=0.025}, physics_speed=-0.01, physics_gravity=0.01},
armor_groups = {fleshy=10}, armor_groups = {fleshy=10},
damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2}, damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2},
}) })
@ -220,7 +220,7 @@ if armor.materials.gold then
description = S("Gold Helmet"), description = S("Gold Helmet"),
inventory_image = "3d_armor_inv_helmet_gold.png", inventory_image = "3d_armor_inv_helmet_gold.png",
groups = {armor_head=1, armor_heal=6, armor_use=300, groups = {armor_head=1, armor_heal=6, armor_use=300,
physics_speed=-0.025, physics_gravity=0.025}, physics_speed=-0.02, physics_gravity=0.02},
armor_groups = {fleshy=10}, armor_groups = {fleshy=10},
damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2}, damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
}) })
@ -228,7 +228,7 @@ if armor.materials.gold then
description = S("Gold Chestplate"), description = S("Gold Chestplate"),
inventory_image = "3d_armor_inv_chestplate_gold.png", inventory_image = "3d_armor_inv_chestplate_gold.png",
groups = {armor_torso=1, armor_heal=6, armor_use=300, groups = {armor_torso=1, armor_heal=6, armor_use=300,
physics_speed=-0.03, physics_gravity=0.03}, physics_speed=-0.05, physics_gravity=0.05},
armor_groups = {fleshy=15}, armor_groups = {fleshy=15},
damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2}, damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
}) })
@ -236,7 +236,7 @@ if armor.materials.gold then
description = S("Gold Leggings"), description = S("Gold Leggings"),
inventory_image = "3d_armor_inv_leggings_gold.png", inventory_image = "3d_armor_inv_leggings_gold.png",
groups = {armor_legs=1, armor_heal=6, armor_use=300, groups = {armor_legs=1, armor_heal=6, armor_use=300,
physics_speed=-0.03, physics_gravity=0.03}, physics_speed=-0.04, physics_gravity=0.04},
armor_groups = {fleshy=15}, armor_groups = {fleshy=15},
damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2}, damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
}) })
@ -244,7 +244,7 @@ if armor.materials.gold then
description = S("Gold Boots"), description = S("Gold Boots"),
inventory_image = "3d_armor_inv_boots_gold.png", inventory_image = "3d_armor_inv_boots_gold.png",
groups = {armor_feet=1, armor_heal=6, armor_use=300, groups = {armor_feet=1, armor_heal=6, armor_use=300,
physics_speed=-0.03, physics_gravity=0.03}, physics_speed=-0.02, physics_gravity=0.02},
armor_groups = {fleshy=10}, armor_groups = {fleshy=10},
damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2}, damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
}) })

@ -121,7 +121,7 @@ if armor.materials.steel then
description = S("Steel Shield"), description = S("Steel Shield"),
inventory_image = "shields_inv_shield_steel.png", inventory_image = "shields_inv_shield_steel.png",
groups = {armor_shield=1, armor_heal=0, armor_use=800, groups = {armor_shield=1, armor_heal=0, armor_use=800,
physics_speed=-0.025, physics_gravity=0.025}, physics_speed=-0.03, physics_gravity=0.03},
armor_groups = {fleshy=10}, armor_groups = {fleshy=10},
damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2}, damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
reciprocate_damage = true, reciprocate_damage = true,
@ -139,7 +139,7 @@ if armor.materials.bronze then
description = S("Bronze Shield"), description = S("Bronze Shield"),
inventory_image = "shields_inv_shield_bronze.png", inventory_image = "shields_inv_shield_bronze.png",
groups = {armor_shield=1, armor_heal=6, armor_use=400, groups = {armor_shield=1, armor_heal=6, armor_use=400,
physics_speed=-0.025, physics_gravity=0.025}, physics_speed=-0.03, physics_gravity=0.03},
armor_groups = {fleshy=10}, armor_groups = {fleshy=10},
damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2}, damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
reciprocate_damage = true, reciprocate_damage = true,
@ -174,7 +174,7 @@ if armor.materials.gold then
description = S("Gold Shield"), description = S("Gold Shield"),
inventory_image = "shields_inv_shield_gold.png", inventory_image = "shields_inv_shield_gold.png",
groups = {armor_shield=1, armor_heal=6, armor_use=300, groups = {armor_shield=1, armor_heal=6, armor_use=300,
physics_speed=-0.03, physics_gravity=0.03}, physics_speed=-0.04, physics_gravity=0.04},
armor_groups = {fleshy=10}, armor_groups = {fleshy=10},
damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2}, damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
reciprocate_damage = true, reciprocate_damage = true,