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Only show protection levels of enabled features
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@ -85,10 +85,14 @@ local armor_formpage = "image[2.5,0;2,4;armor_preview]"..
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default.get_hotbar_bg(0, 4.7)..
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"label[5,1;Level: armor_level]"..
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"label[5,1.5;Heal: armor_heal]"..
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"label[5,2;Fire: armor_fire]"..
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"label[5,2.5;Radiation: armor_radiation]"..
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"list[current_player;main;0,4.7;8,1;]"..
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"list[current_player;main;0,5.85;8,3;8]"
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if ARMOR_FIRE_PROTECT then
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armor_formpage = armor_formpage.."label[5,2;Fire: armor_fire]"
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end
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if minetest.global_exists("technic") then
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armor_formpage = armor_formpage.."label[5,2.5;Radiation: armor_radiation]"
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end
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if minetest.get_modpath("inventory_plus") then
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inv_mod = "inventory_plus"
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armor.formspec = "size[8,8.5]button[6,0;2,0.5;main;Back]"..armor_formpage
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@ -112,10 +116,16 @@ elseif minetest.get_modpath("unified_inventory") and not unified_inventory.sfinv
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"image[2.5,"..(fy - 0.25)..";2,4;"..armor.textures[name].preview.."]"..
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"label[5.0,"..(fy + 0.0)..";Level: "..armor.def[name].level.."]"..
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"label[5.0,"..(fy + 0.5)..";Heal: "..armor.def[name].heal.."]"..
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"label[5.0,"..(fy + 1.0)..";Fire: "..armor.def[name].fire.."]"..
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"label[5.0,"..(fy + 1.5)..";Radiation: "..armor.def[name].radiation.."]"..
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"listring[current_player;main]"..
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"listring[detached:"..name.."_armor;armor]"
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if ARMOR_FIRE_PROTECT then
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formspec = formspec.."label[5.0,"..(fy + 1.0)..
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";Fire: "..armor.def[name].fire.."]"
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end
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if minetest.global_exists("technic") then
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formspec = formspec.."label[5.0,"..(fy + 1.5)..
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";Radiation: "..armor.def[name].radiation.."]"
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end
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return {formspec=formspec}
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end,
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})
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