mirror of
https://github.com/minetest-mods/3d_armor.git
synced 2024-11-26 06:13:45 +01:00
Validate and clean armor inventory before saving
This commit is contained in:
parent
21716ffd31
commit
21b5c68505
@ -438,6 +438,14 @@ armor.get_armor_formspec = function(self, name, listring)
|
||||
return formspec
|
||||
end
|
||||
|
||||
armor.get_element = function(self, item_name)
|
||||
for _, element in pairs(armor.elements) do
|
||||
if minetest.get_item_group(item_name, "armor_"..element) > 0 then
|
||||
return element
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
armor.serialize_inventory_list = function(self, list)
|
||||
local list_table = {}
|
||||
for _, stack in ipairs(list) do
|
||||
@ -456,37 +464,39 @@ armor.deserialize_inventory_list = function(self, list_string)
|
||||
end
|
||||
|
||||
armor.load_armor_inventory = function(self, player)
|
||||
local msg = "[load_armor_inventory]"
|
||||
local name = player:get_player_name()
|
||||
local name, inv = self:get_valid_player(player, "[load_armor_inventory]")
|
||||
if not name then
|
||||
minetest.log("warning", S("3d_armor: Player name is nil @1", msg))
|
||||
return
|
||||
end
|
||||
local armor_inv = minetest.get_inventory({type="detached", name=name.."_armor"})
|
||||
if not armor_inv then
|
||||
minetest.log("warning", S("3d_armor: Detached armor inventory is nil @1", msg))
|
||||
return
|
||||
end
|
||||
local armor_list_string = player:get_attribute("3d_armor_inventory")
|
||||
if armor_list_string then
|
||||
armor_inv:set_list("armor", self:deserialize_inventory_list(armor_list_string))
|
||||
inv:set_list("armor",
|
||||
self:deserialize_inventory_list(armor_list_string))
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
armor.save_armor_inventory = function(self, player)
|
||||
local msg = "[save_armor_inventory]"
|
||||
local name = player:get_player_name()
|
||||
local name, inv = self:get_valid_player(player, "[save_armor_inventory]")
|
||||
if not name then
|
||||
minetest.log("warning", S("3d_armor: Player name is nil @1", msg))
|
||||
return
|
||||
end
|
||||
local armor_inv = minetest.get_inventory({type="detached", name=name.."_armor"})
|
||||
if not armor_inv then
|
||||
minetest.log("warning", S("3d_armor: Detached armor inventory is nil @1", msg))
|
||||
return
|
||||
local elements = {}
|
||||
for i = 1, 6 do
|
||||
local stack = inv:get_stack("armor", i)
|
||||
local element = self:get_element(stack:get_name())
|
||||
if element and not elements[element] then
|
||||
elements[element] = true;
|
||||
else
|
||||
inv:remove_item("armor", stack)
|
||||
local player_inv = player:get_inventory()
|
||||
if player_inv and player_inv:room_for_item("main", stack) then
|
||||
player_inv:add_item("main", stack)
|
||||
end
|
||||
end
|
||||
end
|
||||
player:set_attribute("3d_armor_inventory", self:serialize_inventory_list(armor_inv:get_list("armor")))
|
||||
player:set_attribute("3d_armor_inventory",
|
||||
self:serialize_inventory_list(inv:get_list("armor")))
|
||||
end
|
||||
|
||||
armor.update_inventory = function(self, player)
|
||||
@ -494,18 +504,11 @@ armor.update_inventory = function(self, player)
|
||||
end
|
||||
|
||||
armor.set_inventory_stack = function(self, player, i, stack)
|
||||
local msg = "[set_inventory_stack]"
|
||||
local name = player:get_player_name()
|
||||
local name, inv = self:get_valid_player(player, "[set_inventory_stack]")
|
||||
if not name then
|
||||
minetest.log("warning", S("3d_armor: Player name is nil @1", msg))
|
||||
return
|
||||
end
|
||||
local armor_inv = minetest.get_inventory({type="detached", name=name.."_armor"})
|
||||
if not armor_inv then
|
||||
minetest.log("warning", S("3d_armor: Detached armor inventory is nil @1", msg))
|
||||
return
|
||||
end
|
||||
armor_inv:set_stack("armor", i, stack)
|
||||
inv:set_stack("armor", i, stack)
|
||||
self:save_armor_inventory(player)
|
||||
end
|
||||
|
||||
|
@ -132,19 +132,18 @@ local function init_player_armor(player)
|
||||
end,
|
||||
allow_put = function(inv, listname, index, stack, player)
|
||||
local def = stack:get_definition() or {}
|
||||
local allowed = 0
|
||||
for _, element in pairs(armor.elements) do
|
||||
local element = armor:get_element(stack:get_name())
|
||||
if not element then
|
||||
return 0
|
||||
end
|
||||
for i = 1, 6 do
|
||||
local stack = inv:get_stack("armor", i)
|
||||
local def = stack:get_definition() or {}
|
||||
if def.groups["armor_"..element] then
|
||||
allowed = 1
|
||||
for i = 1, 6 do
|
||||
local item = inv:get_stack("armor", i):get_name()
|
||||
if minetest.get_item_group(item, "armor_"..element) > 0 then
|
||||
return 0
|
||||
end
|
||||
end
|
||||
return 0
|
||||
end
|
||||
end
|
||||
return allowed
|
||||
return 1
|
||||
end,
|
||||
allow_take = function(inv, listname, index, stack, player)
|
||||
return stack:get_count()
|
||||
|
Loading…
Reference in New Issue
Block a user