Improve bones locating and fallback, fixes #84

This commit is contained in:
stujones11 2017-02-24 22:32:27 +00:00
parent a5b650285b
commit 4b45f85687

@ -511,21 +511,21 @@ if ARMOR_DROP == true or ARMOR_DESTROY == true then
end end
if ARMOR_DESTROY == false then if ARMOR_DESTROY == false then
minetest.after(ARMOR_BONES_DELAY, function() minetest.after(ARMOR_BONES_DELAY, function()
local node = minetest.get_node(vector.round(pos)) local node, meta = nil, nil
if node then local maxp = vector.add(pos, 8)
if node.name ~= "bones:bones" then local minp = vector.subtract(pos, 8)
pos.y = pos.y+1 local bones = minetest.find_nodes_in_area(minp, maxp, {"bones:bones"})
node = minetest.get_node(vector.round(pos)) for _, p in pairs(bones) do
if node.name ~= "bones:bones" then meta = minetest.get_meta(p)
minetest.log("warning", "Failed to add armor to bones node.") if meta:get_string("owner") == name then
return node = minetest.get_node(p)
end break
end end
local meta = minetest.get_meta(vector.round(pos)) end
local owner = meta:get_string("owner") if node and meta then
local inv = meta:get_inventory() local inv = meta:get_inventory()
for _,stack in ipairs(drop) do for _,stack in ipairs(drop) do
if name == owner and inv:room_for_item("main", stack) then if inv:room_for_item("main", stack) then
inv:add_item("main", stack) inv:add_item("main", stack)
else else
armor.drop_armor(pos, stack) armor.drop_armor(pos, stack)