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Change intllib for v5 minetest.get_translator
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@ -4,7 +4,6 @@ unused_args = false
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globals = {
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"wieldview",
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"armor",
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"armor_i18n",
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"inventory_plus"
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}
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@ -21,7 +20,6 @@ read_globals = {
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"default",
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"minetest",
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"unified_inventory",
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"intllib",
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"wardrobe",
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"player_monoids",
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"armor_monoid",
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@ -1,5 +1,5 @@
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-- support for i18n
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local S = armor_i18n.gettext
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local S = armor.get_translator
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local skin_previews = {}
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local use_player_monoids = minetest.global_exists("player_monoids")
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@ -1,5 +1,5 @@
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-- support for i18n
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local S = armor_i18n.gettext
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local S = armor.get_translator
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armor:register_armor("3d_armor:helmet_admin", {
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description = S("Admin Helmet"),
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@ -5,4 +5,3 @@ pova?
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fire?
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ethereal?
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bakedclay?
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intllib?
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@ -5,14 +5,12 @@ local last_punch_time = {}
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local pending_players = {}
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local timer = 0
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-- support for i18n
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armor_i18n = { }
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armor_i18n.gettext, armor_i18n.ngettext = dofile(modpath.."/intllib.lua")
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-- local functions
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local S = armor_i18n.gettext
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local S = minetest.get_translator(minetest.get_current_modname())
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local F = minetest.formspec_escape
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armor.get_translator = S
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dofile(modpath.."/api.lua")
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-- integration test
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@ -1,45 +0,0 @@
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-- Fallback functions for when `intllib` is not installed.
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-- Code released under Unlicense <http://unlicense.org>.
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-- Get the latest version of this file at:
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-- https://raw.githubusercontent.com/minetest-mods/intllib/master/lib/intllib.lua
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local function format(str, ...)
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local args = { ... }
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local function repl(escape, open, num, close)
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if escape == "" then
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local replacement = tostring(args[tonumber(num)])
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if open == "" then
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replacement = replacement..close
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end
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return replacement
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else
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return "@"..open..num..close
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end
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end
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return (str:gsub("(@?)@(%(?)(%d+)(%)?)", repl))
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end
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local gettext, ngettext
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if minetest.get_modpath("intllib") then
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if intllib.make_gettext_pair then
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-- New method using gettext.
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gettext, ngettext = intllib.make_gettext_pair()
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else
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-- Old method using text files.
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gettext = intllib.Getter()
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end
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end
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-- Fill in missing functions.
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gettext = gettext or function(msgid, ...)
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return format(msgid, ...)
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end
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ngettext = ngettext or function(msgid, msgid_plural, n, ...)
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return format(n==1 and msgid or msgid_plural, ...)
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end
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return gettext, ngettext
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@ -1,4 +1,4 @@
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name = 3d_armor
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depends = default
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optional_depends = player_monoids, armor_monoid, pova, fire, ethereal, bakedclay, intllib
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optional_depends = player_monoids, armor_monoid, pova, fire, ethereal, bakedclay
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description = Adds craftable armor that is visible to other players.
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@ -1,5 +1,5 @@
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-- support for i18n
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local S = armor_i18n.gettext
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local S = minetest.get_translator(minetest.get_current_modname())
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local F = minetest.formspec_escape
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if not minetest.global_exists("inventory_plus") then
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@ -1,5 +1,5 @@
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-- support for i18n
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local S = armor_i18n.gettext
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local S = minetest.get_translator(minetest.get_current_modname())
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if not minetest.global_exists("sfinv") then
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minetest.log("warning", S("3d_armor_sfinv: Mod loaded but unused."))
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@ -1,5 +1,5 @@
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-- support for i18n
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local S = armor_i18n.gettext
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local S = minetest.get_translator(minetest.get_current_modname())
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local armor_stand_formspec = "size[8,7]" ..
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default.gui_bg ..
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@ -1,5 +1,5 @@
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-- support for i18n
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local S = armor_i18n.gettext
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local S = minetest.get_translator(minetest.get_current_modname())
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local F = minetest.formspec_escape
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local has_technic = minetest.get_modpath("technic") ~= nil
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@ -1,5 +1,5 @@
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-- support for i18n
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local S = armor_i18n.gettext
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local S = minetest.get_translator(minetest.get_current_modname())
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local disable_sounds = minetest.settings:get_bool("shields_disable_sounds")
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local function play_sound_effect(player, name)
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