Improve bones locating and fallback, fixes #84

This commit is contained in:
stujones11 2017-02-24 22:32:27 +00:00
parent a5b650285b
commit 4b45f85687

@ -511,21 +511,21 @@ if ARMOR_DROP == true or ARMOR_DESTROY == true then
end
if ARMOR_DESTROY == false then
minetest.after(ARMOR_BONES_DELAY, function()
local node = minetest.get_node(vector.round(pos))
if node then
if node.name ~= "bones:bones" then
pos.y = pos.y+1
node = minetest.get_node(vector.round(pos))
if node.name ~= "bones:bones" then
minetest.log("warning", "Failed to add armor to bones node.")
return
end
local node, meta = nil, nil
local maxp = vector.add(pos, 8)
local minp = vector.subtract(pos, 8)
local bones = minetest.find_nodes_in_area(minp, maxp, {"bones:bones"})
for _, p in pairs(bones) do
meta = minetest.get_meta(p)
if meta:get_string("owner") == name then
node = minetest.get_node(p)
break
end
local meta = minetest.get_meta(vector.round(pos))
local owner = meta:get_string("owner")
end
if node and meta then
local inv = meta:get_inventory()
for _,stack in ipairs(drop) do
if name == owner and inv:room_for_item("main", stack) then
if inv:room_for_item("main", stack) then
inv:add_item("main", stack)
else
armor.drop_armor(pos, stack)