diff --git a/README.md b/README.md index 3be0832..00becb8 100644 --- a/README.md +++ b/README.md @@ -9,8 +9,6 @@ Modpack - 3d Armor [0.4.10] - [[mod] Visible Player Armor [3d_armor]](#mod-visible-player-armor-3d_armor) - [[mod] Visible Wielded Items [wieldview]](#mod-visible-wielded-items-wieldview) - [[mod] Shields [shields]](#mod-shields-shields) -- [[mod] Technic Armor [technic_armor]](#mod-technic-armor-technic_armor) -- [[mod] Hazmat Suit [hazmat_suit]](#mod-hazmat-suit-hazmat_suit) - [[mod] 3d Armor Stand [3d_armor_stand]](#mod-3d-armor-stand-3d_armor_stand) @@ -63,23 +61,6 @@ Depends: 3d_armor Originally a part of 3d_armor, shields have been re-included as an optional extra. If you do not want shields then simply remove the shields folder from the modpack. -[mod] Technic Armor [technic_armor] ------------------------------------ - -Depends: 3d_armor, technic_worldgen - -Adds tin, silver and technic materials to 3d_armor. -Requires technic (technic_worldgen at least) mod. - -[mod] Hazmat Suit [hazmat_suit] -------------------------------- - -Depends: 3d_armor, technic - -Adds hazmat suit to 3d_armor. It protects rather well from fire (if enabled in configuration) and radiation*, and it has built-in oxygen supply. - -Requires technic mod. - [mod] 3d Armor Stand [3d_armor_stand] ------------------------------------- diff --git a/hazmat_suit/LICENSE.txt b/hazmat_suit/LICENSE.txt deleted file mode 100644 index 5f05789..0000000 --- a/hazmat_suit/LICENSE.txt +++ /dev/null @@ -1,7 +0,0 @@ -[mod] Hazmat Suit [hazmat_suit] -=============================== - -License Source Code: Copyright (C) 2015-2018 Stuart Jones - LGPL v2.1 - -License Textures: HybridDog and numberZero - 2015-2017 WTFPL - diff --git a/hazmat_suit/README.txt b/hazmat_suit/README.txt deleted file mode 100644 index 9f578f8..0000000 --- a/hazmat_suit/README.txt +++ /dev/null @@ -1,12 +0,0 @@ -[mod] Hazmat Suit [hazmat_suit] -=============================== - -Adds hazmat suit to 3d_armor. It protects rather well from fire (if enabled in configuration) and radiation*, and it has built-in oxygen supply. - -Requires technic mod. - -*Requires patched version of technic mod - https://github.com/minetest-technic/technic/pull/275 - -Depends: 3d_armor, technic - -Textures by HybridDog and numberZero diff --git a/hazmat_suit/depends.txt b/hazmat_suit/depends.txt deleted file mode 100644 index 773b3fe..0000000 --- a/hazmat_suit/depends.txt +++ /dev/null @@ -1,2 +0,0 @@ -3d_armor -technic? diff --git a/hazmat_suit/description.txt b/hazmat_suit/description.txt deleted file mode 100644 index bba80d0..0000000 --- a/hazmat_suit/description.txt +++ /dev/null @@ -1 +0,0 @@ -Adds hazmat suit (protects from water, fire and radiation) to 3d_armor. diff --git a/hazmat_suit/init.lua b/hazmat_suit/init.lua deleted file mode 100644 index 0e914c5..0000000 --- a/hazmat_suit/init.lua +++ /dev/null @@ -1,105 +0,0 @@ --- support for i18n -local S = armor_i18n.gettext - -if not minetest.get_modpath("technic") then - minetest.log("warning", S("hazmat_suit: Mod loaded but unused.")) - return -end - -minetest.register_craftitem("hazmat_suit:helmet_hazmat", { - description = S("Hazmat Helmet"), - inventory_image = "hazmat_suit_inv_helmet_hazmat.png", - stack_max = 1, -}) - -minetest.register_craftitem("hazmat_suit:chestplate_hazmat", { - description = S("Hazmat Chestplate"), - inventory_image = "hazmat_suit_inv_chestplate_hazmat.png", - stack_max = 1, -}) - -minetest.register_craftitem("hazmat_suit:sleeve_hazmat", { - description = S("Hazmat Sleeve"), - inventory_image = "hazmat_suit_inv_sleeve_hazmat.png", - stack_max = 1, -}) - -minetest.register_craftitem("hazmat_suit:leggings_hazmat", { - description = S("Hazmat Leggins"), - inventory_image = "hazmat_suit_inv_leggings_hazmat.png", - stack_max = 1, -}) - -minetest.register_craftitem("hazmat_suit:boots_hazmat", { - description = S("Hazmat Boots"), - inventory_image = "hazmat_suit_inv_boots_hazmat.png", - stack_max = 1, -}) - -armor:register_armor("hazmat_suit:suit_hazmat", { - description = S("Hazmat Suit"), - inventory_image = "hazmat_suit_inv_suit_hazmat.png", - groups = {armor_head=1, armor_torso=1, armor_legs=1, armor_feet=1, - armor_heal=20, armor_fire=4, armor_water=1, armor_use=1000, - physics_jump=-0.1, physics_speed=-0.2, physics_gravity=0.1}, - armor_groups = {fleshy=35, radiation=50}, - damage_groups = {cracky=3, snappy=3, choppy=2, crumbly=2, level=1}, -}) - -minetest.register_craft({ - output = "hazmat_suit:helmet_hazmat", - recipe = { - {"", "technic:stainless_steel_ingot", ""}, - {"technic:stainless_steel_ingot", "default:glass", "technic:stainless_steel_ingot"}, - {"technic:rubber", "technic:rubber", "technic:rubber"}, - }, -}) - -minetest.register_craft({ - output = "hazmat_suit:chestplate_hazmat", - recipe = { - {"technic:lead_ingot", "dye:yellow", "technic:lead_ingot"}, - {"technic:stainless_steel_ingot", "technic:lead_ingot", "technic:stainless_steel_ingot"}, - {"technic:lead_ingot", "technic:stainless_steel_ingot", "technic:lead_ingot"}, - }, -}) - -minetest.register_craft({ - output = "hazmat_suit:sleeve_hazmat", - recipe = { - {"technic:rubber", "dye:yellow"}, - {"", "technic:stainless_steel_ingot"}, - {"", "technic:rubber"}, - }, -}) - -minetest.register_craft({ - output = "hazmat_suit:leggings_hazmat", - recipe = { - {"technic:rubber", "technic:lead_ingot", "technic:rubber"}, - {"technic:stainless_steel_ingot", "technic:rubber", "technic:stainless_steel_ingot"}, - {"technic:lead_ingot", "", "technic:lead_ingot"}, - }, -}) - -minetest.register_craft({ - output = "hazmat_suit:boots_hazmat", - recipe = { - {"", "", ""}, - {"technic:rubber", "", "technic:rubber"}, - {"technic:stainless_steel_ingot", "", "technic:stainless_steel_ingot"}, - }, -}) - -minetest.register_craft({ - output = "hazmat_suit:suit_hazmat", - type = "shapeless", - recipe = { - "hazmat_suit:helmet_hazmat", - "hazmat_suit:chestplate_hazmat", - "hazmat_suit:leggings_hazmat", - "hazmat_suit:boots_hazmat", - "hazmat_suit:sleeve_hazmat", - "hazmat_suit:sleeve_hazmat", - }, -}) diff --git a/hazmat_suit/textures/hazmat_suit_inv_boots_hazmat.png b/hazmat_suit/textures/hazmat_suit_inv_boots_hazmat.png deleted file mode 100644 index f4afb67..0000000 Binary files a/hazmat_suit/textures/hazmat_suit_inv_boots_hazmat.png and /dev/null differ diff --git a/hazmat_suit/textures/hazmat_suit_inv_chestplate_hazmat.png b/hazmat_suit/textures/hazmat_suit_inv_chestplate_hazmat.png deleted file mode 100644 index b6b83a5..0000000 Binary files a/hazmat_suit/textures/hazmat_suit_inv_chestplate_hazmat.png and /dev/null differ diff --git a/hazmat_suit/textures/hazmat_suit_inv_helmet_hazmat.png b/hazmat_suit/textures/hazmat_suit_inv_helmet_hazmat.png deleted file mode 100644 index b8e3132..0000000 Binary files a/hazmat_suit/textures/hazmat_suit_inv_helmet_hazmat.png and /dev/null differ diff --git a/hazmat_suit/textures/hazmat_suit_inv_leggings_hazmat.png b/hazmat_suit/textures/hazmat_suit_inv_leggings_hazmat.png deleted file mode 100644 index 9bd2247..0000000 Binary files a/hazmat_suit/textures/hazmat_suit_inv_leggings_hazmat.png and /dev/null differ diff --git a/hazmat_suit/textures/hazmat_suit_inv_sleeve_hazmat.png b/hazmat_suit/textures/hazmat_suit_inv_sleeve_hazmat.png deleted file mode 100644 index 771fa07..0000000 Binary files a/hazmat_suit/textures/hazmat_suit_inv_sleeve_hazmat.png and /dev/null differ diff --git a/hazmat_suit/textures/hazmat_suit_inv_suit_hazmat.png b/hazmat_suit/textures/hazmat_suit_inv_suit_hazmat.png deleted file mode 100644 index df9838e..0000000 Binary files a/hazmat_suit/textures/hazmat_suit_inv_suit_hazmat.png and /dev/null differ diff --git a/hazmat_suit/textures/hazmat_suit_suit_hazmat.png b/hazmat_suit/textures/hazmat_suit_suit_hazmat.png deleted file mode 100644 index 421cd60..0000000 Binary files a/hazmat_suit/textures/hazmat_suit_suit_hazmat.png and /dev/null differ diff --git a/hazmat_suit/textures/hazmat_suit_suit_hazmat_preview.png b/hazmat_suit/textures/hazmat_suit_suit_hazmat_preview.png deleted file mode 100644 index bc1c5df..0000000 Binary files a/hazmat_suit/textures/hazmat_suit_suit_hazmat_preview.png and /dev/null differ diff --git a/hazmat_suit/textures/preview_index.txt b/hazmat_suit/textures/preview_index.txt deleted file mode 100644 index bc6f4d4..0000000 --- a/hazmat_suit/textures/preview_index.txt +++ /dev/null @@ -1 +0,0 @@ -hazmat_suit/textures/hazmat_suit_suit_hazmat.png:all diff --git a/technic_armor/LICENSE.txt b/technic_armor/LICENSE.txt deleted file mode 100644 index 00d2545..0000000 --- a/technic_armor/LICENSE.txt +++ /dev/null @@ -1,7 +0,0 @@ -[mod] Technic Armor [technic_armor] -=================================== - -License Source Code: Copyright (C) 2013-2018 Stuart Jones - LGPL v2.1 - -License Textures: poet.nohit and numberZero - 2015-2018 WTFPL - diff --git a/technic_armor/README.txt b/technic_armor/README.txt deleted file mode 100644 index 76a88eb..0000000 --- a/technic_armor/README.txt +++ /dev/null @@ -1,9 +0,0 @@ -[mod] Technic Armor [technic_armor] -=================================== - -Adds tin, silver and technic materials to 3d_armor. -Requires technic (technic_worldgen at least) mod. - -Depends: 3d_armor, technic_worldgen - -Textures by poet.nohit and numberZero diff --git a/technic_armor/depends.txt b/technic_armor/depends.txt deleted file mode 100644 index 9ccefed..0000000 --- a/technic_armor/depends.txt +++ /dev/null @@ -1,3 +0,0 @@ -3d_armor -technic_worldgen? -moreores? diff --git a/technic_armor/description.txt b/technic_armor/description.txt deleted file mode 100644 index 5738c4f..0000000 --- a/technic_armor/description.txt +++ /dev/null @@ -1 +0,0 @@ -Adds tin, silver and technic materials to 3d_armor. diff --git a/technic_armor/init.lua b/technic_armor/init.lua deleted file mode 100644 index ddbaad9..0000000 --- a/technic_armor/init.lua +++ /dev/null @@ -1,66 +0,0 @@ --- support for i18n -local S = armor_i18n.gettext -local F = armor_i18n.fgettext - -if not minetest.get_modpath("technic_worldgen") then - minetest.log("warning", S("technic_armor: Mod loaded but unused.")) - return -end - -local stats = { - lead = { name=S("Lead"), material="technic:lead_ingot", armor=1.6, heal=0, use=500, radiation=80*1.1 }, - brass = { name=S("Brass"), material="technic:brass_ingot", armor=1.8, heal=0, use=650, radiation=43 }, - cast = { name=S("Cast Iron"), material="technic:cast_iron_ingot", armor=2.5, heal=8, use=200, radiation=40 }, - carbon = { name=S("Carbon Steel"), material="technic:carbon_steel_ingot", armor=2.7, heal=10, use=100, radiation=40 }, - stainless = { name=S("Stainless Steel"), material="technic:stainless_steel_ingot", armor=2.7, heal=10, use=75, radiation=40 }, -} -if minetest.get_modpath("moreores") then - stats.tin = { name=S("Tin"), material="moreores:tin_ingot", armor=1.6, heal=0, use=750, radiation=37 } - stats.silver = { name=S("Silver"), material="moreores:silver_ingot", armor=1.8, heal=6, use=650, radiation=53 } -end - -local parts = { - helmet = { place="head", name=S("Helmet"), level=5, radlevel = 0.10, craft={{1,1,1},{1,0,1}} }, - chestplate = { place="torso", name=S("Chestplate"), level=8, radlevel = 0.35, craft={{1,0,1},{1,1,1},{1,1,1}} }, - leggings = { place="legs", name=S("Leggings"), level=7, radlevel = 0.15, craft={{1,1,1},{1,0,1},{1,0,1}} }, - boots = { place="feet", name=S("Boots"), level=4, radlevel = 0.10, craft={{1,0,1},{1,0,1}} }, -} -if minetest.get_modpath("shields") then - parts.shield = { place="shield", name=S("Shield"), level=5, radlevel=0.00, craft={{1,1,1},{1,1,1},{0,1,0}} } -end - --- Makes a craft recipe based on a template --- template is a recipe-like table but indices are used instead of actual item names: --- 0 means nothing, everything else is treated as an index in the materials table -local function make_recipe(template, materials) - local recipe = {} - for j, trow in ipairs(template) do - local rrow = {} - for i, tcell in ipairs(trow) do - if tcell == 0 then - rrow[i] = "" - else - rrow[i] = materials[tcell] - end - end - recipe[j] = rrow - end - return recipe -end - -for key, armor in pairs(stats) do - for partkey, part in pairs(parts) do - local partname = "technic_armor:"..partkey.."_"..key - minetest.register_tool(partname, { - -- Translators: @1 stands for material and @2 for part of the armor, so that you could use a conjunction if in your language part name comes first then material (e.g. in french 'Silver Boots' is translated in 'Bottes en argent' by using '@2 en @1' as translated string) - description = S("@1 @2", armor.name, part.name), - inventory_image = "technic_armor_inv_"..partkey.."_"..key..".png", - groups = {["armor_"..part.place]=math.floor(part.level*armor.armor), armor_heal=armor.heal, armor_use=armor.use, armor_radiation=math.floor(part.radlevel*armor.radiation)}, - wear = 0, - }) - minetest.register_craft({ - output = partname, - recipe = make_recipe(part.craft, {armor.material}), - }) - end -end diff --git a/technic_armor/textures/preview_index.txt b/technic_armor/textures/preview_index.txt deleted file mode 100644 index e39a0b6..0000000 --- a/technic_armor/textures/preview_index.txt +++ /dev/null @@ -1,41 +0,0 @@ -technic_armor/textures/technic_armor_helmet_brass.png:head -technic_armor/textures/technic_armor_chestplate_brass.png:torso -technic_armor/textures/technic_armor_leggings_brass.png:legs -technic_armor/textures/technic_armor_boots_brass.png:feet -technic_armor/textures/technic_armor_shield_brass.png:shield - -technic_armor/textures/technic_armor_helmet_cast.png:head -technic_armor/textures/technic_armor_chestplate_cast.png:torso -technic_armor/textures/technic_armor_leggings_cast.png:legs -technic_armor/textures/technic_armor_boots_cast.png:feet -technic_armor/textures/technic_armor_shield_cast.png:shield - -technic_armor/textures/technic_armor_helmet_stainless.png:head -technic_armor/textures/technic_armor_chestplate_stainless.png:torso -technic_armor/textures/technic_armor_leggings_stainless.png:legs -technic_armor/textures/technic_armor_boots_stainless.png:feet -technic_armor/textures/technic_armor_shield_stainless.png:shield - -technic_armor/textures/technic_armor_helmet_tin.png:head -technic_armor/textures/technic_armor_chestplate_tin.png:torso -technic_armor/textures/technic_armor_leggings_tin.png:legs -technic_armor/textures/technic_armor_boots_tin.png:feet -technic_armor/textures/technic_armor_shield_tin.png:shield - -technic_armor/textures/technic_armor_helmet_lead.png:head -technic_armor/textures/technic_armor_chestplate_lead.png:torso -technic_armor/textures/technic_armor_leggings_lead.png:legs -technic_armor/textures/technic_armor_boots_lead.png:feet -technic_armor/textures/technic_armor_shield_lead.png:shield - -technic_armor/textures/technic_armor_helmet_carbon.png:head -technic_armor/textures/technic_armor_chestplate_carbon.png:torso -technic_armor/textures/technic_armor_leggings_carbon.png:legs -technic_armor/textures/technic_armor_boots_carbon.png:feet -technic_armor/textures/technic_armor_shield_carbon.png:shield - -technic_armor/textures/technic_armor_helmet_silver.png:head -technic_armor/textures/technic_armor_chestplate_silver.png:torso -technic_armor/textures/technic_armor_leggings_silver.png:legs -technic_armor/textures/technic_armor_boots_silver.png:feet -technic_armor/textures/technic_armor_shield_silver.png:shield diff --git a/technic_armor/textures/technic_armor_boots_brass.png b/technic_armor/textures/technic_armor_boots_brass.png deleted file mode 100644 index 0f6e822..0000000 Binary files a/technic_armor/textures/technic_armor_boots_brass.png and /dev/null differ diff --git a/technic_armor/textures/technic_armor_boots_brass_preview.png b/technic_armor/textures/technic_armor_boots_brass_preview.png deleted file mode 100644 index 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